LGAIJun 15, 2023

ChessGPT: Bridging Policy Learning and Language Modeling

CMU
arXiv:2306.09200v283 citationsh-index: 23Has Code
Originality Incremental advance
AI Analysis

This addresses the challenge of building more powerful autonomous agents for decision-making tasks like chess, though it appears incremental as it combines existing methods in a specific domain.

The paper tackles the problem of autonomous agents relying on only one source of information by proposing ChessGPT, which integrates historical policy data and natural language insights for chess games, and validates its effectiveness through experiments.

When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https://github.com/waterhorse1/ChessGPT.

Code Implementations1 repo
Foundations

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