Xiangyu Zhu

CV
h-index37
62papers
4,391citations
Novelty49%
AI Score53

62 Papers

9.4CVMay 9, 2022Code
Towards 3D Face Reconstruction in Perspective Projection: Estimating 6DoF Face Pose from Monocular Image

Yueying Kao, Bowen Pan, Miao Xu et al.

In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough. However, in some scenarios that the face is very close to camera or moving along the camera axis, the methods suffer from the inaccurate reconstruction and unstable temporal fitting due to the distortion under the perspective projection. In this paper, we aim to address the problem of single-image 3D face reconstruction under perspective projection. Specifically, a deep neural network, Perspective Network (PerspNet), is proposed to simultaneously reconstruct 3D face shape in canonical space and learn the correspondence between 2D pixels and 3D points, by which the 6DoF (6 Degrees of Freedom) face pose can be estimated to represent perspective projection. Besides, we contribute a large ARKitFace dataset to enable the training and evaluation of 3D face reconstruction solutions under the scenarios of perspective projection, which has 902,724 2D facial images with ground-truth 3D face mesh and annotated 6DoF pose parameters. Experimental results show that our approach outperforms current state-of-the-art methods by a significant margin. The code and data are available at https://github.com/cbsropenproject/6dof_face.

16.0CVApr 21, 2022
Weakly Aligned Feature Fusion for Multimodal Object Detection

Lu Zhang, Zhiyong Liu, Xiangyu Zhu et al.

To achieve accurate and robust object detection in the real-world scenario, various forms of images are incorporated, such as color, thermal, and depth. However, multimodal data often suffer from the position shift problem, i.e., the image pair is not strictly aligned, making one object has different positions in different modalities. For the deep learning method, this problem makes it difficult to fuse multimodal features and puzzles the convolutional neural network (CNN) training. In this article, we propose a general multimodal detector named aligned region CNN (AR-CNN) to tackle the position shift problem. First, a region feature (RF) alignment module with adjacent similarity constraint is designed to consistently predict the position shift between two modalities and adaptively align the cross-modal RFs. Second, we propose a novel region of interest (RoI) jitter strategy to improve the robustness to unexpected shift patterns. Third, we present a new multimodal feature fusion method that selects the more reliable feature and suppresses the less useful one via feature reweighting. In addition, by locating bounding boxes in both modalities and building their relationships, we provide novel multimodal labeling named KAIST-Paired. Extensive experiments on 2-D and 3-D object detection, RGB-T, and RGB-D datasets demonstrate the effectiveness and robustness of our method.

22.0CVApr 8, 2023Code
High-Fidelity Clothed Avatar Reconstruction from a Single Image

Tingting Liao, Xiaomei Zhang, Yuliang Xiu et al. · tsinghua

This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to realize a high-fidelity clothed avatar reconstruction (CAR) from a single image. At the first stage, we use an implicit model to learn the general shape in the canonical space of a person in a learning-based way, and at the second stage, we refine the surface detail by estimating the non-rigid deformation in the posed space in an optimization way. A hyper-network is utilized to generate a good initialization so that the convergence o f the optimization process is greatly accelerated. Extensive experiments on various datasets show that the proposed CAR successfully produces high-fidelity avatars for arbitrarily clothed humans in real scenes.

8.7CVAug 2, 2024Code
S2TD-Face: Reconstruct a Detailed 3D Face with Controllable Texture from a Single Sketch

Zidu Wang, Xiangyu Zhu, Jiang Yu et al.

3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic diversity of sketches leads to existing sketch-to-3D-face methods only being able to handle pose-limited and realistically shaded sketches. On the other hand, texture plays a vital role in representing facial appearance, yet sketches lack this information, necessitating additional texture control in the reconstruction process. This paper proposes a novel method for reconstructing controllable textured and detailed 3D faces from sketches, named S2TD-Face. S2TD-Face introduces a two-stage geometry reconstruction framework that directly reconstructs detailed geometry from the input sketch. To keep geometry consistent with the delicate strokes of the sketch, we propose a novel sketch-to-geometry loss that ensures the reconstruction accurately fits the input features like dimples and wrinkles. Our training strategies do not rely on hard-to-obtain 3D face scanning data or labor-intensive hand-drawn sketches. Furthermore, S2TD-Face introduces a texture control module utilizing text prompts to select the most suitable textures from a library and seamlessly integrate them into the geometry, resulting in a 3D detailed face with controllable texture. S2TD-Face surpasses existing state-of-the-art methods in extensive quantitative and qualitative experiments. Our project is available at https://github.com/wang-zidu/S2TD-Face .

25.8CVMar 26, 2023Code
OTAvatar: One-shot Talking Face Avatar with Controllable Tri-plane Rendering

Zhiyuan Ma, Xiangyu Zhu, Guojun Qi et al.

Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously. They either focus on static portraits, restricting the representation ability to a specific subject, or suffer from substantial computational cost, limiting their flexibility. In this paper, we propose One-shot Talking face Avatar (OTAvatar), which constructs face avatars by a generalized controllable tri-plane rendering solution so that each personalized avatar can be constructed from only one portrait as the reference. Specifically, OTAvatar first inverts a portrait image to a motion-free identity code. Second, the identity code and a motion code are utilized to modulate an efficient CNN to generate a tri-plane formulated volume, which encodes the subject in the desired motion. Finally, volume rendering is employed to generate an image in any view. The core of our solution is a novel decoupling-by-inverting strategy that disentangles identity and motion in the latent code via optimization-based inversion. Benefiting from the efficient tri-plane representation, we achieve controllable rendering of generalized face avatar at $35$ FPS on A100. Experiments show promising performance of cross-identity reenactment on subjects out of the training set and better 3D consistency.

20.2LGMay 23, 2022Code
When Data Geometry Meets Deep Function: Generalizing Offline Reinforcement Learning

Jianxiong Li, Xianyuan Zhan, Haoran Xu et al. · tsinghua

In offline reinforcement learning (RL), one detrimental issue to policy learning is the error accumulation of deep Q function in out-of-distribution (OOD) areas. Unfortunately, existing offline RL methods are often over-conservative, inevitably hurting generalization performance outside data distribution. In our study, one interesting observation is that deep Q functions approximate well inside the convex hull of training data. Inspired by this, we propose a new method, DOGE (Distance-sensitive Offline RL with better GEneralization). DOGE marries dataset geometry with deep function approximators in offline RL, and enables exploitation in generalizable OOD areas rather than strictly constraining policy within data distribution. Specifically, DOGE trains a state-conditioned distance function that can be readily plugged into standard actor-critic methods as a policy constraint. Simple yet elegant, our algorithm enjoys better generalization compared to state-of-the-art methods on D4RL benchmarks. Theoretical analysis demonstrates the superiority of our approach to existing methods that are solely based on data distribution or support constraints.

8.1CVMar 21, 2022
HP-Capsule: Unsupervised Face Part Discovery by Hierarchical Parsing Capsule Network

Chang Yu, Xiangyu Zhu, Xiaomei Zhang et al.

