Segmenting Moving Objects via an Object-Centric Layered RepresentationJunyu Xie, Weidi Xie, Andrew Zisserman
The objective of this paper is a model that is able to discover, track and segment multiple moving objects in a video. We make four contributions: First, we introduce an object-centric segmentation model with a depth-ordered layer representation. This is implemented using a variant of the transformer architecture that ingests optical flow, where each query vector specifies an object and its layer for the entire video. The model can effectively discover multiple moving objects and handle mutual occlusions; Second, we introduce a scalable pipeline for generating multi-object synthetic training data via layer compositions, that is used to train the proposed model, significantly reducing the requirements for labour-intensive annotations, and supporting Sim2Real generalisation; Third, we conduct thorough ablation studies, showing that the model is able to learn object permanence and temporal shape consistency, and is able to predict amodal segmentation masks; Fourth, we evaluate our model, trained only on synthetic data, on standard video segmentation benchmarks, DAVIS, MoCA, SegTrack, FBMS-59, and achieve state-of-the-art performance among existing methods that do not rely on any manual annotations. With test-time adaptation, we observe further performance boosts.
11.4CVMay 28
GMOS: Grounding Moving Object Segmentation in 3D Space and TimeJunyu Xie, Tengda Han, Weidi Xie et al.
Moving Object Segmentation (MOS) aims to discover, segment, and track objects that move independently of the camera. Current MOS methods, however, exhibit two fundamental limitations: they rely on pre-computed 2D auxiliary modalities such as optical flow or point trajectories that lack 3D geometric information, and they treat motion as a sequence-level attribute, overlooking the instantaneous motion state of each object. We address both by grounding MOS in 3D space and time, and propose GMOS, a framework that operates directly on RGB video to produce 3D-aware, temporally fine-grained segmentation of multiple moving objects, alongside a foreground--background variant GMOS-S for faster deployment. To support training and evaluation in this regime, we curate GMOS-2K, a dataset of 2,210 real-world videos with per-object temporal motion annotations drawn from five established Video Object Segmentation (VOS) benchmarks, and formalise MOS-I ("I" for instantaneous), a temporally fine-grained evaluation protocol with three complementary metrics. GMOS achieves state-of-the-art results across MOS, MOS-I, and Unsupervised VOS benchmarks, while running significantly faster than prior multi-object MOS methods and supporting online inference for streaming deployment.
13.1CVApr 1, 2025Code
Shot-by-Shot: Film-Grammar-Aware Training-Free Audio Description GenerationJunyu Xie, Tengda Han, Max Bain et al.
Our objective is the automatic generation of Audio Descriptions (ADs) for edited video material, such as movies and TV series. To achieve this, we propose a two-stage framework that leverages "shots" as the fundamental units of video understanding. This includes extending temporal context to neighbouring shots and incorporating film grammar devices, such as shot scales and thread structures, to guide AD generation. Our method is compatible with both open-source and proprietary Visual-Language Models (VLMs), integrating expert knowledge from add-on modules without requiring additional training of the VLMs. We achieve state-of-the-art performance among all prior training-free approaches and even surpass fine-tuned methods on several benchmarks. To evaluate the quality of predicted ADs, we introduce a new evaluation measure -- an action score -- specifically targeted to assessing this important aspect of AD. Additionally, we propose a novel evaluation protocol that treats automatic frameworks as AD generation assistants and asks them to generate multiple candidate ADs for selection.
19.8CVDec 14, 2023
SHAP-EDITOR: Instruction-guided Latent 3D Editing in SecondsMinghao Chen, Junyu Xie, Iro Laina et al.
We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks. This is achieved via a process called distillation, which transfers knowledge from the 2D network to 3D assets. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results, and is thus not very practical. In contrast, we ask whether 3D editing can be carried out directly by a feed-forward network, eschewing test-time optimisation. In particular, we hypothesise that editing can be greatly simplified by first encoding 3D objects in a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by building a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts, exhibiting comparable performance with methods that carry out test-time optimisation for each edited instance.
Moving Object Segmentation: All You Need Is SAM (and Flow)Junyu Xie, Charig Yang, Weidi Xie et al.
The objective of this paper is motion segmentation -- discovering and segmenting the moving objects in a video. This is a much studied area with numerous careful, and sometimes complex, approaches and training schemes including: self-supervised learning, learning from synthetic datasets, object-centric representations, amodal representations, and many more. Our interest in this paper is to determine if the Segment Anything model (SAM) can contribute to this task. We investigate two models for combining SAM with optical flow that harness the segmentation power of SAM with the ability of flow to discover and group moving objects. In the first model, we adapt SAM to take optical flow, rather than RGB, as an input. In the second, SAM takes RGB as an input, and flow is used as a segmentation prompt. These surprisingly simple methods, without any further modifications, outperform all previous approaches by a considerable margin in both single and multi-object benchmarks. We also extend these frame-level segmentations to sequence-level segmentations that maintain object identity. Again, this simple model achieves outstanding performance across multiple moving object segmentation benchmarks.
9.1CVDec 18, 2023
Appearance-Based Refinement for Object-Centric Motion SegmentationJunyu Xie, Weidi Xie, Andrew Zisserman
The goal of this paper is to discover, segment, and track independently moving objects in complex visual scenes. Previous approaches have explored the use of optical flow for motion segmentation, leading to imperfect predictions due to partial motion, background distraction, and object articulations and interactions. To address this issue, we introduce an appearance-based refinement method that leverages temporal consistency in video streams to correct inaccurate flow-based proposals. Our approach involves a sequence-level selection mechanism that identifies accurate flow-predicted masks as exemplars, and an object-centric architecture that refines problematic masks based on exemplar information. The model is pre-trained on synthetic data and then adapted to real-world videos in a self-supervised manner, eliminating the need for human annotations. Its performance is evaluated on multiple video segmentation benchmarks, including DAVIS, YouTubeVOS, SegTrackv2, and FBMS-59. We achieve competitive performance on single-object segmentation, while significantly outperforming existing models on the more challenging problem of multi-object segmentation. Finally, we investigate the benefits of using our model as a prompt for the per-frame Segment Anything Model.
6.2CVSep 15, 2025
Character-Centric Understanding of Animated MoviesZhongrui Gui, Junyu Xie, Tengda Han et al. · oxford
Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face recognition methods, animated characters exhibit extreme diversity in their appearance, motion, and deformation. In this work, we propose an audio-visual pipeline to enable automatic and robust animated character recognition, and thereby enhance character-centric understanding of animated movies. Central to our approach is the automatic construction of an audio-visual character bank from online sources. This bank contains both visual exemplars and voice (audio) samples for each character, enabling subsequent multi-modal character recognition despite long-tailed appearance distributions. Building on accurate character recognition, we explore two downstream applications: Audio Description (AD) generation for visually impaired audiences, and character-aware subtitling for the hearing impaired. To support research in this domain, we introduce CMD-AM, a new dataset of 75 animated movies with comprehensive annotations. Our character-centric pipeline demonstrates significant improvements in both accessibility and narrative comprehension for animated content over prior face-detection-based approaches. For the code and dataset, visit https://www.robots.ox.ac.uk/~vgg/research/animated_ad/.