4.1LGNov 28, 2025
ParaGate: Parasitic-Driven Domain Adaptation Transfer Learning for Netlist Performance PredictionBin Sun, Jingyi Zhou, Jianan Mu et al.
In traditional EDA flows, layout-level performance metrics are only obtainable after placement and routing, hindering global optimization at earlier stages. Although some neural-network-based solutions predict layout-level performance directly from netlists, they often face generalization challenges due to the black-box heuristics of commercial placement-and-routing tools, which create disparate data across designs. To this end, we propose ParaGate, a three-step cross-stage prediction framework that infers layout-level timing and power from netlists. First, we propose a two-phase transfer-learning approach to predict parasitic parameters, pre-training on mid-scale circuits and fine-tuning on larger ones to capture extreme conditions. Next, we rely on EDA tools for timing analysis, offloading the long-path numerical reasoning. Finally, ParaGate performs global calibration using subgraph features. Experiments show that ParaGate achieves strong generalization with minimal fine-tuning data: on openE906, its arrival-time R2 from 0.119 to 0.897. These results demonstrate that ParaGate could provide guidance for global optimization in the synthesis and placement stages.
2.6CVMay 25, 2021
GAN for Vision, KG for Relation: a Two-stage Deep Network for Zero-shot Action RecognitionBin Sun, Dehui Kong, Shaofan Wang et al.
Zero-shot action recognition can recognize samples of unseen classes that are unavailable in training by exploring common latent semantic representation in samples. However, most methods neglected the connotative relation and extensional relation between the action classes, which leads to the poor generalization ability of the zero-shot learning. Furthermore, the learned classifier incline to predict the samples of seen class, which leads to poor classification performance. To solve the above problems, we propose a two-stage deep neural network for zero-shot action recognition, which consists of a feature generation sub-network serving as the sampling stage and a graph attention sub-network serving as the classification stage. In the sampling stage, we utilize a generative adversarial networks (GAN) trained by action features and word vectors of seen classes to synthesize the action features of unseen classes, which can balance the training sample data of seen classes and unseen classes. In the classification stage, we construct a knowledge graph (KG) based on the relationship between word vectors of action classes and related objects, and propose a graph convolution network (GCN) based on attention mechanism, which dynamically updates the relationship between action classes and objects, and enhances the generalization ability of zero-shot learning. In both stages, we all use word vectors as bridges for feature generation and classifier generalization from seen classes to unseen classes. We compare our method with state-of-the-art methods on UCF101 and HMDB51 datasets. Experimental results show that our proposed method improves the classification performance of the trained classifier and achieves higher accuracy.
4.7CVMay 24, 2021
Real-time Human Action Recognition Using Locally Aggregated Kinematic-Guided Skeletonlet and Supervised Hashing-by-Analysis ModelBin Sun, Shaofan Wang, Dehui Kong et al.
3D action recognition is referred to as the classification of action sequences which consist of 3D skeleton joints. While many research work are devoted to 3D action recognition, it mainly suffers from three problems: highly complicated articulation, a great amount of noise, and a low implementation efficiency. To tackle all these problems, we propose a real-time 3D action recognition framework by integrating the locally aggregated kinematic-guided skeletonlet (LAKS) with a supervised hashing-by-analysis (SHA) model. We first define the skeletonlet as a few combinations of joint offsets grouped in terms of kinematic principle, and then represent an action sequence using LAKS, which consists of a denoising phase and a locally aggregating phase. The denoising phase detects the noisy action data and adjust it by replacing all the features within it with the features of the corresponding previous frame, while the locally aggregating phase sums the difference between an offset feature of the skeletonlet and its cluster center together over all the offset features of the sequence. Finally, the SHA model which combines sparse representation with a hashing model, aiming at promoting the recognition accuracy while maintaining a high efficiency. Experimental results on MSRAction3D, UTKinectAction3D and Florence3DAction datasets demonstrate that the proposed method outperforms state-of-the-art methods in both recognition accuracy and implementation efficiency.
4.1CVNov 19, 2019
FollowMeUp Sports: New Benchmark for 2D Human Keypoint RecognitionYing Huang, Bin Sun, Haipeng Kan et al.
Human pose estimation has made significant advancement in recent years. However, the existing datasets are limited in their coverage of pose variety. In this paper, we introduce a novel benchmark FollowMeUp Sports that makes an important advance in terms of specific postures, self-occlusion and class balance, a contribution that we feel is required for future development in human body models. This comprehensive dataset was collected using an established taxonomy of over 200 standard workout activities with three different shot angles. The collected videos cover a wider variety of specific workout activities than previous datasets including push-up, squat and body moving near the ground with severe self-occlusion or occluded by some sport equipment and outfits. Given these rich images, we perform a detailed analysis of the leading human pose estimation approaches gaining insights for the success and failures of these methods.
0.9CVOct 25, 2019
Real-time Memory Efficient Large-pose Face Alignment via Deep Evolutionary NetworkBin Sun, Ming Shao, Siyu Xia et al.
There is an urgent need to apply face alignment in a memory-efficient and real-time manner due to the recent explosion of face recognition applications. However, impact factors such as large pose variation and computational inefficiency, still hinder its broad implementation. To this end, we propose a computationally efficient deep evolutionary model integrated with 3D Diffusion Heap Maps (DHM). First, we introduce a sparse 3D DHM to assist the initial modeling process under extreme pose conditions. Afterward, a simple and effective CNN feature is extracted and fed to Recurrent Neural Network (RNN) for evolutionary learning. To accelerate the model, we propose an efficient network structure to accelerate the evolutionary learning process through a factorization strategy. Extensive experiments on three popular alignment databases demonstrate the advantage of the proposed models over the state-of-the-art, especially under large-pose conditions. Notably, the computational speed of our model is 6 times faster than the state-of-the-art on CPU and 14 times on GPU. We also discuss and analyze the limitations of our models and future research work.
11.4CVApr 20, 2019
EV-Action: Electromyography-Vision Multi-Modal Action DatasetLichen Wang, Bin Sun, Joseph Robinson et al.
Multi-modal human action analysis is a critical and attractive research topic. However, the majority of the existing datasets only provide visual modalities (i.e., RGB, depth and skeleton). To make up this, we introduce a new, large-scale EV-Action dataset in this work, which consists of RGB, depth, electromyography (EMG), and two skeleton modalities. Compared with the conventional datasets, EV-Action dataset has two major improvements: (1) we deploy a motion capturing system to obtain high quality skeleton modality, which provides more comprehensive motion information including skeleton, trajectory, acceleration with higher accuracy, sampling frequency, and more skeleton markers. (2) we introduce an EMG modality which is usually used as an effective indicator in the biomechanics area, also it has yet to be well explored in motion related research. To the best of our knowledge, this is the first action dataset with EMG modality. The details of EV-Action dataset are clarified, meanwhile, a simple yet effective framework for EMG-based action recognition is proposed. Moreover, state-of-the-art baselines are applied to evaluate the effectiveness of all the modalities. The obtained result clearly shows the validity of EMG modality in human action analysis tasks. We hope this dataset can make significant contributions to human motion analysis, computer vision, machine learning, biomechanics, and other interdisciplinary fields.