LGJul 30, 2023
Rating-based Reinforcement LearningDevin White, Mingkang Wu, Ellen Novoseller et al.
This paper develops a novel rating-based reinforcement learning approach that uses human ratings to obtain human guidance in reinforcement learning. Different from the existing preference-based and ranking-based reinforcement learning paradigms, based on human relative preferences over sample pairs, the proposed rating-based reinforcement learning approach is based on human evaluation of individual trajectories without relative comparisons between sample pairs. The rating-based reinforcement learning approach builds on a new prediction model for human ratings and a novel multi-class loss function. We conduct several experimental studies based on synthetic ratings and real human ratings to evaluate the effectiveness and benefits of the new rating-based reinforcement learning approach.
NCApr 18, 2023
Decoding Neural Activity to Assess Individual Latent State in Ecologically Valid ContextsStephen M. Gordon, Jonathan R. McDaniel, Kevin W. King et al.
There exist very few ways to isolate cognitive processes, historically defined via highly controlled laboratory studies, in more ecologically valid contexts. Specifically, it remains unclear as to what extent patterns of neural activity observed under such constraints actually manifest outside the laboratory in a manner that can be used to make an accurate inference about the latent state, associated cognitive process, or proximal behavior of the individual. Improving our understanding of when and how specific patterns of neural activity manifest in ecologically valid scenarios would provide validation for laboratory-based approaches that study similar neural phenomena in isolation and meaningful insight into the latent states that occur during complex tasks. We argue that domain generalization methods from the brain-computer interface community have the potential to address this challenge. We previously used such an approach to decode phasic neural responses associated with visual target discrimination. Here, we extend that work to more tonic phenomena such as internal latent states. We use data from two highly controlled laboratory paradigms to train two separate domain-generalized models. We apply the trained models to an ecologically valid paradigm in which participants performed multiple, concurrent driving-related tasks. Using the pretrained models, we derive estimates of the underlying latent state and associated patterns of neural activity. Importantly, as the patterns of neural activity change along the axis defined by the original training data, we find changes in behavior and task performance consistent with the observations from the original, laboratory paradigms. We argue that these results lend ecological validity to those experimental designs and provide a methodology for understanding the relationship between observed neural activity and behavior during complex tasks.
50.0ROMar 10
MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for RoboticsNeil Janwani, Ellen Novoseller, Vernon J. Lawhern et al.
Multi-objective reinforcement learning (MORL) is a powerful tool to learn Pareto-optimal policy families across conflicting objectives. However, unlike traditional RL algorithms, existing MORL algorithms do not effectively leverage large-scale parallelization to concurrently simulate thousands of environments, resulting in vastly increased computation time. Ultimately, this has limited MORL's application towards complex multi-objective robotics problems. To address these challenges, we present 1) MORLAX, a new GPU-native, fast MORL algorithm, and 2) MO-Playground, a pip-installable playground of GPU-accelerated multi-objective environments. Together, MORLAX and MO-Playground approximate Pareto sets within minutes, offering 25-270x speed-ups compared to legacy CPU-based approaches whilst achieving superior Pareto front hypervolumes. We demonstrate the versatility of our approach by implementing a custom BRUCE humanoid robot environment using MO-Playground and learning Pareto-optimal locomotion policies across 6 realistic objectives for BRUCE, such as smoothness, efficiency and arm swinging.
HCJan 17, 2024
Crowd-PrefRL: Preference-Based Reward Learning from CrowdsDavid Chhan, Ellen Novoseller, Vernon J. Lawhern
Preference-based reinforcement learning (RL) provides a framework to train AI agents using human feedback through preferences over pairs of behaviors, enabling agents to learn desired behaviors when it is difficult to specify a numerical reward function. While this paradigm leverages human feedback, it typically treats the feedback as given by a single human user. However, different users may desire multiple AI behaviors and modes of interaction. Meanwhile, incorporating preference feedback from crowds (i.e. ensembles of users) in a robust manner remains a challenge, and the problem of training RL agents using feedback from multiple human users remains understudied. In this work, we introduce a conceptual framework, Crowd-PrefRL, that integrates preference-based RL approaches with techniques from unsupervised crowdsourcing to enable training of autonomous system behaviors from crowdsourced feedback. We show preliminary results suggesting that Crowd-PrefRL can learn reward functions and agent policies from preference feedback provided by crowds of unknown expertise and reliability. We also show that in most cases, agents trained with Crowd-PrefRL outperform agents trained with majority-vote preferences or preferences from any individual user, especially when the spread of user error rates among the crowd is large. Results further suggest that our method can identify the presence of minority viewpoints within the crowd in an unsupervised manner.
LGFeb 9, 2024
Scalable Interactive Machine Learning for Future Command and ControlAnna Madison, Ellen Novoseller, Vinicius G. Goecks et al.
