Shangbang Long

CV
h-index39
14papers
1,920citations
Novelty48%
AI Score47

14 Papers

CVMar 28, 2022Code
Towards End-to-End Unified Scene Text Detection and Layout Analysis

Shangbang Long, Siyang Qin, Dmitry Panteleev et al.

Scene text detection and document layout analysis have long been treated as two separate tasks in different image domains. In this paper, we bring them together and introduce the task of unified scene text detection and layout analysis. The first hierarchical scene text dataset is introduced to enable this novel research task. We also propose a novel method that is able to simultaneously detect scene text and form text clusters in a unified way. Comprehensive experiments show that our unified model achieves better performance than multiple well-designed baseline methods. Additionally, this model achieves state-of-the-art results on multiple scene text detection datasets without the need of complex post-processing. Dataset and code: https://github.com/google-research-datasets/hiertext and https://github.com/tensorflow/models/tree/master/official/projects/unified_detector.

CVApr 22
Image Generators are Generalist Vision Learners

Valentin Gabeur, Shangbang Long, Songyou Peng et al.

Recent works show that image and video generators exhibit zero-shot visual understanding behaviors, in a way reminiscent of how LLMs develop emergent capabilities of language understanding and reasoning from generative pretraining. While it has long been conjectured that the ability to create visual content implies an ability to understand it, there has been limited evidence that generative vision models have developed strong understanding capabilities. In this work, we demonstrate that image generation training serves a role similar to LLM pretraining, and lets models learn powerful and general visual representations that enable SOTA performance on various vision tasks. We introduce Vision Banana, a generalist model built by instruction-tuning Nano Banana Pro (NBP) on a mixture of its original training data alongside a small amount of vision task data. By parameterizing the output space of vision tasks as RGB images, we seamlessly reframe perception as image generation. Our generalist model, Vision Banana, achieves SOTA results on a variety of vision tasks involving both 2D and 3D understanding, beating or rivaling zero-shot domain-specialists, including Segment Anything Model 3 on segmentation tasks, and the Depth Anything series on metric depth estimation. We show that these results can be achieved with lightweight instruction-tuning without sacrificing the base model's image generation capabilities. The superior results suggest that image generation pretraining is a generalist vision learner. It also shows that image generation serves as a unified and universal interface for vision tasks, similar to text generation's role in language understanding and reasoning. We could be witnessing a major paradigm shift for computer vision, where generative vision pretraining takes a central role in building Foundational Vision Models for both generation and understanding.

CVOct 25, 2023
Hierarchical Text Spotter for Joint Text Spotting and Layout Analysis

Shangbang Long, Siyang Qin, Yasuhisa Fujii et al.

We propose Hierarchical Text Spotter (HTS), a novel method for the joint task of word-level text spotting and geometric layout analysis. HTS can recognize text in an image and identify its 4-level hierarchical structure: characters, words, lines, and paragraphs. The proposed HTS is characterized by two novel components: (1) a Unified-Detector-Polygon (UDP) that produces Bezier Curve polygons of text lines and an affinity matrix for paragraph grouping between detected lines; (2) a Line-to-Character-to-Word (L2C2W) recognizer that splits lines into characters and further merges them back into words. HTS achieves state-of-the-art results on multiple word-level text spotting benchmark datasets as well as geometric layout analysis tasks.

CVDec 4, 2024
PaliGemma 2: A Family of Versatile VLMs for Transfer

Andreas Steiner, André Susano Pinto, Michael Tschannen et al.

PaliGemma 2 is an upgrade of the PaliGemma open Vision-Language Model (VLM) based on the Gemma 2 family of language models. We combine the SigLIP-So400m vision encoder that was also used by PaliGemma with the whole range of Gemma 2 models, from the 2B one all the way up to the 27B model. We train these models at three resolutions (224px, 448px, and 896px) in multiple stages to equip them with broad knowledge for transfer via fine-tuning. The resulting family of base models covering different model sizes and resolutions allows us to investigate factors impacting transfer performance (such as learning rate) and to analyze the interplay between the type of task, model size, and resolution. We further increase the number and breadth of transfer tasks beyond the scope of PaliGemma including different OCR-related tasks such as table structure recognition, molecular structure recognition, music score recognition, as well as long fine-grained captioning and radiography report generation, on which PaliGemma 2 obtains state-of-the-art results.