Capsule networks are designed to present the objects by a set of parts and their relationships, which provide an insight into the procedure of visual perception. Although recent works have shown the success of capsule networks on simple objects like digits, the human faces with homologous structures, which are suitable for capsules to describe, have not been explored. In this paper, we propose a Hierarchical Parsing Capsule Network (HP-Capsule) for unsupervised face subpart-part discovery. When browsing large-scale face images without labels, the network first encodes the frequently observed patterns with a set of explainable subpart capsules. Then, the subpart capsules are assembled into part-level capsules through a Transformer-based Parsing Module (TPM) to learn the compositional relations between them. During training, as the face hierarchy is progressively built and refined, the part capsules adaptively encode the face parts with semantic consistency. HP-Capsule extends the application of capsule networks from digits to human faces and takes a step forward to show how the neural networks understand homologous objects without human intervention. Besides, HP-Capsule gives unsupervised face segmentation results by the covered regions of part capsules, enabling qualitative and quantitative evaluation. Experiments on BP4D and Multi-PIE datasets show the effectiveness of our method.

15.7CVNov 17, 2023Code
FRCSyn Challenge at WACV 2024:Face Recognition Challenge in the Era of Synthetic Data

Pietro Melzi, Ruben Tolosana, Ruben Vera-Rodriguez et al.

Despite the widespread adoption of face recognition technology around the world, and its remarkable performance on current benchmarks, there are still several challenges that must be covered in more detail. This paper offers an overview of the Face Recognition Challenge in the Era of Synthetic Data (FRCSyn) organized at WACV 2024. This is the first international challenge aiming to explore the use of synthetic data in face recognition to address existing limitations in the technology. Specifically, the FRCSyn Challenge targets concerns related to data privacy issues, demographic biases, generalization to unseen scenarios, and performance limitations in challenging scenarios, including significant age disparities between enrollment and testing, pose variations, and occlusions. The results achieved in the FRCSyn Challenge, together with the proposed benchmark, contribute significantly to the application of synthetic data to improve face recognition technology.

32.9CVMar 20, 2023Code
EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation

Ziqiao Peng, Haoyu Wu, Zhenbo Song et al.

Speech-driven 3D face animation aims to generate realistic facial expressions that match the speech content and emotion. However, existing methods often neglect emotional facial expressions or fail to disentangle them from speech content. To address this issue, this paper proposes an end-to-end neural network to disentangle different emotions in speech so as to generate rich 3D facial expressions. Specifically, we introduce the emotion disentangling encoder (EDE) to disentangle the emotion and content in the speech by cross-reconstructed speech signals with different emotion labels. Then an emotion-guided feature fusion decoder is employed to generate a 3D talking face with enhanced emotion. The decoder is driven by the disentangled identity, emotional, and content embeddings so as to generate controllable personal and emotional styles. Finally, considering the scarcity of the 3D emotional talking face data, we resort to the supervision of facial blendshapes, which enables the reconstruction of plausible 3D faces from 2D emotional data, and contribute a large-scale 3D emotional talking face dataset (3D-ETF) to train the network. Our experiments and user studies demonstrate that our approach outperforms state-of-the-art methods and exhibits more diverse facial movements. We recommend watching the supplementary video: https://ziqiaopeng.github.io/emotalk

14.9LGSep 22, 2023
H2O+: An Improved Framework for Hybrid Offline-and-Online RL with Dynamics Gaps

Haoyi Niu, Tianying Ji, Bingqi Liu et al. · tsinghua

Solving real-world complex tasks using reinforcement learning (RL) without high-fidelity simulation environments or large amounts of offline data can be quite challenging. Online RL agents trained in imperfect simulation environments can suffer from severe sim-to-real issues. Offline RL approaches although bypass the need for simulators, often pose demanding requirements on the size and quality of the offline datasets. The recently emerged hybrid offline-and-online RL provides an attractive framework that enables joint use of limited offline data and imperfect simulator for transferable policy learning. In this paper, we develop a new algorithm, called H2O+, which offers great flexibility to bridge various choices of offline and online learning methods, while also accounting for dynamics gaps between the real and simulation environment. Through extensive simulation and real-world robotics experiments, we demonstrate superior performance and flexibility over advanced cross-domain online and offline RL algorithms.

8.8CVApr 24, 2022Code
MVP-Human Dataset for 3D Human Avatar Reconstruction from Unconstrained Frames

Xiangyu Zhu, Tingting Liao, Jiangjing Lyu et al.

In this paper, we consider a novel problem of reconstructing a 3D human avatar from multiple unconstrained frames, independent of assumptions on camera calibration, capture space, and constrained actions. The problem should be addressed by a framework that takes multiple unconstrained images as inputs, and generates a shape-with-skinning avatar in the canonical space, finished in one feed-forward pass. To this end, we present 3D Avatar Reconstruction in the wild (ARwild), which first reconstructs the implicit skinning fields in a multi-level manner, by which the image features from multiple images are aligned and integrated to estimate a pixel-aligned implicit function that represents the clothed shape. To enable the training and testing of the new framework, we contribute a large-scale dataset, MVP-Human (Multi-View and multi-Pose 3D Human), which contains 400 subjects, each of which has 15 scans in different poses and 8-view images for each pose, providing 6,000 3D scans and 48,000 images in total. Overall, benefits from the specific network architecture and the diverse data, the trained model enables 3D avatar reconstruction from unconstrained frames and achieves state-of-the-art performance.

25.2CVJun 19, 2023Code
SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces

Ziqiao Peng, Yihao Luo, Yue Shi et al.

Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression models solely driven by data face several essential problems, such as difficulties in accessing precise labels and domain gaps between different modalities, leading to unsatisfactory results lacking precision and coherence. To enhance the visual accuracy of generated lip movement while reducing the dependence on labeled data, we propose a novel framework SelfTalk, by involving self-supervision in a cross-modals network system to learn 3D talking faces. The framework constructs a network system consisting of three modules: facial animator, speech recognizer, and lip-reading interpreter. The core of SelfTalk is a commutative training diagram that facilitates compatible features exchange among audio, text, and lip shape, enabling our models to learn the intricate connection between these factors. The proposed framework leverages the knowledge learned from the lip-reading interpreter to generate more plausible lip shapes. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. We recommend watching the supplementary video.

27.8CVNov 29, 2023Code
SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis

Ziqiao Peng, Wentao Hu, Yue Shi et al.

Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic and artificial outcomes. To address the critical issue of synchronization, identified as the "devil" in creating realistic talking heads, we introduce SyncTalk. This NeRF-based method effectively maintains subject identity, enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our Head-Sync Stabilizer optimizes head poses, achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk

5.9CVApr 10, 2023
Grouped Knowledge Distillation for Deep Face Recognition

Weisong Zhao, Xiangyu Zhu, Kaiwen Guo et al.

