1.8LGDec 29, 2022
Offline Policy Optimization in RL with Variance RegularizatonRiashat Islam, Samarth Sinha, Homanga Bharadhwaj et al. · gatech, mila
Learning policies from fixed offline datasets is a key challenge to scale up reinforcement learning (RL) algorithms towards practical applications. This is often because off-policy RL algorithms suffer from distributional shift, due to mismatch between dataset and the target policy, leading to high variance and over-estimation of value functions. In this work, we propose variance regularization for offline RL algorithms, using stationary distribution corrections. We show that by using Fenchel duality, we can avoid double sampling issues for computing the gradient of the variance regularizer. The proposed algorithm for offline variance regularization (OVAR) can be used to augment any existing offline policy optimization algorithms. We show that the regularizer leads to a lower bound to the offline policy optimization objective, which can help avoid over-estimation errors, and explains the benefits of our approach across a range of continuous control domains when compared to existing state-of-the-art algorithms.
10.4LGOct 14, 2022
A Reinforcement Learning Approach to Estimating Long-term Treatment EffectsZiyang Tang, Yiheng Duan, Stephanie Zhang et al.
Randomized experiments (a.k.a. A/B tests) are a powerful tool for estimating treatment effects, to inform decisions making in business, healthcare and other applications. In many problems, the treatment has a lasting effect that evolves over time. A limitation with randomized experiments is that they do not easily extend to measure long-term effects, since running long experiments is time-consuming and expensive. In this paper, we take a reinforcement learning (RL) approach that estimates the average reward in a Markov process. Motivated by real-world scenarios where the observed state transition is nonstationary, we develop a new algorithm for a class of nonstationary problems, and demonstrate promising results in two synthetic datasets and one online store dataset.
2.3GTJul 16, 2023
MESOB: Balancing Equilibria & Social OptimalityXin Guo, Lihong Li, Sareh Nabi et al.
Motivated by bid recommendation in online ad auctions, this paper considers a general class of multi-level and multi-agent games, with two major characteristics: one is a large number of anonymous agents, and the other is the intricate interplay between competition and cooperation. To model such complex systems, we propose a novel and tractable bi-objective optimization formulation with mean-field approximation, called MESOB (Mean-field Equilibria & Social Optimality Balancing), as well as an associated occupation measure optimization (OMO) method called MESOB-OMO to solve it. MESOB-OMO enables obtaining approximately Pareto efficient solutions in terms of the dual objectives of competition and cooperation in MESOB, and in particular allows for Nash equilibrium selection and social equalization in an asymptotic manner. We apply MESOB-OMO to bid recommendation in a simulated pay-per-click ad auction. Experiments demonstrate its efficacy in balancing the interests of different parties and in handling the competitive nature of bidders, as well as its advantages over baselines that only consider either the competitive or the cooperative aspects.
Towards End-to-End Reinforcement Learning of Dialogue Agents for Information AccessBhuwan Dhingra, Lihong Li, Xiujun Li et al.
This paper proposes KB-InfoBot -- a multi-turn dialogue agent which helps users search Knowledge Bases (KBs) without composing complicated queries. Such goal-oriented dialogue agents typically need to interact with an external database to access real-world knowledge. Previous systems achieved this by issuing a symbolic query to the KB to retrieve entries based on their attributes. However, such symbolic operations break the differentiability of the system and prevent end-to-end training of neural dialogue agents. In this paper, we address this limitation by replacing symbolic queries with an induced "soft" posterior distribution over the KB that indicates which entities the user is interested in. Integrating the soft retrieval process with a reinforcement learner leads to higher task success rate and reward in both simulations and against real users. We also present a fully neural end-to-end agent, trained entirely from user feedback, and discuss its application towards personalized dialogue agents. The source code is available at https://github.com/MiuLab/KB-InfoBot.
Neural Thompson SamplingWeitong Zhang, Dongruo Zhou, Lihong Li et al.
Thompson Sampling (TS) is one of the most effective algorithms for solving contextual multi-armed bandit problems. In this paper, we propose a new algorithm, called Neural Thompson Sampling, which adapts deep neural networks for both exploration and exploitation. At the core of our algorithm is a novel posterior distribution of the reward, where its mean is the neural network approximator, and its variance is built upon the neural tangent features of the corresponding neural network. We prove that, provided the underlying reward function is bounded, the proposed algorithm is guaranteed to achieve a cumulative regret of $\mathcal{O}(T^{1/2})$, which matches the regret of other contextual bandit algorithms in terms of total round number $T$. Experimental comparisons with other benchmark bandit algorithms on various data sets corroborate our theory.
