LGMLNov 5, 2018

Multi-armed Bandits with Compensation

arXiv:1811.01715v132 citations
Originality Incremental advance
AI Analysis

This addresses incentive design in multi-armed bandit systems for applications like online platforms, but it is incremental as it builds on existing bandit frameworks with compensation.

The paper tackles the known-compensation multi-armed bandit problem by incentivizing short-term players to explore arms with payments, achieving O(log T) regret and compensation that match a theoretical lower bound.

We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for $T$ steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receives a stochastic reward associated with the arm. In order to incentivize players to explore other arms, the controller provides a proper payment compensation to players. The objective of the controller is to maximize the total reward collected by players while minimizing the compensation. We first provide a compensation lower bound $Θ(\sum_i {Δ_i\log T\over KL_i})$, where $Δ_i$ and $KL_i$ are the expected reward gap and Kullback-Leibler (KL) divergence between distributions of arm $i$ and the best arm, respectively. We then analyze three algorithms to solve the KCMAB problem, and obtain their regrets and compensations. We show that the algorithms all achieve $O(\log T)$ regret and $O(\log T)$ compensation that match the theoretical lower bound. Finally, we present experimental results to demonstrate the performance of the algorithms.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes