25.1CVJul 20, 2022
Drivable Volumetric Avatars using Texel-Aligned FeaturesEdoardo Remelli, Timur Bagautdinov, Shunsuke Saito et al.
Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses two core challenges in modeling and driving full-body avatars of real people. One challenge is driving an avatar while staying faithful to details and dynamics that cannot be captured by a global low-dimensional parameterization such as body pose. Our approach supports driving of clothed avatars with wrinkles and motion that a real driving performer exhibits beyond the training corpus. Unlike existing global state representations or non-parametric screen-space approaches, we introduce texel-aligned features -- a localised representation which can leverage both the structural prior of a skeleton-based parametric model and observed sparse image signals at the same time. Another challenge is modeling a temporally coherent clothed avatar, which typically requires precise surface tracking. To circumvent this, we propose a novel volumetric avatar representation by extending mixtures of volumetric primitives to articulated objects. By explicitly incorporating articulation, our approach naturally generalizes to unseen poses. We also introduce a localized viewpoint conditioning, which leads to a large improvement in generalization of view-dependent appearance. The proposed volumetric representation does not require high-quality mesh tracking as a prerequisite and brings significant quality improvements compared to mesh-based counterparts. In our experiments, we carefully examine our design choices and demonstrate the efficacy of our approach, outperforming the state-of-the-art methods on challenging driving scenarios.
18.5CVJul 11, 2022
Geometry-aware Single-image Full-body Human RelightingChaonan Ji, Tao Yu, Kaiwen Guo et al.
Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from both the entanglement between albedo and lighting and the lack of hard shadows, which significantly decrease the realism. To tackle these two problems, we propose a geometry-aware single-image human relighting framework that leverages single-image geometry reconstruction for joint deployment of traditional graphics rendering and neural rendering techniques. For the de-lighting, we explore the shortcomings of UNet architecture and propose a modified HRNet, achieving better disentanglement between albedo and lighting. For the relighting, we introduce a ray tracing-based per-pixel lighting representation that explicitly models high-frequency shadows and propose a learning-based shading refinement module to restore realistic shadows (including hard cast shadows) from the ray-traced shading maps. Our framework is able to generate photo-realistic high-frequency shadows such as cast shadows under challenging lighting conditions. Extensive experiments demonstrate that our proposed method outperforms previous methods on both synthetic and real images.
5.9CVApr 10, 2023
Grouped Knowledge Distillation for Deep Face RecognitionWeisong Zhao, Xiangyu Zhu, Kaiwen Guo et al.
Compared with the feature-based distillation methods, logits distillation can liberalize the requirements of consistent feature dimension between teacher and student networks, while the performance is deemed inferior in face recognition. One major challenge is that the light-weight student network has difficulty fitting the target logits due to its low model capacity, which is attributed to the significant number of identities in face recognition. Therefore, we seek to probe the target logits to extract the primary knowledge related to face identity, and discard the others, to make the distillation more achievable for the student network. Specifically, there is a tail group with near-zero values in the prediction, containing minor knowledge for distillation. To provide a clear perspective of its impact, we first partition the logits into two groups, i.e., Primary Group and Secondary Group, according to the cumulative probability of the softened prediction. Then, we reorganize the Knowledge Distillation (KD) loss of grouped logits into three parts, i.e., Primary-KD, Secondary-KD, and Binary-KD. Primary-KD refers to distilling the primary knowledge from the teacher, Secondary-KD aims to refine minor knowledge but increases the difficulty of distillation, and Binary-KD ensures the consistency of knowledge distribution between teacher and student. We experimentally found that (1) Primary-KD and Binary-KD are indispensable for KD, and (2) Secondary-KD is the culprit restricting KD at the bottleneck. Therefore, we propose a Grouped Knowledge Distillation (GKD) that retains the Primary-KD and Binary-KD but omits Secondary-KD in the ultimate KD loss calculation. Extensive experimental results on popular face recognition benchmarks demonstrate the superiority of proposed GKD over state-of-the-art methods.
1.2SPJun 15, 2024
SGSM: A Foundation-model-like Semi-generalist Sensing ModelTianjian Yang, Hao Zhou, Shuo Liu et al.
The significance of intelligent sensing systems is growing in the realm of smart services. These systems extract relevant signal features and generate informative representations for particular tasks. However, building the feature extraction component for such systems requires extensive domain-specific expertise or data. The exceptionally rapid development of foundation models is likely to usher in newfound abilities in such intelligent sensing. We propose a new scheme for sensing model, which we refer to as semi-generalist sensing model (SGSM). SGSM is able to semiautomatically solve various tasks using relatively less task-specific labeled data compared to traditional systems. Built through the analysis of the common theoretical model, SGSM can depict different modalities, such as the acoustic and Wi-Fi signal. Experimental results on such two heterogeneous sensors illustrate that SGSM functions across a wide range of scenarios, thereby establishing its broad applicability. In some cases, SGSM even achieves better performance than sensor-specific specialized solutions. Wi-Fi evaluations indicate a 20\% accuracy improvement when applying SGSM to an existing sensing model.
19.3CVFeb 25, 2022
NeuralHOFusion: Neural Volumetric Rendering under Human-object InteractionsYuheng Jiang, Suyi Jiang, Guoxing Sun et al.
4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we propose NeuralHOFusion, a neural approach for volumetric human-object capture and rendering using sparse consumer RGBD sensors. It marries traditional non-rigid fusion with recent neural implicit modeling and blending advances, where the captured humans and objects are layerwise disentangled. For geometry modeling, we propose a neural implicit inference scheme with non-rigid key-volume fusion, as well as a template-aid robust object tracking pipeline. Our scheme enables detailed and complete geometry generation under complex interactions and occlusions. Moreover, we introduce a layer-wise human-object texture rendering scheme, which combines volumetric and image-based rendering in both spatial and temporal domains to obtain photo-realistic results. Extensive experiments demonstrate the effectiveness and efficiency of our approach in synthesizing photo-realistic free-view results under complex human-object interactions.
1.2DCJun 15, 2021
Leopard: Towards High Throughput-Preserving BFT for Large-scale SystemsKexin Hu, Kaiwen Guo, Qiang Tang et al.
With the emergence of large-scale decentralized applications, a scalable and efficient Byzantine Fault Tolerant (BFT) protocol of hundreds of replicas is desirable. Although the throughput of existing leader-based BFT protocols has reached a high level of $10^5$ requests per second for a small scale of replicas, it drops significantly when the number of replicas increases, which leads to a lack of practicality. This paper focuses on the scalability of BFT protocols and identifies a major bottleneck to leader-based BFT protocols due to the excessive workload of the leader at large scales. A new metric of scaling factor is defined to capture whether a BFT protocol will get stuck when it scales out, which can be used to measure the performance of efficiency and scalability of BFT protocols. We propose "Leopard", the first leader-based BFT protocol that scales to multiple hundreds of replicas, and more importantly, preserves a high efficiency. We remove the bottleneck by introducing a technique of achieving a constant scaling factor, which takes full advantage of the idle resource and adaptively balances the workload of the leader among all replicas. We implement Leopard and evaluate its performance compared to HotStuff, the state-of-the-art BFT protocol. We run extensive experiments on the two systems with up to 600 replicas. The results show that Leopard achieves significant performance improvements both on throughput and scalability. In particular, the throughput of Leopard remains at a high level of $10^5$ when the system scales out to 600 replicas. It achieves a $5\times$ throughput over HotStuff when the scale is 300 (which is already the largest scale we can see the progress of the latter in our experiments), and the gap becomes wider as the number of replicas further increases.