Ziyan Wang

CV
h-index14
17papers
775citations
Novelty55%
AI Score36

17 Papers

29.4LGJun 15, 2023Code
ChessGPT: Bridging Policy Learning and Language Modeling

Xidong Feng, Yicheng Luo, Ziyan Wang et al. · cmu

When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https://github.com/waterhorse1/ChessGPT.

20.8CVJul 28, 2022
Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images

Radu Alexandru Rosu, Shunsuke Saito, Ziyan Wang et al.

We present Neural Strands, a novel learning framework for modeling accurate hair geometry and appearance from multi-view image inputs. The learned hair model can be rendered in real-time from any viewpoint with high-fidelity view-dependent effects. Our model achieves intuitive shape and style control unlike volumetric counterparts. To enable these properties, we propose a novel hair representation based on a neural scalp texture that encodes the geometry and appearance of individual strands at each texel location. Furthermore, we introduce a novel neural rendering framework based on rasterization of the learned hair strands. Our neural rendering is strand-accurate and anti-aliased, making the rendering view-consistent and photorealistic. Combining appearance with a multi-view geometric prior, we enable, for the first time, the joint learning of appearance and explicit hair geometry from a multi-view setup. We demonstrate the efficacy of our approach in terms of fidelity and efficiency for various hairstyles.

17.6CVDec 1, 2022
NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation

Ziyan Wang, Giljoo Nam, Tuur Stuyck et al.

The capture and animation of human hair are two of the major challenges in the creation of realistic avatars for the virtual reality. Both problems are highly challenging, because hair has complex geometry and appearance, as well as exhibits challenging motion. In this paper, we present a two-stage approach that models hair independently from the head to address these challenges in a data-driven manner. The first stage, state compression, learns a low-dimensional latent space of 3D hair states containing motion and appearance, via a novel autoencoder-as-a-tracker strategy. To better disentangle the hair and head in appearance learning, we employ multi-view hair segmentation masks in combination with a differentiable volumetric renderer. The second stage learns a novel hair dynamics model that performs temporal hair transfer based on the discovered latent codes. To enforce higher stability while driving our dynamics model, we employ the 3D point-cloud autoencoder from the compression stage for de-noising of the hair state. Our model outperforms the state of the art in novel view synthesis and is capable of creating novel hair animations without having to rely on hair observations as a driving signal. Project page is here https://ziyanw1.github.io/neuwigs/.

10.6SDAug 26, 2023
A Comprehensive Survey for Evaluation Methodologies of AI-Generated Music

Zeyu Xiong, Weitao Wang, Jing Yu et al.

In recent years, AI-generated music has made significant progress, with several models performing well in multimodal and complex musical genres and scenes. While objective metrics can be used to evaluate generative music, they often lack interpretability for musical evaluation. Therefore, researchers often resort to subjective user studies to assess the quality of the generated works, which can be resource-intensive and less reproducible than objective metrics. This study aims to comprehensively evaluate the subjective, objective, and combined methodologies for assessing AI-generated music, highlighting the advantages and disadvantages of each approach. Ultimately, this study provides a valuable reference for unifying generative AI in the field of music evaluation.

9.6AIMar 25, 2024Code
Re2LLM: Reflective Reinforcement Large Language Model for Session-based Recommendation

Ziyan Wang, Yingpeng Du, Zhu Sun et al.

Large Language Models (LLMs) are emerging as promising approaches to enhance session-based recommendation (SBR), where both prompt-based and fine-tuning-based methods have been widely investigated to align LLMs with SBR. However, the former methods struggle with optimal prompts to elicit the correct reasoning of LLMs due to the lack of task-specific feedback, leading to unsatisfactory recommendations. Although the latter methods attempt to fine-tune LLMs with domain-specific knowledge, they face limitations such as high computational costs and reliance on open-source backbones. To address such issues, we propose a Reflective Reinforcement Large Language Model (Re2LLM) for SBR, guiding LLMs to focus on specialized knowledge essential for more accurate recommendations effectively and efficiently. In particular, we first design the Reflective Exploration Module to effectively extract knowledge that is readily understandable and digestible by LLMs. To be specific, we direct LLMs to examine recommendation errors through self-reflection and construct a knowledge base (KB) comprising hints capable of rectifying these errors. To efficiently elicit the correct reasoning of LLMs, we further devise the Reinforcement Utilization Module to train a lightweight retrieval agent. It learns to select hints from the constructed KB based on the task-specific feedback, where the hints can serve as guidance to help correct LLMs reasoning for better recommendations. Extensive experiments on multiple real-world datasets demonstrate that our method consistently outperforms state-of-the-art methods.

