EnvEdit: Environment Editing for Vision-and-Language NavigationJialu Li, Hao Tan, Mohit Bansal
In Vision-and-Language Navigation (VLN), an agent needs to navigate through the environment based on natural language instructions. Due to limited available data for agent training and finite diversity in navigation environments, it is challenging for the agent to generalize to new, unseen environments. To address this problem, we propose EnvEdit, a data augmentation method that creates new environments by editing existing environments, which are used to train a more generalizable agent. Our augmented environments can differ from the seen environments in three diverse aspects: style, object appearance, and object classes. Training on these edit-augmented environments prevents the agent from overfitting to existing environments and helps generalize better to new, unseen environments. Empirically, on both the Room-to-Room and the multi-lingual Room-Across-Room datasets, we show that our proposed EnvEdit method gets significant improvements in all metrics on both pre-trained and non-pre-trained VLN agents, and achieves the new state-of-the-art on the test leaderboard. We further ensemble the VLN agents augmented on different edited environments and show that these edit methods are complementary. Code and data are available at https://github.com/jialuli-luka/EnvEdit
CLEAR: Improving Vision-Language Navigation with Cross-Lingual, Environment-Agnostic RepresentationsJialu Li, Hao Tan, Mohit Bansal
Vision-and-Language Navigation (VLN) tasks require an agent to navigate through the environment based on language instructions. In this paper, we aim to solve two key challenges in this task: utilizing multilingual instructions for improved instruction-path grounding and navigating through new environments that are unseen during training. To address these challenges, we propose CLEAR: Cross-Lingual and Environment-Agnostic Representations. First, our agent learns a shared and visually-aligned cross-lingual language representation for the three languages (English, Hindi and Telugu) in the Room-Across-Room dataset. Our language representation learning is guided by text pairs that are aligned by visual information. Second, our agent learns an environment-agnostic visual representation by maximizing the similarity between semantically-aligned image pairs (with constraints on object-matching) from different environments. Our environment agnostic visual representation can mitigate the environment bias induced by low-level visual information. Empirically, on the Room-Across-Room dataset, we show that our multilingual agent gets large improvements in all metrics over the strong baseline model when generalizing to unseen environments with the cross-lingual language representation and the environment-agnostic visual representation. Furthermore, we show that our learned language and visual representations can be successfully transferred to the Room-to-Room and Cooperative Vision-and-Dialogue Navigation task, and present detailed qualitative and quantitative generalization and grounding analysis. Our code is available at https://github.com/jialuli-luka/CLEAR
43.9CVNov 10, 2023
Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction ModelJiahao Li, Hao Tan, Kai Zhang et al.
Text-to-3D with diffusion models has achieved remarkable progress in recent years. However, existing methods either rely on score distillation-based optimization which suffer from slow inference, low diversity and Janus problems, or are feed-forward methods that generate low-quality results due to the scarcity of 3D training data. In this paper, we propose Instant3D, a novel method that generates high-quality and diverse 3D assets from text prompts in a feed-forward manner. We adopt a two-stage paradigm, which first generates a sparse set of four structured and consistent views from text in one shot with a fine-tuned 2D text-to-image diffusion model, and then directly regresses the NeRF from the generated images with a novel transformer-based sparse-view reconstructor. Through extensive experiments, we demonstrate that our method can generate diverse 3D assets of high visual quality within 20 seconds, which is two orders of magnitude faster than previous optimization-based methods that can take 1 to 10 hours. Our project webpage: https://jiahao.ai/instant3d/.
DocumentCLIP: Linking Figures and Main Body Text in Reflowed DocumentsFuxiao Liu, Hao Tan, Chris Tensmeyer
Vision-language pretraining models have achieved great success in supporting multimedia applications by understanding the alignments between images and text. While existing vision-language pretraining models primarily focus on understanding single image associated with a single piece of text, they often ignore the alignment at the intra-document level, consisting of multiple sentences with multiple images. In this work, we propose DocumentCLIP, a salience-aware contrastive learning framework to enforce vision-language pretraining models to comprehend the interaction between images and longer text within documents. Our model is beneficial for the real-world multimodal document understanding like news article, magazines, product descriptions, which contain linguistically and visually richer content. To the best of our knowledge, we are the first to explore multimodal intra-document links by contrastive learning. In addition, we collect a large Wikipedia dataset for pretraining, which provides various topics and structures. Experiments show DocumentCLIP not only outperforms the state-of-the-art baselines in the supervised setting, but also achieves the best zero-shot performance in the wild after human evaluation. Our code is available at https://github.com/FuxiaoLiu/DocumentCLIP.
