Siyu Zhu

CV
h-index18
5papers
277citations
Novelty53%
AI Score37

5 Papers

14.9CVNov 18, 2023
Improving Adversarial Transferability by Stable Diffusion

Jiayang Liu, Siyu Zhu, Siyuan Liang et al.

Deep neural networks (DNNs) are susceptible to adversarial examples, which introduce imperceptible perturbations to benign samples, deceiving DNN predictions. While some attack methods excel in the white-box setting, they often struggle in the black-box scenario, particularly against models fortified with defense mechanisms. Various techniques have emerged to enhance the transferability of adversarial attacks for the black-box scenario. Among these, input transformation-based attacks have demonstrated their effectiveness. In this paper, we explore the potential of leveraging data generated by Stable Diffusion to boost adversarial transferability. This approach draws inspiration from recent research that harnessed synthetic data generated by Stable Diffusion to enhance model generalization. In particular, previous work has highlighted the correlation between the presence of both real and synthetic data and improved model generalization. Building upon this insight, we introduce a novel attack method called Stable Diffusion Attack Method (SDAM), which incorporates samples generated by Stable Diffusion to augment input images. Furthermore, we propose a fast variant of SDAM to reduce computational overhead while preserving high adversarial transferability. Our extensive experimental results demonstrate that our method outperforms state-of-the-art baselines by a substantial margin. Moreover, our approach is compatible with existing transfer-based attacks to further enhance adversarial transferability.

25.3CVNov 21, 2023Code
AnimateAnything: Fine-Grained Open Domain Image Animation with Motion Guidance

Zuozhuo Dai, Zhenghao Zhang, Yao Yao et al.

Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these advancements, achieving fine-grained and controllable image animation guided by text remains challenging, particularly for open-domain images captured in diverse real environments. In this paper, we introduce an open domain image animation method that leverages the motion prior of video diffusion model. Our approach introduces targeted motion area guidance and motion strength guidance, enabling precise control the movable area and its motion speed. This results in enhanced alignment between the animated visual elements and the prompting text, thereby facilitating a fine-grained and interactive animation generation process for intricate motion sequences. We validate the effectiveness of our method through rigorous experiments on an open-domain dataset, with the results showcasing its superior performance. Project page can be found at https://animationai.github.io/AnimateAnything.

33.7CVMar 22, 2024
STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians

Yifei Zeng, Yanqin Jiang, Siyu Zhu et al.

Recent progress in pre-trained diffusion models and 3D generation have spurred interest in 4D content creation. However, achieving high-fidelity 4D generation with spatial-temporal consistency remains a challenge. In this work, we propose STAG4D, a novel framework that combines pre-trained diffusion models with dynamic 3D Gaussian splatting for high-fidelity 4D generation. Drawing inspiration from 3D generation techniques, we utilize a multi-view diffusion model to initialize multi-view images anchoring on the input video frames, where the video can be either real-world captured or generated by a video diffusion model. To ensure the temporal consistency of the multi-view sequence initialization, we introduce a simple yet effective fusion strategy to leverage the first frame as a temporal anchor in the self-attention computation. With the almost consistent multi-view sequences, we then apply the score distillation sampling to optimize the 4D Gaussian point cloud. The 4D Gaussian spatting is specially crafted for the generation task, where an adaptive densification strategy is proposed to mitigate the unstable Gaussian gradient for robust optimization. Notably, the proposed pipeline does not require any pre-training or fine-tuning of diffusion networks, offering a more accessible and practical solution for the 4D generation task. Extensive experiments demonstrate that our method outperforms prior 4D generation works in rendering quality, spatial-temporal consistency, and generation robustness, setting a new state-of-the-art for 4D generation from diverse inputs, including text, image, and video.

37.3CVMay 23, 2025
Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention

Shuang Wu, Youtian Lin, Feihu Zhang et al.

Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges. We introduce Direct3D-S2, a scalable 3D generation framework based on sparse volumes that achieves superior output quality with dramatically reduced training costs. Our key innovation is the Spatial Sparse Attention (SSA) mechanism, which greatly enhances the efficiency of Diffusion Transformer (DiT) computations on sparse volumetric data. SSA allows the model to effectively process large token sets within sparse volumes, substantially reducing computational overhead and achieving a 3.9x speedup in the forward pass and a 9.6x speedup in the backward pass. Our framework also includes a variational autoencoder (VAE) that maintains a consistent sparse volumetric format across input, latent, and output stages. Compared to previous methods with heterogeneous representations in 3D VAE, this unified design significantly improves training efficiency and stability. Our model is trained on public available datasets, and experiments demonstrate that Direct3D-S2 not only surpasses state-of-the-art methods in generation quality and efficiency, but also enables training at 1024 resolution using only 8 GPUs, a task typically requiring at least 32 GPUs for volumetric representations at 256 resolution, thus making gigascale 3D generation both practical and accessible. Project page: https://www.neural4d.com/research/direct3d-s2.

3.6CVJan 2, 2025
Test-time Controllable Image Generation by Explicit Spatial Constraint Enforcement

Z. Zhang, B. Liu, J. Bao et al.

Recent text-to-image generation favors various forms of spatial conditions, e.g., masks, bounding boxes, and key points. However, the majority of the prior art requires form-specific annotations to fine-tune the original model, leading to poor test-time generalizability. Meanwhile, existing training-free methods work well only with simplified prompts and spatial conditions. In this work, we propose a novel yet generic test-time controllable generation method that aims at natural text prompts and complex conditions. Specifically, we decouple spatial conditions into semantic and geometric conditions and then enforce their consistency during the image-generation process individually. As for the former, we target bridging the gap between the semantic condition and text prompts, as well as the gap between such condition and the attention map from diffusion models. To achieve this, we propose to first complete the prompt w.r.t. semantic condition, and then remove the negative impact of distracting prompt words by measuring their statistics in attention maps as well as distances in word space w.r.t. this condition. To further cope with the complex geometric conditions, we introduce a geometric transform module, in which Region-of-Interests will be identified in attention maps and further used to translate category-wise latents w.r.t. geometric condition. More importantly, we propose a diffusion-based latents-refill method to explicitly remove the impact of latents at the RoI, reducing the artifacts on generated images. Experiments on Coco-stuff dataset showcase 30$\%$ relative boost compared to SOTA training-free methods on layout consistency evaluation metrics.