12.5AIFeb 14, 2024
Large Language Model with Graph Convolution for Recommendation

Yingpeng Du, Ziyan Wang, Zhu Sun et al.

In recent years, efforts have been made to use text information for better user profiling and item characterization in recommendations. However, text information can sometimes be of low quality, hindering its effectiveness for real-world applications. With knowledge and reasoning capabilities capsuled in Large Language Models (LLMs), utilizing LLMs emerges as a promising way for description improvement. However, existing ways of prompting LLMs with raw texts ignore structured knowledge of user-item interactions, which may lead to hallucination problems like inconsistent description generation. To this end, we propose a Graph-aware Convolutional LLM method to elicit LLMs to capture high-order relations in the user-item graph. To adapt text-based LLMs with structured graphs, We use the LLM as an aggregator in graph processing, allowing it to understand graph-based information step by step. Specifically, the LLM is required for description enhancement by exploring multi-hop neighbors layer by layer, thereby propagating information progressively in the graph. To enable LLMs to capture large-scale graph information, we break down the description task into smaller parts, which drastically reduces the context length of the token input with each step. Extensive experiments on three real-world datasets show that our method consistently outperforms state-of-the-art methods.

9.8LGDec 6, 2023
MACCA: Offline Multi-agent Reinforcement Learning with Causal Credit Assignment

Ziyan Wang, Yali Du, Yudi Zhang et al. · cmu

Offline Multi-agent Reinforcement Learning (MARL) is valuable in scenarios where online interaction is impractical or risky. While independent learning in MARL offers flexibility and scalability, accurately assigning credit to individual agents in offline settings poses challenges because interactions with an environment are prohibited. In this paper, we propose a new framework, namely Multi-Agent Causal Credit Assignment (MACCA), to address credit assignment in the offline MARL setting. Our approach, MACCA, characterizing the generative process as a Dynamic Bayesian Network, captures relationships between environmental variables, states, actions, and rewards. Estimating this model on offline data, MACCA can learn each agent's contribution by analyzing the causal relationship of their individual rewards, ensuring accurate and interpretable credit assignment. Additionally, the modularity of our approach allows it to seamlessly integrate with various offline MARL methods. Theoretically, we proved that under the setting of the offline dataset, the underlying causal structure and the function for generating the individual rewards of agents are identifiable, which laid the foundation for the correctness of our modeling. In our experiments, we demonstrate that MACCA not only outperforms state-of-the-art methods but also enhances performance when integrated with other backbones.

14.4IRDec 15, 2024
Active Large Language Model-based Knowledge Distillation for Session-based Recommendation

Yingpeng Du, Zhu Sun, Ziyan Wang et al.

Large language models (LLMs) provide a promising way for accurate session-based recommendation (SBR), but they demand substantial computational time and memory. Knowledge distillation (KD)-based methods can alleviate these issues by transferring the knowledge to a small student, which trains a student based on the predictions of a cumbersome teacher. However, these methods encounter difficulties for \textit{LLM-based KD in SBR}. 1) It is expensive to make LLMs predict for all instances in KD. 2) LLMs may make ineffective predictions for some instances in KD, e.g., incorrect predictions for hard instances or similar predictions as existing recommenders for easy instances. In this paper, we propose an active LLM-based KD method in SBR, contributing to sustainable AI. To efficiently distill knowledge from LLMs with limited cost, we propose to extract a small proportion of instances predicted by LLMs. Meanwhile, for a more effective distillation, we propose an active learning strategy to extract instances that are as effective as possible for KD from a theoretical view. Specifically, we first formulate gains based on potential effects (e.g., effective, similar, and incorrect predictions by LLMs) and difficulties (e.g., easy or hard to fit) of instances for KD. Then, we propose to maximize the minimal gains of distillation to find the optimal selection policy for active learning, which can largely avoid extracting ineffective instances in KD. Experiments on real-world datasets show that our method significantly outperforms state-of-the-art methods for SBR.

