CVFeb 13, 2022

Deep Graph Learning for Spatially-Varying Indoor Lighting Prediction

arXiv:2202.06300v119 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of realistic lighting estimation for vision and AR applications, though it is incremental as it builds on existing lighting models with novel enhancements.

The paper tackles the problem of predicting spatially-varying indoor lighting from a single LDR image, proposing a graph learning framework (DSGLight) that outperforms existing methods in accuracy and stability.

Lighting prediction from a single image is becoming increasingly important in many vision and augmented reality (AR) applications in which shading and shadow consistency between virtual and real objects should be guaranteed. However, this is a notoriously ill-posed problem, especially for indoor scenarios, because of the complexity of indoor luminaires and the limited information involved in 2D images. In this paper, we propose a graph learning-based framework for indoor lighting estimation. At its core is a new lighting model (dubbed DSGLight) based on depth-augmented Spherical Gaussians (SG) and a Graph Convolutional Network (GCN) that infers the new lighting representation from a single LDR image of limited field-of-view. Our lighting model builds 128 evenly distributed SGs over the indoor panorama, where each SG encoding the lighting and the depth around that node. The proposed GCN then learns the mapping from the input image to DSGLight. Compared with existing lighting models, our DSGLight encodes both direct lighting and indirect environmental lighting more faithfully and compactly. It also makes network training and inference more stable. The estimated depth distribution enables temporally stable shading and shadows under spatially-varying lighting. Through thorough experiments, we show that our method obviously outperforms existing methods both qualitatively and quantitatively.

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