Yuan Fang

h-index3
2papers
62citations

2 Papers

3.6IRFeb 22, 2025Code
Separated Contrastive Learning for Matching in Cross-domain Recommendation with Curriculum Scheduling

Heng Chang, Liang Gu, Cheng Hu et al. · salesforce

Cross-domain recommendation (CDR) is a task that aims to improve the recommendation performance in a target domain by leveraging the information from source domains. Contrastive learning methods have been widely adopted among intra-domain (intra-CL) and inter-domain (inter-CL) users/items for their representation learning and knowledge transfer during the matching stage of CDR. However, we observe that directly employing contrastive learning on mixed-up intra-CL and inter-CL tasks ignores the difficulty of learning from inter-domain over learning from intra-domain, and thus could cause severe training instability. Therefore, this instability deteriorates the representation learning process and hurts the quality of generated embeddings. To this end, we propose a novel framework named SCCDR built up on a separated intra-CL and inter-CL paradigm and a stop-gradient operation to handle the drawback. Specifically, SCCDR comprises two specialized curriculum stages: intra-inter separation and inter-domain curriculum scheduling. The former stage explicitly uses two distinct contrastive views for the intra-CL task in the source and target domains, respectively. Meanwhile, the latter stage deliberately tackles the inter-CL tasks with a curriculum scheduling strategy that derives effective curricula by accounting for the difficulty of negative samples anchored by overlapping users. Empirical experiments on various open-source datasets and an offline proprietary industrial dataset extracted from a real-world recommender system, and an online A/B test verify that SCCDR achieves state-of-the-art performance over multiple baselines.

9.2IRApr 12, 2024
Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty

Peijie Sun, Yifan Wang, Min Zhang et al.

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this endeavor. To address this, we propose a robust model training and evaluation framework aimed at standardizing spending data to mitigate label variance and extremes, ensuring stability in the modeling process. Within this framework, we introduce a collaborative-enhanced model designed to predict user game spending without relying on user IDs, thus ensuring user privacy and enabling seamless online training. Our model adopts a unique approach by separately representing user preferences and game features before merging them as input to the spending prediction module. Through rigorous experimentation, our approach demonstrates notable improvements over production models, achieving a remarkable \textbf{17.11}\% enhancement on offline data and an impressive \textbf{50.65}\% boost in an online A/B test. In summary, our contributions underscore the importance of stable model training frameworks and the efficacy of collaborative-enhanced models in predicting user spending behavior in mobile gaming.