Jie Song

CV
h-index15
43papers
1,788citations
Novelty55%
AI Score54

43 Papers

19.1CVOct 9, 2022Code
Attention Diversification for Domain Generalization

Rang Meng, Xianfeng Li, Weijie Chen et al.

Convolutional neural networks (CNNs) have demonstrated gratifying results at learning discriminative features. However, when applied to unseen domains, state-of-the-art models are usually prone to errors due to domain shift. After investigating this issue from the perspective of shortcut learning, we find the devils lie in the fact that models trained on different domains merely bias to different domain-specific features yet overlook diverse task-related features. Under this guidance, a novel Attention Diversification framework is proposed, in which Intra-Model and Inter-Model Attention Diversification Regularization are collaborated to reassign appropriate attention to diverse task-related features. Briefly, Intra-Model Attention Diversification Regularization is equipped on the high-level feature maps to achieve in-channel discrimination and cross-channel diversification via forcing different channels to pay their most salient attention to different spatial locations. Besides, Inter-Model Attention Diversification Regularization is proposed to further provide task-related attention diversification and domain-related attention suppression, which is a paradigm of "simulate, divide and assemble": simulate domain shift via exploiting multiple domain-specific models, divide attention maps into task-related and domain-related groups, and assemble them within each group respectively to execute regularization. Extensive experiments and analyses are conducted on various benchmarks to demonstrate that our method achieves state-of-the-art performance over other competing methods. Code is available at https://github.com/hikvision-research/DomainGeneralization.

22.1CVJun 14, 2022Code
Label Matching Semi-Supervised Object Detection

Binbin Chen, Weijie Chen, Shicai Yang et al.

Semi-supervised object detection has made significant progress with the development of mean teacher driven self-training. Despite the promising results, the label mismatch problem is not yet fully explored in the previous works, leading to severe confirmation bias during self-training. In this paper, we delve into this problem and propose a simple yet effective LabelMatch framework from two different yet complementary perspectives, i.e., distribution-level and instance-level. For the former one, it is reasonable to approximate the class distribution of the unlabeled data from that of the labeled data according to Monte Carlo Sampling. Guided by this weakly supervision cue, we introduce a re-distribution mean teacher, which leverages adaptive label-distribution-aware confidence thresholds to generate unbiased pseudo labels to drive student learning. For the latter one, there exists an overlooked label assignment ambiguity problem across teacher-student models. To remedy this issue, we present a novel label assignment mechanism for self-training framework, namely proposal self-assignment, which injects the proposals from student into teacher and generates accurate pseudo labels to match each proposal in the student model accordingly. Experiments on both MS-COCO and PASCAL-VOC datasets demonstrate the considerable superiority of our proposed framework to other state-of-the-arts. Code will be available at https://github.com/hikvision-research/SSOD.

10.6CVJun 14, 2022Code
Slimmable Domain Adaptation

Rang Meng, Weijie Chen, Shicai Yang et al.

Vanilla unsupervised domain adaptation methods tend to optimize the model with fixed neural architecture, which is not very practical in real-world scenarios since the target data is usually processed by different resource-limited devices. It is therefore of great necessity to facilitate architecture adaptation across various devices. In this paper, we introduce a simple framework, Slimmable Domain Adaptation, to improve cross-domain generalization with a weight-sharing model bank, from which models of different capacities can be sampled to accommodate different accuracy-efficiency trade-offs. The main challenge in this framework lies in simultaneously boosting the adaptation performance of numerous models in the model bank. To tackle this problem, we develop a Stochastic EnsEmble Distillation method to fully exploit the complementary knowledge in the model bank for inter-model interaction. Nevertheless, considering the optimization conflict between inter-model interaction and intra-model adaptation, we augment the existing bi-classifier domain confusion architecture into an Optimization-Separated Tri-Classifier counterpart. After optimizing the model bank, architecture adaptation is leveraged via our proposed Unsupervised Performance Evaluation Metric. Under various resource constraints, our framework surpasses other competing approaches by a very large margin on multiple benchmarks. It is also worth emphasizing that our framework can preserve the performance improvement against the source-only model even when the computing complexity is reduced to $1/64$. Code will be available at https://github.com/hikvision-research/SlimDA.

9.1CVMar 26, 2023Code
Generalization Matters: Loss Minima Flattening via Parameter Hybridization for Efficient Online Knowledge Distillation

Tianli Zhang, Mengqi Xue, Jiangtao Zhang et al.

Most existing online knowledge distillation(OKD) techniques typically require sophisticated modules to produce diverse knowledge for improving students' generalization ability. In this paper, we strive to fully utilize multi-model settings instead of well-designed modules to achieve a distillation effect with excellent generalization performance. Generally, model generalization can be reflected in the flatness of the loss landscape. Since averaging parameters of multiple models can find flatter minima, we are inspired to extend the process to the sampled convex combinations of multi-student models in OKD. Specifically, by linearly weighting students' parameters in each training batch, we construct a Hybrid-Weight Model(HWM) to represent the parameters surrounding involved students. The supervision loss of HWM can estimate the landscape's curvature of the whole region around students to measure the generalization explicitly. Hence we integrate HWM's loss into students' training and propose a novel OKD framework via parameter hybridization(OKDPH) to promote flatter minima and obtain robust solutions. Considering the redundancy of parameters could lead to the collapse of HWM, we further introduce a fusion operation to keep the high similarity of students. Compared to the state-of-the-art(SOTA) OKD methods and SOTA methods of seeking flat minima, our OKDPH achieves higher performance with fewer parameters, benefiting OKD with lightweight and robust characteristics. Our code is publicly available at https://github.com/tianlizhang/OKDPH.

24.8CVAug 22, 2022Code
ProtoPFormer: Concentrating on Prototypical Parts in Vision Transformers for Interpretable Image Recognition

Mengqi Xue, Qihan Huang, Haofei Zhang et al.

