Jie Guo

CV
h-index11
22papers
601citations
Novelty50%
AI Score37

22 Papers

24.0CVJul 10, 2024Code
IRSAM: Advancing Segment Anything Model for Infrared Small Target Detection

Mingjin Zhang, Yuchun Wang, Jie Guo et al.

The recent Segment Anything Model (SAM) is a significant advancement in natural image segmentation, exhibiting potent zero-shot performance suitable for various downstream image segmentation tasks. However, directly utilizing the pretrained SAM for Infrared Small Target Detection (IRSTD) task falls short in achieving satisfying performance due to a notable domain gap between natural and infrared images. Unlike a visible light camera, a thermal imager reveals an object's temperature distribution by capturing infrared radiation. Small targets often show a subtle temperature transition at the object's boundaries. To address this issue, we propose the IRSAM model for IRSTD, which improves SAM's encoder-decoder architecture to learn better feature representation of infrared small objects. Specifically, we design a Perona-Malik diffusion (PMD)-based block and incorporate it into multiple levels of SAM's encoder to help it capture essential structural features while suppressing noise. Additionally, we devise a Granularity-Aware Decoder (GAD) to fuse the multi-granularity feature from the encoder to capture structural information that may be lost in long-distance modeling. Extensive experiments on the public datasets, including NUAA-SIRST, NUDT-SIRST, and IRSTD-1K, validate the design choice of IRSAM and its significant superiority over representative state-of-the-art methods. The source code are available at: github.com/IPIC-Lab/IRSAM.

11.0CVApr 14, 2023
MVP-SEG: Multi-View Prompt Learning for Open-Vocabulary Semantic Segmentation

Jie Guo, Qimeng Wang, Yan Gao et al.

CLIP (Contrastive Language-Image Pretraining) is well-developed for open-vocabulary zero-shot image-level recognition, while its applications in pixel-level tasks are less investigated, where most efforts directly adopt CLIP features without deliberative adaptations. In this work, we first demonstrate the necessity of image-pixel CLIP feature adaption, then provide Multi-View Prompt learning (MVP-SEG) as an effective solution to achieve image-pixel adaptation and to solve open-vocabulary semantic segmentation. Concretely, MVP-SEG deliberately learns multiple prompts trained by our Orthogonal Constraint Loss (OCLoss), by which each prompt is supervised to exploit CLIP feature on different object parts, and collaborative segmentation masks generated by all prompts promote better segmentation. Moreover, MVP-SEG introduces Global Prompt Refining (GPR) to further eliminate class-wise segmentation noise. Experiments show that the multi-view prompts learned from seen categories have strong generalization to unseen categories, and MVP-SEG+ which combines the knowledge transfer stage significantly outperforms previous methods on several benchmarks. Moreover, qualitative results justify that MVP-SEG does lead to better focus on different local parts.

5.0CVMar 18, 2023
Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction

Jiayang Bai, Zhen He, Shan Yang et al.

Predicting panoramic indoor lighting from a single perspective image is a fundamental but highly ill-posed problem in computer vision and graphics. To achieve locale-aware and robust prediction, this problem can be decomposed into three sub-tasks: depth-based image warping, panorama inpainting and high-dynamic-range (HDR) reconstruction, among which the success of panorama inpainting plays a key role. Recent methods mostly rely on convolutional neural networks (CNNs) to fill the missing contents in the warped panorama. However, they usually achieve suboptimal performance since the missing contents occupy a very large portion in the panoramic space while CNNs are plagued by limited receptive fields. The spatially-varying distortion in the spherical signals further increases the difficulty for conventional CNNs. To address these issues, we propose a local-to-global strategy for large-scale panorama inpainting. In our method, a depth-guided local inpainting is first applied on the warped panorama to fill small but dense holes. Then, a transformer-based network, dubbed PanoTransformer, is designed to hallucinate reasonable global structures in the large holes. To avoid distortion, we further employ cubemap projection in our design of PanoTransformer. The high-quality panorama recovered at any locale helps us to capture spatially-varying indoor illumination with physically-plausible global structures and fine details.

0.3CLNov 9, 2022
Improving Performance of Automatic Keyword Extraction (AKE) Methods Using PoS-Tagging and Enhanced Semantic-Awareness

Enes Altuncu, Jason R. C. Nurse, Yang Xu et al.

