LGDec 27, 2023

Adaptive trajectory-constrained exploration strategy for deep reinforcement learning

arXiv:2312.16456v18 citationsh-index: 10Has CodeKnowledge-Based Systems
Originality Incremental advance
AI Analysis

This addresses exploration challenges in DRL for applications with sparse rewards, though it appears incremental as it builds on existing methods with constrained optimization.

The paper tackles hard-exploration problems in deep reinforcement learning with sparse or deceptive rewards by proposing an adaptive trajectory-constrained exploration strategy, which leverages incomplete offline demonstrations to guide agents away from suboptimal solutions and achieves significant advantages in temporally extended exploration on tasks like 2D grid mazes and MuJoCo.

Deep reinforcement learning (DRL) faces significant challenges in addressing the hard-exploration problems in tasks with sparse or deceptive rewards and large state spaces. These challenges severely limit the practical application of DRL. Most previous exploration methods relied on complex architectures to estimate state novelty or introduced sensitive hyperparameters, resulting in instability. To mitigate these issues, we propose an efficient adaptive trajectory-constrained exploration strategy for DRL. The proposed method guides the policy of the agent away from suboptimal solutions by leveraging incomplete offline demonstrations as references. This approach gradually expands the exploration scope of the agent and strives for optimality in a constrained optimization manner. Additionally, we introduce a novel policy-gradient-based optimization algorithm that utilizes adaptively clipped trajectory-distance rewards for both single- and multi-agent reinforcement learning. We provide a theoretical analysis of our method, including a deduction of the worst-case approximation error bounds, highlighting the validity of our approach for enhancing exploration. To evaluate the effectiveness of the proposed method, we conducted experiments on two large 2D grid world mazes and several MuJoCo tasks. The extensive experimental results demonstrate the significant advantages of our method in achieving temporally extended exploration and avoiding myopic and suboptimal behaviors in both single- and multi-agent settings. Notably, the specific metrics and quantifiable results further support these findings. The code used in the study is available at \url{https://github.com/buaawgj/TACE}.

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