Siwei Wang

LG
h-index6
16papers
363citations
Novelty63%
AI Score34

16 Papers

15.6LGAug 31, 2022
Batch-Size Independent Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms or Independent Arms

Xutong Liu, Jinhang Zuo, Siwei Wang et al. · uw

In this paper, we study the combinatorial semi-bandits (CMAB) and focus on reducing the dependency of the batch-size $K$ in the regret bound, where $K$ is the total number of arms that can be pulled or triggered in each round. First, for the setting of CMAB with probabilistically triggered arms (CMAB-T), we discover a novel (directional) triggering probability and variance modulated (TPVM) condition that can replace the previously-used smoothness condition for various applications, such as cascading bandits, online network exploration and online influence maximization. Under this new condition, we propose a BCUCB-T algorithm with variance-aware confidence intervals and conduct regret analysis which reduces the $O(K)$ factor to $O(\log K)$ or $O(\log^2 K)$ in the regret bound, significantly improving the regret bounds for the above applications. Second, for the setting of non-triggering CMAB with independent arms, we propose a SESCB algorithm which leverages on the non-triggering version of the TPVM condition and completely removes the dependency on $K$ in the leading regret. As a valuable by-product, the regret analysis used in this paper can improve several existing results by a factor of $O(\log K)$. Finally, experimental evaluations show our superior performance compared with benchmark algorithms in different applications.

16.0LGMar 30, 2023
Contextual Combinatorial Bandits with Probabilistically Triggered Arms

Xutong Liu, Jinhang Zuo, Siwei Wang et al. · uw

We study contextual combinatorial bandits with probabilistically triggered arms (C$^2$MAB-T) under a variety of smoothness conditions that capture a wide range of applications, such as contextual cascading bandits and contextual influence maximization bandits. Under the triggering probability modulated (TPM) condition, we devise the C$^2$-UCB-T algorithm and propose a novel analysis that achieves an $\tilde{O}(d\sqrt{KT})$ regret bound, removing a potentially exponentially large factor $O(1/p_{\min})$, where $d$ is the dimension of contexts, $p_{\min}$ is the minimum positive probability that any arm can be triggered, and batch-size $K$ is the maximum number of arms that can be triggered per round. Under the variance modulated (VM) or triggering probability and variance modulated (TPVM) conditions, we propose a new variance-adaptive algorithm VAC$^2$-UCB and derive a regret bound $\tilde{O}(d\sqrt{T})$, which is independent of the batch-size $K$. As a valuable by-product, our analysis technique and variance-adaptive algorithm can be applied to the CMAB-T and C$^2$MAB setting, improving existing results there as well. We also include experiments that demonstrate the improved performance of our algorithms compared with benchmark algorithms on synthetic and real-world datasets.

7.8LGJun 18, 2022
Thompson Sampling for (Combinatorial) Pure Exploration

Siwei Wang, Jun Zhu

Existing methods of combinatorial pure exploration mainly focus on the UCB approach. To make the algorithm efficient, they usually use the sum of upper confidence bounds within arm set $S$ to represent the upper confidence bound of $S$, which can be much larger than the tight upper confidence bound of $S$ and leads to a much higher complexity than necessary, since the empirical means of different arms in $S$ are independent. To deal with this challenge, we explore the idea of Thompson Sampling (TS) that uses independent random samples instead of the upper confidence bounds, and design the first TS-based algorithm TS-Explore for (combinatorial) pure exploration. In TS-Explore, the sum of independent random samples within arm set $S$ will not exceed the tight upper confidence bound of $S$ with high probability. Hence it solves the above challenge, and achieves a lower complexity upper bound than existing efficient UCB-based algorithms in general combinatorial pure exploration. As for pure exploration of classic multi-armed bandit, we show that TS-Explore achieves an asymptotically optimal complexity upper bound.