Compared with the feature-based distillation methods, logits distillation can liberalize the requirements of consistent feature dimension between teacher and student networks, while the performance is deemed inferior in face recognition. One major challenge is that the light-weight student network has difficulty fitting the target logits due to its low model capacity, which is attributed to the significant number of identities in face recognition. Therefore, we seek to probe the target logits to extract the primary knowledge related to face identity, and discard the others, to make the distillation more achievable for the student network. Specifically, there is a tail group with near-zero values in the prediction, containing minor knowledge for distillation. To provide a clear perspective of its impact, we first partition the logits into two groups, i.e., Primary Group and Secondary Group, according to the cumulative probability of the softened prediction. Then, we reorganize the Knowledge Distillation (KD) loss of grouped logits into three parts, i.e., Primary-KD, Secondary-KD, and Binary-KD. Primary-KD refers to distilling the primary knowledge from the teacher, Secondary-KD aims to refine minor knowledge but increases the difficulty of distillation, and Binary-KD ensures the consistency of knowledge distribution between teacher and student. We experimentally found that (1) Primary-KD and Binary-KD are indispensable for KD, and (2) Secondary-KD is the culprit restricting KD at the bottleneck. Therefore, we propose a Grouped Knowledge Distillation (GKD) that retains the Primary-KD and Binary-KD but omits Secondary-KD in the ultimate KD loss calculation. Extensive experimental results on popular face recognition benchmarks demonstrate the superiority of proposed GKD over state-of-the-art methods.

9.1CVJun 26, 2023
Cross Architecture Distillation for Face Recognition

Weisong Zhao, Xiangyu Zhu, Zhixiang He et al.

Transformers have emerged as the superior choice for face recognition tasks, but their insufficient platform acceleration hinders their application on mobile devices. In contrast, Convolutional Neural Networks (CNNs) capitalize on hardware-compatible acceleration libraries. Consequently, it has become indispensable to preserve the distillation efficacy when transferring knowledge from a Transformer-based teacher model to a CNN-based student model, known as Cross-Architecture Knowledge Distillation (CAKD). Despite its potential, the deployment of CAKD in face recognition encounters two challenges: 1) the teacher and student share disparate spatial information for each pixel, obstructing the alignment of feature space, and 2) the teacher network is not trained in the role of a teacher, lacking proficiency in handling distillation-specific knowledge. To surmount these two constraints, 1) we first introduce a Unified Receptive Fields Mapping module (URFM) that maps pixel features of the teacher and student into local features with unified receptive fields, thereby synchronizing the pixel-wise spatial information of teacher and student. Subsequently, 2) we develop an Adaptable Prompting Teacher network (APT) that integrates prompts into the teacher, enabling it to manage distillation-specific knowledge while preserving the model's discriminative capacity. Extensive experiments on popular face benchmarks and two large-scale verification sets demonstrate the superiority of our method.

5.9CVMar 20, 2023
Graphics Capsule: Learning Hierarchical 3D Face Representations from 2D Images

Chang Yu, Xiangyu Zhu, Xiaomei Zhang et al.

The function of constructing the hierarchy of objects is important to the visual process of the human brain. Previous studies have successfully adopted capsule networks to decompose the digits and faces into parts in an unsupervised manner to investigate the similar perception mechanism of neural networks. However, their descriptions are restricted to the 2D space, limiting their capacities to imitate the intrinsic 3D perception ability of humans. In this paper, we propose an Inverse Graphics Capsule Network (IGC-Net) to learn the hierarchical 3D face representations from large-scale unlabeled images. The core of IGC-Net is a new type of capsule, named graphics capsule, which represents 3D primitives with interpretable parameters in computer graphics (CG), including depth, albedo, and 3D pose. Specifically, IGC-Net first decomposes the objects into a set of semantic-consistent part-level descriptions and then assembles them into object-level descriptions to build the hierarchy. The learned graphics capsules reveal how the neural networks, oriented at visual perception, understand faces as a hierarchy of 3D models. Besides, the discovered parts can be deployed to the unsupervised face segmentation task to evaluate the semantic consistency of our method. Moreover, the part-level descriptions with explicit physical meanings provide insight into the face analysis that originally runs in a black box, such as the importance of shape and texture for face recognition. Experiments on CelebA, BP4D, and Multi-PIE demonstrate the characteristics of our IGC-Net.

2.8CVJun 20, 2023
3D Keypoint Estimation Using Implicit Representation Learning

Xiangyu Zhu, Dong Du, Haibin Huang et al.

In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap-based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit keypoints can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.

3.9CVJan 29, 2023
Deep Learning for Human Parsing: A Survey

Xiaomei Zhang, Xiangyu Zhu, Ming Tang et al.

Human parsing is a key topic in image processing with many applications, such as surveillance analysis, human-robot interaction, person search, and clothing category classification, among many others. Recently, due to the success of deep learning in computer vision, there are a number of works aimed at developing human parsing algorithms using deep learning models. As methods have been proposed, a comprehensive survey of this topic is of great importance. In this survey, we provide an analysis of state-of-the-art human parsing methods, covering a broad spectrum of pioneering works for semantic human parsing. We introduce five insightful categories: (1) structure-driven architectures exploit the relationship of different human parts and the inherent hierarchical structure of a human body, (2) graph-based networks capture the global information to achieve an efficient and complete human body analysis, (3) context-aware networks explore useful contexts across all pixel to characterize a pixel of the corresponding class, (4) LSTM-based methods can combine short-distance and long-distance spatial dependencies to better exploit abundant local and global contexts, and (5) combined auxiliary information approaches use related tasks or supervision to improve network performance. We also discuss the advantages/disadvantages of the methods in each category and the relationships between methods in different categories, examine the most widely used datasets, report performances, and discuss promising future research directions in this area.

2.8CVNov 11, 2023
Visual Commonsense based Heterogeneous Graph Contrastive Learning

Zongzhao Li, Xiangyu Zhu, Xi Zhang et al.

How to select relevant key objects and reason about the complex relationships cross vision and linguistic domain are two key issues in many multi-modality applications such as visual question answering (VQA). In this work, we incorporate the visual commonsense information and propose a heterogeneous graph contrastive learning method to better finish the visual reasoning task. Our method is designed as a plug-and-play way, so that it can be quickly and easily combined with a wide range of representative methods. Specifically, our model contains two key components: the Commonsense-based Contrastive Learning and the Graph Relation Network. Using contrastive learning, we guide the model concentrate more on discriminative objects and relevant visual commonsense attributes. Besides, thanks to the introduction of the Graph Relation Network, the model reasons about the correlations between homogeneous edges and the similarities between heterogeneous edges, which makes information transmission more effective. Extensive experiments on four benchmarks show that our method greatly improves seven representative VQA models, demonstrating its effectiveness and generalizability.

4.3GRMar 27, 2025Code
Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data

Zhiyuan Ma, Xinyue Liang, Rongyuan Wu et al.

It is highly desirable to obtain a model that can generate high-quality 3D meshes from text prompts in just seconds. While recent attempts have adapted pre-trained text-to-image diffusion models, such as Stable Diffusion (SD), into generators of 3D representations (e.g., Triplane), they often suffer from poor quality due to the lack of sufficient high-quality 3D training data. Aiming at overcoming the data shortage, we propose a novel training scheme, termed as Progressive Rendering Distillation (PRD), eliminating the need for 3D ground-truths by distilling multi-view diffusion models and adapting SD into a native 3D generator. In each iteration of training, PRD uses the U-Net to progressively denoise the latent from random noise for a few steps, and in each step it decodes the denoised latent into 3D output. Multi-view diffusion models, including MVDream and RichDreamer, are used in joint with SD to distill text-consistent textures and geometries into the 3D outputs through score distillation. Since PRD supports training without 3D ground-truths, we can easily scale up the training data and improve generation quality for challenging text prompts with creative concepts. Meanwhile, PRD can accelerate the inference speed of the generation model in just a few steps. With PRD, we train a Triplane generator, namely TriplaneTurbo, which adds only $2.5\%$ trainable parameters to adapt SD for Triplane generation. TriplaneTurbo outperforms previous text-to-3D generators in both efficiency and quality. Specifically, it can produce high-quality 3D meshes in 1.2 seconds and generalize well for challenging text input. The code is available at https://github.com/theEricMa/TriplaneTurbo.