CVMar 24, 2020Code
UnrealText: Synthesizing Realistic Scene Text Images from the Unreal World

Shangbang Long, Cong Yao

Synthetic data has been a critical tool for training scene text detection and recognition models. On the one hand, synthetic word images have proven to be a successful substitute for real images in training scene text recognizers. On the other hand, however, scene text detectors still heavily rely on a large amount of manually annotated real-world images, which are expensive. In this paper, we introduce UnrealText, an efficient image synthesis method that renders realistic images via a 3D graphics engine. 3D synthetic engine provides realistic appearance by rendering scene and text as a whole, and allows for better text region proposals with access to precise scene information, e.g. normal and even object meshes. The comprehensive experiments verify its effectiveness on both scene text detection and recognition. We also generate a multilingual version for future research into multilingual scene text detection and recognition. Additionally, we re-annotate scene text recognition datasets in a case-sensitive way and include punctuation marks for more comprehensive evaluations. The code and the generated datasets are released at: https://github.com/Jyouhou/UnrealText/ .

CVAug 30, 2019Code
Rethinking Irregular Scene Text Recognition

Shangbang Long, Yushuo Guan, Bingxuan Wang et al.

Reading text from natural images is challenging due to the great variety in text font, color, size, complex background and etc.. The perspective distortion and non-linear spatial arrangement of characters make it further difficult. While rectification based method is intuitively grounded and has pushed the envelope by far, its potential is far from being well exploited. In this paper, we present a bag of tricks that prove to significantly improve the performance of rectification based method. On curved text dataset, our method achieves an accuracy of 89.6% on CUTE-80 and 76.3% on Total-Text, an improvement over previous state-of-the-art by 6.3% and 14.7% respectively. Furthermore, our combination of tricks helps us win the ICDAR 2019 Arbitrary-Shaped Text Challenge (Latin script), achieving an accuracy of 74.3% on the held-out test set. We release our code as well as data samples for further exploration at https://github.com/Jyouhou/ICDAR2019-ArT-Recognition-Alchemy

CVJul 13, 2019Code
SynthText3D: Synthesizing Scene Text Images from 3D Virtual Worlds

Minghui Liao, Boyu Song, Shangbang Long et al.

With the development of deep neural networks, the demand for a significant amount of annotated training data becomes the performance bottlenecks in many fields of research and applications. Image synthesis can generate annotated images automatically and freely, which gains increasing attention recently. In this paper, we propose to synthesize scene text images from the 3D virtual worlds, where the precise descriptions of scenes, editable illumination/visibility, and realistic physics are provided. Different from the previous methods which paste the rendered text on static 2D images, our method can render the 3D virtual scene and text instances as an entirety. In this way, real-world variations, including complex perspective transformations, various illuminations, and occlusions, can be realized in our synthesized scene text images. Moreover, the same text instances with various viewpoints can be produced by randomly moving and rotating the virtual camera, which acts as human eyes. The experiments on the standard scene text detection benchmarks using the generated synthetic data demonstrate the effectiveness and superiority of the proposed method. The code and synthetic data is available at: https://github.com/MhLiao/SynthText3D

CVNov 10, 2018Code
Scene Text Detection and Recognition: The Deep Learning Era

Shangbang Long, Xin He, Cong Yao

With the rise and development of deep learning, computer vision has been tremendously transformed and reshaped. As an important research area in computer vision, scene text detection and recognition has been inescapably influenced by this wave of revolution, consequentially entering the era of deep learning. In recent years, the community has witnessed substantial advancements in mindset, approach and performance. This survey is aimed at summarizing and analyzing the major changes and significant progresses of scene text detection and recognition in the deep learning era. Through this article, we devote to: (1) introduce new insights and ideas; (2) highlight recent techniques and benchmarks; (3) look ahead into future trends. Specifically, we will emphasize the dramatic differences brought by deep learning and the grand challenges still remained. We expect that this review paper would serve as a reference book for researchers in this field. Related resources are also collected and compiled in our Github repository: https://github.com/Jyouhou/SceneTextPapers.

CVJun 6, 2024
Evaluating Durability: Benchmark Insights into Multimodal Watermarking

Jielin Qiu, William Han, Xuandong Zhao et al.

With the development of large models, watermarks are increasingly employed to assert copyright, verify authenticity, or monitor content distribution. As applications become more multimodal, the utility of watermarking techniques becomes even more critical. The effectiveness and reliability of these watermarks largely depend on their robustness to various disturbances. However, the robustness of these watermarks in real-world scenarios, particularly under perturbations and corruption, is not well understood. To highlight the significance of robustness in watermarking techniques, our study evaluated the robustness of watermarked content generated by image and text generation models against common real-world image corruptions and text perturbations. Our results could pave the way for the development of more robust watermarking techniques in the future. Our project website can be found at \url{https://mmwatermark-robustness.github.io/}.

CVMay 16, 2023
ICDAR 2023 Competition on Hierarchical Text Detection and Recognition

Shangbang Long, Siyang Qin, Dmitry Panteleev et al.