38.3CVNov 15, 2023
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction ModelYinghao Xu, Hao Tan, Fujun Luan et al.
We propose \textbf{DMV3D}, a novel 3D generation approach that uses a transformer-based 3D large reconstruction model to denoise multi-view diffusion. Our reconstruction model incorporates a triplane NeRF representation and can denoise noisy multi-view images via NeRF reconstruction and rendering, achieving single-stage 3D generation in $\sim$30s on single A100 GPU. We train \textbf{DMV3D} on large-scale multi-view image datasets of highly diverse objects using only image reconstruction losses, without accessing 3D assets. We demonstrate state-of-the-art results for the single-image reconstruction problem where probabilistic modeling of unseen object parts is required for generating diverse reconstructions with sharp textures. We also show high-quality text-to-3D generation results outperforming previous 3D diffusion models. Our project website is at: https://justimyhxu.github.io/projects/dmv3d/ .
35.5CVNov 20, 2023
PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape PredictionPeng Wang, Hao Tan, Sai Bi et al.
We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing the self-attention blocks to exchange information between 3D object tokens and 2D image tokens; we predict a coarse point cloud for each view, and then use a differentiable Perspective-n-Point (PnP) solver to obtain camera poses. When trained on a huge amount of multi-view posed data of ~1M objects, PF-LRM shows strong cross-dataset generalization ability, and outperforms baseline methods by a large margin in terms of pose prediction accuracy and 3D reconstruction quality on various unseen evaluation datasets. We also demonstrate our model's applicability in downstream text/image-to-3D task with fast feed-forward inference. Our project website is at: https://totoro97.github.io/pf-lrm .
51.5CVNov 8, 2023
LRM: Large Reconstruction Model for Single Image to 3DYicong Hong, Kai Zhang, Jiuxiang Gu et al.
We propose the first Large Reconstruction Model (LRM) that predicts the 3D model of an object from a single input image within just 5 seconds. In contrast to many previous methods that are trained on small-scale datasets such as ShapeNet in a category-specific fashion, LRM adopts a highly scalable transformer-based architecture with 500 million learnable parameters to directly predict a neural radiance field (NeRF) from the input image. We train our model in an end-to-end manner on massive multi-view data containing around 1 million objects, including both synthetic renderings from Objaverse and real captures from MVImgNet. This combination of a high-capacity model and large-scale training data empowers our model to be highly generalizable and produce high-quality 3D reconstructions from various testing inputs, including real-world in-the-wild captures and images created by generative models. Video demos and interactable 3D meshes can be found on our LRM project webpage: https://yiconghong.me/LRM.
24.3CLOct 18, 2022
Tiny-Attention Adapter: Contexts Are More Important Than the Number of ParametersHongyu Zhao, Hao Tan, Hongyuan Mei
Adapter-tuning is a paradigm that transfers a pretrained language model to downstream tasks by adding and tuning a small number of new parameters. Previously proposed adapter architectures are all feed-forward neural networks. In this paper, we investigate the effectiveness of using tiny-attention -- i.e., attention with extremely small per-head dimensionality -- as adapters. Our tiny-attention adapter learns to modify the hidden states at each position directly conditioned on the hidden states at all the other positions, which is missed by the previously proposed adapters. Moreover, we view its multiple attention heads as a mixture of experts and propose to average their weights during deployment, which further reduces its inference computation cost. On the GLUE benchmark, our tiny-attention adapter outperforms the other parameter-efficient transfer learning methods as well as full fine-tuning while only updating 0.05% of the parameters. On the FewGLUE benchmark, its performance is comparable to that of GPT-3 and PET.