9.2LGJan 15, 2024
Safe Reinforcement Learning with Free-form Natural Language Constraints and Pre-Trained Language Models

Xingzhou Lou, Junge Zhang, Ziyan Wang et al. · cmu

Safe reinforcement learning (RL) agents accomplish given tasks while adhering to specific constraints. Employing constraints expressed via easily-understandable human language offers considerable potential for real-world applications due to its accessibility and non-reliance on domain expertise. Previous safe RL methods with natural language constraints typically adopt a recurrent neural network, which leads to limited capabilities when dealing with various forms of human language input. Furthermore, these methods often require a ground-truth cost function, necessitating domain expertise for the conversion of language constraints into a well-defined cost function that determines constraint violation. To address these issues, we proposes to use pre-trained language models (LM) to facilitate RL agents' comprehension of natural language constraints and allow them to infer costs for safe policy learning. Through the use of pre-trained LMs and the elimination of the need for a ground-truth cost, our method enhances safe policy learning under a diverse set of human-derived free-form natural language constraints. Experiments on grid-world navigation and robot control show that the proposed method can achieve strong performance while adhering to given constraints. The usage of pre-trained LMs allows our method to comprehend complicated constraints and learn safe policies without the need for ground-truth cost at any stage of training or evaluation. Extensive ablation studies are conducted to demonstrate the efficacy of each part of our method.

5.0CVDec 14, 2023
A Local Appearance Model for Volumetric Capture of Diverse Hairstyle

Ziyan Wang, Giljoo Nam, Aljaz Bozic et al.

Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on modeling the facial region only or rely on personalized models, limiting their generalizability and scalability. In this paper, we present a novel method for creating high-fidelity avatars with diverse hairstyles. Our method leverages the local similarity across different hairstyles and learns a universal hair appearance prior from multi-view captures of hundreds of people. This prior model takes 3D-aligned features as input and generates dense radiance fields conditioned on a sparse point cloud with color. As our model splits different hairstyles into local primitives and builds prior at that level, it is capable of handling various hair topologies. Through experiments, we demonstrate that our model captures a diverse range of hairstyles and generalizes well to challenging new hairstyles. Empirical results show that our method improves the state-of-the-art approaches in capturing and generating photorealistic, personalized avatars with complete hair.

7.1LGFeb 12, 2025
PoGDiff: Product-of-Gaussians Diffusion Models for Imbalanced Text-to-Image Generation

Ziyan Wang, Sizhe Wei, Xiaoming Huo et al. · gatech

Diffusion models have made significant advancements in recent years. However, their performance often deteriorates when trained or fine-tuned on imbalanced datasets. This degradation is largely due to the disproportionate representation of majority and minority data in image-text pairs. In this paper, we propose a general fine-tuning approach, dubbed PoGDiff, to address this challenge. Rather than directly minimizing the KL divergence between the predicted and ground-truth distributions, PoGDiff replaces the ground-truth distribution with a Product of Gaussians (PoG), which is constructed by combining the original ground-truth targets with the predicted distribution conditioned on a neighboring text embedding. Experiments on real-world datasets demonstrate that our method effectively addresses the imbalance problem in diffusion models, improving both generation accuracy and quality.

12.1CVDec 13, 2021
HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture

Ziyan Wang, Giljoo Nam, Tuur Stuyck et al.

Capturing and rendering life-like hair is particularly challenging due to its fine geometric structure, the complex physical interaction and its non-trivial visual appearance.Yet, hair is a critical component for believable avatars. In this paper, we address the aforementioned problems: 1) we use a novel, volumetric hair representation that is com-posed of thousands of primitives. Each primitive can be rendered efficiently, yet realistically, by building on the latest advances in neural rendering. 2) To have a reliable control signal, we present a novel way of tracking hair on the strand level. To keep the computational effort manageable, we use guide hairs and classic techniques to expand those into a dense hood of hair. 3) To better enforce temporal consistency and generalization ability of our model, we further optimize the 3D scene flow of our representation with multi-view optical flow, using volumetric ray marching. Our method can not only create realistic renders of recorded multi-view sequences, but also create renderings for new hair configurations by providing new control signals. We compare our method with existing work on viewpoint synthesis and drivable animation and achieve state-of-the-art results. Please check out our project website at https://ziyanw1.github.io/hvh/.

13.8CVDec 14, 2018
A Parametric Top-View Representation of Complex Road Scenes

Ziyan Wang, Buyu Liu, Samuel Schulter et al.

