Zhiming Zheng

h-index10
2papers
422citations

2 Papers

2.0LGJun 26, 2023
An Evolution Kernel Method for Graph Classification through Heat Diffusion Dynamics

Xue Liu, Dan Sun, Wei Wei et al.

Autonomous individuals establish a structural complex system through pairwise connections and interactions. Notably, the evolution reflects the dynamic nature of each complex system since it recodes a series of temporal changes from the past, the present into the future. Different systems follow distinct evolutionary trajectories, which can serve as distinguishing traits for system classification. However, modeling a complex system's evolution is challenging for the graph model because the graph is typically a snapshot of the static status of a system, and thereby hard to manifest the long-term evolutionary traits of a system entirely. To address this challenge, we suggest utilizing a heat-driven method to generate temporal graph augmentation. This approach incorporates the physics-based heat kernel and DropNode technique to transform each static graph into a sequence of temporal ones. This approach effectively describes the evolutional behaviours of the system, including the retention or disappearance of elements at each time point based on the distributed heat on each node. Additionally, we propose a dynamic time-wrapping distance GDTW to quantitatively measure the distance between pairwise evolutionary systems through optimal matching. The resulting approach, called the Evolution Kernel method, has been successfully applied to classification problems in real-world structural graph datasets. The results yield significant improvements in supervised classification accuracy over a series of baseline methods.

6.6LGDec 27, 2023Code
Adaptive trajectory-constrained exploration strategy for deep reinforcement learning

Guojian Wang, Faguo Wu, Xiao Zhang et al.

Deep reinforcement learning (DRL) faces significant challenges in addressing the hard-exploration problems in tasks with sparse or deceptive rewards and large state spaces. These challenges severely limit the practical application of DRL. Most previous exploration methods relied on complex architectures to estimate state novelty or introduced sensitive hyperparameters, resulting in instability. To mitigate these issues, we propose an efficient adaptive trajectory-constrained exploration strategy for DRL. The proposed method guides the policy of the agent away from suboptimal solutions by leveraging incomplete offline demonstrations as references. This approach gradually expands the exploration scope of the agent and strives for optimality in a constrained optimization manner. Additionally, we introduce a novel policy-gradient-based optimization algorithm that utilizes adaptively clipped trajectory-distance rewards for both single- and multi-agent reinforcement learning. We provide a theoretical analysis of our method, including a deduction of the worst-case approximation error bounds, highlighting the validity of our approach for enhancing exploration. To evaluate the effectiveness of the proposed method, we conducted experiments on two large 2D grid world mazes and several MuJoCo tasks. The extensive experimental results demonstrate the significant advantages of our method in achieving temporally extended exploration and avoiding myopic and suboptimal behaviors in both single- and multi-agent settings. Notably, the specific metrics and quantifiable results further support these findings. The code used in the study is available at \url{https://github.com/buaawgj/TACE}.