Prototypical part network (ProtoPNet) has drawn wide attention and boosted many follow-up studies due to its self-explanatory property for explainable artificial intelligence (XAI). However, when directly applying ProtoPNet on vision transformer (ViT) backbones, learned prototypes have a "distraction" problem: they have a relatively high probability of being activated by the background and pay less attention to the foreground. The powerful capability of modeling long-term dependency makes the transformer-based ProtoPNet hard to focus on prototypical parts, thus severely impairing its inherent interpretability. This paper proposes prototypical part transformer (ProtoPFormer) for appropriately and effectively applying the prototype-based method with ViTs for interpretable image recognition. The proposed method introduces global and local prototypes for capturing and highlighting the representative holistic and partial features of targets according to the architectural characteristics of ViTs. The global prototypes are adopted to provide the global view of objects to guide local prototypes to concentrate on the foreground while eliminating the influence of the background. Afterwards, local prototypes are explicitly supervised to concentrate on their respective prototypical visual parts, increasing the overall interpretability. Extensive experiments demonstrate that our proposed global and local prototypes can mutually correct each other and jointly make final decisions, which faithfully and transparently reason the decision-making processes associatively from the whole and local perspectives, respectively. Moreover, ProtoPFormer consistently achieves superior performance and visualization results over the state-of-the-art (SOTA) prototype-based baselines. Our code has been released at https://github.com/zju-vipa/ProtoPFormer.

18.2CVMar 22, 2022Code
Meta-attention for ViT-backed Continual Learning

Mengqi Xue, Haofei Zhang, Jie Song et al.

Continual learning is a longstanding research topic due to its crucial role in tackling continually arriving tasks. Up to now, the study of continual learning in computer vision is mainly restricted to convolutional neural networks (CNNs). However, recently there is a tendency that the newly emerging vision transformers (ViTs) are gradually dominating the field of computer vision, which leaves CNN-based continual learning lagging behind as they can suffer from severe performance degradation if straightforwardly applied to ViTs. In this paper, we study ViT-backed continual learning to strive for higher performance riding on recent advances of ViTs. Inspired by mask-based continual learning methods in CNNs, where a mask is learned per task to adapt the pre-trained ViT to the new task, we propose MEta-ATtention (MEAT), i.e., attention to self-attention, to adapt a pre-trained ViT to new tasks without sacrificing performance on already learned tasks. Unlike prior mask-based methods like Piggyback, where all parameters are associated with corresponding masks, MEAT leverages the characteristics of ViTs and only masks a portion of its parameters. It renders MEAT more efficient and effective with less overhead and higher accuracy. Extensive experiments demonstrate that MEAT exhibits significant superiority to its state-of-the-art CNN counterparts, with 4.0~6.0% absolute boosts in accuracy. Our code has been released at https://github.com/zju-vipa/MEAT-TIL.

16.1LGNov 23, 2022Code
Contrastive Identity-Aware Learning for Multi-Agent Value Decomposition

Shunyu Liu, Yihe Zhou, Jie Song et al.

Value Decomposition (VD) aims to deduce the contributions of agents for decentralized policies in the presence of only global rewards, and has recently emerged as a powerful credit assignment paradigm for tackling cooperative Multi-Agent Reinforcement Learning (MARL) problems. One of the main challenges in VD is to promote diverse behaviors among agents, while existing methods directly encourage the diversity of learned agent networks with various strategies. However, we argue that these dedicated designs for agent networks are still limited by the indistinguishable VD network, leading to homogeneous agent behaviors and thus downgrading the cooperation capability. In this paper, we propose a novel Contrastive Identity-Aware learning (CIA) method, explicitly boosting the credit-level distinguishability of the VD network to break the bottleneck of multi-agent diversity. Specifically, our approach leverages contrastive learning to maximize the mutual information between the temporal credits and identity representations of different agents, encouraging the full expressiveness of credit assignment and further the emergence of individualities. The algorithm implementation of the proposed CIA module is simple yet effective that can be readily incorporated into various VD architectures. Experiments on the SMAC benchmarks and across different VD backbones demonstrate that the proposed method yields results superior to the state-of-the-art counterparts. Our code is available at https://github.com/liushunyu/CIA.

24.1CVNov 28, 2022Code
Fast-SNARF: A Fast Deformer for Articulated Neural Fields

Xu Chen, Tianjian Jiang, Jie Song et al.

Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of $150\times$. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans.

22.3CVMar 3, 2022
PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence

Zijian Dong, Chen Guo, Jie Song et al.

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic clothing deformations. PINA does not require complete scans, nor does it require a prior learned from large datasets of clothed humans. Learning a complete avatar in this setting is challenging, since only few depth observations are available, which are noisy and incomplete (i.e. only partial visibility of the body per frame). We propose a method to learn the shape and non-rigid deformations via a pose-conditioned implicit surface and a deformation field, defined in canonical space. This allows us to fuse all partial observations into a single consistent canonical representation. Fusion is formulated as a global optimization problem over the pose, shape and skinning parameters. The method can learn neural avatars from real noisy RGB-D sequences for a diverse set of people and clothing styles and these avatars can be animated given unseen motion sequences.

11.1LGJul 8, 2022Code
Interaction Pattern Disentangling for Multi-Agent Reinforcement Learning

Shunyu Liu, Jie Song, Yihe Zhou et al.

Deep cooperative multi-agent reinforcement learning has demonstrated its remarkable success over a wide spectrum of complex control tasks. However, recent advances in multi-agent learning mainly focus on value decomposition while leaving entity interactions still intertwined, which easily leads to over-fitting on noisy interactions between entities. In this work, we introduce a novel interactiOn Pattern disenTangling (OPT) method, to disentangle the entity interactions into interaction prototypes, each of which represents an underlying interaction pattern within a subgroup of the entities. OPT facilitates filtering the noisy interactions between irrelevant entities and thus significantly improves generalizability as well as interpretability. Specifically, OPT introduces a sparse disagreement mechanism to encourage sparsity and diversity among discovered interaction prototypes. Then the model selectively restructures these prototypes into a compact interaction pattern by an aggregator with learnable weights. To alleviate the training instability issue caused by partial observability, we propose to maximize the mutual information between the aggregation weights and the history behaviors of each agent. Experiments on single-task, multi-task and zero-shot benchmarks demonstrate that the proposed method yields results superior to the state-of-the-art counterparts. Our code is available at https://github.com/liushunyu/OPT.

23.1CVJun 13, 2022Code
Learning Domain Adaptive Object Detection with Probabilistic Teacher

Meilin Chen, Weijie Chen, Shicai Yang et al.