5.7SDAug 3, 2022
Adversarial Attacks on ASR Systems: An OverviewXiao Zhang, Hao Tan, Xuan Huang et al.
With the development of hardware and algorithms, ASR(Automatic Speech Recognition) systems evolve a lot. As The models get simpler, the difficulty of development and deployment become easier, ASR systems are getting closer to our life. On the one hand, we often use APPs or APIs of ASR to generate subtitles and record meetings. On the other hand, smart speaker and self-driving car rely on ASR systems to control AIoT devices. In past few years, there are a lot of works on adversarial examples attacks against ASR systems. By adding a small perturbation to the waveforms, the recognition results make a big difference. In this paper, we describe the development of ASR system, different assumptions of attacks, and how to evaluate these attacks. Next, we introduce the current works on adversarial examples attacks from two attack assumptions: white-box attack and black-box attack. Different from other surveys, we pay more attention to which layer they perturb waveforms in ASR system, the relationship between these attacks, and their implementation methods. We focus on the effect of their works.
8.8LGNov 14, 2023
Federated Skewed Label Learning with Logits FusionYuwei Wang, Runhan Li, Hao Tan et al.
Federated learning (FL) aims to collaboratively train a shared model across multiple clients without transmitting their local data. Data heterogeneity is a critical challenge in realistic FL settings, as it causes significant performance deterioration due to discrepancies in optimization among local models. In this work, we focus on label distribution skew, a common scenario in data heterogeneity, where the data label categories are imbalanced on each client. To address this issue, we propose FedBalance, which corrects the optimization bias among local models by calibrating their logits. Specifically, we introduce an extra private weak learner on the client side, which forms an ensemble model with the local model. By fusing the logits of the two models, the private weak learner can capture the variance of different data, regardless of their category. Therefore, the optimization direction of local models can be improved by increasing the penalty for misclassifying minority classes and reducing the attention to majority classes, resulting in a better global model. Extensive experiments show that our method can gain 13\% higher average accuracy compared with state-of-the-art methods.
LazyDiT: Lazy Learning for the Acceleration of Diffusion TransformersXuan Shen, Zhao Song, Yufa Zhou et al.
Diffusion Transformers have emerged as the preeminent models for a wide array of generative tasks, demonstrating superior performance and efficacy across various applications. The promising results come at the cost of slow inference, as each denoising step requires running the whole transformer model with a large amount of parameters. In this paper, we show that performing the full computation of the model at each diffusion step is unnecessary, as some computations can be skipped by lazily reusing the results of previous steps. Furthermore, we show that the lower bound of similarity between outputs at consecutive steps is notably high, and this similarity can be linearly approximated using the inputs. To verify our demonstrations, we propose the \textbf{LazyDiT}, a lazy learning framework that efficiently leverages cached results from earlier steps to skip redundant computations. Specifically, we incorporate lazy learning layers into the model, effectively trained to maximize laziness, enabling dynamic skipping of redundant computations. Experimental results show that LazyDiT outperforms the DDIM sampler across multiple diffusion transformer models at various resolutions. Furthermore, we implement our method on mobile devices, achieving better performance than DDIM with similar latency. Code: https://github.com/shawnricecake/lazydit
30.9CVDec 3, 2025
RELIC: Interactive Video World Model with Long-Horizon MemoryYicong Hong, Yiqun Mei, Chongjian Ge et al.
A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.
Compound Text-Guided Prompt Tuning via Image-Adaptive CuesHao Tan, Jun Li, Yizhuang Zhou et al.
