Free-Bloom: Zero-Shot Text-to-Video Generator with LLM Director and LDM AnimatorHanzhuo Huang, Yufan Feng, Cheng Shi et al.
Text-to-video is a rapidly growing research area that aims to generate a semantic, identical, and temporal coherence sequence of frames that accurately align with the input text prompt. This study focuses on zero-shot text-to-video generation considering the data- and cost-efficient. To generate a semantic-coherent video, exhibiting a rich portrayal of temporal semantics such as the whole process of flower blooming rather than a set of "moving images", we propose a novel Free-Bloom pipeline that harnesses large language models (LLMs) as the director to generate a semantic-coherence prompt sequence, while pre-trained latent diffusion models (LDMs) as the animator to generate the high fidelity frames. Furthermore, to ensure temporal and identical coherence while maintaining semantic coherence, we propose a series of annotative modifications to adapting LDMs in the reverse process, including joint noise sampling, step-aware attention shift, and dual-path interpolation. Without any video data and training requirements, Free-Bloom generates vivid and high-quality videos, awe-inspiring in generating complex scenes with semantic meaningful frame sequences. In addition, Free-Bloom is naturally compatible with LDMs-based extensions.
Human-centric Scene Understanding for 3D Large-scale ScenariosYiteng Xu, Peishan Cong, Yichen Yao et al.
Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc. In this paper, we present a large-scale multi-modal dataset for human-centric scene understanding, dubbed HuCenLife, which is collected in diverse daily-life scenarios with rich and fine-grained annotations. Our HuCenLife can benefit many 3D perception tasks, such as segmentation, detection, action recognition, etc., and we also provide benchmarks for these tasks to facilitate related research. In addition, we design novel modules for LiDAR-based segmentation and action recognition, which are more applicable for large-scale human-centric scenarios and achieve state-of-the-art performance.
ScalableMap: Scalable Map Learning for Online Long-Range Vectorized HD Map ConstructionJingyi Yu, Zizhao Zhang, Shengfu Xia et al.
We propose a novel end-to-end pipeline for online long-range vectorized high-definition (HD) map construction using on-board camera sensors. The vectorized representation of HD maps, employing polylines and polygons to represent map elements, is widely used by downstream tasks. However, previous schemes designed with reference to dynamic object detection overlook the structural constraints within linear map elements, resulting in performance degradation in long-range scenarios. In this paper, we exploit the properties of map elements to improve the performance of map construction. We extract more accurate bird's eye view (BEV) features guided by their linear structure, and then propose a hierarchical sparse map representation to further leverage the scalability of vectorized map elements and design a progressive decoding mechanism and a supervision strategy based on this representation. Our approach, ScalableMap, demonstrates superior performance on the nuScenes dataset, especially in long-range scenarios, surpassing previous state-of-the-art model by 6.5 mAP while achieving 18.3 FPS. Code is available at https://github.com/jingy1yu/ScalableMap.
17.0GRSep 12, 2024
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric VideosYuheng Jiang, Zhehao Shen, Yu Hong et al.
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed \textit{DualGS}, for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame. Subsequently, we employ a coarse-to-fine training strategy for frame-by-frame human performance modeling. It includes a coarse alignment phase for overall motion prediction as well as a fine-grained optimization for robust tracking and high-fidelity rendering. To integrate volumetric video seamlessly into VR environments, we efficiently compress motion using entropy encoding and appearance using codec compression coupled with a persistent codebook. Our approach achieves a compression ratio of up to 120 times, only requiring approximately 350KB of storage per frame. We demonstrate the efficacy of our representation through photo-realistic, free-view experiences on VR headsets, enabling users to immersively watch musicians in performance and feel the rhythm of the notes at the performers' fingertips.
StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with OffsetChaofan Huo, Ye Shi, Yuexin Ma et al.
Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose to use the Human-Object Offset between anchors which are densely sampled from the surface of human mesh and object mesh to represent human-object spatial relation. Compared with previous works which use contact map or implicit distance filed to encode 3D human-object spatial relations, our method is a simple and efficient way to encode the highly detailed spatial correlation between the human and object. Based on this representation, we propose Stacked Normalizing Flow (StackFLOW) to infer the posterior distribution of human-object spatial relations from the image. During the optimization stage, we finetune the human body pose and object 6D pose by maximizing the likelihood of samples based on this posterior distribution and minimizing the 2D-3D corresponding reprojection loss. Extensive experimental results show that our method achieves impressive results on two challenging benchmarks, BEHAVE and InterCap datasets.