18.6LGJul 27, 2020
Off-policy Evaluation in Infinite-Horizon Reinforcement Learning with Latent ConfoundersAndrew Bennett, Nathan Kallus, Lihong Li et al.
Off-policy evaluation (OPE) in reinforcement learning is an important problem in settings where experimentation is limited, such as education and healthcare. But, in these very same settings, observed actions are often confounded by unobserved variables making OPE even more difficult. We study an OPE problem in an infinite-horizon, ergodic Markov decision process with unobserved confounders, where states and actions can act as proxies for the unobserved confounders. We show how, given only a latent variable model for states and actions, policy value can be identified from off-policy data. Our method involves two stages. In the first, we show how to use proxies to estimate stationary distribution ratios, extending recent work on breaking the curse of horizon to the confounded setting. In the second, we show optimal balancing can be combined with such learned ratios to obtain policy value while avoiding direct modeling of reward functions. We establish theoretical guarantees of consistency, and benchmark our method empirically.
25.5LGJul 7, 2020
Off-Policy Evaluation via the Regularized LagrangianMengjiao Yang, Ofir Nachum, Bo Dai et al.
The recently proposed distribution correction estimation (DICE) family of estimators has advanced the state of the art in off-policy evaluation from behavior-agnostic data. While these estimators all perform some form of stationary distribution correction, they arise from different derivations and objective functions. In this paper, we unify these estimators as regularized Lagrangians of the same linear program. The unification allows us to expand the space of DICE estimators to new alternatives that demonstrate improved performance. More importantly, by analyzing the expanded space of estimators both mathematically and empirically we find that dual solutions offer greater flexibility in navigating the tradeoff between optimization stability and estimation bias, and generally provide superior estimates in practice.
33.3LGNov 11, 2019
Neural Contextual Bandits with UCB-based ExplorationDongruo Zhou, Lihong Li, Quanquan Gu
We study the stochastic contextual bandit problem, where the reward is generated from an unknown function with additive noise. No assumption is made about the reward function other than boundedness. We propose a new algorithm, NeuralUCB, which leverages the representation power of deep neural networks and uses a neural network-based random feature mapping to construct an upper confidence bound (UCB) of reward for efficient exploration. We prove that, under standard assumptions, NeuralUCB achieves $\tilde O(\sqrt{T})$ regret, where $T$ is the number of rounds. To the best of our knowledge, it is the first neural network-based contextual bandit algorithm with a near-optimal regret guarantee. We also show the algorithm is empirically competitive against representative baselines in a number of benchmarks.
24.1LGJun 21, 2019
Randomized Exploration in Generalized Linear BanditsBranislav Kveton, Manzil Zaheer, Csaba Szepesvari et al.
We study two randomized algorithms for generalized linear bandits. The first, GLM-TSL, samples a generalized linear model (GLM) from the Laplace approximation to the posterior distribution. The second, GLM-FPL, fits a GLM to a randomly perturbed history of past rewards. We analyze both algorithms and derive $\tilde{O}(d \sqrt{n \log K})$ upper bounds on their $n$-round regret, where $d$ is the number of features and $K$ is the number of arms. The former improves on prior work while the latter is the first for Gaussian noise perturbations in non-linear models. We empirically evaluate both GLM-TSL and GLM-FPL in logistic bandits, and apply GLM-FPL to neural network bandits. Our work showcases the role of randomization, beyond posterior sampling, in exploration.
A Kernel Loss for Solving the Bellman EquationYihao Feng, Lihong Li, Qiang Liu
Value function learning plays a central role in many state-of-the-art reinforcement-learning algorithms. Many popular algorithms like Q-learning do not optimize any objective function, but are fixed-point iterations of some variant of Bellman operator that is not necessarily a contraction. As a result, they may easily lose convergence guarantees, as can be observed in practice. In this paper, we propose a novel loss function, which can be optimized using standard gradient-based methods without risking divergence. The key advantage is that its gradient can be easily approximated using sampled transitions, avoiding the need for double samples required by prior algorithms like residual gradient. Our approach may be combined with general function classes such as neural networks, on either on- or off-policy data, and is shown to work reliably and effectively in several benchmarks.
40.8AIApr 26, 2019
Neural Logic MachinesHonghua Dong, Jiayuan Mao, Tian Lin et al.
