CVMar 24, 2024

Edit3K: Universal Representation Learning for Video Editing Components

arXiv:2403.16048v26 citationsh-index: 17Has Code
Originality Incremental advance
AI Analysis

This work addresses the need for better representation learning in video editing tools, benefiting creators and developers, but it is incremental as it builds on existing visual representation methods.

The paper tackles the problem of learning visual representations for video editing components, such as effects and transitions, by creating a large-scale dataset of 3,094 components with 618,800 videos and proposing a novel method that focuses on component appearance independent of raw materials, achieving state-of-the-art results on retrieval and recommendation tasks.

This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about $3,094$ editing components with $618,800$ videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset are available at https://github.com/GX77/Edit3K .

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