16.8CVFeb 27, 2024Code
LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free EnvironmentYiming Ren, Xiao Han, Chengfeng Zhao et al.
For human-centric large-scale scenes, fine-grained modeling for 3D human global pose and shape is significant for scene understanding and can benefit many real-world applications. In this paper, we present LiveHPS, a novel single-LiDAR-based approach for scene-level human pose and shape estimation without any limitation of light conditions and wearable devices. In particular, we design a distillation mechanism to mitigate the distribution-varying effect of LiDAR point clouds and exploit the temporal-spatial geometric and dynamic information existing in consecutive frames to solve the occlusion and noise disturbance. LiveHPS, with its efficient configuration and high-quality output, is well-suited for real-world applications. Moreover, we propose a huge human motion dataset, named FreeMotion, which is collected in various scenarios with diverse human poses, shapes and translations. It consists of multi-modal and multi-view acquisition data from calibrated and synchronized LiDARs, cameras, and IMUs. Extensive experiments on our new dataset and other public datasets demonstrate the SOTA performance and robustness of our approach. We will release our code and dataset soon.
3.6CVDec 11, 2025
XDen-1K: A Density Field Dataset of Real-World ObjectsJingxuan Zhang, Tianqi Yu, Yatu Zhang et al.
A deep understanding of the physical world is a central goal for embodied AI and realistic simulation. While current models excel at capturing an object's surface geometry and appearance, they largely neglect its internal physical properties. This omission is critical, as properties like volumetric density are fundamental for predicting an object's center of mass, stability, and interaction dynamics in applications ranging from robotic manipulation to physical simulation. The primary bottleneck has been the absence of large-scale, real-world data. To bridge this gap, we introduce XDen-1K, the first large-scale, multi-modal dataset designed for real-world physical property estimation, with a particular focus on volumetric density. The core of this dataset consists of 1,000 real-world objects across 148 categories, for which we provide comprehensive multi-modal data, including a high-resolution 3D geometric model with part-level annotations and a corresponding set of real-world biplanar X-ray scans. Building upon this data, we introduce a novel optimization framework that recovers a high-fidelity volumetric density field of each object from its sparse X-ray views. To demonstrate its practical value, we add X-ray images as a conditioning signal to an existing segmentation network and perform volumetric segmentation. Furthermore, we conduct experiments on downstream robotics tasks. The results show that leveraging the dataset can effectively improve the accuracy of center-of-mass estimation and the success rate of robotic manipulation. We believe XDen-1K will serve as a foundational resource and a challenging new benchmark, catalyzing future research in physically grounded visual inference and embodied AI.
OSLNet: Deep Small-Sample Classification with an Orthogonal Softmax LayerXiaoxu Li, Dongliang Chang, Zhanyu Ma et al.
A deep neural network of multiple nonlinear layers forms a large function space, which can easily lead to overfitting when it encounters small-sample data. To mitigate overfitting in small-sample classification, learning more discriminative features from small-sample data is becoming a new trend. To this end, this paper aims to find a subspace of neural networks that can facilitate a large decision margin. Specifically, we propose the Orthogonal Softmax Layer (OSL), which makes the weight vectors in the classification layer remain orthogonal during both the training and test processes. The Rademacher complexity of a network using the OSL is only $\frac{1}{K}$, where $K$ is the number of classes, of that of a network using the fully connected classification layer, leading to a tighter generalization error bound. Experimental results demonstrate that the proposed OSL has better performance than the methods used for comparison on four small-sample benchmark datasets, as well as its applicability to large-sample datasets. Codes are available at: https://github.com/dongliangchang/OSLNet.
Light Field Super-resolution via Attention-Guided Fusion of Hybrid LensesJing Jin, Junhui Hou, Jie Chen et al.
This paper explores the problem of reconstructing high-resolution light field (LF) images from hybrid lenses, including a high-resolution camera surrounded by multiple low-resolution cameras. To tackle this challenge, we propose a novel end-to-end learning-based approach, which can comprehensively utilize the specific characteristics of the input from two complementary and parallel perspectives. Specifically, one module regresses a spatially consistent intermediate estimation by learning a deep multidimensional and cross-domain feature representation; the other one constructs another intermediate estimation, which maintains the high-frequency textures, by propagating the information of the high-resolution view. We finally leverage the advantages of the two intermediate estimations via the learned attention maps, leading to the final high-resolution LF image. Extensive experiments demonstrate the significant superiority of our approach over state-of-the-art ones. That is, our method not only improves the PSNR by more than 2 dB, but also preserves the LF structure much better. To the best of our knowledge, this is the first end-to-end deep learning method for reconstructing a high-resolution LF image with a hybrid input. We believe our framework could potentially decrease the cost of high-resolution LF data acquisition and also be beneficial to LF data storage and transmission. The code is available at https://github.com/jingjin25/LFhybridSR-Fusion.