We propose the Neural Logic Machine (NLM), a neural-symbolic architecture for both inductive learning and logic reasoning. NLMs exploit the power of both neural networks---as function approximators, and logic programming---as a symbolic processor for objects with properties, relations, logic connectives, and quantifiers. After being trained on small-scale tasks (such as sorting short arrays), NLMs can recover lifted rules, and generalize to large-scale tasks (such as sorting longer arrays). In our experiments, NLMs achieve perfect generalization in a number of tasks, from relational reasoning tasks on the family tree and general graphs, to decision making tasks including sorting arrays, finding shortest paths, and playing the blocks world. Most of these tasks are hard to accomplish for neural networks or inductive logic programming alone.
35.2CLSep 21, 2018
Neural Approaches to Conversational AIJianfeng Gao, Michel Galley, Lihong Li
The present paper surveys neural approaches to conversational AI that have been developed in the last few years. We group conversational systems into three categories: (1) question answering agents, (2) task-oriented dialogue agents, and (3) chatbots. For each category, we present a review of state-of-the-art neural approaches, draw the connection between them and traditional approaches, and discuss the progress that has been made and challenges still being faced, using specific systems and models as case studies.
29.1LGDec 29, 2017
SBEED: Convergent Reinforcement Learning with Nonlinear Function ApproximationBo Dai, Albert Shaw, Lihong Li et al.
When function approximation is used, solving the Bellman optimality equation with stability guarantees has remained a major open problem in reinforcement learning for decades. The fundamental difficulty is that the Bellman operator may become an expansion in general, resulting in oscillating and even divergent behavior of popular algorithms like Q-learning. In this paper, we revisit the Bellman equation, and reformulate it into a novel primal-dual optimization problem using Nesterov's smoothing technique and the Legendre-Fenchel transformation. We then develop a new algorithm, called Smoothed Bellman Error Embedding, to solve this optimization problem where any differentiable function class may be used. We provide what we believe to be the first convergence guarantee for general nonlinear function approximation, and analyze the algorithm's sample complexity. Empirically, our algorithm compares favorably to state-of-the-art baselines in several benchmark control problems.
18.2LGDec 29, 2017
Boosting the Actor with Dual CriticBo Dai, Albert Shaw, Niao He et al.
This paper proposes a new actor-critic-style algorithm called Dual Actor-Critic or Dual-AC. It is derived in a principled way from the Lagrangian dual form of the Bellman optimality equation, which can be viewed as a two-player game between the actor and a critic-like function, which is named as dual critic. Compared to its actor-critic relatives, Dual-AC has the desired property that the actor and dual critic are updated cooperatively to optimize the same objective function, providing a more transparent way for learning the critic that is directly related to the objective function of the actor. We then provide a concrete algorithm that can effectively solve the minimax optimization problem, using techniques of multi-step bootstrapping, path regularization, and stochastic dual ascent algorithm. We demonstrate that the proposed algorithm achieves the state-of-the-art performances across several benchmarks.
26.7AINov 15, 2017
BBQ-Networks: Efficient Exploration in Deep Reinforcement Learning for Task-Oriented Dialogue SystemsZachary Lipton, Xiujun Li, Jianfeng Gao et al.
We present a new algorithm that significantly improves the efficiency of exploration for deep Q-learning agents in dialogue systems. Our agents explore via Thompson sampling, drawing Monte Carlo samples from a Bayes-by-Backprop neural network. Our algorithm learns much faster than common exploration strategies such as ε-greedy, Boltzmann, bootstrapping, and intrinsic-reward-based ones. Additionally, we show that spiking the replay buffer with experiences from just a few successful episodes can make Q-learning feasible when it might otherwise fail.
2.9CLMar 21, 2017
Investigation of Language Understanding Impact for Reinforcement Learning Based Dialogue SystemsXiujun Li, Yun-Nung Chen, Lihong Li et al.
Language understanding is a key component in a spoken dialogue system. In this paper, we investigate how the language understanding module influences the dialogue system performance by conducting a series of systematic experiments on a task-oriented neural dialogue system in a reinforcement learning based setting. The empirical study shows that among different types of language understanding errors, slot-level errors can have more impact on the overall performance of a dialogue system compared to intent-level errors. In addition, our experiments demonstrate that the reinforcement learning based dialogue system is able to learn when and what to confirm in order to achieve better performance and greater robustness.
End-to-End Task-Completion Neural Dialogue SystemsXiujun Li, Yun-Nung Chen, Lihong Li et al.