Future warfare will require Command and Control (C2) personnel to make decisions at shrinking timescales in complex and potentially ill-defined situations. Given the need for robust decision-making processes and decision-support tools, integration of artificial and human intelligence holds the potential to revolutionize the C2 operations process to ensure adaptability and efficiency in rapidly changing operational environments. We propose to leverage recent promising breakthroughs in interactive machine learning, in which humans can cooperate with machine learning algorithms to guide machine learning algorithm behavior. This paper identifies several gaps in state-of-the-art science and technology that future work should address to extend these approaches to function in complex C2 contexts. In particular, we describe three research focus areas that together, aim to enable scalable interactive machine learning (SIML): 1) developing human-AI interaction algorithms to enable planning in complex, dynamic situations; 2) fostering resilient human-AI teams through optimizing roles, configurations, and trust; and 3) scaling algorithms and human-AI teams for flexibility across a range of potential contexts and situations.
ROOct 20, 2025
R2BC: Multi-Agent Imitation Learning from Single-Agent DemonstrationsConnor Mattson, Varun Raveendra, Ellen Novoseller et al.
Imitation Learning (IL) is a natural way for humans to teach robots, particularly when high-quality demonstrations are easy to obtain. While IL has been widely applied to single-robot settings, relatively few studies have addressed the extension of these methods to multi-agent systems, especially in settings where a single human must provide demonstrations to a team of collaborating robots. In this paper, we introduce and study Round-Robin Behavior Cloning (R2BC), a method that enables a single human operator to effectively train multi-robot systems through sequential, single-agent demonstrations. Our approach allows the human to teleoperate one agent at a time and incrementally teach multi-agent behavior to the entire system, without requiring demonstrations in the joint multi-agent action space. We show that R2BC methods match, and in some cases surpass, the performance of an oracle behavior cloning approach trained on privileged synchronized demonstrations across four multi-agent simulated tasks. Finally, we deploy R2BC on two physical robot tasks trained using real human demonstrations.
SPFeb 14, 2022
2021 BEETL Competition: Advancing Transfer Learning for Subject Independence & Heterogenous EEG Data SetsXiaoxi Wei, A. Aldo Faisal, Moritz Grosse-Wentrup et al.
Transfer learning and meta-learning offer some of the most promising avenues to unlock the scalability of healthcare and consumer technologies driven by biosignal data. This is because current methods cannot generalise well across human subjects' data and handle learning from different heterogeneously collected data sets, thus limiting the scale of training data. On the other side, developments in transfer learning would benefit significantly from a real-world benchmark with immediate practical application. Therefore, we pick electroencephalography (EEG) as an exemplar for what makes biosignal machine learning hard. We design two transfer learning challenges around diagnostics and Brain-Computer-Interfacing (BCI), that have to be solved in the face of low signal-to-noise ratios, major variability among subjects, differences in the data recording sessions and techniques, and even between the specific BCI tasks recorded in the dataset. Task 1 is centred on the field of medical diagnostics, addressing automatic sleep stage annotation across subjects. Task 2 is centred on Brain-Computer Interfacing (BCI), addressing motor imagery decoding across both subjects and data sets. The BEETL competition with its over 30 competing teams and its 3 winning entries brought attention to the potential of deep transfer learning and combinations of set theory and conventional machine learning techniques to overcome the challenges. The results set a new state-of-the-art for the real-world BEETL benchmark.
LGFeb 25, 2021
Imitation Learning with Human Eye Gaze via Multi-Objective PredictionRavi Kumar Thakur, MD-Nazmus Samin Sunbeam, Vinicius G. Goecks et al.
Approaches for teaching learning agents via human demonstrations have been widely studied and successfully applied to multiple domains. However, the majority of imitation learning work utilizes only behavioral information from the demonstrator, i.e. which actions were taken, and ignores other useful information. In particular, eye gaze information can give valuable insight towards where the demonstrator is allocating visual attention, and holds the potential to improve agent performance and generalization. In this work, we propose Gaze Regularized Imitation Learning (GRIL), a novel context-aware, imitation learning architecture that learns concurrently from both human demonstrations and eye gaze to solve tasks where visual attention provides important context. We apply GRIL to a visual navigation task, in which an unmanned quadrotor is trained to search for and navigate to a target vehicle in a photorealistic simulated environment. We show that GRIL outperforms several state-of-the-art gaze-based imitation learning algorithms, simultaneously learns to predict human visual attention, and generalizes to scenarios not present in the training data. Supplemental videos and code can be found at https://sites.google.com/view/gaze-regularized-il/.
LGOct 9, 2019
Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward EnvironmentsVinicius G. Goecks, Gregory M. Gremillion, Vernon J. Lawhern et al.