26.4CVDec 6, 2023
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian SplattingYuheng Jiang, Zhehao Shen, Penghao Wang et al.
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.
21.2GRFeb 16, 2024
GaussianHair: Hair Modeling and Rendering with Light-aware GaussiansHaimin Luo, Min Ouyang, Zijun Zhao et al.
Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty and inclusivity. Yet, realistic hair modeling and real-time rendering for animation is a formidable challenge due to its sheer number of strands, complicated structures of geometry, and sophisticated interaction with light. This paper presents GaussianHair, a novel explicit hair representation. It enables comprehensive modeling of hair geometry and appearance from images, fostering innovative illumination effects and dynamic animation capabilities. At the heart of GaussianHair is the novel concept of representing each hair strand as a sequence of connected cylindrical 3D Gaussian primitives. This approach not only retains the hair's geometric structure and appearance but also allows for efficient rasterization onto a 2D image plane, facilitating differentiable volumetric rendering. We further enhance this model with the "GaussianHair Scattering Model", adept at recreating the slender structure of hair strands and accurately capturing their local diffuse color in uniform lighting. Through extensive experiments, we substantiate that GaussianHair achieves breakthroughs in both geometric and appearance fidelity, transcending the limitations encountered in state-of-the-art methods for hair reconstruction. Beyond representation, GaussianHair extends to support editing, relighting, and dynamic rendering of hair, offering seamless integration with conventional CG pipeline workflows. Complementing these advancements, we have compiled an extensive dataset of real human hair, each with meticulously detailed strand geometry, to propel further research in this field.
37.3CVFeb 18, 2025
CAST: Component-Aligned 3D Scene Reconstruction from an RGB ImageKaixin Yao, Longwen Zhang, Xinhao Yan et al.
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.
A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse SignalsJiangnan Tang, Jingya Wang, Kaiyang Ji et al.
Estimating full-body human motion via sparse tracking signals from head-mounted displays and hand controllers in 3D scenes is crucial to applications in AR/VR. One of the biggest challenges to this task is the one-to-many mapping from sparse observations to dense full-body motions, which endowed inherent ambiguities. To help resolve this ambiguous problem, we introduce a new framework to combine rich contextual information provided by scenes to benefit full-body motion tracking from sparse observations. To estimate plausible human motions given sparse tracking signals and 3D scenes, we develop $\text{S}^2$Fusion, a unified framework fusing \underline{S}cene and sparse \underline{S}ignals with a conditional dif\underline{Fusion} model. $\text{S}^2$Fusion first extracts the spatial-temporal relations residing in the sparse signals via a periodic autoencoder, and then produces time-alignment feature embedding as additional inputs. Subsequently, by drawing initial noisy motion from a pre-trained prior, $\text{S}^2$Fusion utilizes conditional diffusion to fuse scene geometry and sparse tracking signals to generate full-body scene-aware motions. The sampling procedure of $\text{S}^2$Fusion is further guided by a specially designed scene-penetration loss and phase-matching loss, which effectively regularizes the motion of the lower body even in the absence of any tracking signals, making the generated motion much more plausible and coherent. Extensive experimental results have demonstrated that our $\text{S}^2$Fusion outperforms the state-of-the-art in terms of estimation quality and smoothness.
22.4IVApr 27, 2024
DPER: Diffusion Prior Driven Neural Representation for Limited Angle and Sparse View CT ReconstructionChenhe Du, Xiyue Lin, Qing Wu et al.