34.2CVSep 21, 2020Code
Towards Fast, Accurate and Stable 3D Dense Face Alignment

Jianzhu Guo, Xiangyu Zhu, Yang Yang et al.

Existing methods of 3D dense face alignment mainly concentrate on accuracy, thus limiting the scope of their practical applications. In this paper, we propose a novel regression framework named 3DDFA-V2 which makes a balance among speed, accuracy and stability. Firstly, on the basis of a lightweight backbone, we propose a meta-joint optimization strategy to dynamically regress a small set of 3DMM parameters, which greatly enhances speed and accuracy simultaneously. To further improve the stability on videos, we present a virtual synthesis method to transform one still image to a short-video which incorporates in-plane and out-of-plane face moving. On the premise of high accuracy and stability, 3DDFA-V2 runs at over 50fps on a single CPU core and outperforms other state-of-the-art heavy models simultaneously. Experiments on several challenging datasets validate the efficiency of our method. Pre-trained models and code are available at https://github.com/cleardusk/3DDFA_V2.

23.4CVMar 18, 2020Code
Deep Spatial Gradient and Temporal Depth Learning for Face Anti-spoofing

Zezheng Wang, Zitong Yu, Chenxu Zhao et al.

Face anti-spoofing is critical to the security of face recognition systems. Depth supervised learning has been proven as one of the most effective methods for face anti-spoofing. Despite the great success, most previous works still formulate the problem as a single-frame multi-task one by simply augmenting the loss with depth, while neglecting the detailed fine-grained information and the interplay between facial depths and moving patterns. In contrast, we design a new approach to detect presentation attacks from multiple frames based on two insights: 1) detailed discriminative clues (e.g., spatial gradient magnitude) between living and spoofing face may be discarded through stacked vanilla convolutions, and 2) the dynamics of 3D moving faces provide important clues in detecting the spoofing faces. The proposed method is able to capture discriminative details via Residual Spatial Gradient Block (RSGB) and encode spatio-temporal information from Spatio-Temporal Propagation Module (STPM) efficiently. Moreover, a novel Contrastive Depth Loss is presented for more accurate depth supervision. To assess the efficacy of our method, we also collect a Double-modal Anti-spoofing Dataset (DMAD) which provides actual depth for each sample. The experiments demonstrate that the proposed approach achieves state-of-the-art results on five benchmark datasets including OULU-NPU, SiW, CASIA-MFSD, Replay-Attack, and the new DMAD. Codes will be available at https://github.com/clks-wzz/FAS-SGTD.

25.8CVMar 17, 2020Code
Learning Meta Face Recognition in Unseen Domains

Jianzhu Guo, Xiangyu Zhu, Chenxu Zhao et al.

Face recognition systems are usually faced with unseen domains in real-world applications and show unsatisfactory performance due to their poor generalization. For example, a well-trained model on webface data cannot deal with the ID vs. Spot task in surveillance scenario. In this paper, we aim to learn a generalized model that can directly handle new unseen domains without any model updating. To this end, we propose a novel face recognition method via meta-learning named Meta Face Recognition (MFR). MFR synthesizes the source/target domain shift with a meta-optimization objective, which requires the model to learn effective representations not only on synthesized source domains but also on synthesized target domains. Specifically, we build domain-shift batches through a domain-level sampling strategy and get back-propagated gradients/meta-gradients on synthesized source/target domains by optimizing multi-domain distributions. The gradients and meta-gradients are further combined to update the model to improve generalization. Besides, we propose two benchmarks for generalized face recognition evaluation. Experiments on our benchmarks validate the generalization of our method compared to several baselines and other state-of-the-arts. The proposed benchmarks will be available at https://github.com/cleardusk/MFR.

17.5CVJan 9, 2019Code
Weakly Aligned Cross-Modal Learning for Multispectral Pedestrian Detection

Lu Zhang, Xiangyu Zhu, Xiangyu Chen et al.

Multispectral pedestrian detection has shown great advantages under poor illumination conditions, since the thermal modality provides complementary information for the color image. However, real multispectral data suffers from the position shift problem, i.e. the color-thermal image pairs are not strictly aligned, making one object has different positions in different modalities. In deep learning based methods, this problem makes it difficult to fuse the feature maps from both modalities and puzzles the CNN training. In this paper, we propose a novel Aligned Region CNN (AR-CNN) to handle the weakly aligned multispectral data in an end-to-end way. Firstly, we design a Region Feature Alignment (RFA) module to capture the position shift and adaptively align the region features of the two modalities. Secondly, we present a new multimodal fusion method, which performs feature re-weighting to select more reliable features and suppress the useless ones. Besides, we propose a novel RoI jitter strategy to improve the robustness to unexpected shift patterns of different devices and system settings. Finally, since our method depends on a new kind of labelling: bounding boxes that match each modality, we manually relabel the KAIST dataset by locating bounding boxes in both modalities and building their relationships, providing a new KAIST-Paired Annotation. Extensive experimental validations on existing datasets are performed, demonstrating the effectiveness and robustness of the proposed method. Code and data are available at https://github.com/luzhang16/AR-CNN.

20.9CVAug 17, 2017Code
FaceBoxes: A CPU Real-time Face Detector with High Accuracy

Shifeng Zhang, Xiangyu Zhu, Zhen Lei et al.

Although tremendous strides have been made in face detection, one of the remaining open challenges is to achieve real-time speed on the CPU as well as maintain high performance, since effective models for face detection tend to be computationally prohibitive. To address this challenge, we propose a novel face detector, named FaceBoxes, with superior performance on both speed and accuracy. Specifically, our method has a lightweight yet powerful network structure that consists of the Rapidly Digested Convolutional Layers (RDCL) and the Multiple Scale Convolutional Layers (MSCL). The RDCL is designed to enable FaceBoxes to achieve real-time speed on the CPU. The MSCL aims at enriching the receptive fields and discretizing anchors over different layers to handle faces of various scales. Besides, we propose a new anchor densification strategy to make different types of anchors have the same density on the image, which significantly improves the recall rate of small faces. As a consequence, the proposed detector runs at 20 FPS on a single CPU core and 125 FPS using a GPU for VGA-resolution images. Moreover, the speed of FaceBoxes is invariant to the number of faces. We comprehensively evaluate this method and present state-of-the-art detection performance on several face detection benchmark datasets, including the AFW, PASCAL face, and FDDB. Code is available at https://github.com/sfzhang15/FaceBoxes

19.4CVApr 16, 2024Code
Second Edition FRCSyn Challenge at CVPR 2024: Face Recognition Challenge in the Era of Synthetic Data

Ivan DeAndres-Tame, Ruben Tolosana, Pietro Melzi et al.