Self-training for unsupervised domain adaptive object detection is a challenging task, of which the performance depends heavily on the quality of pseudo boxes. Despite the promising results, prior works have largely overlooked the uncertainty of pseudo boxes during self-training. In this paper, we present a simple yet effective framework, termed as Probabilistic Teacher (PT), which aims to capture the uncertainty of unlabeled target data from a gradually evolving teacher and guides the learning of a student in a mutually beneficial manner. Specifically, we propose to leverage the uncertainty-guided consistency training to promote classification adaptation and localization adaptation, rather than filtering pseudo boxes via an elaborate confidence threshold. In addition, we conduct anchor adaptation in parallel with localization adaptation, since anchor can be regarded as a learnable parameter. Together with this framework, we also present a novel Entropy Focal Loss (EFL) to further facilitate the uncertainty-guided self-training. Equipped with EFL, PT outperforms all previous baselines by a large margin and achieve new state-of-the-arts.

6.8CVJun 13, 2023Code
Lookaround Optimizer: $k$ steps around, 1 step average

Jiangtao Zhang, Shunyu Liu, Jie Song et al.

Weight Average (WA) is an active research topic due to its simplicity in ensembling deep networks and the effectiveness in promoting generalization. Existing weight average approaches, however, are often carried out along only one training trajectory in a post-hoc manner (i.e., the weights are averaged after the entire training process is finished), which significantly degrades the diversity between networks and thus impairs the effectiveness. In this paper, inspired by weight average, we propose Lookaround, a straightforward yet effective SGD-based optimizer leading to flatter minima with better generalization. Specifically, Lookaround iterates two steps during the whole training period: the around step and the average step. In each iteration, 1) the around step starts from a common point and trains multiple networks simultaneously, each on transformed data by a different data augmentation, and 2) the average step averages these trained networks to get the averaged network, which serves as the starting point for the next iteration. The around step improves the functionality diversity while the average step guarantees the weight locality of these networks during the whole training, which is essential for WA to work. We theoretically explain the superiority of Lookaround by convergence analysis, and make extensive experiments to evaluate Lookaround on popular benchmarks including CIFAR and ImageNet with both CNNs and ViTs, demonstrating clear superiority over state-of-the-arts. Our code is available at https://github.com/Ardcy/Lookaround.

9.6LGSep 7, 2022Code
A Survey of Neural Trees

Haoling Li, Jie Song, Mengqi Xue et al.

Neural networks (NNs) and decision trees (DTs) are both popular models of machine learning, yet coming with mutually exclusive advantages and limitations. To bring the best of the two worlds, a variety of approaches are proposed to integrate NNs and DTs explicitly or implicitly. In this survey, these approaches are organized in a school which we term as neural trees (NTs). This survey aims to present a comprehensive review of NTs and attempts to identify how they enhance the model interpretability. We first propose a thorough taxonomy of NTs that expresses the gradual integration and co-evolution of NNs and DTs. Afterward, we analyze NTs in terms of their interpretability and performance, and suggest possible solutions to the remaining challenges. Finally, this survey concludes with a discussion about other considerations like conditional computation and promising directions towards this field. A list of papers reviewed in this survey, along with their corresponding codes, is available at: https://github.com/zju-vipa/awesome-neural-trees

5.0CVMar 12, 2023Code
Schema Inference for Interpretable Image Classification

Haofei Zhang, Mengqi Xue, Xiaokang Liu et al.

In this paper, we study a novel inference paradigm, termed as schema inference, that learns to deductively infer the explainable predictions by rebuilding the prior deep neural network (DNN) forwarding scheme, guided by the prevalent philosophical cognitive concept of schema. We strive to reformulate the conventional model inference pipeline into a graph matching policy that associates the extracted visual concepts of an image with the pre-computed scene impression, by analogy with human reasoning mechanism via impression matching. To this end, we devise an elaborated architecture, termed as SchemaNet, as a dedicated instantiation of the proposed schema inference concept, that models both the visual semantics of input instances and the learned abstract imaginations of target categories as topological relational graphs. Meanwhile, to capture and leverage the compositional contributions of visual semantics in a global view, we also introduce a universal Feat2Graph scheme in SchemaNet to establish the relational graphs that contain abundant interaction information. Both the theoretical analysis and the experimental results on several benchmarks demonstrate that the proposed schema inference achieves encouraging performance and meanwhile yields a clear picture of the deductive process leading to the predictions. Our code is available at https://github.com/zhfeing/SchemaNet-PyTorch.

19.3CVJul 17, 2022
Learning with Recoverable Forgetting

Jingwen Ye, Yifang Fu, Jie Song et al.

Life-long learning aims at learning a sequence of tasks without forgetting the previously acquired knowledge. However, the involved training data may not be life-long legitimate due to privacy or copyright reasons. In practical scenarios, for instance, the model owner may wish to enable or disable the knowledge of specific tasks or specific samples from time to time. Such flexible control over knowledge transfer, unfortunately, has been largely overlooked in previous incremental or decremental learning methods, even at a problem-setup level. In this paper, we explore a novel learning scheme, termed as Learning wIth Recoverable Forgetting (LIRF), that explicitly handles the task- or sample-specific knowledge removal and recovery. Specifically, LIRF brings in two innovative schemes, namely knowledge deposit and withdrawal, which allow for isolating user-designated knowledge from a pre-trained network and injecting it back when necessary. During the knowledge deposit process, the specified knowledge is extracted from the target network and stored in a deposit module, while the insensitive or general knowledge of the target network is preserved and further augmented. During knowledge withdrawal, the taken-off knowledge is added back to the target network. The deposit and withdraw processes only demand for a few epochs of finetuning on the removal data, ensuring both data and time efficiency. We conduct experiments on several datasets, and demonstrate that the proposed LIRF strategy yields encouraging results with gratifying generalization capability.

32.8CVDec 20, 2022
InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds

Tianjian Jiang, Xu Chen, Jie Song et al.

In this paper, we take a significant step towards real-world applicability of monocular neural avatar reconstruction by contributing InstantAvatar, a system that can reconstruct human avatars from a monocular video within seconds, and these avatars can be animated and rendered at an interactive rate. To achieve this efficiency we propose a carefully designed and engineered system, that leverages emerging acceleration structures for neural fields, in combination with an efficient empty space-skipping strategy for dynamic scenes. We also contribute an efficient implementation that we will make available for research purposes. Compared to existing methods, InstantAvatar converges 130x faster and can be trained in minutes instead of hours. It achieves comparable or even better reconstruction quality and novel pose synthesis results. When given the same time budget, our method significantly outperforms SoTA methods. InstantAvatar can yield acceptable visual quality in as little as 10 seconds training time.