Limited-angle and sparse-view computed tomography (LACT and SVCT) are crucial for expanding the scope of X-ray CT applications. However, they face challenges due to incomplete data acquisition, resulting in diverse artifacts in the reconstructed CT images. Emerging implicit neural representation (INR) techniques, such as NeRF, NeAT, and NeRP, have shown promise in under-determined CT imaging reconstruction tasks. However, the unsupervised nature of INR architecture imposes limited constraints on the solution space, particularly for the highly ill-posed reconstruction task posed by LACT and ultra-SVCT. In this study, we introduce the Diffusion Prior Driven Neural Representation (DPER), an advanced unsupervised framework designed to address the exceptionally ill-posed CT reconstruction inverse problems. DPER adopts the Half Quadratic Splitting (HQS) algorithm to decompose the inverse problem into data fidelity and distribution prior sub-problems. The two sub-problems are respectively addressed by INR reconstruction scheme and pre-trained score-based diffusion model. This combination first injects the implicit image local consistency prior from INR. Additionally, it effectively augments the feasibility of the solution space for the inverse problem through the generative diffusion model, resulting in increased stability and precision in the solutions. We conduct comprehensive experiments to evaluate the performance of DPER on LACT and ultra-SVCT reconstruction with two public datasets (AAPM and LIDC), an in-house clinical COVID-19 dataset and a public raw projection dataset created by Mayo Clinic. The results show that our method outperforms the state-of-the-art reconstruction methods on in-domain datasets, while achieving significant performance improvements on out-of-domain (OOD) datasets.
BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body DynamicsWenqian Zhang, Molin Huang, Yuxuan Zhou et al.
The recently emerging text-to-motion advances have spired numerous attempts for convenient and interactive human motion generation. Yet, existing methods are largely limited to generating body motions only without considering the rich two-hand motions, let alone handling various conditions like body dynamics or texts. To break the data bottleneck, we propose BOTH57M, a novel multi-modal dataset for two-hand motion generation. Our dataset includes accurate motion tracking for the human body and hands and provides pair-wised finger-level hand annotations and body descriptions. We further provide a strong baseline method, BOTH2Hands, for the novel task: generating vivid two-hand motions from both implicit body dynamics and explicit text prompts. We first warm up two parallel body-to-hand and text-to-hand diffusion models and then utilize the cross-attention transformer for motion blending. Extensive experiments and cross-validations demonstrate the effectiveness of our approach and dataset for generating convincing two-hand motions from the hybrid body-and-textual conditions. Our dataset and code will be disseminated to the community for future research.
8.4CVMar 13, 2025
MouseGPT: A Large-scale Vision-Language Model for Mouse Behavior AnalysisTeng Xu, Taotao Zhou, Youjia Wang et al.
Analyzing animal behavior is crucial in advancing neuroscience, yet quantifying and deciphering its intricate dynamics remains a significant challenge. Traditional machine vision approaches, despite their ability to detect spontaneous behaviors, fall short due to limited interpretability and reliance on manual labeling, which restricts the exploration of the full behavioral spectrum. Here, we introduce MouseGPT, a Vision-Language Model (VLM) that integrates visual cues with natural language to revolutionize mouse behavior analysis. Built upon our first-of-its-kind dataset - incorporating pose dynamics and open-vocabulary behavioral annotations across over 42 million frames of diverse psychiatric conditions - MouseGPT provides a novel, context-rich method for comprehensive behavior interpretation. Our holistic analysis framework enables detailed behavior profiling, clustering, and novel behavior discovery, offering deep insights without the need for labor - intensive manual annotation. Evaluations reveal that MouseGPT surpasses existing models in precision, adaptability, and descriptive richness, positioning it as a transformative tool for ethology and for unraveling complex behavioral dynamics in animal models.
11.8CVFeb 10, 2025
TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and ViewpointsPengyu Long, Zijun Zhao, Min Ouyang et al.
Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness and complexity of diverse styles. We present TANGLED, a novel approach for 3D hair strand generation that accommodates diverse image inputs across styles, viewpoints, and quantities of input views. TANGLED employs a three-step pipeline. First, our MultiHair Dataset provides 457 diverse hairstyles annotated with 74 attributes, emphasizing complex and culturally significant styles to improve model generalization. Second, we propose a diffusion framework conditioned on multi-view linearts that can capture topological cues (e.g., strand density and parting lines) while filtering out noise. By leveraging a latent diffusion model with cross-attention on lineart features, our method achieves flexible and robust 3D hair generation across diverse input conditions. Third, a parametric post-processing module enforces braid-specific constraints to maintain coherence in complex structures. This framework not only advances hairstyle realism and diversity but also enables culturally inclusive digital avatars and novel applications like sketch-based 3D strand editing for animation and augmented reality.
8.4CVFeb 22, 2025
Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial TokensZiwei Shan, Yaoyu He, Chengfeng Zhao et al.
