Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention
This work addresses the problem of making gigascale 3D generation practical and accessible for researchers and practitioners in computer graphics and AI, though it appears incremental as it builds on existing methods like Diffusion Transformers and sparse volumes.
The paper tackles the computational and memory challenges of generating high-resolution 3D shapes using volumetric representations by introducing Direct3D-S2, a scalable framework that achieves superior quality with dramatically reduced training costs, including a 3.9x speedup in forward pass and 9.6x in backward pass, and enables training at 1024 resolution with only 8 GPUs instead of typically 32 GPUs for 256 resolution.
Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges. We introduce Direct3D-S2, a scalable 3D generation framework based on sparse volumes that achieves superior output quality with dramatically reduced training costs. Our key innovation is the Spatial Sparse Attention (SSA) mechanism, which greatly enhances the efficiency of Diffusion Transformer (DiT) computations on sparse volumetric data. SSA allows the model to effectively process large token sets within sparse volumes, substantially reducing computational overhead and achieving a 3.9x speedup in the forward pass and a 9.6x speedup in the backward pass. Our framework also includes a variational autoencoder (VAE) that maintains a consistent sparse volumetric format across input, latent, and output stages. Compared to previous methods with heterogeneous representations in 3D VAE, this unified design significantly improves training efficiency and stability. Our model is trained on public available datasets, and experiments demonstrate that Direct3D-S2 not only surpasses state-of-the-art methods in generation quality and efficiency, but also enables training at 1024 resolution using only 8 GPUs, a task typically requiring at least 32 GPUs for volumetric representations at 256 resolution, thus making gigascale 3D generation both practical and accessible. Project page: https://www.neural4d.com/research/direct3d-s2.