33.0CVFeb 22, 2023Code
Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition

Chen Guo, Tianjian Jiang, Xu Chen et al.

We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from arbitrary backgrounds. Moreover, it requires reconstructing detailed 3D surface from short video sequences, making it even more challenging. Despite these challenges, our method does not require any groundtruth supervision or priors extracted from large datasets of clothed human scans, nor do we rely on any external segmentation modules. Instead, it solves the tasks of scene decomposition and surface reconstruction directly in 3D by modeling both the human and the background in the scene jointly, parameterized via two separate neural fields. Specifically, we define a temporally consistent human representation in canonical space and formulate a global optimization over the background model, the canonical human shape and texture, and per-frame human pose parameters. A coarse-to-fine sampling strategy for volume rendering and novel objectives are introduced for a clean separation of dynamic human and static background, yielding detailed and robust 3D human geometry reconstructions. We evaluate our methods on publicly available datasets and show improvements over prior art.

28.2CVMar 27, 2023Code
Hi4D: 4D Instance Segmentation of Close Human Interaction

Yifei Yin, Chen Guo, Manuel Kaufmann et al.

We propose Hi4D, a method and dataset for the automatic analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subjects is a challenging task due to occlusions and complex shapes. Hence, existing multi-view systems typically fuse 3D surfaces of close subjects into a single, connected mesh. To address this issue we leverage i) individually fitted neural implicit avatars; ii) an alternating optimization scheme that refines pose and surface through periods of close proximity; and iii) thus segment the fused raw scans into individual instances. From these instances we compile Hi4D dataset of 4D textured scans of 20 subject pairs, 100 sequences, and a total of more than 11K frames. Hi4D contains rich interaction-centric annotations in 2D and 3D alongside accurately registered parametric body models. We define varied human pose and shape estimation tasks on this dataset and provide results from state-of-the-art methods on these benchmarks.

28.3CVAug 31, 2023Code
EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild

Manuel Kaufmann, Jie Song, Chen Guo et al.

We present EMDB, the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild. EMDB is a novel dataset that contains high-quality 3D SMPL pose and shape parameters with global body and camera trajectories for in-the-wild videos. We use body-worn, wireless electromagnetic (EM) sensors and a hand-held iPhone to record a total of 58 minutes of motion data, distributed over 81 indoor and outdoor sequences and 10 participants. Together with accurate body poses and shapes, we also provide global camera poses and body root trajectories. To construct EMDB, we propose a multi-stage optimization procedure, which first fits SMPL to the 6-DoF EM measurements and then refines the poses via image observations. To achieve high-quality results, we leverage a neural implicit avatar model to reconstruct detailed human surface geometry and appearance, which allows for improved alignment and smoothness via a dense pixel-level objective. Our evaluations, conducted with a multi-view volumetric capture system, indicate that EMDB has an expected accuracy of 2.3 cm positional and 10.6 degrees angular error, surpassing the accuracy of previous in-the-wild datasets. We evaluate existing state-of-the-art monocular RGB methods for camera-relative and global pose estimation on EMDB. EMDB is publicly available under https://ait.ethz.ch/emdb

5.0CVMar 30, 2023
Human from Blur: Human Pose Tracking from Blurry Images

Yiming Zhao, Denys Rozumnyi, Jie Song et al.

We propose a method to estimate 3D human poses from substantially blurred images. The key idea is to tackle the inverse problem of image deblurring by modeling the forward problem with a 3D human model, a texture map, and a sequence of poses to describe human motion. The blurring process is then modeled by a temporal image aggregation step. Using a differentiable renderer, we can solve the inverse problem by backpropagating the pixel-wise reprojection error to recover the best human motion representation that explains a single or multiple input images. Since the image reconstruction loss alone is insufficient, we present additional regularization terms. To the best of our knowledge, we present the first method to tackle this problem. Our method consistently outperforms other methods on significantly blurry inputs since they lack one or multiple key functionalities that our method unifies, i.e. image deblurring with sub-frame accuracy and explicit 3D modeling of non-rigid human motion.

24.3CVApr 28, 2023Code
Learning Locally Editable Virtual Humans

Hsuan-I Ho, Lixin Xue, Jie Song et al.

In this paper, we propose a novel hybrid representation and end-to-end trainable network architecture to model fully editable and customizable neural avatars. At the core of our work lies a representation that combines the modeling power of neural fields with the ease of use and inherent 3D consistency of skinned meshes. To this end, we construct a trainable feature codebook to store local geometry and texture features on the vertices of a deformable body model, thus exploiting its consistent topology under articulation. This representation is then employed in a generative auto-decoder architecture that admits fitting to unseen scans and sampling of realistic avatars with varied appearances and geometries. Furthermore, our representation allows local editing by swapping local features between 3D assets. To verify our method for avatar creation and editing, we contribute a new high-quality dataset, dubbed CustomHumans, for training and evaluation. Our experiments quantitatively and qualitatively show that our method generates diverse detailed avatars and achieves better model fitting performance compared to state-of-the-art methods. Our code and dataset are available at https://custom-humans.github.io/.

11.8LGNov 12, 2022Code
A Survey on Explainable Reinforcement Learning: Concepts, Algorithms, Challenges

Yunpeng Qing, Shunyu Liu, Jie Song et al.

Reinforcement Learning (RL) is a popular machine learning paradigm where intelligent agents interact with the environment to fulfill a long-term goal. Driven by the resurgence of deep learning, Deep RL (DRL) has witnessed great success over a wide spectrum of complex control tasks. Despite the encouraging results achieved, the deep neural network-based backbone is widely deemed as a black box that impedes practitioners to trust and employ trained agents in realistic scenarios where high security and reliability are essential. To alleviate this issue, a large volume of literature devoted to shedding light on the inner workings of the intelligent agents has been proposed, by constructing intrinsic interpretability or post-hoc explainability. In this survey, we provide a comprehensive review of existing works on eXplainable RL (XRL) and introduce a new taxonomy where prior works are clearly categorized into model-explaining, reward-explaining, state-explaining, and task-explaining methods. We also review and highlight RL methods that conversely leverage human knowledge to promote learning efficiency and performance of agents while this kind of method is often ignored in XRL field. Some challenges and opportunities in XRL are discussed. This survey intends to provide a high-level summarization of XRL and to motivate future research on more effective XRL solutions. Corresponding open source codes are collected and categorized at https://github.com/Plankson/awesome-explainable-reinforcement-learning.