Human bodily movements convey critical insights into action intentions and cognitive processes, yet existing multimodal systems primarily focused on understanding human motion via language, vision, and audio, which struggle to capture the dynamic forces and torques inherent in 3D motion. Inertial measurement units (IMUs) present a promising alternative, offering lightweight, wearable, and privacy-conscious motion sensing. However, processing of streaming IMU data faces challenges such as wireless transmission instability, sensor noise, and drift, limiting their utility for long-term real-time motion capture (MoCap), and more importantly, online motion analysis. To address these challenges, we introduce Mojito, an intelligent motion agent that integrates inertial sensing with large language models (LLMs) for interactive motion capture and behavioral analysis.
8.7CVMar 24, 2024
Gaze-guided Hand-Object Interaction Synthesis: Dataset and MethodJie Tian, Ran Ji, Lingxiao Yang et al.
Gaze plays a crucial role in revealing human attention and intention, particularly in hand-object interaction scenarios, where it guides and synchronizes complex tasks that require precise coordination between the brain, hand, and object. Motivated by this, we introduce a novel task: Gaze-Guided Hand-Object Interaction Synthesis, with potential applications in augmented reality, virtual reality, and assistive technologies. To support this task, we present GazeHOI, the first dataset to capture simultaneous 3D modeling of gaze, hand, and object interactions. This task poses significant challenges due to the inherent sparsity and noise in gaze data, as well as the need for high consistency and physical plausibility in generating hand and object motions. To tackle these issues, we propose a stacked gaze-guided hand-object interaction diffusion model, named GHO-Diffusion. The stacked design effectively reduces the complexity of motion generation. We also introduce HOI-Manifold Guidance during the sampling stage of GHO-Diffusion, enabling fine-grained control over generated motions while maintaining the data manifold. Additionally, we propose a spatial-temporal gaze feature encoding for the diffusion condition and select diffusion results based on consistency scores between gaze-contact maps and gaze-interaction trajectories. Extensive experiments highlight the effectiveness of our method and the unique contributions of our dataset. More details in https://takiee.github.io/gaze-hoi/.
21.7CVAug 4, 2025
Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion SynthesisKaiyang Ji, Ye Shi, Zichen Jin et al.
Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to address the fundamental tension between real-time responsiveness, physical feasibility, and safety requirements in dynamic human-machine interactions. We introduce Human-X, a novel framework designed to enable immersive and physically plausible human interactions across diverse entities, including human-avatar, human-humanoid, and human-robot systems. Unlike existing approaches that focus on post-hoc alignment or simplified physics, our method jointly predicts actions and reactions in real-time using an auto-regressive reaction diffusion planner, ensuring seamless synchronization and context-aware responses. To enhance physical realism and safety, we integrate an actor-aware motion tracking policy trained with reinforcement learning, which dynamically adapts to interaction partners' movements while avoiding artifacts like foot sliding and penetration. Extensive experiments on the Inter-X and InterHuman datasets demonstrate significant improvements in motion quality, interaction continuity, and physical plausibility over state-of-the-art methods. Our framework is validated in real-world applications, including virtual reality interface for human-robot interaction, showcasing its potential for advancing human-robot collaboration.
4.1LGJul 23, 2025
Causal Mechanism Estimation in Multi-Sensor Systems Across Multiple DomainsJingyi Yu, Tim Pychynski, Marco F. Huber
To gain deeper insights into a complex sensor system through the lens of causality, we present common and individual causal mechanism estimation (CICME), a novel three-step approach to inferring causal mechanisms from heterogeneous data collected across multiple domains. By leveraging the principle of Causal Transfer Learning (CTL), CICME is able to reliably detect domain-invariant causal mechanisms when provided with sufficient samples. The identified common causal mechanisms are further used to guide the estimation of the remaining causal mechanisms in each domain individually. The performance of CICME is evaluated on linear Gaussian models under scenarios inspired from a manufacturing process. Building upon existing continuous optimization-based causal discovery methods, we show that CICME leverages the benefits of applying causal discovery on the pooled data and repeatedly on data from individual domains, and it even outperforms both baseline methods under certain scenarios.
6.2CVJun 10, 2025
MARMOT: Masked Autoencoder for Modeling Transient ImagingSiyuan Shen, Ziheng Wang, Xingyue Peng et al.