Automatic keyword extraction (AKE) has gained more importance with the increasing amount of digital textual data that modern computing systems process. It has various applications in information retrieval (IR) and natural language processing (NLP), including text summarisation, topic analysis and document indexing. This paper proposes a simple but effective post-processing-based universal approach to improve the performance of any AKE methods, via an enhanced level of semantic-awareness supported by PoS-tagging. To demonstrate the performance of the proposed approach, we considered word types retrieved from a PoS-tagging step and two representative sources of semantic information - specialised terms defined in one or more context-dependent thesauri, and named entities in Wikipedia. The above three steps can be simply added to the end of any AKE methods as part of a post-processor, which simply re-evaluate all candidate keywords following some context-specific and semantic-aware criteria. For five state-of-the-art (SOTA) AKE methods, our experimental results with 17 selected datasets showed that the proposed approach improved their performances both consistently (up to 100% in terms of improved cases) and significantly (between 10.2% and 53.8%, with an average of 25.8%, in terms of F1-score and across all five methods), especially when all the three enhancement steps are used. Our results have profound implications considering the ease to apply our proposed approach to any AKE methods and to further extend it.

6.5CVDec 16, 2022
HGAN: Hierarchical Graph Alignment Network for Image-Text Retrieval

Jie Guo, Meiting Wang, Yan Zhou et al.

Image-text retrieval (ITR) is a challenging task in the field of multimodal information processing due to the semantic gap between different modalities. In recent years, researchers have made great progress in exploring the accurate alignment between image and text. However, existing works mainly focus on the fine-grained alignment between image regions and sentence fragments, which ignores the guiding significance of context background information. Actually, integrating the local fine-grained information and global context background information can provide more semantic clues for retrieval. In this paper, we propose a novel Hierarchical Graph Alignment Network (HGAN) for image-text retrieval. First, to capture the comprehensive multimodal features, we construct the feature graphs for the image and text modality respectively. Then, a multi-granularity shared space is established with a designed Multi-granularity Feature Aggregation and Rearrangement (MFAR) module, which enhances the semantic corresponding relations between the local and global information, and obtains more accurate feature representations for the image and text modalities. Finally, the ultimate image and text features are further refined through three-level similarity functions to achieve the hierarchical alignment. To justify the proposed model, we perform extensive experiments on MS-COCO and Flickr30K datasets. Experimental results show that the proposed HGAN outperforms the state-of-the-art methods on both datasets, which demonstrates the effectiveness and superiority of our model.

8.4CVMar 10, 2023
Self-NeRF: A Self-Training Pipeline for Few-Shot Neural Radiance Fields

Jiayang Bai, Letian Huang, Wen Gong et al.

Recently, Neural Radiance Fields (NeRF) have emerged as a potent method for synthesizing novel views from a dense set of images. Despite its impressive performance, NeRF is plagued by its necessity for numerous calibrated views and its accuracy diminishes significantly in a few-shot setting. To address this challenge, we propose Self-NeRF, a self-evolved NeRF that iteratively refines the radiance fields with very few number of input views, without incorporating additional priors. Basically, we train our model under the supervision of reference and unseen views simultaneously in an iterative procedure. In each iteration, we label unseen views with the predicted colors or warped pixels generated by the model from the preceding iteration. However, these expanded pseudo-views are afflicted by imprecision in color and warping artifacts, which degrades the performance of NeRF. To alleviate this issue, we construct an uncertainty-aware NeRF with specialized embeddings. Some techniques such as cone entropy regularization are further utilized to leverage the pseudo-views in the most efficient manner. Through experiments under various settings, we verified that our Self-NeRF is robust to input with uncertainty and surpasses existing methods when trained on limited training data.

29.7IVApr 17, 2024Code
NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and Results

Xin Li, Kun Yuan, Yajing Pei et al.

This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.

6.2CVMay 14, 2025Code
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians

Ma Changfeng, Bi Ran, Guo Jie et al.

Current learning-based methods predict NeRF or 3D Gaussians from point clouds to achieve photo-realistic rendering but still depend on categorical priors, dense point clouds, or additional refinements. Hence, we introduce a novel point cloud rendering method by predicting 2D Gaussians from point clouds. Our method incorporates two identical modules with an entire-patch architecture enabling the network to be generalized to multiple datasets. The module normalizes and initializes the Gaussians utilizing the point cloud information including normals, colors and distances. Then, splitting decoders are employed to refine the initial Gaussians by duplicating them and predicting more accurate results, making our methodology effectively accommodate sparse point clouds as well. Once trained, our approach exhibits direct generalization to point clouds across different categories. The predicted Gaussians are employed directly for rendering without additional refinement on the rendered images, retaining the benefits of 2D Gaussians. We conduct extensive experiments on various datasets, and the results demonstrate the superiority and generalization of our method, which achieves SOTA performance. The code is available at https://github.com/murcherful/GauPCRender}{https://github.com/murcherful/GauPCRender.