2.6CVJul 27, 2022
Federated Selective Aggregation for Knowledge Amalgamation

Donglin Xie, Ruonan Yu, Gongfan Fang et al.

In this paper, we explore a new knowledge-amalgamation problem, termed Federated Selective Aggregation (FedSA). The goal of FedSA is to train a student model for a new task with the help of several decentralized teachers, whose pre-training tasks and data are different and agnostic. Our motivation for investigating such a problem setup stems from a recent dilemma of model sharing. Many researchers or institutes have spent enormous resources on training large and competent networks. Due to the privacy, security, or intellectual property issues, they are, however, not able to share their own pre-trained models, even if they wish to contribute to the community. The proposed FedSA offers a solution to this dilemma and makes it one step further since, again, the learned student may specialize in a new task different from all of the teachers. To this end, we proposed a dedicated strategy for handling FedSA. Specifically, our student-training process is driven by a novel saliency-based approach that adaptively selects teachers as the participants and integrates their representative capabilities into the student. To evaluate the effectiveness of FedSA, we conduct experiments on both single-task and multi-task settings. Experimental results demonstrate that FedSA effectively amalgamates knowledge from decentralized models and achieves competitive performance to centralized baselines.

3.3LGJul 5, 2022Code
Ask-AC: An Initiative Advisor-in-the-Loop Actor-Critic Framework

Shunyu Liu, Kaixuan Chen, Na Yu et al.

Despite the promising results achieved, state-of-the-art interactive reinforcement learning schemes rely on passively receiving supervision signals from advisor experts, in the form of either continuous monitoring or pre-defined rules, which inevitably result in a cumbersome and expensive learning process. In this paper, we introduce a novel initiative advisor-in-the-loop actor-critic framework, termed as Ask-AC, that replaces the unilateral advisor-guidance mechanism with a bidirectional learner-initiative one, and thereby enables a customized and efficacious message exchange between learner and advisor. At the heart of Ask-AC are two complementary components, namely action requester and adaptive state selector, that can be readily incorporated into various discrete actor-critic architectures. The former component allows the agent to initiatively seek advisor intervention in the presence of uncertain states, while the latter identifies the unstable states potentially missed by the former especially when environment changes, and then learns to promote the ask action on such states. Experimental results on both stationary and non-stationary environments and across different actor-critic backbones demonstrate that the proposed framework significantly improves the learning efficiency of the agent, and achieves the performances on par with those obtained by continuous advisor monitoring.

6.5CVMar 7, 2022
Knowledge Amalgamation for Object Detection with Transformers

Haofei Zhang, Feng Mao, Mengqi Xue et al.

Knowledge amalgamation (KA) is a novel deep model reusing task aiming to transfer knowledge from several well-trained teachers to a multi-talented and compact student. Currently, most of these approaches are tailored for convolutional neural networks (CNNs). However, there is a tendency that transformers, with a completely different architecture, are starting to challenge the domination of CNNs in many computer vision tasks. Nevertheless, directly applying the previous KA methods to transformers leads to severe performance degradation. In this work, we explore a more effective KA scheme for transformer-based object detection models. Specifically, considering the architecture characteristics of transformers, we propose to dissolve the KA into two aspects: sequence-level amalgamation (SA) and task-level amalgamation (TA). In particular, a hint is generated within the sequence-level amalgamation by concatenating teacher sequences instead of redundantly aggregating them to a fixed-size one as previous KA works. Besides, the student learns heterogeneous detection tasks through soft targets with efficiency in the task-level amalgamation. Extensive experiments on PASCAL VOC and COCO have unfolded that the sequence-level amalgamation significantly boosts the performance of students, while the previous methods impair the students. Moreover, the transformer-based students excel in learning amalgamated knowledge, as they have mastered heterogeneous detection tasks rapidly and achieved superior or at least comparable performance to those of the teachers in their specializations.

10.5CVAug 31, 2024
EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System

Bonan Liu, Handi Yin, Manuel Kaufmann et al.

We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human mocap system that offers dense scene mapping in near real-time. Further, it is fast and robust to initialize and fully closes the loop between physically plausible map-aware global human motion estimation and mocap-aware 3D scene reconstruction. Our key idea is integrating camera localization and mapping information with inertial human motion capture bidirectionally in our system. To achieve this, we design a tightly coupled mocap-aware dense bundle adjustment and physics-based body pose correction module leveraging a local body-centric elevation map. The latter introduces a novel terrain-aware contact PD controller, which enables characters to physically contact the given local elevation map thereby reducing human floating or penetration. We demonstrate the performance of our system on established synthetic and real-world benchmarks. The results show that our method reduces human localization, camera pose, and mapping accuracy error by 41%, 71%, 46%, respectively, compared to the state of the art. Our qualitative evaluations on newly captured data further demonstrate that EgoHDM can cover challenging scenarios in non-flat terrain including stepping over stairs and outdoor scenes in the wild.

12.8CVOct 14, 2024Code
LG-CAV: Train Any Concept Activation Vector with Language Guidance

Qihan Huang, Jie Song, Mengqi Xue et al.

Concept activation vector (CAV) has attracted broad research interest in explainable AI, by elegantly attributing model predictions to specific concepts. However, the training of CAV often necessitates a large number of high-quality images, which are expensive to curate and thus limited to a predefined set of concepts. To address this issue, we propose Language-Guided CAV (LG-CAV) to harness the abundant concept knowledge within the certain pre-trained vision-language models (e.g., CLIP). This method allows training any CAV without labeled data, by utilizing the corresponding concept descriptions as guidance. To bridge the gap between vision-language model and the target model, we calculate the activation values of concept descriptions on a common pool of images (probe images) with vision-language model and utilize them as language guidance to train the LG-CAV. Furthermore, after training high-quality LG-CAVs related to all the predicted classes in the target model, we propose the activation sample reweighting (ASR), serving as a model correction technique, to improve the performance of the target model in return. Experiments on four datasets across nine architectures demonstrate that LG-CAV achieves significantly superior quality to previous CAV methods given any concept, and our model correction method achieves state-of-the-art performance compared to existing concept-based methods. Our code is available at https://github.com/hqhQAQ/LG-CAV.