Vision-Language Models (VLMs) such as CLIP have demonstrated remarkable generalization capabilities to downstream tasks. However, existing prompt tuning based frameworks need to parallelize learnable textual inputs for all categories, suffering from massive GPU memory consumption when there is a large number of categories in the target dataset. Moreover, previous works require to include category names within prompts, exhibiting subpar performance when dealing with ambiguous category names. To address these shortcomings, we propose Compound Text-Guided Prompt Tuning (TGP-T) that significantly reduces resource demand while achieving superior performance. We introduce text supervision to the optimization of prompts, which enables two benefits: 1) releasing the model reliance on the pre-defined category names during inference, thereby enabling more flexible prompt generation; 2) reducing the number of inputs to the text encoder, which decreases GPU memory consumption significantly. Specifically, we found that compound text supervisions, i.e., category-wise and content-wise, is highly effective, since they provide inter-class separability and capture intra-class variations, respectively. Moreover, we condition the prompt generation on visual features through a module called Bonder, which facilitates the alignment between prompts and visual features. Extensive experiments on few-shot recognition and domain generalization demonstrate that TGP-T achieves superior performance with consistently lower training costs. It reduces GPU memory usage by 93% and attains a 2.5% performance gain on 16-shot ImageNet. The code is available at https://github.com/EricTan7/TGP-T.
8.4CVDec 11, 2025
Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage ReconstructionChen Ziwen, Hao Tan, Peng Wang et al.
Recent advances in generalizable Gaussian splatting (GS) have enabled feed-forward reconstruction of scenes from tens of input views. Long-LRM notably scales this paradigm to 32 input images at $950\times540$ resolution, achieving 360° scene-level reconstruction in a single forward pass. However, directly predicting millions of Gaussian parameters at once remains highly error-sensitive: small inaccuracies in positions or other attributes lead to noticeable blurring, particularly in fine structures such as text. In parallel, implicit representation methods such as LVSM and LaCT have demonstrated significantly higher rendering fidelity by compressing scene information into model weights rather than explicit Gaussians, and decoding RGB frames using the full transformer or TTT backbone. However, this computationally intensive decompression process for every rendered frame makes real-time rendering infeasible. These observations raise key questions: Is the deep, sequential "decompression" process necessary? Can we retain the benefits of implicit representations while enabling real-time performance? We address these questions with Long-LRM++, a model that adopts a semi-explicit scene representation combined with a lightweight decoder. Long-LRM++ matches the rendering quality of LaCT on DL3DV while achieving real-time 14 FPS rendering on an A100 GPU, overcoming the speed limitations of prior implicit methods. Our design also scales to 64 input views at the $950\times540$ resolution, demonstrating strong generalization to increased input lengths. Additionally, Long-LRM++ delivers superior novel-view depth prediction on ScanNetv2 compared to direct depth rendering from Gaussians. Extensive ablation studies validate the effectiveness of each component in the proposed framework.
Recover and Match: Open-Vocabulary Multi-Label Recognition through Knowledge-Constrained Optimal TransportHao Tan, Zichang Tan, Jun Li et al.
Identifying multiple novel classes in an image, known as open-vocabulary multi-label recognition, is a challenging task in computer vision. Recent studies explore the transfer of powerful vision-language models such as CLIP. However, these approaches face two critical challenges: (1) The local semantics of CLIP are disrupted due to its global pre-training objectives, resulting in unreliable regional predictions. (2) The matching property between image regions and candidate labels has been neglected, relying instead on naive feature aggregation such as average pooling, which leads to spurious predictions from irrelevant regions. In this paper, we present RAM (Recover And Match), a novel framework that effectively addresses the above issues. To tackle the first problem, we propose Ladder Local Adapter (LLA) to enforce refocusing on local regions, recovering local semantics in a memory-friendly way. For the second issue, we propose Knowledge-Constrained Optimal Transport (KCOT) to suppress meaningless matching to non-GT labels by formulating the task as an optimal transport problem. As a result, RAM achieves state-of-the-art performance on various datasets from three distinct domains, and shows great potential to boost the existing methods. Code: https://github.com/EricTan7/RAM.
33.2CVOct 16, 2024
Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian SplatsChen Ziwen, Hao Tan, Kai Zhang et al.