2.7CLFeb 18, 2025Code
"I know myself better, but not really greatly": How Well Can LLMs Detect and Explain LLM-Generated Texts?

Jiazhou Ji, Jie Guo, Weidong Qiu et al.

Distinguishing between human- and LLM-generated texts is crucial given the risks associated with misuse of LLMs. This paper investigates detection and explanation capabilities of current LLMs across two settings: binary (human vs. LLM-generated) and ternary classification (including an ``undecided'' class). We evaluate 6 close- and open-source LLMs of varying sizes and find that self-detection (LLMs identifying their own outputs) consistently outperforms cross-detection (identifying outputs from other LLMs), though both remain suboptimal. Introducing a ternary classification framework improves both detection accuracy and explanation quality across all models. Through comprehensive quantitative and qualitative analyses using our human-annotated dataset, we identify key explanation failures, primarily reliance on inaccurate features, hallucinations, and flawed reasoning. Our findings underscore the limitations of current LLMs in self-detection and self-explanation, highlighting the need for further research to address overfitting and enhance generalizability.

27.7CVMar 15, 2024Code
Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives

Ronghui Li, YuXiang Zhang, Yachao Zhang et al. · tencent-ai

We propose Lodge, a network capable of generating extremely long dance sequences conditioned on given music. We design Lodge as a two-stage coarse to fine diffusion architecture, and propose the characteristic dance primitives that possess significant expressiveness as intermediate representations between two diffusion models. The first stage is global diffusion, which focuses on comprehending the coarse-level music-dance correlation and production characteristic dance primitives. In contrast, the second-stage is the local diffusion, which parallelly generates detailed motion sequences under the guidance of the dance primitives and choreographic rules. In addition, we propose a Foot Refine Block to optimize the contact between the feet and the ground, enhancing the physical realism of the motion. Our approach can parallelly generate dance sequences of extremely long length, striking a balance between global choreographic patterns and local motion quality and expressiveness. Extensive experiments validate the efficacy of our method.

20.9CVFeb 1, 2024
360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming

Jiayang Bai, Letian Huang, Jie Guo et al.

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in 2D Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of ${360^\circ}$ images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel $360^{\circ}$ Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. This adaptation enables the representation of the projection using Gaussians. We guide the optimization of 360-GS by exploiting layout priors within panoramas, which are simple to obtain and contain strong structural information about the indoor scene. Our experimental results demonstrate that 360-GS allows panoramic rendering and outperforms state-of-the-art methods with fewer artifacts in novel view synthesis, thus providing immersive roaming in indoor scenarios.

25.7CVJun 3, 2025
NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results

Xiaohong Liu, Xiongkuo Min, Qiang Hu et al.

This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.

18.2CVDec 22, 2024
InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions

Ronghui Li, Youliang Zhang, Yachao Zhang et al. · tencent-ai

Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive motions, especially in the field of duet dance. On the one hand, it is due to the lack of large-scale high-quality datasets. On the other hand, it arises from the incomplete representation of interactive motion and the lack of fine-grained optimization of interactions. To address these challenges, we propose, InterDance, a large-scale duet dance dataset that significantly enhances motion quality, data scale, and the variety of dance genres. Built upon this dataset, we propose a new motion representation that can accurately and comprehensively describe interactive motion. We further introduce a diffusion-based framework with an interaction refinement guidance strategy to optimize the realism of interactions progressively. Extensive experiments demonstrate the effectiveness of our dataset and algorithm.

18.6CVOct 27, 2024
Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns

Ronghui Li, Hongwen Zhang, Yachao Zhang et al. · tencent-ai

We propose Lodge++, a choreography framework to generate high-quality, ultra-long, and vivid dances given the music and desired genre. To handle the challenges in computational efficiency, the learning of complex and vivid global choreography patterns, and the physical quality of local dance movements, Lodge++ adopts a two-stage strategy to produce dances from coarse to fine. In the first stage, a global choreography network is designed to generate coarse-grained dance primitives that capture complex global choreography patterns. In the second stage, guided by these dance primitives, a primitive-based dance diffusion model is proposed to further generate high-quality, long-sequence dances in parallel, faithfully adhering to the complex choreography patterns. Additionally, to improve the physical plausibility, Lodge++ employs a penetration guidance module to resolve character self-penetration, a foot refinement module to optimize foot-ground contact, and a multi-genre discriminator to maintain genre consistency throughout the dance. Lodge++ is validated by extensive experiments, which show that our method can rapidly generate ultra-long dances suitable for various dance genres, ensuring well-organized global choreography patterns and high-quality local motion.