14.4LGFeb 11, 2025Code
Dataset Ownership Verification in Contrastive Pre-trained Models

Yuechen Xie, Jie Song, Mengqi Xue et al.

High-quality open-source datasets, which necessitate substantial efforts for curation, has become the primary catalyst for the swift progress of deep learning. Concurrently, protecting these datasets is paramount for the well-being of the data owner. Dataset ownership verification emerges as a crucial method in this domain, but existing approaches are often limited to supervised models and cannot be directly extended to increasingly popular unsupervised pre-trained models. In this work, we propose the first dataset ownership verification method tailored specifically for self-supervised pre-trained models by contrastive learning. Its primary objective is to ascertain whether a suspicious black-box backbone has been pre-trained on a specific unlabeled dataset, aiding dataset owners in upholding their rights. The proposed approach is motivated by our empirical insights that when models are trained with the target dataset, the unary and binary instance relationships within the embedding space exhibit significant variations compared to models trained without the target dataset. We validate the efficacy of this approach across multiple contrastive pre-trained models including SimCLR, BYOL, SimSiam, MOCO v3, and DINO. The results demonstrate that our method rejects the null hypothesis with a $p$-value markedly below $0.05$, surpassing all previous methodologies. Our code is available at https://github.com/xieyc99/DOV4CL.

26.5CVMar 8, 2023Code
X-Avatar: Expressive Human Avatars

Kaiyue Shen, Chen Guo, Manuel Kaufmann et al.

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data. To achieve this, we propose a part-aware learned forward skinning module that can be driven by the parameter space of SMPL-X, allowing for expressive animation of X-Avatars. To efficiently learn the neural shape and deformation fields, we propose novel part-aware sampling and initialization strategies. This leads to higher fidelity results, especially for smaller body parts while maintaining efficient training despite increased number of articulated bones. To capture the appearance of the avatar with high-frequency details, we extend the geometry and deformation fields with a texture network that is conditioned on pose, facial expression, geometry and the normals of the deformed surface. We show experimentally that our method outperforms strong baselines in both data domains both quantitatively and qualitatively on the animation task. To facilitate future research on expressive avatars we contribute a new dataset, called X-Humans, containing 233 sequences of high-quality textured scans from 20 participants, totalling 35,500 data frames.

3.6CVOct 16, 2025Code
Unifying Environment Perception and Route Choice Modeling for Trajectory Representation Learning

Ji Cao, Yu Wang, Tongya Zheng et al.

Trajectory Representation Learning (TRL) aims to encode raw trajectories into low-dimensional vectors, which can then be leveraged in various downstream tasks, including travel time estimation, location prediction, and trajectory similarity analysis. However, existing TRL methods suffer from a key oversight: treating trajectories as isolated spatio-temporal sequences, without considering the external environment and internal route choice behavior that govern their formation. To bridge this gap, we propose a novel framework that unifies comprehensive environment \textbf{P}erception and explicit \textbf{R}oute choice modeling for effective \textbf{Traj}ectory representation learning, dubbed \textbf{PRTraj}. Specifically, PRTraj first introduces an Environment Perception Module to enhance the road network by capturing multi-granularity environmental semantics from surrounding POI distributions. Building on this environment-aware backbone, a Route Choice Encoder then captures the route choice behavior inherent in each trajectory by modeling its constituent road segment transitions as a sequence of decisions. These route-choice-aware representations are finally aggregated to form the global trajectory embedding. Extensive experiments on 3 real-world datasets across 5 downstream tasks validate the effectiveness and generalizability of PRTraj. Moreover, PRTraj demonstrates strong data efficiency, maintaining robust performance under few-shot scenarios. Our code is available at: https://anonymous.4open.science/r/PRTraj.

6.5LGDec 12, 2021Code
Up to 100$\times$ Faster Data-free Knowledge Distillation

Gongfan Fang, Kanya Mo, Xinchao Wang et al.

Data-free knowledge distillation (DFKD) has recently been attracting increasing attention from research communities, attributed to its capability to compress a model only using synthetic data. Despite the encouraging results achieved, state-of-the-art DFKD methods still suffer from the inefficiency of data synthesis, making the data-free training process extremely time-consuming and thus inapplicable for large-scale tasks. In this work, we introduce an efficacious scheme, termed as FastDFKD, that allows us to accelerate DFKD by a factor of orders of magnitude. At the heart of our approach is a novel strategy to reuse the shared common features in training data so as to synthesize different data instances. Unlike prior methods that optimize a set of data independently, we propose to learn a meta-synthesizer that seeks common features as the initialization for the fast data synthesis. As a result, FastDFKD achieves data synthesis within only a few steps, significantly enhancing the efficiency of data-free training. Experiments over CIFAR, NYUv2, and ImageNet demonstrate that the proposed FastDFKD achieves 10$\times$ and even 100$\times$ acceleration while preserving performances on par with state of the art. Code is available at \url{https://github.com/zju-vipa/Fast-Datafree}.

15.0CVMar 17, 2020Code
DEPARA: Deep Attribution Graph for Deep Knowledge Transferability

Jie Song, Yixin Chen, Jingwen Ye et al.

Exploring the intrinsic interconnections between the knowledge encoded in PRe-trained Deep Neural Networks (PR-DNNs) of heterogeneous tasks sheds light on their mutual transferability, and consequently enables knowledge transfer from one task to another so as to reduce the training effort of the latter. In this paper, we propose the DEeP Attribution gRAph (DEPARA) to investigate the transferability of knowledge learned from PR-DNNs. In DEPARA, nodes correspond to the inputs and are represented by their vectorized attribution maps with regards to the outputs of the PR-DNN. Edges denote the relatedness between inputs and are measured by the similarity of their features extracted from the PR-DNN. The knowledge transferability of two PR-DNNs is measured by the similarity of their corresponding DEPARAs. We apply DEPARA to two important yet under-studied problems in transfer learning: pre-trained model selection and layer selection. Extensive experiments are conducted to demonstrate the effectiveness and superiority of the proposed method in solving both these problems. Code, data and models reproducing the results in this paper are available at \url{https://github.com/zju-vipa/DEPARA}.

14.4CVJul 31, 2025
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction

Zijian Dong, Longteng Duan, Jie Song et al.

