LGMAMar 22, 2021

Regularized Softmax Deep Multi-Agent $Q$-Learning

arXiv:2103.11883v248 citations
AI Analysis

This addresses overestimation bias in multi-agent reinforcement learning, improving performance for cooperative AI systems, but is incremental as it builds on existing Q-learning methods.

The paper tackled severe overestimation in QMIX, a multi-agent Q-learning algorithm, by introducing a regularization-based update scheme and a softmax operator, achieving state-of-the-art results in cooperative tasks like StarCraft II.

Tackling overestimation in $Q$-learning is an important problem that has been extensively studied in single-agent reinforcement learning, but has received comparatively little attention in the multi-agent setting. In this work, we empirically demonstrate that QMIX, a popular $Q$-learning algorithm for cooperative multi-agent reinforcement learning (MARL), suffers from a more severe overestimation in practice than previously acknowledged, and is not mitigated by existing approaches. We rectify this with a novel regularization-based update scheme that penalizes large joint action-values that deviate from a baseline and demonstrate its effectiveness in stabilizing learning. Furthermore, we propose to employ a softmax operator, which we efficiently approximate in a novel way in the multi-agent setting, to further reduce the potential overestimation bias. Our approach, Regularized Softmax (RES) Deep Multi-Agent $Q$-Learning, is general and can be applied to any $Q$-learning based MARL algorithm. We demonstrate that, when applied to QMIX, RES avoids severe overestimation and significantly improves performance, yielding state-of-the-art results in a variety of cooperative multi-agent tasks, including the challenging StarCraft II micromanagement benchmarks.

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