This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-known that techniques based on Learning from Demonstrations, for example behavior cloning, can lead to proficient policies given limited data. However, it is currently unclear how to efficiently update that policy using reinforcement learning as these approaches are inherently optimizing different objective functions. Previous works have used loss functions, which combine behavior cloning losses with reinforcement learning losses to enable this update. However, the components of these loss functions are often set anecdotally, and their individual contributions are not well understood. In this work, we propose the Cycle-of-Learning (CoL) framework that uses an actor-critic architecture with a loss function that combines behavior cloning and 1-step Q-learning losses with an off-policy pre-training step from human demonstrations. This enables transition from behavior cloning to reinforcement learning without performance degradation and improves reinforcement learning in terms of overall performance and training time. Additionally, we carefully study the composition of these combined losses and their impact on overall policy learning. We show that our approach outperforms state-of-the-art techniques for combining behavior cloning and reinforcement learning for both dense and sparse reward scenarios. Our results also suggest that directly including the behavior cloning loss on demonstration data helps to ensure stable learning and ground future policy updates.
AIOct 26, 2018
Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-TimeVinicius G. Goecks, Gregory M. Gremillion, Vernon J. Lawhern et al.
This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning for Autonomous Systems, which is our framework for combining multiple modalities of human interaction. The current effort employs human demonstrations to teach a desired behavior via imitation learning, then leverages intervention data to correct for undesired behaviors produced by the imitation learner to teach novel tasks to an autonomous agent safely, after only minutes of training. We demonstrate this method in an autonomous perching task using a quadrotor with continuous roll, pitch, yaw, and throttle commands and imagery captured from a downward-facing camera in a high-fidelity simulated environment. Our method improves task completion performance for the same amount of human interaction when compared to learning from demonstrations alone, while also requiring on average 32% less data to achieve that performance. This provides evidence that combining multiple modes of human interaction can increase both the training speed and overall performance of policies for autonomous systems.
AIAug 28, 2018
Cycle-of-Learning for Autonomous Systems from Human InteractionNicholas R. Waytowich, Vinicius G. Goecks, Vernon J. Lawhern
We discuss different types of human-robot interaction paradigms in the context of training end-to-end reinforcement learning algorithms. We provide a taxonomy to categorize the types of human interaction and present our Cycle-of-Learning framework for autonomous systems that combines different human-interaction modalities with reinforcement learning. Two key concepts provided by our Cycle-of-Learning framework are how it handles the integration of the different human-interaction modalities (demonstration, intervention, and evaluation) and how to define the switching criteria between them.
LGMay 12, 2018
Agreement Rate Initialized Maximum Likelihood Estimator for Ensemble Classifier Aggregation and Its Application in Brain-Computer InterfaceDongrui Wu, Vernon J. Lawhern, Stephen Gordon et al.
Ensemble learning is a powerful approach to construct a strong learner from multiple base learners. The most popular way to aggregate an ensemble of classifiers is majority voting, which assigns a sample to the class that most base classifiers vote for. However, improved performance can be obtained by assigning weights to the base classifiers according to their accuracy. This paper proposes an agreement rate initialized maximum likelihood estimator (ARIMLE) to optimally fuse the base classifiers. ARIMLE first uses a simplified agreement rate method to estimate the classification accuracy of each base classifier from the unlabeled samples, then employs the accuracies to initialize a maximum likelihood estimator (MLE), and finally uses the expectation-maximization algorithm to refine the MLE. Extensive experiments on visually evoked potential classification in a brain-computer interface application show that ARIMLE outperforms majority voting, and also achieves better or comparable performance with several other state-of-the-art classifier combination approaches.
LGMay 12, 2018
Offline EEG-Based Driver Drowsiness Estimation Using Enhanced Batch-Mode Active Learning (EBMAL) for RegressionDongrui Wu, Vernon J. Lawhern, Stephen Gordon et al.
There are many important regression problems in real-world brain-computer interface (BCI) applications, e.g., driver drowsiness estimation from EEG signals. This paper considers offline analysis: given a pool of unlabeled EEG epochs recorded during driving, how do we optimally select a small number of them to label so that an accurate regression model can be built from them to label the rest? Active learning is a promising solution to this problem, but interestingly, to our best knowledge, it has not been used for regression problems in BCI so far. This paper proposes a novel enhanced batch-mode active learning (EBMAL) approach for regression, which improves upon a baseline active learning algorithm by increasing the reliability, representativeness and diversity of the selected samples to achieve better regression performance. We validate its effectiveness using driver drowsiness estimation from EEG signals. However, EBMAL is a general approach that can also be applied to many other offline regression problems beyond BCI.
HCApr 27, 2017
EEG-Based User Reaction Time Estimation Using Riemannian Geometry FeaturesDongrui Wu, Brent J. Lance, Vernon J. Lawhern et al.