Synthetic data is gaining increasing relevance for training machine learning models. This is mainly motivated due to several factors such as the lack of real data and intra-class variability, time and errors produced in manual labeling, and in some cases privacy concerns, among others. This paper presents an overview of the 2nd edition of the Face Recognition Challenge in the Era of Synthetic Data (FRCSyn) organized at CVPR 2024. FRCSyn aims to investigate the use of synthetic data in face recognition to address current technological limitations, including data privacy concerns, demographic biases, generalization to novel scenarios, and performance constraints in challenging situations such as aging, pose variations, and occlusions. Unlike the 1st edition, in which synthetic data from DCFace and GANDiffFace methods was only allowed to train face recognition systems, in this 2nd edition we propose new sub-tasks that allow participants to explore novel face generative methods. The outcomes of the 2nd FRCSyn Challenge, along with the proposed experimental protocol and benchmarking contribute significantly to the application of synthetic data to face recognition.

16.8CVFeb 8, 2024Code
DiffSpeaker: Speech-Driven 3D Facial Animation with Diffusion Transformer

Zhiyuan Ma, Xiangyu Zhu, Guojun Qi et al.

Speech-driven 3D facial animation is important for many multimedia applications. Recent work has shown promise in using either Diffusion models or Transformer architectures for this task. However, their mere aggregation does not lead to improved performance. We suspect this is due to a shortage of paired audio-4D data, which is crucial for the Transformer to effectively perform as a denoiser within the Diffusion framework. To tackle this issue, we present DiffSpeaker, a Transformer-based network equipped with novel biased conditional attention modules. These modules serve as substitutes for the traditional self/cross-attention in standard Transformers, incorporating thoughtfully designed biases that steer the attention mechanisms to concentrate on both the relevant task-specific and diffusion-related conditions. We also explore the trade-off between accurate lip synchronization and non-verbal facial expressions within the Diffusion paradigm. Experiments show our model not only achieves state-of-the-art performance on existing benchmarks, but also fast inference speed owing to its ability to generate facial motions in parallel.

12.8CVDec 2, 2024
Second FRCSyn-onGoing: Winning Solutions and Post-Challenge Analysis to Improve Face Recognition with Synthetic Data

Ivan DeAndres-Tame, Ruben Tolosana, Pietro Melzi et al.

Synthetic data is gaining increasing popularity for face recognition technologies, mainly due to the privacy concerns and challenges associated with obtaining real data, including diverse scenarios, quality, and demographic groups, among others. It also offers some advantages over real data, such as the large amount of data that can be generated or the ability to customize it to adapt to specific problem-solving needs. To effectively use such data, face recognition models should also be specifically designed to exploit synthetic data to its fullest potential. In order to promote the proposal of novel Generative AI methods and synthetic data, and investigate the application of synthetic data to better train face recognition systems, we introduce the 2nd FRCSyn-onGoing challenge, based on the 2nd Face Recognition Challenge in the Era of Synthetic Data (FRCSyn), originally launched at CVPR 2024. This is an ongoing challenge that provides researchers with an accessible platform to benchmark i) the proposal of novel Generative AI methods and synthetic data, and ii) novel face recognition systems that are specifically proposed to take advantage of synthetic data. We focus on exploring the use of synthetic data both individually and in combination with real data to solve current challenges in face recognition such as demographic bias, domain adaptation, and performance constraints in demanding situations, such as age disparities between training and testing, changes in the pose, or occlusions. Very interesting findings are obtained in this second edition, including a direct comparison with the first one, in which synthetic databases were restricted to DCFace and GANDiffFace.

8.7CVJan 12, 2024
Seek for Incantations: Towards Accurate Text-to-Image Diffusion Synthesis through Prompt Engineering

Chang Yu, Junran Peng, Xiangyu Zhu et al.

The text-to-image synthesis by diffusion models has recently shown remarkable performance in generating high-quality images. Although performs well for simple texts, the models may get confused when faced with complex texts that contain multiple objects or spatial relationships. To get the desired images, a feasible way is to manually adjust the textual descriptions, i.e., narrating the texts or adding some words, which is labor-consuming. In this paper, we propose a framework to learn the proper textual descriptions for diffusion models through prompt learning. By utilizing the quality guidance and the semantic guidance derived from the pre-trained diffusion model, our method can effectively learn the prompts to improve the matches between the input text and the generated images. Extensive experiments and analyses have validated the effectiveness of the proposed method.

18.2CVMay 4, 2025
MLLM-Enhanced Face Forgery Detection: A Vision-Language Fusion Solution

Siran Peng, Zipei Wang, Li Gao et al.

Reliable face forgery detection algorithms are crucial for countering the growing threat of deepfake-driven disinformation. Previous research has demonstrated the potential of Multimodal Large Language Models (MLLMs) in identifying manipulated faces. However, existing methods typically depend on either the Large Language Model (LLM) alone or an external detector to generate classification results, which often leads to sub-optimal integration of visual and textual modalities. In this paper, we propose VLF-FFD, a novel Vision-Language Fusion solution for MLLM-enhanced Face Forgery Detection. Our key contributions are twofold. First, we present EFF++, a frame-level, explainability-driven extension of the widely used FaceForensics++ (FF++) dataset. In EFF++, each manipulated video frame is paired with a textual annotation that describes both the forgery artifacts and the specific manipulation technique applied, enabling more effective and informative MLLM training. Second, we design a Vision-Language Fusion Network (VLF-Net) that promotes bidirectional interaction between visual and textual features, supported by a three-stage training pipeline to fully leverage its potential. VLF-FFD achieves state-of-the-art (SOTA) performance in both cross-dataset and intra-dataset evaluations, underscoring its exceptional effectiveness in face forgery detection.

19.0CVJun 17, 2025
SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting

Ziqiao Peng, Wentao Hu, Junyuan Ma et al.

Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic results. To address the critical issue of synchronization, identified as the ''devil'' in creating realistic talking heads, we introduce SyncTalk++, which features a Dynamic Portrait Renderer with Gaussian Splatting to ensure consistent subject identity preservation and a Face-Sync Controller that aligns lip movements with speech while innovatively using a 3D facial blendshape model to reconstruct accurate facial expressions. To ensure natural head movements, we propose a Head-Sync Stabilizer, which optimizes head poses for greater stability. Additionally, SyncTalk++ enhances robustness to out-of-distribution (OOD) audio by incorporating an Expression Generator and a Torso Restorer, which generate speech-matched facial expressions and seamless torso regions. Our approach maintains consistency and continuity in visual details across frames and significantly improves rendering speed and quality, achieving up to 101 frames per second. Extensive experiments and user studies demonstrate that SyncTalk++ outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk++.

13.1CVJan 16, 2025
WMamba: Wavelet-based Mamba for Face Forgery Detection

Siran Peng, Tianshuo Zhang, Li Gao et al.