20.4SDJan 1, 2024
Exploring Multi-Modal Control in Music-Driven Dance Generation

Ronghui Li, Yuqin Dai, Yachao Zhang et al.

Existing music-driven 3D dance generation methods mainly concentrate on high-quality dance generation, but lack sufficient control during the generation process. To address these issues, we propose a unified framework capable of generating high-quality dance movements and supporting multi-modal control, including genre control, semantic control, and spatial control. First, we decouple the dance generation network from the dance control network, thereby avoiding the degradation in dance quality when adding additional control information. Second, we design specific control strategies for different control information and integrate them into a unified framework. Experimental results show that the proposed dance generation framework outperforms state-of-the-art methods in terms of motion quality and controllability.

11.3CVOct 17, 2024
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting

Shuichang Lai, Letian Huang, Jie Guo et al.

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be time-comsuming. Recent strategies have adopted 3D Gaussian Splatting (3D-GS) for inverse rendering, which have led to quick and effective outcomes. However, these techniques generally have difficulty in producing believable geometries and materials for glossy objects, a challenge that stems from the inherent ambiguities of inverse rendering. To address this, we introduce GlossyGS, an innovative 3D-GS-based inverse rendering framework that aims to precisely reconstruct the geometry and materials of glossy objects by integrating material priors. The key idea is the use of micro-facet geometry segmentation prior, which helps to reduce the intrinsic ambiguities and improve the decomposition of geometries and materials. Additionally, we introduce a normal map prefiltering strategy to more accurately simulate the normal distribution of reflective surfaces. These strategies are integrated into a hybrid geometry and material representation that employs both explicit and implicit methods to depict glossy objects. We demonstrate through quantitative analysis and qualitative visualization that the proposed method is effective to reconstruct high-fidelity geometries and materials of glossy objects, and performs favorably against state-of-the-arts.

10.4CLJun 26, 2024
Detecting Machine-Generated Texts: Not Just "AI vs Humans" and Explainability is Complicated

Jiazhou Ji, Ruizhe Li, Shujun Li et al.

As LLMs rapidly advance, increasing concerns arise regarding risks about actual authorship of texts we see online and in real world. The task of distinguishing LLM-authored texts is complicated by the nuanced and overlapping behaviors of both machines and humans. In this paper, we challenge the current practice of considering LLM-generated text detection a binary classification task of differentiating human from AI. Instead, we introduce a novel ternary text classification scheme, adding an "undecided" category for texts that could be attributed to either source, and we show that this new category is crucial to understand how to make the detection result more explainable to lay users. This research shifts the paradigm from merely classifying to explaining machine-generated texts, emphasizing need for detectors to provide clear and understandable explanations to users. Our study involves creating four new datasets comprised of texts from various LLMs and human authors. Based on new datasets, we performed binary classification tests to ascertain the most effective SOTA detection methods and identified SOTA LLMs capable of producing harder-to-detect texts. We constructed a new dataset of texts generated by two top-performing LLMs and human authors, and asked three human annotators to produce ternary labels with explanation notes. This dataset was used to investigate how three top-performing SOTA detectors behave in new ternary classification context. Our results highlight why "undecided" category is much needed from the viewpoint of explainability. Additionally, we conducted an analysis of explainability of the three best-performing detectors and the explanation notes of the human annotators, revealing insights about the complexity of explainable detection of machine-generated texts. Finally, we propose guidelines for developing future detection systems with improved explanatory power.

3.7CVFeb 13, 2022
Deep Graph Learning for Spatially-Varying Indoor Lighting Prediction

Jiayang Bai, Jie Guo, Chenchen Wan et al.

Lighting prediction from a single image is becoming increasingly important in many vision and augmented reality (AR) applications in which shading and shadow consistency between virtual and real objects should be guaranteed. However, this is a notoriously ill-posed problem, especially for indoor scenarios, because of the complexity of indoor luminaires and the limited information involved in 2D images. In this paper, we propose a graph learning-based framework for indoor lighting estimation. At its core is a new lighting model (dubbed DSGLight) based on depth-augmented Spherical Gaussians (SG) and a Graph Convolutional Network (GCN) that infers the new lighting representation from a single LDR image of limited field-of-view. Our lighting model builds 128 evenly distributed SGs over the indoor panorama, where each SG encoding the lighting and the depth around that node. The proposed GCN then learns the mapping from the input image to DSGLight. Compared with existing lighting models, our DSGLight encodes both direct lighting and indirect environmental lighting more faithfully and compactly. It also makes network training and inference more stable. The estimated depth distribution enables temporally stable shading and shadows under spatially-varying lighting. Through thorough experiments, we show that our method obviously outperforms existing methods both qualitatively and quantitatively.

