Zhenzhong Cao

CV
h-index5
4papers
87citations
Novelty50%
AI Score30

4 Papers

CVDec 2, 2024Code
RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

Zhenzhong Cao, Chenyang Zhao, Qianyi Zhang et al.

High-quality reconstruction is crucial for dense SLAM. Recent popular approaches utilize 3D Gaussian Splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods often overlook issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid gaussian splatting, which enables high-quality dense reconstruction of scene RGB, depth, and semantics.In this system, we introduce a 3D multi-level pyramid gaussian splatting method that restores scene details by extracting multi-level image pyramids for gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic maps to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods. The open-source code will be available at: https://github.com/zhenzhongcao/RGBDS-SLAM.

CVNov 6, 2023
SemanticTopoLoop: Semantic Loop Closure With 3D Topological Graph Based on Quadric-Level Object Map

Zhenzhong Cao

Loop closure, as one of the crucial components in SLAM, plays an essential role in correcting the accumulated errors. Traditional appearance-based methods, such as bag-of-words models, are often limited by local 2D features and the volume of training data, making them less versatile and robust in real-world scenarios, leading to missed detections or false positives detections in loop closure. To address these issues, we first propose a object-level data association method based on multi-level verification, which can associate 2D semantic features of current frame with 3D objects landmarks of map. Next, taking advantage of these association relations, we introduce a semantic loop closure method based on quadric-level object map topology, which represents scenes through the topological graph of objects and achieves accurate loop closure at a wide field of view by comparing differences in the topological graphs. Finally, we integrate these two methods into a complete object-aware SLAM system. Qualitative experiments and ablation studies demonstrate the effectiveness and robustness of the proposed object-level data association algorithm. Quantitative experiments show that our semantic loop closure method outperforms existing state-of-the-art methods in terms of precision, recall and localization accuracy metrics.

ROFeb 4, 2022
CFP-SLAM: A Real-time Visual SLAM Based on Coarse-to-Fine Probability in Dynamic Environments

Xinggang Hu, Yunzhou Zhang, Zhenzhong Cao et al.

The dynamic factors in the environment will lead to the decline of camera localization accuracy due to the violation of the static environment assumption of SLAM algorithm. Recently, some related works generally use the combination of semantic constraints and geometric constraints to deal with dynamic objects, but problems can still be raised, such as poor real-time performance, easy to treat people as rigid bodies, and poor performance in low dynamic scenes. In this paper, a dynamic scene-oriented visual SLAM algorithm based on object detection and coarse-to-fine static probability named CFP-SLAM is proposed. The algorithm combines semantic constraints and geometric constraints to calculate the static probability of objects, keypoints and map points, and takes them as weights to participate in camera pose estimation. Extensive evaluations show that our approach can achieve almost the best results in high dynamic and low dynamic scenarios compared to the state-of-the-art dynamic SLAM methods, and shows quite high real-time ability.

ROOct 18, 2021
Accurate and Robust Object-oriented SLAM with 3D Quadric Landmark Construction in Outdoor Environment

Rui Tian, Yunzhou Zhang, Yonghui Feng et al.

Object-oriented SLAM is a popular technology in autonomous driving and robotics. In this paper, we propose a stereo visual SLAM with a robust quadric landmark representation method. The system consists of four components, including deep learning detection, object-oriented data association, dual quadric landmark initialization and object-based pose optimization. State-of-the-art quadric-based SLAM algorithms always face observation related problems and are sensitive to observation noise, which limits their application in outdoor scenes. To solve this problem, we propose a quadric initialization method based on the decoupling of the quadric parameters method, which improves the robustness to observation noise. The sufficient object data association algorithm and object-oriented optimization with multiple cues enables a highly accurate object pose estimation that is robust to local observations. Experimental results show that the proposed system is more robust to observation noise and significantly outperforms current state-of-the-art methods in outdoor environments. In addition, the proposed system demonstrates real-time performance.