We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous methods rely on 2D diffusion models to synthesize unseen views; however, these generated views are sparse and inconsistent, resulting in unrealistic 3D artifacts and blurred appearance. To address these limitations, we leverage a generative avatar model, that can generate diverse 3D avatars by sampling deformed Gaussians from a learned prior distribution. Due to limited 3D training data, such a 3D model alone cannot capture all image details of unseen identities. Consequently, we integrate it as a prior, ensuring 3D consistency by projecting input images into its latent space and enforcing additional 3D appearance and geometric constraints. Our novel approach formulates Gaussian avatar creation as model inversion by fitting the generative avatar to synthetic views from 2D diffusion models. The generative avatar provides an initialization for model fitting, enforces 3D regularization, and helps in refining pose. Experiments show that our method surpasses state-of-the-art techniques and generalizes well to real-world scenarios. Our Gaussian avatars are also inherently animatable. For code, see https://zj-dong.github.io/MoGA/.

14.4CVJan 6, 2025Code
Holistic Semantic Representation for Navigational Trajectory Generation

Ji Cao, Tongya Zheng, Qinghong Guo et al.

Trajectory generation has garnered significant attention from researchers in the field of spatio-temporal analysis, as it can generate substantial synthesized human mobility trajectories that enhance user privacy and alleviate data scarcity. However, existing trajectory generation methods often focus on improving trajectory generation quality from a singular perspective, lacking a comprehensive semantic understanding across various scales. Consequently, we are inspired to develop a HOlistic SEmantic Representation (HOSER) framework for navigational trajectory generation. Given an origin-and-destination (OD) pair and the starting time point of a latent trajectory, we first propose a Road Network Encoder to expand the receptive field of road- and zone-level semantics. Second, we design a Multi-Granularity Trajectory Encoder to integrate the spatio-temporal semantics of the generated trajectory at both the point and trajectory levels. Finally, we employ a Destination-Oriented Navigator to seamlessly integrate destination-oriented guidance. Extensive experiments on three real-world datasets demonstrate that HOSER outperforms state-of-the-art baselines by a significant margin. Moreover, the model's performance in few-shot learning and zero-shot learning scenarios further verifies the effectiveness of our holistic semantic representation.

6.2CVOct 20, 2025
Capturing Head Avatar with Hand Contacts from a Monocular Video

Haonan He, Yufeng Zheng, Jie Song

Photorealistic 3D head avatars are vital for telepresence, gaming, and VR. However, most methods focus solely on facial regions, ignoring natural hand-face interactions, such as a hand resting on the chin or fingers gently touching the cheek, which convey cognitive states like pondering. In this work, we present a novel framework that jointly learns detailed head avatars and the non-rigid deformations induced by hand-face interactions. There are two principal challenges in this task. First, naively tracking hand and face separately fails to capture their relative poses. To overcome this, we propose to combine depth order loss with contact regularization during pose tracking, ensuring correct spatial relationships between the face and hand. Second, no publicly available priors exist for hand-induced deformations, making them non-trivial to learn from monocular videos. To address this, we learn a PCA basis specific to hand-induced facial deformations from a face-hand interaction dataset. This reduces the problem to estimating a compact set of PCA parameters rather than a full spatial deformation field. Furthermore, inspired by physics-based simulation, we incorporate a contact loss that provides additional supervision, significantly reducing interpenetration artifacts and enhancing the physical plausibility of the results. We evaluate our approach on RGB(D) videos captured by an iPhone. Additionally, to better evaluate the reconstructed geometry, we construct a synthetic dataset of avatars with various types of hand interactions. We show that our method can capture better appearance and more accurate deforming geometry of the face than SOTA surface reconstruction methods.

18.3AIMay 27, 2023Code
Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?

Yihe Zhou, Shunyu Liu, Yunpeng Qing et al.

Centralized Training with Decentralized Execution (CTDE) has recently emerged as a popular framework for cooperative Multi-Agent Reinforcement Learning (MARL), where agents can use additional global state information to guide training in a centralized way and make their own decisions only based on decentralized local policies. Despite the encouraging results achieved, CTDE makes an independence assumption on agent policies, which limits agents to adopt global cooperative information from each other during centralized training. Therefore, we argue that existing CTDE methods cannot fully utilize global information for training, leading to an inefficient joint-policy exploration and even suboptimal results. In this paper, we introduce a novel Centralized Advising and Decentralized Pruning (CADP) framework for multi-agent reinforcement learning, that not only enables an efficacious message exchange among agents during training but also guarantees the independent policies for execution. Firstly, CADP endows agents the explicit communication channel to seek and take advices from different agents for more centralized training. To further ensure the decentralized execution, we propose a smooth model pruning mechanism to progressively constraint the agent communication into a closed one without degradation in agent cooperation capability. Empirical evaluations on StarCraft II micromanagement and Google Research Football benchmarks demonstrate that the proposed framework achieves superior performance compared with the state-of-the-art counterparts. Our code will be made publicly available.

1.8LGMar 31, 2022
An unsupervised cluster-level based method for learning node representations of heterogeneous graphs in scientific papers

Jie Song, Meiyu Liang, Zhe Xue et al.

Learning knowledge representation of scientific paper data is a problem to be solved, and how to learn the representation of paper nodes in scientific paper heterogeneous network is the core to solve this problem. This paper proposes an unsupervised cluster-level scientific paper heterogeneous graph node representation learning method (UCHL), aiming at obtaining the representation of nodes (authors, institutions, papers, etc.) in the heterogeneous graph of scientific papers. Based on the heterogeneous graph representation, this paper performs link prediction on the entire heterogeneous graph and obtains the relationship between the edges of the nodes, that is, the relationship between papers and papers. Experiments results show that the proposed method achieves excellent performance on multiple evaluation metrics on real scientific paper datasets.

2.7IVJan 17, 2022
Dual Perceptual Loss for Single Image Super-Resolution Using ESRGAN

Jie Song, Huawei Yi, Wenqian Xu et al.

The proposal of perceptual loss solves the problem that per-pixel difference loss function causes the reconstructed image to be overly-smooth, which acquires a significant progress in the field of single image super-resolution reconstruction. Furthermore, the generative adversarial networks (GAN) is applied to the super-resolution field, which effectively improves the visual quality of the reconstructed image. However, under the condtion of high upscaling factors, the excessive abnormal reasoning of the network produces some distorted structures, so that there is a certain deviation between the reconstructed image and the ground-truth image. In order to fundamentally improve the quality of reconstructed images, this paper proposes a effective method called Dual Perceptual Loss (DP Loss), which is used to replace the original perceptual loss to solve the problem of single image super-resolution reconstruction. Due to the complementary property between the VGG features and the ResNet features, the proposed DP Loss considers the advantages of learning two features simultaneously, which significantly improves the reconstruction effect of images. The qualitative and quantitative analysis on benchmark datasets demonstrates the superiority of our proposed method over state-of-the-art super-resolution methods.