One of the major drawbacks of modularized task-completion dialogue systems is that each module is trained individually, which presents several challenges. For example, downstream modules are affected by earlier modules, and the performance of the entire system is not robust to the accumulated errors. This paper presents a novel end-to-end learning framework for task-completion dialogue systems to tackle such issues. Our neural dialogue system can directly interact with a structured database to assist users in accessing information and accomplishing certain tasks. The reinforcement learning based dialogue manager offers robust capabilities to handle noises caused by other components of the dialogue system. Our experiments in a movie-ticket booking domain show that our end-to-end system not only outperforms modularized dialogue system baselines for both objective and subjective evaluation, but also is robust to noises as demonstrated by several systematic experiments with different error granularity and rates specific to the language understanding module.
0.7CLFeb 28, 2017
Scaffolding Networks: Incremental Learning and Teaching Through QuestioningAsli Celikyilmaz, Li Deng, Lihong Li et al.
We introduce a new paradigm of learning for reasoning, understanding, and prediction, as well as the scaffolding network to implement this paradigm. The scaffolding network embodies an incremental learning approach that is formulated as a teacher-student network architecture to teach machines how to understand text and do reasoning. The key to our computational scaffolding approach is the interactions between the teacher and the student through sequential questioning. The student observes each sentence in the text incrementally, and it uses an attention-based neural net to discover and register the key information in relation to its current memory. Meanwhile, the teacher asks questions about the observed text, and the student network gets rewarded by correctly answering these questions. The entire network is updated continually using reinforcement learning. Our experimental results on synthetic and real datasets show that the scaffolding network not only outperforms state-of-the-art methods but also learns to do reasoning in a scalable way even with little human generated input.
41.8AINov 6, 2016
Neuro-Symbolic Program SynthesisEmilio Parisotto, Abdel-rahman Mohamed, Rishabh Singh et al.
Recent years have seen the proposal of a number of neural architectures for the problem of Program Induction. Given a set of input-output examples, these architectures are able to learn mappings that generalize to new test inputs. While achieving impressive results, these approaches have a number of important limitations: (a) they are computationally expensive and hard to train, (b) a model has to be trained for each task (program) separately, and (c) it is hard to interpret or verify the correctness of the learnt mapping (as it is defined by a neural network). In this paper, we propose a novel technique, Neuro-Symbolic Program Synthesis, to overcome the above-mentioned problems. Once trained, our approach can automatically construct computer programs in a domain-specific language that are consistent with a set of input-output examples provided at test time. Our method is based on two novel neural modules. The first module, called the cross correlation I/O network, given a set of input-output examples, produces a continuous representation of the set of I/O examples. The second module, the Recursive-Reverse-Recursive Neural Network (R3NN), given the continuous representation of the examples, synthesizes a program by incrementally expanding partial programs. We demonstrate the effectiveness of our approach by applying it to the rich and complex domain of regular expression based string transformations. Experiments show that the R3NN model is not only able to construct programs from new input-output examples, but it is also able to construct new programs for tasks that it had never observed before during training.
23.8LGAug 17, 2016
BBQ-Networks: Efficient Exploration in Deep Reinforcement Learning for Task-Oriented Dialogue SystemsZachary C. Lipton, Xiujun Li, Jianfeng Gao et al.
We present a new algorithm that significantly improves the efficiency of exploration for deep Q-learning agents in dialogue systems. Our agents explore via Thompson sampling, drawing Monte Carlo samples from a Bayes-by-Backprop neural network. Our algorithm learns much faster than common exploration strategies such as $ε$-greedy, Boltzmann, bootstrapping, and intrinsic-reward-based ones. Additionally, we show that spiking the replay buffer with experiences from just a few successful episodes can make Q-learning feasible when it might otherwise fail.
42.3AINov 14, 2015
Deep Reinforcement Learning with a Natural Language Action SpaceJi He, Jianshu Chen, Xiaodong He et al.
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.
40.6LGNov 11, 2015
Doubly Robust Off-policy Value Evaluation for Reinforcement LearningNan Jiang, Lihong Li
We study the problem of off-policy value evaluation in reinforcement learning (RL), where one aims to estimate the value of a new policy based on data collected by a different policy. This problem is often a critical step when applying RL in real-world problems. Despite its importance, existing general methods either have uncontrolled bias or suffer high variance. In this work, we extend the doubly robust estimator for bandits to sequential decision-making problems, which gets the best of both worlds: it is guaranteed to be unbiased and can have a much lower variance than the popular importance sampling estimators. We demonstrate the estimator's accuracy in several benchmark problems, and illustrate its use as a subroutine in safe policy improvement. We also provide theoretical results on the hardness of the problem, and show that our estimator can match the lower bound in certain scenarios.
17.3LGSep 10, 2015
Recurrent Reinforcement Learning: A Hybrid ApproachXiujun Li, Lihong Li, Jianfeng Gao et al.