16.9LGJun 6, 2022
Provably Efficient Risk-Sensitive Reinforcement Learning: Iterated CVaR and Worst Path

Yihan Du, Siwei Wang, Longbo Huang

In this paper, we study a novel episodic risk-sensitive Reinforcement Learning (RL) problem, named Iterated CVaR RL, which aims to maximize the tail of the reward-to-go at each step, and focuses on tightly controlling the risk of getting into catastrophic situations at each stage. This formulation is applicable to real-world tasks that demand strong risk avoidance throughout the decision process, such as autonomous driving, clinical treatment planning and robotics. We investigate two performance metrics under Iterated CVaR RL, i.e., Regret Minimization and Best Policy Identification. For both metrics, we design efficient algorithms ICVaR-RM and ICVaR-BPI, respectively, and provide nearly matching upper and lower bounds with respect to the number of episodes $K$. We also investigate an interesting limiting case of Iterated CVaR RL, called Worst Path RL, where the objective becomes to maximize the minimum possible cumulative reward. For Worst Path RL, we propose an efficient algorithm with constant upper and lower bounds. Finally, our techniques for bounding the change of CVaR due to the value function shift and decomposing the regret via a distorted visitation distribution are novel, and can find applications in other risk-sensitive RL problems.

6.6GTJun 19, 2023
Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Games

Jing Dong, Jingyu Wu, Siwei Wang et al.

The congestion game is a powerful model that encompasses a range of engineering systems such as traffic networks and resource allocation. It describes the behavior of a group of agents who share a common set of $F$ facilities and take actions as subsets with $k$ facilities. In this work, we study the online formulation of congestion games, where agents participate in the game repeatedly and observe feedback with randomness. We propose CongestEXP, a decentralized algorithm that applies the classic exponential weights method. By maintaining weights on the facility level, the regret bound of CongestEXP avoids the exponential dependence on the size of possible facility sets, i.e., $\binom{F}{k} \approx F^k$, and scales only linearly with $F$. Specifically, we show that CongestEXP attains a regret upper bound of $O(kF\sqrt{T})$ for every individual player, where $T$ is the time horizon. On the other hand, exploiting the exponential growth of weights enables CongestEXP to achieve a fast convergence rate. If a strict Nash equilibrium exists, we show that CongestEXP can converge to the strict Nash policy almost exponentially fast in $O(F\exp(-t^{1-α}))$, where $t$ is the number of iterations and $α\in (1/2, 1)$.

1.8LGAug 11, 2022
Regret Analysis for Hierarchical Experts Bandit Problem

Qihan Guo, Siwei Wang, Jun Zhu

We study an extension of standard bandit problem in which there are R layers of experts. Multi-layered experts make selections layer by layer and only the experts in the last layer can play arms. The goal of the learning policy is to minimize the total regret in this hierarchical experts setting. We first analyze the case that total regret grows linearly with the number of layers. Then we focus on the case that all experts are playing Upper Confidence Bound (UCB) strategy and give several sub-linear upper bounds for different circumstances. Finally, we design some experiments to help the regret analysis for the general case of hierarchical UCB structure and show the practical significance of our theoretical results. This article gives many insights about reasonable hierarchical decision structure.

6.9LGNov 16, 2022
Dueling Bandits: From Two-dueling to Multi-dueling

Yihan Du, Siwei Wang, Longbo Huang

We study a general multi-dueling bandit problem, where an agent compares multiple options simultaneously and aims to minimize the regret due to selecting suboptimal arms. This setting generalizes the traditional two-dueling bandit problem and finds many real-world applications involving subjective feedback on multiple options. We start with the two-dueling bandit setting and propose two efficient algorithms, DoublerBAI and MultiSBM-Feedback. DoublerBAI provides a generic schema for translating known results on best arm identification algorithms to the dueling bandit problem, and achieves a regret bound of $O(\ln T)$. MultiSBM-Feedback not only has an optimal $O(\ln T)$ regret, but also reduces the constant factor by almost a half compared to benchmark results. Then, we consider the general multi-dueling case and develop an efficient algorithm MultiRUCB. Using a novel finite-time regret analysis for the general multi-dueling bandit problem, we show that MultiRUCB also achieves an $O(\ln T)$ regret bound and the bound tightens as the capacity of the comparison set increases. Based on both synthetic and real-world datasets, we empirically demonstrate that our algorithms outperform existing algorithms.