21.7CVJan 11, 2022
gDNA: Towards Generative Detailed Neural Avatars

Xu Chen, Tianjian Jiang, Jie Song et al.

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex articulations, and the resulting rich, yet stochastic geometric detail in clothing. Hence, current methods to represent 3D people do not provide a full generative model of people in clothing. In this paper, we propose a novel method that learns to generate detailed 3D shapes of people in a variety of garments with corresponding skinning weights. Specifically, we devise a multi-subject forward skinning module that is learned from only a few posed, un-rigged scans per subject. To capture the stochastic nature of high-frequency details in garments, we leverage an adversarial loss formulation that encourages the model to capture the underlying statistics. We provide empirical evidence that this leads to realistic generation of local details such as wrinkles. We show that our model is able to generate natural human avatars wearing diverse and detailed clothing. Furthermore, we show that our method can be used on the task of fitting human models to raw scans, outperforming the previous state-of-the-art.

4.7CVDec 9, 2021Code
Model Doctor: A Simple Gradient Aggregation Strategy for Diagnosing and Treating CNN Classifiers

Zunlei Feng, Jiacong Hu, Sai Wu et al.

Recently, Convolutional Neural Network (CNN) has achieved excellent performance in the classification task. It is widely known that CNN is deemed as a 'black-box', which is hard for understanding the prediction mechanism and debugging the wrong prediction. Some model debugging and explanation works are developed for solving the above drawbacks. However, those methods focus on explanation and diagnosing possible causes for model prediction, based on which the researchers handle the following optimization of models manually. In this paper, we propose the first completely automatic model diagnosing and treating tool, termed as Model Doctor. Based on two discoveries that 1) each category is only correlated with sparse and specific convolution kernels, and 2) adversarial samples are isolated while normal samples are successive in the feature space, a simple aggregate gradient constraint is devised for effectively diagnosing and optimizing CNN classifiers. The aggregate gradient strategy is a versatile module for mainstream CNN classifiers. Extensive experiments demonstrate that the proposed Model Doctor applies to all existing CNN classifiers, and improves the accuracy of $16$ mainstream CNN classifiers by 1%-5%.

15.5LGSep 29, 2021Code
Distribution Knowledge Embedding for Graph Pooling

Kaixuan Chen, Jie Song, Shunyu Liu et al.

Graph-level representation learning is the pivotal step for downstream tasks that operate on the whole graph. The most common approach to this problem heretofore is graph pooling, where node features are typically averaged or summed to obtain the graph representations. However, pooling operations like averaging or summing inevitably cause massive information missing, which may severely downgrade the final performance. In this paper, we argue what is crucial to graph-level downstream tasks includes not only the topological structure but also the distribution from which nodes are sampled. Therefore, powered by existing Graph Neural Networks (GNN), we propose a new plug-and-play pooling module, termed as Distribution Knowledge Embedding (DKEPool), where graphs are rephrased as distributions on top of GNNs and the pooling goal is to summarize the entire distribution information instead of retaining a certain feature vector by simple predefined pooling operations. A DKEPool network de facto disassembles representation learning into two stages, structure learning and distribution learning. Structure learning follows a recursive neighborhood aggregation scheme to update node features where structure information is obtained. Distribution learning, on the other hand, omits node interconnections and focuses more on the distribution depicted by all the nodes. Extensive experiments demonstrate that the proposed DKEPool significantly and consistently outperforms the state-of-the-art methods.

6.5CVMar 15, 2021
DMN4: Few-shot Learning via Discriminative Mutual Nearest Neighbor Neural Network

Yang Liu, Tu Zheng, Jie Song et al.

Few-shot learning (FSL) aims to classify images under low-data regimes, where the conventional pooled global feature is likely to lose useful local characteristics. Recent work has achieved promising performances by using deep descriptors. They generally take all deep descriptors from neural networks into consideration while ignoring that some of them are useless in classification due to their limited receptive field, e.g., task-irrelevant descriptors could be misleading and multiple aggregative descriptors from background clutter could even overwhelm the object's presence. In this paper, we argue that a Mutual Nearest Neighbor (MNN) relation should be established to explicitly select the query descriptors that are most relevant to each task and discard less relevant ones from aggregative clutters in FSL. Specifically, we propose Discriminative Mutual Nearest Neighbor Neural Network (DMN4) for FSL. Extensive experiments demonstrate that our method outperforms the existing state-of-the-arts on both fine-grained and generalized datasets.

1.2CVAug 13, 2020
Sparse Coding Driven Deep Decision Tree Ensembles for Nuclear Segmentation in Digital Pathology Images

Jie Song, Liang Xiao, Mohsen Molaei et al.

In this paper, we propose an easily trained yet powerful representation learning approach with performance highly competitive to deep neural networks in a digital pathology image segmentation task. The method, called sparse coding driven deep decision tree ensembles that we abbreviate as ScD2TE, provides a new perspective on representation learning. We explore the possibility of stacking several layers based on non-differentiable pairwise modules and generate a densely concatenated architecture holding the characteristics of feature map reuse and end-to-end dense learning. Under this architecture, fast convolutional sparse coding is used to extract multi-level features from the output of each layer. In this way, rich image appearance models together with more contextual information are integrated by learning a series of decision tree ensembles. The appearance and the high-level context features of all the previous layers are seamlessly combined by concatenating them to feed-forward as input, which in turn makes the outputs of subsequent layers more accurate and the whole model efficient to train. Compared with deep neural networks, our proposed ScD2TE does not require back-propagation computation and depends on less hyper-parameters. ScD2TE is able to achieve a fast end-to-end pixel-wise training in a layer-wise manner. We demonstrated the superiority of our segmentation technique by evaluating it on the multi-disease state and multi-organ dataset where consistently higher performances were obtained for comparison against several state-of-the-art deep learning methods such as convolutional neural networks (CNN), fully convolutional networks (FCN), etc.