David Ha

CV
h-index6
6papers
49citations
Novelty40%
AI Score29

6 Papers

2.6CVApr 18, 2022
Simultaneous Multiple-Prompt Guided Generation Using Differentiable Optimal Transport

Yingtao Tian, Marco Cuturi, David Ha · apple-ml

Recent advances in deep learning, such as powerful generative models and joint text-image embeddings, have provided the computational creativity community with new tools, opening new perspectives for artistic pursuits. Text-to-image synthesis approaches that operate by generating images from text cues provide a case in point. These images are generated with a latent vector that is progressively refined to agree with text cues. To do so, patches are sampled within the generated image, and compared with the text prompts in the common text-image embedding space; The latent vector is then updated, using gradient descent, to reduce the mean (average) distance between these patches and text cues. While this approach provides artists with ample freedom to customize the overall appearance of images, through their choice in generative models, the reliance on a simple criterion (mean of distances) often causes mode collapse: The entire image is drawn to the average of all text cues, thereby losing their diversity. To address this issue, we propose using matching techniques found in the optimal transport (OT) literature, resulting in images that are able to reflect faithfully a wide diversity of prompts. We provide numerous illustrations showing that OT avoids some of the pitfalls arising from estimating vectors with mean distances, and demonstrate the capacity of our proposed method to perform better in experiments, qualitatively and quantitatively.

19.2AIDec 23, 2024Code
Automating the Search for Artificial Life with Foundation Models

Akarsh Kumar, Chris Lu, Louis Kirsch et al.

With the recent Nobel Prize awarded for radical advances in protein discovery, foundation models (FMs) for exploring large combinatorial spaces promise to revolutionize many scientific fields. Artificial Life (ALife) has not yet integrated FMs, thus presenting a major opportunity for the field to alleviate the historical burden of relying chiefly on manual design and trial-and-error to discover the configurations of lifelike simulations. This paper presents, for the first time, a successful realization of this opportunity using vision-language FMs. The proposed approach, called Automated Search for Artificial Life (ASAL), (1) finds simulations that produce target phenomena, (2) discovers simulations that generate temporally open-ended novelty, and (3) illuminates an entire space of interestingly diverse simulations. Because of the generality of FMs, ASAL works effectively across a diverse range of ALife substrates including Boids, Particle Life, Game of Life, Lenia, and Neural Cellular Automata. A major result highlighting the potential of this technique is the discovery of previously unseen Lenia and Boids lifeforms, as well as cellular automata that are open-ended like Conway's Game of Life. Additionally, the use of FMs allows for the quantification of previously qualitative phenomena in a human-aligned way. This new paradigm promises to accelerate ALife research beyond what is possible through human ingenuity alone.

8.6HCNov 19, 2021
Sketch-based Creativity Support Tools using Deep Learning

Forrest Huang, Eldon Schoop, David Ha et al.

Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An exciting area of development explores deep-learning approaches used to model human sketches, opening opportunities for creative applications. This chapter describes three fundamental steps in developing deep-learning-driven creativity support tools that consumes and generates sketches: 1) a data collection effort that generated a new paired dataset between sketches and mobile user interfaces; 2) a sketch-based user interface retrieval system adapted from state-of-the-art computer vision techniques; and, 3) a conversational sketching system that supports the novel interaction of a natural-language-based sketch/critique authoring process. In this chapter, we survey relevant prior work in both the deep-learning and human-computer-interaction communities, document the data collection process and the systems' architectures in detail, present qualitative and quantitative results, and paint the landscape of several future research directions in this exciting area.

2.6CVNov 12, 2021
Visual Intelligence through Human Interaction

Ranjay Krishna, Mitchell Gordon, Li Fei-Fei et al.

Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding robots maneuver around physical spaces and even generating novel visual content. As these tasks and applications have modernized, so too has the reliance on more data, either for model training or for evaluation. In this chapter, we demonstrate that novel interaction strategies can enable new forms of data collection and evaluation for Computer Vision. First, we present a crowdsourcing interface for speeding up paid data collection by an order of magnitude, feeding the data-hungry nature of modern vision models. Second, we explore a method to increase volunteer contributions using automated social interventions. Third, we develop a system to ensure human evaluation of generative vision models are reliable, affordable and grounded in psychophysics theory. We conclude with future opportunities for Human-Computer Interaction to aid Computer Vision.

2.6CVDec 25, 2019Code
SketchTransfer: A Challenging New Task for Exploring Detail-Invariance and the Abstractions Learned by Deep Networks

Alex Lamb, Sherjil Ozair, Vikas Verma et al.

Deep networks have achieved excellent results in perceptual tasks, yet their ability to generalize to variations not seen during training has come under increasing scrutiny. In this work we focus on their ability to have invariance towards the presence or absence of details. For example, humans are able to watch cartoons, which are missing many visual details, without being explicitly trained to do so. As another example, 3D rendering software is a relatively recent development, yet people are able to understand such rendered scenes even though they are missing details (consider a film like Toy Story). The failure of machine learning algorithms to do this indicates a significant gap in generalization between human abilities and the abilities of deep networks. We propose a dataset that will make it easier to study the detail-invariance problem concretely. We produce a concrete task for this: SketchTransfer, and we show that state-of-the-art domain transfer algorithms still struggle with this task. The state-of-the-art technique which achieves over 95\% on MNIST $\xrightarrow{}$ SVHN transfer only achieves 59\% accuracy on the SketchTransfer task, which is much better than random (11\% accuracy) but falls short of the 87\% accuracy of a classifier trained directly on labeled sketches. This indicates that this task is approachable with today's best methods but has substantial room for improvement.

6.2LGFeb 13, 2018
Learning via social awareness: Improving a deep generative sketching model with facial feedback

Natasha Jaques, Jennifer McCleary, Jesse Engel et al.

In the quest towards general artificial intelligence (AI), researchers have explored developing loss functions that act as intrinsic motivators in the absence of external rewards. This paper argues that such research has overlooked an important and useful intrinsic motivator: social interaction. We posit that making an AI agent aware of implicit social feedback from humans can allow for faster learning of more generalizable and useful representations, and could potentially impact AI safety. We collect social feedback in the form of facial expression reactions to samples from Sketch RNN, an LSTM-based variational autoencoder (VAE) designed to produce sketch drawings. We use a Latent Constraints GAN (LC-GAN) to learn from the facial feedback of a small group of viewers, by optimizing the model to produce sketches that it predicts will lead to more positive facial expressions. We show in multiple independent evaluations that the model trained with facial feedback produced sketches that are more highly rated, and induce significantly more positive facial expressions. Thus, we establish that implicit social feedback can improve the output of a deep learning model.