Bei Peng

LG
h-index12
9papers
1,190citations
Novelty50%
AI Score44

9 Papers

16.8CLApr 25, 2024Code
Improving Diversity of Commonsense Generation by Large Language Models via In-Context Learning

Tianhui Zhang, Bei Peng, Danushka Bollegala

Generative Commonsense Reasoning (GCR) requires a model to reason about a situation using commonsense knowledge, while generating coherent sentences. Although the quality of the generated sentences is crucial, the diversity of the generation is equally important because it reflects the model's ability to use a range of commonsense knowledge facts. Large Language Models (LLMs) have shown proficiency in enhancing the generation quality across various tasks through in-context learning (ICL) using given examples without the need for any fine-tuning. However, the diversity aspect in LLM outputs has not been systematically studied before. To address this, we propose a simple method that diversifies the LLM generations, while preserving their quality. Experimental results on three benchmark GCR datasets show that our method achieves an ideal balance between the quality and diversity. Moreover, the sentences generated by our proposed method can be used as training data to improve diversity in existing commonsense generators.

10.9CLMay 31, 2025
Evaluating the Evaluation of Diversity in Commonsense Generation

Tianhui Zhang, Bei Peng, Danushka Bollegala

In commonsense generation, given a set of input concepts, a model must generate a response that is not only commonsense bearing, but also capturing multiple diverse viewpoints. Numerous evaluation metrics based on form- and content-level overlap have been proposed in prior work for evaluating the diversity of a commonsense generation model. However, it remains unclear as to which metrics are best suited for evaluating the diversity in commonsense generation. To address this gap, we conduct a systematic meta-evaluation of diversity metrics for commonsense generation. We find that form-based diversity metrics tend to consistently overestimate the diversity in sentence sets, where even randomly generated sentences are assigned overly high diversity scores. We then use an Large Language Model (LLM) to create a novel dataset annotated for the diversity of sentences generated for a commonsense generation task, and use it to conduct a meta-evaluation of the existing diversity evaluation metrics. Our experimental results show that content-based diversity evaluation metrics consistently outperform the form-based counterparts, showing high correlations with the LLM-based ratings. We recommend that future work on commonsense generation should use content-based metrics for evaluating the diversity of their outputs.

4.1LGNov 13, 2025
Heuristic Transformer: Belief Augmented In-Context Reinforcement Learning

Oliver Dippel, Alexei Lisitsa, Bei Peng

Transformers have demonstrated exceptional in-context learning (ICL) capabilities, enabling applications across natural language processing, computer vision, and sequential decision-making. In reinforcement learning, ICL reframes learning as a supervised problem, facilitating task adaptation without parameter updates. Building on prior work leveraging transformers for sequential decision-making, we propose Heuristic Transformer (HT), an in-context reinforcement learning (ICRL) approach that augments the in-context dataset with a belief distribution over rewards to achieve better decision-making. Using a variational auto-encoder (VAE), a low-dimensional stochastic variable is learned to represent the posterior distribution over rewards, which is incorporated alongside an in-context dataset and query states as prompt to the transformer policy. We assess the performance of HT across the Darkroom, Miniworld, and MuJoCo environments, showing that it consistently surpasses comparable baselines in terms of both effectiveness and generalization. Our method presents a promising direction to bridge the gap between belief-based augmentations and transformer-based decision-making.

4.1LGJun 4, 2025
MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures

Elena Zamaraeva, Christopher M. Collins, George R. Darling et al.

Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-the-art optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate.

13.6LGMar 22, 2021
Regularized Softmax Deep Multi-Agent $Q$-Learning

Ling Pan, Tabish Rashid, Bei Peng et al.

Tackling overestimation in $Q$-learning is an important problem that has been extensively studied in single-agent reinforcement learning, but has received comparatively little attention in the multi-agent setting. In this work, we empirically demonstrate that QMIX, a popular $Q$-learning algorithm for cooperative multi-agent reinforcement learning (MARL), suffers from a more severe overestimation in practice than previously acknowledged, and is not mitigated by existing approaches. We rectify this with a novel regularization-based update scheme that penalizes large joint action-values that deviate from a baseline and demonstrate its effectiveness in stabilizing learning. Furthermore, we propose to employ a softmax operator, which we efficiently approximate in a novel way in the multi-agent setting, to further reduce the potential overestimation bias. Our approach, Regularized Softmax (RES) Deep Multi-Agent $Q$-Learning, is general and can be applied to any $Q$-learning based MARL algorithm. We demonstrate that, when applied to QMIX, RES avoids severe overestimation and significantly improves performance, yielding state-of-the-art results in a variety of cooperative multi-agent tasks, including the challenging StarCraft II micromanagement benchmarks.

15.6LGOct 6, 2020
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning

Tarun Gupta, Anuj Mahajan, Bei Peng et al.

VDN and QMIX are two popular value-based algorithms for cooperative MARL that learn a centralized action value function as a monotonic mixing of per-agent utilities. While this enables easy decentralization of the learned policy, the restricted joint action value function can prevent them from solving tasks that require significant coordination between agents at a given timestep. We show that this problem can be overcome by improving the joint exploration of all agents during training. Specifically, we propose a novel MARL approach called Universal Value Exploration (UneVEn) that learns a set of related tasks simultaneously with a linear decomposition of universal successor features. With the policies of already solved related tasks, the joint exploration process of all agents can be improved to help them achieve better coordination. Empirical results on a set of exploration games, challenging cooperative predator-prey tasks requiring significant coordination among agents, and StarCraft II micromanagement benchmarks show that UneVEn can solve tasks where other state-of-the-art MARL methods fail.

39.3LGMar 10, 2020
Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey

Sanmit Narvekar, Bei Peng, Matteo Leonetti et al.

Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored how tasks, or data samples themselves, can be sequenced into a curriculum for the purpose of learning a problem that may otherwise be too difficult to learn from scratch. In this article, we present a framework for curriculum learning (CL) in reinforcement learning, and use it to survey and classify existing CL methods in terms of their assumptions, capabilities, and goals. Finally, we use our framework to find open problems and suggest directions for future RL curriculum learning research.

2.0AIJul 19, 2019
Interactive Learning of Environment Dynamics for Sequential Tasks

Robert Loftin, Bei Peng, Matthew E. Taylor et al.

In order for robots and other artificial agents to efficiently learn to perform useful tasks defined by an end user, they must understand not only the goals of those tasks, but also the structure and dynamics of that user's environment. While existing work has looked at how the goals of a task can be inferred from a human teacher, the agent is often left to learn about the environment on its own. To address this limitation, we develop an algorithm, Behavior Aware Modeling (BAM), which incorporates a teacher's knowledge into a model of the transition dynamics of an agent's environment. We evaluate BAM both in simulation and with real human teachers, learning from a combination of task demonstrations and evaluative feedback, and show that it can outperform approaches which do not explicitly consider this source of dynamics knowledge.

35.7AIJan 21, 2017
Interactive Learning from Policy-Dependent Human Feedback

James MacGlashan, Mark K Ho, Robert Loftin et al.

This paper investigates the problem of interactively learning behaviors communicated by a human teacher using positive and negative feedback. Much previous work on this problem has made the assumption that people provide feedback for decisions that is dependent on the behavior they are teaching and is independent from the learner's current policy. We present empirical results that show this assumption to be false -- whether human trainers give a positive or negative feedback for a decision is influenced by the learner's current policy. Based on this insight, we introduce {\em Convergent Actor-Critic by Humans} (COACH), an algorithm for learning from policy-dependent feedback that converges to a local optimum. Finally, we demonstrate that COACH can successfully learn multiple behaviors on a physical robot.