We organize a competition on hierarchical text detection and recognition. The competition is aimed to promote research into deep learning models and systems that can jointly perform text detection and recognition and geometric layout analysis. We present details of the proposed competition organization, including tasks, datasets, evaluations, and schedule. During the competition period (from January 2nd 2023 to April 1st 2023), at least 50 submissions from more than 20 teams were made in the 2 proposed tasks. Considering the number of teams and submissions, we conclude that the HierText competition has been successfully held. In this report, we will also present the competition results and insights from them.

CLMay 4, 2023
FormNetV2: Multimodal Graph Contrastive Learning for Form Document Information Extraction

Chen-Yu Lee, Chun-Liang Li, Hao Zhang et al.

The recent advent of self-supervised pre-training techniques has led to a surge in the use of multimodal learning in form document understanding. However, existing approaches that extend the mask language modeling to other modalities require careful multi-task tuning, complex reconstruction target designs, or additional pre-training data. In FormNetV2, we introduce a centralized multimodal graph contrastive learning strategy to unify self-supervised pre-training for all modalities in one loss. The graph contrastive objective maximizes the agreement of multimodal representations, providing a natural interplay for all modalities without special customization. In addition, we extract image features within the bounding box that joins a pair of tokens connected by a graph edge, capturing more targeted visual cues without loading a sophisticated and separately pre-trained image embedder. FormNetV2 establishes new state-of-the-art performance on FUNSD, CORD, SROIE and Payment benchmarks with a more compact model size.

CVFeb 10, 2020
A New Perspective for Flexible Feature Gathering in Scene Text Recognition Via Character Anchor Pooling

Shangbang Long, Yushuo Guan, Kaigui Bian et al.

Irregular scene text recognition has attracted much attention from the research community, mainly due to the complexity of shapes of text in natural scene. However, recent methods either rely on shape-sensitive modules such as bounding box regression, or discard sequence learning. To tackle these issues, we propose a pair of coupling modules, termed as Character Anchoring Module (CAM) and Anchor Pooling Module (APM), to extract high-level semantics from two-dimensional space to form feature sequences. The proposed CAM localizes the text in a shape-insensitive way by design by anchoring characters individually. APM then interpolates and gathers features flexibly along the character anchors which enables sequence learning. The complementary modules realize a harmonic unification of spatial information and sequence learning. With the proposed modules, our recognition system surpasses previous state-of-the-art scores on irregular and perspective text datasets, including, ICDAR 2015, CUTE, and Total-Text, while paralleling state-of-the-art performance on regular text datasets.

AISep 18, 2018
Automatic Judgment Prediction via Legal Reading Comprehension

Shangbang Long, Cunchao Tu, Zhiyuan Liu et al.

Automatic judgment prediction aims to predict the judicial results based on case materials. It has been studied for several decades mainly by lawyers and judges, considered as a novel and prospective application of artificial intelligence techniques in the legal field. Most existing methods follow the text classification framework, which fails to model the complex interactions among complementary case materials. To address this issue, we formalize the task as Legal Reading Comprehension according to the legal scenario. Following the working protocol of human judges, LRC predicts the final judgment results based on three types of information, including fact description, plaintiffs' pleas, and law articles. Moreover, we propose a novel LRC model, AutoJudge, which captures the complex semantic interactions among facts, pleas, and laws. In experiments, we construct a real-world civil case dataset for LRC. Experimental results on this dataset demonstrate that our model achieves significant improvement over state-of-the-art models. We will publish all source codes and datasets of this work on \urlgithub.com for further research.

CVJul 4, 2018
TextSnake: A Flexible Representation for Detecting Text of Arbitrary Shapes

Shangbang Long, Jiaqiang Ruan, Wenjie Zhang et al.

Driven by deep neural networks and large scale datasets, scene text detection methods have progressed substantially over the past years, continuously refreshing the performance records on various standard benchmarks. However, limited by the representations (axis-aligned rectangles, rotated rectangles or quadrangles) adopted to describe text, existing methods may fall short when dealing with much more free-form text instances, such as curved text, which are actually very common in real-world scenarios. To tackle this problem, we propose a more flexible representation for scene text, termed as TextSnake, which is able to effectively represent text instances in horizontal, oriented and curved forms. In TextSnake, a text instance is described as a sequence of ordered, overlapping disks centered at symmetric axes, each of which is associated with potentially variable radius and orientation. Such geometry attributes are estimated via a Fully Convolutional Network (FCN) model. In experiments, the text detector based on TextSnake achieves state-of-the-art or comparable performance on Total-Text and SCUT-CTW1500, the two newly published benchmarks with special emphasis on curved text in natural images, as well as the widely-used datasets ICDAR 2015 and MSRA-TD500. Specifically, TextSnake outperforms the baseline on Total-Text by more than 40% in F-measure.