8.1CVFeb 6, 2022Code
GLPanoDepth: Global-to-Local Panoramic Depth Estimation

Jiayang Bai, Shuichang Lai, Haoyu Qin et al.

In this paper, we propose a learning-based method for predicting dense depth values of a scene from a monocular omnidirectional image. An omnidirectional image has a full field-of-view, providing much more complete descriptions of the scene than perspective images. However, fully-convolutional networks that most current solutions rely on fail to capture rich global contexts from the panorama. To address this issue and also the distortion of equirectangular projection in the panorama, we propose Cubemap Vision Transformers (CViT), a new transformer-based architecture that can model long-range dependencies and extract distortion-free global features from the panorama. We show that cubemap vision transformers have a global receptive field at every stage and can provide globally coherent predictions for spherical signals. To preserve important local features, we further design a convolution-based branch in our pipeline (dubbed GLPanoDepth) and fuse global features from cubemap vision transformers at multiple scales. This global-to-local strategy allows us to fully exploit useful global and local features in the panorama, achieving state-of-the-art performance in panoramic depth estimation.

2.6CVOct 29, 2021
SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network

Tao Wen, Beibei Wang, Lei Zhang et al.

Spatially-varying bi-directional reflectance distribution functions (SVBRDFs) are crucial for designers to incorporate new materials in virtual scenes, making them look more realistic. Reconstruction of SVBRDFs is a long-standing problem. Existing methods either rely on extensive acquisition system or require huge datasets which are nontrivial to acquire. We aim to recover SVBRDFs from a single image, without any datasets. A single image contains incomplete information about the SVBRDF, making the reconstruction task highly ill-posed. It is also difficult to separate between the changes in color that are caused by the material and those caused by the illumination, without the prior knowledge learned from the dataset. In this paper, we use an unsupervised generative adversarial neural network (GAN) to recover SVBRDFs maps with a single image as input. To better separate the effects due to illumination from the effects due to the material, we add the hypothesis that the material is stationary and introduce a new loss function based on Fourier coefficients to enforce this stationarity. For efficiency, we train the network in two stages: reusing a trained model to initialize the SVBRDFs and fine-tune it based on the input image. Our method generates high-quality SVBRDFs maps from a single input photograph, and provides more vivid rendering results compared to previous work. The two-stage training boosts runtime performance, making it 8 times faster than previous work.

4.7CVOct 7, 2021
Scale Invariant Domain Generalization Image Recapture Detection

Jinian Luo, Jie Guo, Weidong Qiu et al.

Recapturing and rebroadcasting of images are common attack methods in insurance frauds and face identification spoofing, and an increasing number of detection techniques were introduced to handle this problem. However, most of them ignored the domain generalization scenario and scale variances, with an inferior performance on domain shift situations, and normally were exacerbated by intra-domain and inter-domain scale variances. In this paper, we propose a scale alignment domain generalization framework (SADG) to address these challenges. First, an adversarial domain discriminator is exploited to minimize the discrepancies of image representation distributions among different domains. Meanwhile, we exploit triplet loss as a local constraint to achieve a clearer decision boundary. Moreover, a scale alignment loss is introduced as a global relationship regularization to force the image representations of the same class across different scales to be undistinguishable. Experimental results on four databases and comparison with state-of-the-art approaches show that better performance can be achieved using our framework.

0.9CVJul 3, 2018
Stochastic Channel Decorrelation Network and Its Application to Visual Tracking

Jie Guo, Tingfa Xu, Shenwang Jiang et al.

Deep convolutional neural networks (CNNs) have dominated many computer vision domains because of their great power to extract good features automatically. However, many deep CNNs-based computer vison tasks suffer from lack of training data while there are millions of parameters in the deep models. Obviously, these two biphase violation facts will result in parameter redundancy of many poorly designed deep CNNs. Therefore, we look deep into the existing CNNs and find that the redundancy of network parameters comes from the correlation between features in different channels within a convolutional layer. To solve this problem, we propose the stochastic channel decorrelation (SCD) block which, in every iteration, randomly selects multiple pairs of channels within a convolutional layer and calculates their normalized cross correlation (NCC). Then a squared max-margin loss is proposed as the objective of SCD to suppress correlation and keep diversity between channels explicitly. The proposed SCD is very flexible and can be applied to any current existing CNN models simply. Based on the SCD and the Fully-Convolutional Siamese Networks, we proposed a visual tracking algorithm to verify the effectiveness of SCD.