Pretrained models have demonstrated impressive success in many modalities such as language and vision. Recent works facilitate the pretraining paradigm in imaging research. Transients are a novel modality, which are captured for an object as photon counts versus arrival times using a precisely time-resolved sensor. In particular for non-line-of-sight (NLOS) scenarios, transients of hidden objects are measured beyond the sensor's direct line of sight. Using NLOS transients, the majority of previous works optimize volume density or surfaces to reconstruct the hidden objects and do not transfer priors learned from datasets. In this work, we present a masked autoencoder for modeling transient imaging, or MARMOT, to facilitate NLOS applications. Our MARMOT is a self-supervised model pretrianed on massive and diverse NLOS transient datasets. Using a Transformer-based encoder-decoder, MARMOT learns features from partially masked transients via a scanning pattern mask (SPM), where the unmasked subset is functionally equivalent to arbitrary sampling, and predicts full measurements. Pretrained on TransVerse-a synthesized transient dataset of 500K 3D models-MARMOT adapts to downstream imaging tasks using direct feature transfer or decoder finetuning. Comprehensive experiments are carried out in comparisons with state-of-the-art methods. Quantitative and qualitative results demonstrate the efficiency of our MARMOT.
5.1GRFeb 12, 2025
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric VideoYu Hong, Yize Wu, Zhehao Shen et al.
Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional methods struggle with fixed lighting conditions, while neural approaches face trade-offs in efficiency, quality, or adaptability for relightable scenarios. To address these limitations, we present BEAM, a novel pipeline that bridges 4D Gaussian representations with physically-based rendering (PBR) to produce high-quality, relightable volumetric videos from multi-view RGB footage. BEAM recovers detailed geometry and PBR properties via a series of available Gaussian-based techniques. It first combines Gaussian-based human performance tracking with geometry-aware rasterization in a coarse-to-fine optimization framework to recover spatially and temporally consistent geometries. We further enhance Gaussian attributes by incorporating PBR properties step by step. We generate roughness via a multi-view-conditioned diffusion model, and then derive AO and base color using a 2D-to-3D strategy, incorporating a tailored Gaussian-based ray tracer for efficient visibility computation. Once recovered, these dynamic, relightable assets integrate seamlessly into traditional CG pipelines, supporting real-time rendering with deferred shading and offline rendering with ray tracing. By offering realistic, lifelike visualizations under diverse lighting conditions, BEAM opens new possibilities for interactive entertainment, storytelling, and creative visualization.
6.5CVNov 29, 2024
AerialGo: Walking-through City View Generation from Aerial PerspectivesFuqiang Zhao, Yijing Guo, Siyuan Yang et al.
High-quality 3D urban reconstruction is essential for applications in urban planning, navigation, and AR/VR. However, capturing detailed ground-level data across cities is both labor-intensive and raises significant privacy concerns related to sensitive information, such as vehicle plates, faces, and other personal identifiers. To address these challenges, we propose AerialGo, a novel framework that generates realistic walking-through city views from aerial images, leveraging multi-view diffusion models to achieve scalable, photorealistic urban reconstructions without direct ground-level data collection. By conditioning ground-view synthesis on accessible aerial data, AerialGo bypasses the privacy risks inherent in ground-level imagery. To support the model training, we introduce AerialGo dataset, a large-scale dataset containing diverse aerial and ground-view images, paired with camera and depth information, designed to support generative urban reconstruction. Experiments show that AerialGo significantly enhances ground-level realism and structural coherence, providing a privacy-conscious, scalable solution for city-scale 3D modeling.
2.0CVFeb 3, 2024
Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement UnitsYoujia Wang, Yiwen Wu, Hengan Zhou et al.
We present Capturing the Unseen (CAPUS), a novel facial motion capture (MoCap) technique that operates without visual signals. CAPUS leverages miniaturized Inertial Measurement Units (IMUs) as a new sensing modality for facial motion capture. While IMUs have become essential in full-body MoCap for their portability and independence from environmental conditions, their application in facial MoCap remains underexplored. We address this by customizing micro-IMUs, small enough to be placed on the face, and strategically positioning them in alignment with key facial muscles to capture expression dynamics. CAPUS introduces the first facial IMU dataset, encompassing both IMU and visual signals from participants engaged in diverse activities such as multilingual speech, facial expressions, and emotionally intoned auditions. We train a Transformer Diffusion-based neural network to infer Blendshape parameters directly from IMU data. Our experimental results demonstrate that CAPUS reliably captures facial motion in conditions where visual-based methods struggle, including facial occlusions, rapid movements, and low-light environments. Additionally, by eliminating the need for visual inputs, CAPUS offers enhanced privacy protection, making it a robust solution for vision-free facial MoCap.
19.8CVSep 3, 2023
CoTDet: Affordance Knowledge Prompting for Task Driven Object DetectionJiajin Tang, Ge Zheng, Jingyi Yu et al.