The rapid evolution of deepfake generation technologies necessitates the development of robust face forgery detection algorithms. Recent studies have demonstrated that wavelet analysis can enhance the generalization abilities of forgery detectors. Wavelets effectively capture key facial contours, often slender, fine-grained, and globally distributed, that may conceal subtle forgery artifacts imperceptible in the spatial domain. However, current wavelet-based approaches fail to fully exploit the distinctive properties of wavelet data, resulting in sub-optimal feature extraction and limited performance gains. To address this challenge, we introduce WMamba, a novel wavelet-based feature extractor built upon the Mamba architecture. WMamba maximizes the utility of wavelet information through two key innovations. First, we propose Dynamic Contour Convolution (DCConv), which employs specially crafted deformable kernels to adaptively model slender facial contours. Second, by leveraging the Mamba architecture, our method captures long-range spatial relationships with linear complexity. This efficiency allows for the extraction of fine-grained, globally distributed forgery artifacts from small image patches. Extensive experiments show that WMamba achieves state-of-the-art (SOTA) performance, highlighting its effectiveness in face forgery detection.

7.6CVNov 23, 2024
Enhancing Instruction-Following Capability of Visual-Language Models by Reducing Image Redundancy

Te Yang, Jian Jia, Xiangyu Zhu et al.

Large Language Models (LLMs) have strong instruction-following capability to interpret and execute tasks as directed by human commands. Multimodal Large Language Models (MLLMs) have inferior instruction-following ability compared to LLMs. However, there is a significant gap in the instruction-following capabilities between the MLLMs and LLMs. In this study, we conduct a pilot experiment, which demonstrates that spatially down-sampling visual tokens significantly enhances the instruction-following capability of MLLMs. This is attributed to the substantial redundancy in visual modality. However, this intuitive method severely impairs the MLLM's multimodal understanding capability. In this paper, we propose Visual-Modality Token Compression (VMTC) and Cross-Modality Attention Inhibition (CMAI) strategies to alleviate this gap between MLLMs and LLMs by inhibiting the influence of irrelevant visual tokens during content generation, increasing the instruction-following ability of the MLLMs while retaining their multimodal understanding capacity. In VMTC module, the primary tokens are retained and the redundant tokens are condensed by token clustering and merging. In CMAI process, we aggregate text-to-image attentions by text-to-text attentions to obtain a text-to-image focus score. Attention inhibition is performed on the text-image token pairs with low scores. Our comprehensive experiments over instruction-following capabilities and VQA-V2, GQA, TextVQA, MME and MMBench five benchmarks, demonstrate that proposed strategy significantly enhances the instruction following capability of MLLMs while preserving the ability to understand and process multimodal inputs.

10.2CVMar 18, 2025
PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation

Baiqin Wang, Xiangyu Zhu, Fan Shen et al.

Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression, resulting in uniform outputs. In this paper, we focus on improving two key factors: lip-audio alignment and emotion control, to enhance the diversity and user-friendliness of talking videos. Lip-audio alignment control focuses on elements like speaking style and the scale of lip movements, whereas emotion control is centered on generating realistic emotional expressions, allowing for modifications in multiple attributes such as intensity. To achieve precise control of facial animation, we propose a novel framework, PC-Talk, which enables lip-audio alignment and emotion control through implicit keypoint deformations. First, our lip-audio alignment control module facilitates precise editing of speaking styles at the word level and adjusts lip movement scales to simulate varying vocal loudness levels, maintaining lip synchronization with the audio. Second, our emotion control module generates vivid emotional facial features with pure emotional deformation. This module also enables the fine modification of intensity and the combination of multiple emotions across different facial regions. Our method demonstrates outstanding control capabilities and achieves state-of-the-art performance on both HDTF and MEAD datasets in extensive experiments.

3.6CVSep 23, 2025
DevFD: Developmental Face Forgery Detection by Learning Shared and Orthogonal LoRA Subspaces

Tianshuo Zhang, Li Gao, Siran Peng et al.

The rise of realistic digital face generation and manipulation poses significant social risks. The primary challenge lies in the rapid and diverse evolution of generation techniques, which often outstrip the detection capabilities of existing models. To defend against the ever-evolving new types of forgery, we need to enable our model to quickly adapt to new domains with limited computation and data while avoiding forgetting previously learned forgery types. In this work, we posit that genuine facial samples are abundant and relatively stable in acquisition methods, while forgery faces continuously evolve with the iteration of manipulation techniques. Given the practical infeasibility of exhaustively collecting all forgery variants, we frame face forgery detection as a continual learning problem and allow the model to develop as new forgery types emerge. Specifically, we employ a Developmental Mixture of Experts (MoE) architecture that uses LoRA models as its individual experts. These experts are organized into two groups: a Real-LoRA to learn and refine knowledge of real faces, and multiple Fake-LoRAs to capture incremental information from different forgery types. To prevent catastrophic forgetting, we ensure that the learning direction of Fake-LoRAs is orthogonal to the established subspace. Moreover, we integrate orthogonal gradients into the orthogonal loss of Fake-LoRAs, preventing gradient interference throughout the training process of each task. Experimental results under both the datasets and manipulation types incremental protocols demonstrate the effectiveness of our method.

3.6CVAug 3, 2025
DiffusionFF: Face Forgery Detection via Diffusion-based Artifact Localization

Siran Peng, Haoyuan Zhang, Li Gao et al.

The rapid evolution of deepfake generation techniques demands robust and accurate face forgery detection algorithms. While determining whether an image has been manipulated remains essential, the ability to precisely localize forgery artifacts has become increasingly important for improving model explainability and fostering user trust. To address this challenge, we propose DiffusionFF, a novel framework that enhances face forgery detection through diffusion-based artifact localization. Our method utilizes a denoising diffusion model to generate high-quality Structural Dissimilarity (DSSIM) maps, which effectively capture subtle traces of manipulation. These DSSIM maps are then fused with high-level semantic features extracted by a pretrained forgery detector, leading to significant improvements in detection accuracy. Extensive experiments on both cross-dataset and intra-dataset benchmarks demonstrate that DiffusionFF not only achieves superior detection performance but also offers precise and fine-grained artifact localization, highlighting its overall effectiveness.

11.3IVJul 25, 2025
RealisVSR: Detail-enhanced Diffusion for Real-World 4K Video Super-Resolution

Weisong Zhao, Jingkai Zhou, Xiangyu Zhu et al.

Video Super-Resolution (VSR) has achieved significant progress through diffusion models, effectively addressing the over-smoothing issues inherent in GAN-based methods. Despite recent advances, three critical challenges persist in VSR community: 1) Inconsistent modeling of temporal dynamics in foundational models; 2) limited high-frequency detail recovery under complex real-world degradations; and 3) insufficient evaluation of detail enhancement and 4K super-resolution, as current methods primarily rely on 720P datasets with inadequate details. To address these challenges, we propose RealisVSR, a high-frequency detail-enhanced video diffusion model with three core innovations: 1) Consistency Preserved ControlNet (CPC) architecture integrated with the Wan2.1 video diffusion to model the smooth and complex motions and suppress artifacts; 2) High-Frequency Rectified Diffusion Loss (HR-Loss) combining wavelet decomposition and HOG feature constraints for texture restoration; 3) RealisVideo-4K, the first public 4K VSR benchmark containing 1,000 high-definition video-text pairs. Leveraging the advanced spatio-temporal guidance of Wan2.1, our method requires only 5-25% of the training data volume compared to existing approaches. Extensive experiments on VSR benchmarks (REDS, SPMCS, UDM10, YouTube-HQ, VideoLQ, RealisVideo-720P) demonstrate our superiority, particularly in ultra-high-resolution scenarios.