Successful applications of reinforcement learning in real-world problems often require dealing with partially observable states. It is in general very challenging to construct and infer hidden states as they often depend on the agent's entire interaction history and may require substantial domain knowledge. In this work, we investigate a deep-learning approach to learning the representation of states in partially observable tasks, with minimal prior knowledge of the domain. In particular, we propose a new family of hybrid models that combines the strength of both supervised learning (SL) and reinforcement learning (RL), trained in a joint fashion: The SL component can be a recurrent neural networks (RNN) or its long short-term memory (LSTM) version, which is equipped with the desired property of being able to capture long-term dependency on history, thus providing an effective way of learning the representation of hidden states. The RL component is a deep Q-network (DQN) that learns to optimize the control for maximizing long-term rewards. Extensive experiments in a direct mailing campaign problem demonstrate the effectiveness and advantages of the proposed approach, which performs the best among a set of previous state-of-the-art methods.
13.2LGJun 10, 2015
On the Prior Sensitivity of Thompson SamplingChe-Yu Liu, Lihong Li
The empirically successful Thompson Sampling algorithm for stochastic bandits has drawn much interest in understanding its theoretical properties. One important benefit of the algorithm is that it allows domain knowledge to be conveniently encoded as a prior distribution to balance exploration and exploitation more effectively. While it is generally believed that the algorithm's regret is low (high) when the prior is good (bad), little is known about the exact dependence. In this paper, we fully characterize the algorithm's worst-case dependence of regret on the choice of prior, focusing on a special yet representative case. These results also provide insights into the general sensitivity of the algorithm to the choice of priors. In particular, with $p$ being the prior probability mass of the true reward-generating model, we prove $O(\sqrt{T/p})$ and $O(\sqrt{(1-p)T})$ regret upper bounds for the bad- and good-prior cases, respectively, as well as \emph{matching} lower bounds. Our proofs rely on the discovery of a fundamental property of Thompson Sampling and make heavy use of martingale theory, both of which appear novel in the literature, to the best of our knowledge.
39.2LGFeb 4, 2014
Taming the Monster: A Fast and Simple Algorithm for Contextual BanditsAlekh Agarwal, Daniel Hsu, Satyen Kale et al.
We present a new algorithm for the contextual bandit learning problem, where the learner repeatedly takes one of $K$ actions in response to the observed context, and observes the reward only for that chosen action. Our method assumes access to an oracle for solving fully supervised cost-sensitive classification problems and achieves the statistically optimal regret guarantee with only $\tilde{O}(\sqrt{KT/\log N})$ oracle calls across all $T$ rounds, where $N$ is the number of policies in the policy class we compete against. By doing so, we obtain the most practical contextual bandit learning algorithm amongst approaches that work for general policy classes. We further conduct a proof-of-concept experiment which demonstrates the excellent computational and prediction performance of (an online variant of) our algorithm relative to several baselines.
26.5LGSep 26, 2013
Sample Complexity of Multi-task Reinforcement LearningEmma Brunskill, Lihong Li
Transferring knowledge across a sequence of reinforcement-learning tasks is challenging, and has a number of important applications. Though there is encouraging empirical evidence that transfer can improve performance in subsequent reinforcement-learning tasks, there has been very little theoretical analysis. In this paper, we introduce a new multi-task algorithm for a sequence of reinforcement-learning tasks when each task is sampled independently from (an unknown) distribution over a finite set of Markov decision processes whose parameters are initially unknown. For this setting, we prove under certain assumptions that the per-task sample complexity of exploration is reduced significantly due to transfer compared to standard single-task algorithms. Our multi-task algorithm also has the desired characteristic that it is guaranteed not to exhibit negative transfer: in the worst case its per-task sample complexity is comparable to the corresponding single-task algorithm.
20.8LGMay 9, 2012
A Bayesian Sampling Approach to Exploration in Reinforcement LearningJohn Asmuth, Lihong Li, Michael L. Littman et al.
We present a modular approach to reinforcement learning that uses a Bayesian representation of the uncertainty over models. The approach, BOSS (Best of Sampled Set), drives exploration by sampling multiple models from the posterior and selecting actions optimistically. It extends previous work by providing a rule for deciding when to resample and how to combine the models. We show that our algorithm achieves nearoptimal reward with high probability with a sample complexity that is low relative to the speed at which the posterior distribution converges during learning. We demonstrate that BOSS performs quite favorably compared to state-of-the-art reinforcement-learning approaches and illustrate its flexibility by pairing it with a non-parametric model that generalizes across states.