4.1LGFeb 19, 2025
Efficient and Optimal Policy Gradient Algorithm for Corrupted Multi-armed Bandits

Jiayuan Liu, Siwei Wang, Zhixuan Fang

In this paper, we consider the stochastic multi-armed bandits problem with adversarial corruptions, where the random rewards of the arms are partially modified by an adversary to fool the algorithm. We apply the policy gradient algorithm SAMBA to this setting, and show that it is computationally efficient, and achieves a state-of-the-art $O(K\log T/Δ) + O(C/Δ)$ regret upper bound, where $K$ is the number of arms, $C$ is the unknown corruption level, $Δ$ is the minimum expected reward gap between the best arm and other ones, and $T$ is the time horizon. Compared with the best existing efficient algorithm (e.g., CBARBAR), whose regret upper bound is $O(K\log^2 T/Δ) + O(C)$, we show that SAMBA reduces one $\log T$ factor in the regret bound, while maintaining the corruption-dependent term to be linear with $C$. This is indeed asymptotically optimal. We also conduct simulations to demonstrate the effectiveness of SAMBA, and the results show that SAMBA outperforms existing baselines.

12.5LGJun 3, 2024
Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond

Xutong Liu, Siwei Wang, Jinhang Zuo et al.

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.

1.6LGMay 8, 2021
Pure Exploration Bandit Problem with General Reward Functions Depending on Full Distributions

Siwei Wang, Wei Chen

In this paper, we study the pure exploration bandit model on general distribution functions, which means that the reward function of each arm depends on the whole distribution, not only its mean. We adapt the racing framework and LUCB framework to solve this problem, and design algorithms for estimating the value of the reward functions with different types of distributions. Then we show that our estimation methods have correctness guarantee with proper parameters, and obtain sample complexity upper bounds for them. Finally, we discuss about some important applications and their corresponding solutions under our learning framework.

3.1LGFeb 24, 2021
Continuous Mean-Covariance Bandits

Yihan Du, Siwei Wang, Zhixuan Fang et al.

Existing risk-aware multi-armed bandit models typically focus on risk measures of individual options such as variance. As a result, they cannot be directly applied to important real-world online decision making problems with correlated options. In this paper, we propose a novel Continuous Mean-Covariance Bandit (CMCB) model to explicitly take into account option correlation. Specifically, in CMCB, there is a learner who sequentially chooses weight vectors on given options and observes random feedback according to the decisions. The agent's objective is to achieve the best trade-off between reward and risk, measured with option covariance. To capture different reward observation scenarios in practice, we consider three feedback settings, i.e., full-information, semi-bandit and full-bandit feedback. We propose novel algorithms with optimal regrets (within logarithmic factors), and provide matching lower bounds to validate their optimalities. The experimental results also demonstrate the superiority of our algorithms. To the best of our knowledge, this is the first work that considers option correlation in risk-aware bandits and explicitly quantifies how arbitrary covariance structures impact the learning performance. The novel analytical techniques we developed for exploiting the estimated covariance to build concentration and bounding the risk of selected actions based on sampling strategy properties can likely find applications in other bandit analysis and be of independent interests.

5.8LGDec 14, 2020
A One-Size-Fits-All Solution to Conservative Bandit Problems

Yihan Du, Siwei Wang, Longbo Huang

In this paper, we study a family of conservative bandit problems (CBPs) with sample-path reward constraints, i.e., the learner's reward performance must be at least as well as a given baseline at any time. We propose a One-Size-Fits-All solution to CBPs and present its applications to three encompassed problems, i.e. conservative multi-armed bandits (CMAB), conservative linear bandits (CLB) and conservative contextual combinatorial bandits (CCCB). Different from previous works which consider high probability constraints on the expected reward, we focus on a sample-path constraint on the actually received reward, and achieve better theoretical guarantees ($T$-independent additive regrets instead of $T$-dependent) and empirical performance. Furthermore, we extend the results and consider a novel conservative mean-variance bandit problem (MV-CBP), which measures the learning performance with both the expected reward and variability. For this extended problem, we provide a novel algorithm with $O(1/T)$ normalized additive regrets ($T$-independent in the cumulative form) and validate this result through empirical evaluation.