In this paper, we address the problem of inferring the layout of complex road scenes given a single camera as input. To achieve that, we first propose a novel parameterized model of road layouts in a top-view representation, which is not only intuitive for human visualization but also provides an interpretable interface for higher-level decision making. Moreover, the design of our top-view scene model allows for efficient sampling and thus generation of large-scale simulated data, which we leverage to train a deep neural network to infer our scene model's parameters. Specifically, our proposed training procedure uses supervised domain-adaptation techniques to incorporate both simulated as well as manually annotated data. Finally, we design a Conditional Random Field (CRF) that enforces coherent predictions for a single frame and encourages temporal smoothness among video frames. Experiments on two public data sets show that: (1) Our parametric top-view model is representative enough to describe complex road scenes; (2) The proposed method outperforms baselines trained on manually-annotated or simulated data only, thus getting the best of both; (3) Our CRF is able to generate temporally smoothed while semantically meaningful results.

16.0CVNov 3, 2018
Geometry-Aware Recurrent Neural Networks for Active Visual Recognition

Ricson Cheng, Ziyan Wang, Katerina Fragkiadaki

We present recurrent geometry-aware neural networks that integrate visual information across multiple views of a scene into 3D latent feature tensors, while maintaining an one-to-one mapping between 3D physical locations in the world scene and latent feature locations. Object detection, object segmentation, and 3D reconstruction is then carried out directly using the constructed 3D feature memory, as opposed to any of the input 2D images. The proposed models are equipped with differentiable egomotion-aware feature warping and (learned) depth-aware unprojection operations to achieve geometrically consistent mapping between the features in the input frame and the constructed latent model of the scene. We empirically show the proposed model generalizes much better than geometryunaware LSTM/GRU networks, especially under the presence of multiple objects and cross-object occlusions. Combined with active view selection policies, our model learns to select informative viewpoints to integrate information from by "undoing" cross-object occlusions, seamlessly combining geometry with learning from experience.

10.7CVNov 4, 2017
Object-Centric Photometric Bundle Adjustment with Deep Shape Prior

Rui Zhu, Chaoyang Wang, Chen-Hsuan Lin et al.

Reconstructing 3D shapes from a sequence of images has long been a problem of interest in computer vision. Classical Structure from Motion (SfM) methods have attempted to solve this problem through projected point displacement \& bundle adjustment. More recently, deep methods have attempted to solve this problem by directly learning a relationship between geometry and appearance. There is, however, a significant gap between these two strategies. SfM tackles the problem from purely a geometric perspective, taking no account of the object shape prior. Modern deep methods more often throw away geometric constraints altogether, rendering the results unreliable. In this paper we make an effort to bring these two seemingly disparate strategies together. We introduce learned shape prior in the form of deep shape generators into Photometric Bundle Adjustment (PBA) and propose to accommodate full 3D shape generated by the shape prior within the optimization-based inference framework, demonstrating impressive results.

34.3AIApr 13, 2017
Virtual to Real Reinforcement Learning for Autonomous Driving

Xinlei Pan, Yurong You, Ziyan Wang et al.

Reinforcement learning is considered as a promising direction for driving policy learning. However, training autonomous driving vehicle with reinforcement learning in real environment involves non-affordable trial-and-error. It is more desirable to first train in a virtual environment and then transfer to the real environment. In this paper, we propose a novel realistic translation network to make model trained in virtual environment be workable in real world. The proposed network can convert non-realistic virtual image input into a realistic one with similar scene structure. Given realistic frames as input, driving policy trained by reinforcement learning can nicely adapt to real world driving. Experiments show that our proposed virtual to real (VR) reinforcement learning (RL) works pretty well. To our knowledge, this is the first successful case of driving policy trained by reinforcement learning that can adapt to real world driving data.

6.7CVApr 6, 2016
Correlated and Individual Multi-Modal Deep Learning for RGB-D Object Recognition

Ziyan Wang, Jiwen Lu, Ruogu Lin et al.

In this paper, we propose a new correlated and individual multi-modal deep learning (CIMDL) method for RGB-D object recognition. Unlike most conventional RGB-D object recognition methods which extract features from the RGB and depth channels individually, our CIMDL jointly learns feature representations from raw RGB-D data with a pair of deep neural networks, so that the sharable and modal-specific information can be simultaneously exploited. Specifically, we construct a pair of deep convolutional neural networks (CNNs) for the RGB and depth data, and concatenate them at the top layer of the network with a loss function which learns a new feature space where both correlated part and the individual part of the RGB-D information are well modelled. The parameters of the whole networks are updated by using the back-propagation criterion. Experimental results on two widely used RGB-D object image benchmark datasets clearly show that our method outperforms state-of-the-arts.