2.0CVDec 23, 2024
Spoof Trace Discovery for Deep Learning Based Explainable Face Anti-Spoofing

Haoyuan Zhang, Xiangyu Zhu, Li Gao et al.

With the rapid growth usage of face recognition in people's daily life, face anti-spoofing becomes increasingly important to avoid malicious attacks. Recent face anti-spoofing models can reach a high classification accuracy on multiple datasets but these models can only tell people "this face is fake" while lacking the explanation to answer "why it is fake". Such a system undermines trustworthiness and causes user confusion, as it denies their requests without providing any explanations. In this paper, we incorporate XAI into face anti-spoofing and propose a new problem termed X-FAS (eXplainable Face Anti-Spoofing) empowering face anti-spoofing models to provide an explanation. We propose SPTD (SPoof Trace Discovery), an X-FAS method which can discover spoof concepts and provide reliable explanations on the basis of discovered concepts. To evaluate the quality of X-FAS methods, we propose an X-FAS benchmark with annotated spoof traces by experts. We analyze SPTD explanations on face anti-spoofing dataset and compare SPTD quantitatively and qualitatively with previous XAI methods on proposed X-FAS benchmark. Experimental results demonstrate SPTD's ability to generate reliable explanations.

3.7CVNov 26, 2024
MVBoost: Boost 3D Reconstruction with Multi-View Refinement

Xiangyu Liu, Xiaomei Zhang, Zhiyuan Ma et al.

Recent advancements in 3D object reconstruction have been remarkable, yet most current 3D models rely heavily on existing 3D datasets. The scarcity of diverse 3D datasets results in limited generalization capabilities of 3D reconstruction models. In this paper, we propose a novel framework for boosting 3D reconstruction with multi-view refinement (MVBoost) by generating pseudo-GT data. The key of MVBoost is combining the advantages of the high accuracy of the multi-view generation model and the consistency of the 3D reconstruction model to create a reliable data source. Specifically, given a single-view input image, we employ a multi-view diffusion model to generate multiple views, followed by a large 3D reconstruction model to produce consistent 3D data. MVBoost then adaptively refines these multi-view images, rendered from the consistent 3D data, to build a large-scale multi-view dataset for training a feed-forward 3D reconstruction model. Additionally, the input view optimization is designed to optimize the corresponding viewpoints based on the user's input image, ensuring that the most important viewpoint is accurately tailored to the user's needs. Extensive evaluations demonstrate that our method achieves superior reconstruction results and robust generalization compared to prior works.

2.0CVNov 25, 2024
Revisiting Marr in Face: The Building of 2D--2.5D--3D Representations in Deep Neural Networks

Xiangyu Zhu, Chang Yu, Jiankuo Zhao et al.

David Marr's seminal theory of vision proposes that the human visual system operates through a sequence of three stages, known as the 2D sketch, the 2.5D sketch, and the 3D model. In recent years, Deep Neural Networks (DNN) have been widely thought to have reached a level comparable to human vision. However, the mechanisms by which DNNs accomplish this and whether they adhere to Marr's 2D--2.5D--3D construction theory remain unexplored. In this paper, we delve into the perception task to explore these questions and find evidence supporting Marr's theory. We introduce a graphics probe, a sub-network crafted to reconstruct the original image from the network's intermediate layers. The key to the graphics probe is its flexible architecture that supports image in both 2D and 3D formats, as well as in a transitional state between them. By injecting graphics probes into neural networks, and analyzing their behavior in reconstructing images, we find that DNNs initially encode images as 2D representations in low-level layers, and finally construct 3D representations in high-level layers. Intriguingly, in mid-level layers, DNNs exhibit a hybrid state, building a geometric representation that s sur normals within a narrow depth range, akin to the appearance of a low-relief sculpture. This stage resembles the 2.5D representations, providing a view of how DNNs evolve from 2D to 3D in the perception process. The graphics probe therefore serves as a tool for peering into the mechanisms of DNN, providing empirical support for Marr's theory.

3.7CVMay 17, 2024
Top-Down Guidance for Learning Object-Centric Representations

Junhong Zou, Xiangyu Zhu, Zhaoxiang Zhang et al.

Humans' innate ability to decompose scenes into objects allows for efficient understanding, predicting, and planning. In light of this, Object-Centric Learning (OCL) attempts to endow networks with similar capabilities, learning to represent scenes with the composition of objects. However, existing OCL models only learn through reconstructing the input images, which does not assist the model in distinguishing objects, resulting in suboptimal object-centric representations. This flaw limits current object-centric models to relatively simple downstream tasks. To address this issue, we draw on humans' top-down vision pathway and propose Top-Down Guided Network (TDGNet), which includes a top-down pathway to improve object-centric representations. During training, the top-down pathway constructs guidance with high-level object-centric representations to optimize low-level grid features output by the backbone. While during inference, it refines object-centric representations by detecting and solving conflicts between low- and high-level features. We show that TDGNet outperforms current object-centric models on multiple datasets of varying complexity. In addition, we expand the downstream task scope of object-centric representations by applying TDGNet to the field of robotics, validating its effectiveness in downstream tasks including video prediction and visual planning.

5.2CVJan 16, 2024
Modeling Spoof Noise by De-spoofing Diffusion and its Application in Face Anti-spoofing

Bin Zhang, Xiangyu Zhu, Xiaoyu Zhang et al.

Face anti-spoofing is crucial for ensuring the security and reliability of face recognition systems. Several existing face anti-spoofing methods utilize GAN-like networks to detect presentation attacks by estimating the noise pattern of a spoof image and recovering the corresponding genuine image. But GAN's limited face appearance space results in the denoised faces cannot cover the full data distribution of genuine faces, thereby undermining the generalization performance of such methods. In this work, we present a pioneering attempt to employ diffusion models to denoise a spoof image and restore the genuine image. The difference between these two images is considered as the spoof noise, which can serve as a discriminative cue for face anti-spoofing. We evaluate our proposed method on several intra-testing and inter-testing protocols, where the experimental results showcase the effectiveness of our method in achieving competitive performance in terms of both accuracy and generalization.

5.6CVDec 24, 2021
Multi-initialization Optimization Network for Accurate 3D Human Pose and Shape Estimation

Zhiwei Liu, Xiangyu Zhu, Lu Yang et al.

3D human pose and shape recovery from a monocular RGB image is a challenging task. Existing learning based methods highly depend on weak supervision signals, e.g. 2D and 3D joint location, due to the lack of in-the-wild paired 3D supervision. However, considering the 2D-to-3D ambiguities existed in these weak supervision labels, the network is easy to get stuck in local optima when trained with such labels. In this paper, we reduce the ambituity by optimizing multiple initializations. Specifically, we propose a three-stage framework named Multi-Initialization Optimization Network (MION). In the first stage, we strategically select different coarse 3D reconstruction candidates which are compatible with the 2D keypoints of input sample. Each coarse reconstruction can be regarded as an initialization leads to one optimization branch. In the second stage, we design a mesh refinement transformer (MRT) to respectively refine each coarse reconstruction result via a self-attention mechanism. Finally, a Consistency Estimation Network (CEN) is proposed to find the best result from mutiple candidates by evaluating if the visual evidence in RGB image matches a given 3D reconstruction. Experiments demonstrate that our Multi-Initialization Optimization Network outperforms existing 3D mesh based methods on multiple public benchmarks.

