AICLLGNov 14, 2015

Deep Reinforcement Learning with a Natural Language Action Space

arXiv:1511.04636v5264 citations
Originality Highly original
AI Analysis

This addresses the challenge of handling natural language actions in reinforcement learning for text-based games, representing an incremental improvement with a novel method for a known bottleneck.

The paper tackles the problem of reinforcement learning in text-based games with natural language action spaces by introducing a deep reinforcement relevance network (DRRN), which outperforms other deep Q-learning architectures on two popular games and demonstrates the ability to extract meaning from paraphrased actions.

This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.

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