7.9LGDec 13, 2020
Adaptive Algorithms for Multi-armed Bandit with Composite and Anonymous Feedback

Siwei Wang, Haoyun Wang, Longbo Huang

We study the multi-armed bandit (MAB) problem with composite and anonymous feedback. In this model, the reward of pulling an arm spreads over a period of time (we call this period as reward interval) and the player receives partial rewards of the action, convoluted with rewards from pulling other arms, successively. Existing results on this model require prior knowledge about the reward interval size as an input to their algorithms. In this paper, we propose adaptive algorithms for both the stochastic and the adversarial cases, without requiring any prior information about the reward interval. For the stochastic case, we prove that our algorithm guarantees a regret that matches the lower bounds (in order). For the adversarial case, we propose the first algorithm to jointly handle non-oblivious adversary and unknown reward interval size. We also conduct simulations based on real-world dataset. The results show that our algorithms outperform existing benchmarks.

14.7LGNov 5, 2020
Restless-UCB, an Efficient and Low-complexity Algorithm for Online Restless Bandits

Siwei Wang, Longbo Huang, John C. S. Lui

We study the online restless bandit problem, where the state of each arm evolves according to a Markov chain, and the reward of pulling an arm depends on both the pulled arm and the current state of the corresponding Markov chain. In this paper, we propose Restless-UCB, a learning policy that follows the explore-then-commit framework. In Restless-UCB, we present a novel method to construct offline instances, which only requires $O(N)$ time-complexity ($N$ is the number of arms) and is exponentially better than the complexity of existing learning policy. We also prove that Restless-UCB achieves a regret upper bound of $\tilde{O}((N+M^3)T^{2\over 3})$, where $M$ is the Markov chain state space size and $T$ is the time horizon. Compared to existing algorithms, our result eliminates the exponential factor (in $M,N$) in the regret upper bound, due to a novel exploitation of the sparsity in transitions in general restless bandit problems. As a result, our analysis technique can also be adopted to tighten the regret bounds of existing algorithms. Finally, we conduct experiments based on real-world dataset, to compare the Restless-UCB policy with state-of-the-art benchmarks. Our results show that Restless-UCB outperforms existing algorithms in regret, and significantly reduces the running time.

9.1LGNov 5, 2018
Multi-armed Bandits with Compensation

Siwei Wang, Longbo Huang

We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for $T$ steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receives a stochastic reward associated with the arm. In order to incentivize players to explore other arms, the controller provides a proper payment compensation to players. The objective of the controller is to maximize the total reward collected by players while minimizing the compensation. We first provide a compensation lower bound $Θ(\sum_i {Δ_i\log T\over KL_i})$, where $Δ_i$ and $KL_i$ are the expected reward gap and Kullback-Leibler (KL) divergence between distributions of arm $i$ and the best arm, respectively. We then analyze three algorithms to solve the KCMAB problem, and obtain their regrets and compensations. We show that the algorithms all achieve $O(\log T)$ regret and $O(\log T)$ compensation that match the theoretical lower bound. Finally, we present experimental results to demonstrate the performance of the algorithms.

24.9LGMar 13, 2018
Thompson Sampling for Combinatorial Semi-Bandits

Siwei Wang, Wei Chen

In this paper, we study the application of the Thompson sampling (TS) methodology to the stochastic combinatorial multi-armed bandit (CMAB) framework. We first analyze the standard TS algorithm for the general CMAB model when the outcome distributions of all the base arms are independent, and obtain a distribution-dependent regret bound of $O(m\log K_{\max}\log T / Δ_{\min})$, where $m$ is the number of base arms, $K_{\max}$ is the size of the largest super arm, $T$ is the time horizon, and $Δ_{\min}$ is the minimum gap between the expected reward of the optimal solution and any non-optimal solution. This regret upper bound is better than the $O(m(\log K_{\max})^2\log T / Δ_{\min})$ bound in prior works. Moreover, our novel analysis techniques can help to tighten the regret bounds of other existing UCB-based policies (e.g., ESCB), as we improve the method of counting the cumulative regret. Then we consider the matroid bandit setting (a special class of CMAB model), where we could remove the independence assumption across arms and achieve a regret upper bound that matches the lower bound. Except for the regret upper bounds, we also point out that one cannot directly replace the exact offline oracle (which takes the parameters of an offline problem instance as input and outputs the exact best action under this instance) with an approximation oracle in TS algorithm for even the classical MAB problem. Finally, we use some experiments to show the comparison between regrets of TS and other existing algorithms, the experimental results show that TS outperforms existing baselines.