We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360° wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the Gaussian reconstruction in just 1 second on a single A100 GPU. To handle the long sequence of 250K tokens brought by the large input size, Long-LRM features a mixture of the recent Mamba2 blocks and the classical transformer blocks, enhanced by a light-weight token merging module and Gaussian pruning steps that balance between quality and efficiency. We evaluate Long-LRM on the large-scale DL3DV benchmark and Tanks&Temples, demonstrating reconstruction quality comparable to the optimization-based methods while achieving an 800x speedup w.r.t. the optimization-based approaches and an input size at least 60x larger than the previous feed-forward approaches. We conduct extensive ablation studies on our model design choices for both rendering quality and computation efficiency. We also explore Long-LRM's compatibility with other Gaussian variants such as 2D GS, which enhances Long-LRM's ability in geometry reconstruction. Project page: https://arthurhero.github.io/projects/llrm
Pre-trained Vision-Language Models Learn Discoverable Visual ConceptsYuan Zang, Tian Yun, Hao Tan et al.
Do vision-language models (VLMs) pre-trained to caption an image of a "durian" learn visual concepts such as "brown" (color) and "spiky" (texture) at the same time? We aim to answer this question as visual concepts learned "for free" would enable wide applications such as neuro-symbolic reasoning or human-interpretable object classification. We assume that the visual concepts, if captured by pre-trained VLMs, can be extracted by their vision-language interface with text-based concept prompts. We observe that recent works prompting VLMs with concepts often differ in their strategies to define and evaluate the visual concepts, leading to conflicting conclusions. We propose a new concept definition strategy based on two observations: First, certain concept prompts include shortcuts that recognize correct concepts for wrong reasons; Second, multimodal information (e.g. visual discriminativeness, and textual knowledge) should be leveraged when selecting the concepts. Our proposed concept discovery and learning (CDL) framework is thus designed to identify a diverse list of generic visual concepts (e.g. "spiky" as opposed to "spiky durian"), which are ranked and selected based on visual and language mutual information. We carefully design quantitative and human evaluations of the discovered concepts on six diverse visual recognition datasets, which confirm that pre-trained VLMs do learn visual concepts that provide accurate and thorough descriptions for the recognized objects. All code and models are publicly released.
12.1CVNov 20, 2024
Generating 3D-Consistent Videos from Unposed Internet PhotosGene Chou, Kai Zhang, Sai Bi et al. · deepmind
We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path moving between the cameras. Given random images, a model's ability to capture underlying geometry, recognize scene identity, and relate frames in terms of camera position and orientation reflects a fundamental understanding of 3D structure and scene layout. However, existing video models such as Luma Dream Machine fail at this task. We design a self-supervised method that takes advantage of the consistency of videos and variability of multiview internet photos to train a scalable, 3D-aware video model without any 3D annotations such as camera parameters. We validate that our method outperforms all baselines in terms of geometric and appearance consistency. We also show our model benefits applications that enable camera control, such as 3D Gaussian Splatting. Our results suggest that we can scale up scene-level 3D learning using only 2D data such as videos and multiview internet photos.
20.4CVAug 28, 2025
Veritas: Generalizable Deepfake Detection via Pattern-Aware ReasoningHao Tan, Jun Lan, Zichang Tan et al.
Deepfake detection remains a formidable challenge due to the complex and evolving nature of fake content in real-world scenarios. However, existing academic benchmarks suffer from severe discrepancies from industrial practice, typically featuring homogeneous training sources and low-quality testing images, which hinder the practical deployments of current detectors. To mitigate this gap, we introduce HydraFake, a dataset that simulates real-world challenges with hierarchical generalization testing. Specifically, HydraFake involves diversified deepfake techniques and in-the-wild forgeries, along with rigorous training and evaluation protocol, covering unseen model architectures, emerging forgery techniques and novel data domains. Building on this resource, we propose Veritas, a multi-modal large language model (MLLM) based deepfake detector. Different from vanilla chain-of-thought (CoT), we introduce pattern-aware reasoning that involves critical reasoning patterns such as "planning" and "self-reflection" to emulate human forensic process. We further propose a two-stage training pipeline to seamlessly internalize such deepfake reasoning capacities into current MLLMs. Experiments on HydraFake dataset reveal that although previous detectors show great generalization on cross-model scenarios, they fall short on unseen forgeries and data domains. Our Veritas achieves significant gains across different OOD scenarios, and is capable of delivering transparent and faithful detection outputs.