Task driven object detection aims to detect object instances suitable for affording a task in an image. Its challenge lies in object categories available for the task being too diverse to be limited to a closed set of object vocabulary for traditional object detection. Simply mapping categories and visual features of common objects to the task cannot address the challenge. In this paper, we propose to explore fundamental affordances rather than object categories, i.e., common attributes that enable different objects to accomplish the same task. Moreover, we propose a novel multi-level chain-of-thought prompting (MLCoT) to extract the affordance knowledge from large language models, which contains multi-level reasoning steps from task to object examples to essential visual attributes with rationales. Furthermore, to fully exploit knowledge to benefit object recognition and localization, we propose a knowledge-conditional detection framework, namely CoTDet. It conditions the detector from the knowledge to generate object queries and regress boxes. Experimental results demonstrate that our CoTDet outperforms state-of-the-art methods consistently and significantly (+15.6 box AP and +14.8 mask AP) and can generate rationales for why objects are detected to afford the task.
Artemis: Articulated Neural Pets with Appearance and Motion synthesisHaimin Luo, Teng Xu, Yuheng Jiang et al.
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.
An Arbitrary Scale Super-Resolution Approach for 3D MR Images via Implicit Neural RepresentationQing Wu, Yuwei Li, Yawen Sun et al.
High Resolution (HR) medical images provide rich anatomical structure details to facilitate early and accurate diagnosis. In MRI, restricted by hardware capacity, scan time, and patient cooperation ability, isotropic 3D HR image acquisition typically requests long scan time and, results in small spatial coverage and low SNR. Recent studies showed that, with deep convolutional neural networks, isotropic HR MR images could be recovered from low-resolution (LR) input via single image super-resolution (SISR) algorithms. However, most existing SISR methods tend to approach a scale-specific projection between LR and HR images, thus these methods can only deal with a fixed up-sampling rate. For achieving different up-sampling rates, multiple SR networks have to be built up respectively, which is very time-consuming and resource-intensive. In this paper, we propose ArSSR, an Arbitrary Scale Super-Resolution approach for recovering 3D HR MR images. In the ArSSR model, the reconstruction of HR images with different up-scaling rates is defined as learning a continuous implicit voxel function from the observed LR images. Then the SR task is converted to represent the implicit voxel function via deep neural networks from a set of paired HR-LR training examples. The ArSSR model consists of an encoder network and a decoder network. Specifically, the convolutional encoder network is to extract feature maps from the LR input images and the fully-connected decoder network is to approximate the implicit voxel function. Due to the continuity of the learned function, a single ArSSR model can achieve arbitrary up-sampling rate reconstruction of HR images from any input LR image after training. Experimental results on three datasets show that the ArSSR model can achieve state-of-the-art SR performance for 3D HR MR image reconstruction while using a single trained model to achieve arbitrary up-sampling scales.
2.6CVSep 5, 2021
Light Field-Based Underwater 3D Reconstruction Via Angular ResamplingYuqi Ding, Zhang Chen, Yu Ji et al.
Recovering 3D geometry of underwater scenes is challenging because of non-linear refraction of light at the water-air interface caused by the camera housing. We present a light field-based approach that leverages properties of angular samples for high-quality underwater 3D reconstruction from a single viewpoint. Specifically, we resample the light field image to angular patches. As underwater scenes exhibit weak view-dependent specularity, an angular patch tends to have uniform intensity when sampled at the correct depth. We thus impose this angular uniformity as a constraint for depth estimation. For efficient angular resampling, we design a fast approximation algorithm based on multivariate polynomial regression to approximate nonlinear refraction paths. We further develop a light field calibration algorithm that estimates the water-air interface geometry along with the camera parameters. Comprehensive experiments on synthetic and real data show our method produces state-of-the-art reconstruction on static and dynamic underwater scenes.
10.0CVAug 12, 2021
iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint RenderingLiao Wang, Ziyu Wang, Pei Lin et al.
Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable and interactive bullet-time design ability for human free-viewpoint rendering, especially under the real-time, dynamic and general setting for our trajectory-aware task. To fill this gap, in this paper we propose a neural interactive bullet-time generator (iButter) for photo-realistic human free-viewpoint rendering from dense RGB streams, which enables flexible and interactive design for human bullet-time visual effects. Our iButter approach consists of a real-time preview and design stage as well as a trajectory-aware refinement stage. During preview, we propose an interactive bullet-time design approach by extending the NeRF rendering to a real-time and dynamic setting and getting rid of the tedious per-scene training. To this end, our bullet-time design stage utilizes a hybrid training set, light-weight network design and an efficient silhouette-based sampling strategy. During refinement, we introduce an efficient trajectory-aware scheme within 20 minutes, which jointly encodes the spatial, temporal consistency and semantic cues along the designed trajectory, achieving photo-realistic bullet-time viewing experience of human activities. Extensive experiments demonstrate the effectiveness of our approach for convenient interactive bullet-time design and photo-realistic human free-viewpoint video generation.
