Wei Gao

CV
h-index69
6papers
298citations
Novelty53%
AI Score30

6 Papers

16.7CVApr 18, 2022Code
Self-Supervised Arbitrary-Scale Point Clouds Upsampling via Implicit Neural Representation

Wenbo Zhao, Xianming Liu, Zhiwei Zhong et al.

Point clouds upsampling is a challenging issue to generate dense and uniform point clouds from the given sparse input. Most existing methods either take the end-to-end supervised learning based manner, where large amounts of pairs of sparse input and dense ground-truth are exploited as supervision information; or treat up-scaling of different scale factors as independent tasks, and have to build multiple networks to handle upsampling with varying factors. In this paper, we propose a novel approach that achieves self-supervised and magnification-flexible point clouds upsampling simultaneously. We formulate point clouds upsampling as the task of seeking nearest projection points on the implicit surface for seed points. To this end, we define two implicit neural functions to estimate projection direction and distance respectively, which can be trained by two pretext learning tasks. Experimental results demonstrate that our self-supervised learning based scheme achieves competitive or even better performance than supervised learning based state-of-the-art methods. The source code is publicly available at https://github.com/xnowbzhao/sapcu.

13.2CVMar 2, 2022
PUFA-GAN: A Frequency-Aware Generative Adversarial Network for 3D Point Cloud Upsampling

Hao Liu, Hui Yuan, Junhui Hou et al.

We propose a generative adversarial network for point cloud upsampling, which can not only make the upsampled points evenly distributed on the underlying surface but also efficiently generate clean high frequency regions. The generator of our network includes a dynamic graph hierarchical residual aggregation unit and a hierarchical residual aggregation unit for point feature extraction and upsampling, respectively. The former extracts multiscale point-wise descriptive features, while the latter captures rich feature details with hierarchical residuals. To generate neat edges, our discriminator uses a graph filter to extract and retain high frequency points. The generated high resolution point cloud and corresponding high frequency points help the discriminator learn the global and high frequency properties of the point cloud. We also propose an identity distribution loss function to make sure that the upsampled points remain on the underlying surface of the input low resolution point cloud. To assess the regularity of the upsampled points in high frequency regions, we introduce two evaluation metrics. Objective and subjective results demonstrate that the visual quality of the upsampled point clouds generated by our method is better than that of the state-of-the-art methods.

5.7CVApr 29, 2022Code
Deep Geometry Post-Processing for Decompressed Point Clouds

Xiaoqing Fan, Ge Li, Dingquan Li et al.

Point cloud compression plays a crucial role in reducing the huge cost of data storage and transmission. However, distortions can be introduced into the decompressed point clouds due to quantization. In this paper, we propose a novel learning-based post-processing method to enhance the decompressed point clouds. Specifically, a voxelized point cloud is first divided into small cubes. Then, a 3D convolutional network is proposed to predict the occupancy probability for each location of a cube. We leverage both local and global contexts by generating multi-scale probabilities. These probabilities are progressively summed to predict the results in a coarse-to-fine manner. Finally, we obtain the geometry-refined point clouds based on the predicted probabilities. Different from previous methods, we deal with decompressed point clouds with huge variety of distortions using a single model. Experimental results show that the proposed method can significantly improve the quality of the decompressed point clouds, achieving 9.30dB BDPSNR gain on three representative datasets on average.

1.2SYApr 4, 2018
Dynamic Actuator Selection and Robust State-Feedback Control of Networked Soft Actuators

Nafiseh Ebrahimi, Sebastian Nugroho, Ahmad F. Taha et al.

The design of robots that are light, soft, powerful is a grand challenge. Since they can easily adapt to dynamic environments, soft robotic systems have the potential of changing the status-quo of bulky robotics. A crucial component of soft robotics is a soft actuator that is activated by external stimuli to generate desired motions. Unfortunately, there is a lack of powerful soft actuators that operate through lightweight power sources. To that end, we recently designed a highly scalable, flexible, biocompatible Electromagnetic Soft Actuator (ESA). With ESAs, artificial muscles can be designed by integrating a network of ESAs. The main research gap addressed in this work is in the absence of system-theoretic understanding of the impact of the realtime control and actuator selection algorithms on the performance of networked soft-body actuators and ESAs. The objective of this paper is to establish a framework that guides the analysis and robust control of networked ESAs. A novel ESA is described, and a configuration of soft actuator matrix to resemble artificial muscle fiber is presented. A mathematical model which depicts the physical network is derived, considering the disturbances due to external forces and linearization errors as an integral part of this model. Then, a robust control and minimal actuator selection problem with logistic constraints and control input bounds is formulated, and tractable computational routines are proposed with numerical case studies.

11.6ROSep 16, 2021
Deep Visual Navigation under Partial Observability

Bo Ai, Wei Gao, Vinay et al.

How can a robot navigate successfully in rich and diverse environments, indoors or outdoors, along office corridors or trails on the grassland, on the flat ground or the staircase? To this end, this work aims to address three challenges: (i) complex visual observations, (ii) partial observability of local visual sensing, and (iii) multimodal robot behaviors conditioned on both the local environment and the global navigation objective. We propose to train a neural network (NN) controller for local navigation via imitation learning. To tackle complex visual observations, we extract multi-scale spatial representations through CNNs. To tackle partial observability, we aggregate multi-scale spatial information over time and encode it in LSTMs. To learn multimodal behaviors, we use a separate memory module for each behavior mode. Importantly, we integrate the multiple neural network modules into a unified controller that achieves robust performance for visual navigation in complex, partially observable environments. We implemented the controller on the quadrupedal Spot robot and evaluated it on three challenging tasks: adversarial pedestrian avoidance, blind-spot obstacle avoidance, and elevator riding. The experiments show that the proposed NN architecture significantly improves navigation performance.

23.2ROSep 16, 2019
kPAM-SC: Generalizable Manipulation Planning using KeyPoint Affordance and Shape Completion

Wei Gao, Russ Tedrake

Manipulation planning is the task of computing robot trajectories that move a set of objects to their target configuration while satisfying physically feasibility. In contrast to existing works that assume known object templates, we are interested in manipulation planning for a category of objects with potentially unknown instances and large intra-category shape variation. To achieve it, we need an object representation with which the manipulation planner can reason about both the physical feasibility and desired object configuration, while being generalizable to novel instances. The widely-used pose representation is not suitable, as representing an object with a parameterized transformation from a fixed template cannot capture large intra-category shape variation. Hence, we propose a new hybrid object representation consisting of semantic keypoint and dense geometry (a point cloud or mesh) as the interface between the perception module and motion planner. Leveraging advances in learning-based keypoint detection and shape completion, both dense geometry and keypoints can be perceived from raw sensor input. Using the proposed hybrid object representation, we formulate the manipulation task as a motion planning problem which encodes both the object target configuration and physical feasibility for a category of objects. In this way, many existing manipulation planners can be generalized to categories of objects, and the resulting perception-to-action manipulation pipeline is robust to large intra-category shape variation. Extensive hardware experiments demonstrate our pipeline can produce robot trajectories that accomplish tasks with never-before-seen objects.