2.6CVDec 13, 2021
Makeup216: Logo Recognition with Adversarial Attention Representations

Junjun Hu, Yanhao Zhu, Bo Zhao et al.

One of the challenges of logo recognition lies in the diversity of forms, such as symbols, texts or a combination of both; further, logos tend to be extremely concise in design while similar in appearance, suggesting the difficulty of learning discriminative representations. To investigate the variety and representation of logo, we introduced Makeup216, the largest and most complex logo dataset in the field of makeup, captured from the real world. It comprises of 216 logos and 157 brands, including 10,019 images and 37,018 annotated logo objects. In addition, we found that the marginal background around the pure logo can provide a important context information and proposed an adversarial attention representation framework (AAR) to attend on the logo subject and auxiliary marginal background separately, which can be combined for better representation. Our proposed framework achieved competitive results on Makeup216 and another large-scale open logo dataset, which could provide fresh thinking for logo recognition. The dataset of Makeup216 and the code of the proposed framework will be released soon.

0.2CLOct 28, 2021
ICDM 2020 Knowledge Graph Contest: Consumer Event-Cause Extraction

Congqing He, Jie Zhang, Xiangyu Zhu et al.

Consumer Event-Cause Extraction, the task aimed at extracting the potential causes behind certain events in the text, has gained much attention in recent years due to its wide applications. The ICDM 2020 conference sets up an evaluation competition that aims to extract events and the causes of the extracted events with a specified subject (a brand or product). In this task, we mainly focus on how to construct an end-to-end model, and extract multiple event types and event-causes simultaneously. To this end, we introduce a fresh perspective to revisit the relational event-cause extraction task and propose a novel sequence tagging framework, instead of extracting event types and events-causes separately. Experiments show our framework outperforms baseline methods even when its encoder module uses an initialized pre-trained BERT encoder, showing the power of the new tagging framework. In this competition, our team achieved 1st place in the first stage leaderboard, and 3rd place in the final stage leaderboard.

26.7LGJul 19, 2021
Constraints Penalized Q-learning for Safe Offline Reinforcement Learning

Haoran Xu, Xianyuan Zhan, Xiangyu Zhu

We study the problem of safe offline reinforcement learning (RL), the goal is to learn a policy that maximizes long-term reward while satisfying safety constraints given only offline data, without further interaction with the environment. This problem is more appealing for real world RL applications, in which data collection is costly or dangerous. Enforcing constraint satisfaction is non-trivial, especially in offline settings, as there is a potential large discrepancy between the policy distribution and the data distribution, causing errors in estimating the value of safety constraints. We show that naïve approaches that combine techniques from safe RL and offline RL can only learn sub-optimal solutions. We thus develop a simple yet effective algorithm, Constraints Penalized Q-Learning (CPQ), to solve the problem. Our method admits the use of data generated by mixed behavior policies. We present a theoretical analysis and demonstrate empirically that our approach can learn robustly across a variety of benchmark control tasks, outperforming several baselines.

21.1AIMay 16, 2021Code
Model-Based Offline Planning with Trajectory Pruning

Xianyuan Zhan, Xiangyu Zhu, Haoran Xu

The recent offline reinforcement learning (RL) studies have achieved much progress to make RL usable in real-world systems by learning policies from pre-collected datasets without environment interaction. Unfortunately, existing offline RL methods still face many practical challenges in real-world system control tasks, such as computational restriction during agent training and the requirement of extra control flexibility. The model-based planning framework provides an attractive alternative. However, most model-based planning algorithms are not designed for offline settings. Simply combining the ingredients of offline RL with existing methods either provides over-restrictive planning or leads to inferior performance. We propose a new light-weighted model-based offline planning framework, namely MOPP, which tackles the dilemma between the restrictions of offline learning and high-performance planning. MOPP encourages more aggressive trajectory rollout guided by the behavior policy learned from data, and prunes out problematic trajectories to avoid potential out-of-distribution samples. Experimental results show that MOPP provides competitive performance compared with existing model-based offline planning and RL approaches.

19.6CVNov 19, 2020
Face Forgery Detection by 3D Decomposition

Xiangyu Zhu, Hao Wang, Hongyan Fei et al.

Detecting digital face manipulation has attracted extensive attention due to fake media's potential harms to the public. However, recent advances have been able to reduce the forgery signals to a low magnitude. Decomposition, which reversibly decomposes an image into several constituent elements, is a promising way to highlight the hidden forgery details. In this paper, we consider a face image as the production of the intervention of the underlying 3D geometry and the lighting environment, and decompose it in a computer graphics view. Specifically, by disentangling the face image into 3D shape, common texture, identity texture, ambient light, and direct light, we find the devil lies in the direct light and the identity texture. Based on this observation, we propose to utilize facial detail, which is the combination of direct light and identity texture, as the clue to detect the subtle forgery patterns. Besides, we highlight the manipulated region with a supervised attention mechanism and introduce a two-stream structure to exploit both face image and facial detail together as a multi-modality task. Extensive experiments indicate the effectiveness of the extra features extracted from the facial detail, and our method achieves the state-of-the-art performance.

14.7CVApr 20, 2020Code
VOC-ReID: Vehicle Re-identification based on Vehicle-Orientation-Camera

Xiangyu Zhu, Zhenbo Luo, Pei Fu et al.

Vehicle re-identification is a challenging task due to high intra-class variances and small inter-class variances. In this work, we focus on the failure cases caused by similar background and shape. They pose serve bias on similarity, making it easier to neglect fine-grained information. To reduce the bias, we propose an approach named VOC-ReID, taking the triplet vehicle-orientation-camera as a whole and reforming background/shape similarity as camera/orientation re-identification. At first, we train models for vehicle, orientation and camera re-identification respectively. Then we use orientation and camera similarity as penalty to get final similarity. Besides, we propose a high performance baseline boosted by bag of tricks and weakly supervised data augmentation. Our algorithm achieves the second place in vehicle re-identification at the NVIDIA AI City Challenge 2020.

20.6CVMar 30, 2020
Domain Balancing: Face Recognition on Long-Tailed Domains

Dong Cao, Xiangyu Zhu, Xingyu Huang et al.

Long-tailed problem has been an important topic in face recognition task. However, existing methods only concentrate on the long-tailed distribution of classes. Differently, we devote to the long-tailed domain distribution problem, which refers to the fact that a small number of domains frequently appear while other domains far less existing. The key challenge of the problem is that domain labels are too complicated (related to race, age, pose, illumination, etc.) and inaccessible in real applications. In this paper, we propose a novel Domain Balancing (DB) mechanism to handle this problem. Specifically, we first propose a Domain Frequency Indicator (DFI) to judge whether a sample is from head domains or tail domains. Secondly, we formulate a light-weighted Residual Balancing Mapping (RBM) block to balance the domain distribution by adjusting the network according to DFI. Finally, we propose a Domain Balancing Margin (DBM) in the loss function to further optimize the feature space of the tail domains to improve generalization. Extensive analysis and experiments on several face recognition benchmarks demonstrate that the proposed method effectively enhances the generalization capacities and achieves superior performance.