Riemannian geometry has been successfully used in many brain-computer interface (BCI) classification problems and demonstrated superior performance. In this paper, for the first time, it is applied to BCI regression problems, an important category of BCI applications. More specifically, we propose a new feature extraction approach for Electroencephalogram (EEG) based BCI regression problems: a spatial filter is first used to increase the signal quality of the EEG trials and also to reduce the dimensionality of the covariance matrices, and then Riemannian tangent space features are extracted. We validate the performance of the proposed approach in reaction time estimation from EEG signals measured in a large-scale sustained-attention psychomotor vigilance task, and show that compared with the traditional powerband features, the tangent space features can reduce the root mean square estimation error by 4.30-8.30%, and increase the estimation correlation coefficient by 6.59-11.13%.
LGFeb 9, 2017
Switching EEG Headsets Made Easy: Reducing Offline Calibration Effort Using Active Weighted Adaptation RegularizationDongrui Wu, Vernon J. Lawhern, W. David Hairston et al.
Electroencephalography (EEG) headsets are the most commonly used sensing devices for Brain-Computer Interface. In real-world applications, there are advantages to extrapolating data from one user session to another. However, these advantages are limited if the data arise from different hardware systems, which often vary between application spaces. Currently, this creates a need to recalibrate classifiers, which negatively affects people's interest in using such systems. In this paper, we employ active weighted adaptation regularization (AwAR), which integrates weighted adaptation regularization (wAR) and active learning, to expedite the calibration process. wAR makes use of labeled data from the previous headset and handles class-imbalance, and active learning selects the most informative samples from the new headset to label. Experiments on single-trial event-related potential classification show that AwAR can significantly increase the classification accuracy, given the same number of labeled samples from the new headset. In other words, AwAR can effectively reduce the number of labeled samples required from the new headset, given a desired classification accuracy, suggesting value in collating data for use in wide scale transfer-learning applications.
LGFeb 9, 2017
Driver Drowsiness Estimation from EEG Signals Using Online Weighted Adaptation Regularization for Regression (OwARR)Dongrui Wu, Vernon J. Lawhern, Stephen Gordon et al.
One big challenge that hinders the transition of brain-computer interfaces (BCIs) from laboratory settings to real-life applications is the availability of high-performance and robust learning algorithms that can effectively handle individual differences, i.e., algorithms that can be applied to a new subject with zero or very little subject-specific calibration data. Transfer learning and domain adaptation have been extensively used for this purpose. However, most previous works focused on classification problems. This paper considers an important regression problem in BCI, namely, online driver drowsiness estimation from EEG signals. By integrating fuzzy sets with domain adaptation, we propose a novel online weighted adaptation regularization for regression (OwARR) algorithm to reduce the amount of subject-specific calibration data, and also a source domain selection (SDS) approach to save about half of the computational cost of OwARR. Using a simulated driving dataset with 15 subjects, we show that OwARR and OwARR-SDS can achieve significantly smaller estimation errors than several other approaches. We also provide comprehensive analyses on the robustness of OwARR and OwARR-SDS.
LGNov 23, 2016
EEGNet: A Compact Convolutional Network for EEG-based Brain-Computer InterfacesVernon J. Lawhern, Amelia J. Solon, Nicholas R. Waytowich et al.
Brain computer interfaces (BCI) enable direct communication with a computer, using neural activity as the control signal. This neural signal is generally chosen from a variety of well-studied electroencephalogram (EEG) signals. For a given BCI paradigm, feature extractors and classifiers are tailored to the distinct characteristics of its expected EEG control signal, limiting its application to that specific signal. Convolutional Neural Networks (CNNs), which have been used in computer vision and speech recognition, have successfully been applied to EEG-based BCIs; however, they have mainly been applied to single BCI paradigms and thus it remains unclear how these architectures generalize to other paradigms. Here, we ask if we can design a single CNN architecture to accurately classify EEG signals from different BCI paradigms, while simultaneously being as compact as possible. In this work we introduce EEGNet, a compact convolutional network for EEG-based BCIs. We introduce the use of depthwise and separable convolutions to construct an EEG-specific model which encapsulates well-known EEG feature extraction concepts for BCI. We compare EEGNet to current state-of-the-art approaches across four BCI paradigms: P300 visual-evoked potentials, error-related negativity responses (ERN), movement-related cortical potentials (MRCP), and sensory motor rhythms (SMR). We show that EEGNet generalizes across paradigms better than the reference algorithms when only limited training data is available. We demonstrate three different approaches to visualize the contents of a trained EEGNet model to enable interpretation of the learned features. Our results suggest that EEGNet is robust enough to learn a wide variety of interpretable features over a range of BCI tasks, suggesting that the observed performances were not due to artifact or noise sources in the data.