17.8CVAug 1, 2021
Neural Free-Viewpoint Performance Rendering under Complex Human-object InteractionsGuoxing Sun, Xin Chen, Yizhang Chen et al.
4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and texture results from sparse RGB inputs, especially under challenging human-object interactions scenarios. In this paper, we propose a neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of both human and objects under challenging interaction scenarios in arbitrary novel views, from only sparse RGB streams. To deal with complex occlusions raised by human-object interactions, we adopt a layer-wise scene decoupling strategy and perform volumetric reconstruction and neural rendering of the human and object. Specifically, for geometry reconstruction, we propose an interaction-aware human-object capture scheme that jointly considers the human reconstruction and object reconstruction with their correlations. Occlusion-aware human reconstruction and robust human-aware object tracking are proposed for consistent 4D human-object dynamic reconstruction. For neural texture rendering, we propose a layer-wise human-object rendering scheme, which combines direction-aware neural blending weight learning and spatial-temporal texture completion to provide high-resolution and photo-realistic texture results in the occluded scenarios. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality geometry and texture reconstruction in free viewpoints for challenging human-object interactions.
2.6CVJul 30, 2021
Neural Relighting and Expression Transfer On Video PortraitsYoujia Wang, Taotao Zhou, Minzhang Li et al.
Photo-realistic video portrait reenactment benefits virtual production and numerous VR/AR experiences. The task remains challenging as the reenacted expression should match the source while the lighting should be adjustable to new environments. We present a neural relighting and expression transfer technique to transfer the facial expressions from a source performer to a portrait video of a target performer while enabling dynamic relighting. Our approach employs 4D reflectance field learning, model-based facial performance capture and target-aware neural rendering. Specifically, given a short sequence of the target performer's OLAT, we apply a rendering-to-video translation network to first synthesize the OLAT result of new sequences with unseen expressions. We then design a semantic-aware facial normalization scheme along with a multi-frame multi-task learning strategy to encode the content, segmentation, and motion flows for reliably inferring the reflectance field. This allows us to simultaneously control facial expression and apply virtual relighting. Extensive experiments demonstrate that our technique can robustly handle challenging expressions and lighting environments and produce results at a cinematographic quality.
22.5IVJun 29, 2021
IREM: High-Resolution Magnetic Resonance (MR) Image Reconstruction via Implicit Neural RepresentationQing Wu, Yuwei Li, Lan Xu et al.
For collecting high-quality high-resolution (HR) MR image, we propose a novel image reconstruction network named IREM, which is trained on multiple low-resolution (LR) MR images and achieve an arbitrary up-sampling rate for HR image reconstruction. In this work, we suppose the desired HR image as an implicit continuous function of the 3D image spatial coordinate and the thick-slice LR images as several sparse discrete samplings of this function. Then the super-resolution (SR) task is to learn the continuous volumetric function from a limited observations using an fully-connected neural network combined with Fourier feature positional encoding. By simply minimizing the error between the network prediction and the acquired LR image intensity across each imaging plane, IREM is trained to represent a continuous model of the observed tissue anatomy. Experimental results indicate that IREM succeeds in representing high frequency image feature, and in real scene data collection, IREM reduces scan time and achieves high-quality high-resolution MR imaging in terms of SNR and local image detail.
PIANO: A Parametric Hand Bone Model from Magnetic Resonance ImagingYuwei Li, Minye Wu, Yuyao Zhang et al.
Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling the anatomical attributes like bone, which is essential for realistic hand biomechanics analysis. In this paper, we present PIANO, the first parametric bone model of human hands from MRI data. Our PIANO model is biologically correct, simple to animate, and differentiable, achieving more anatomically precise modeling of the inner hand kinematic structure in a data-driven manner than the traditional hand models based on the outer surface only. Furthermore, our PIANO model can be applied in neural network layers to enable training with a fine-grained semantic loss, which opens up the new task of data-driven fine-grained hand bone anatomic and semantic understanding from MRI or even RGB images. We make our model publicly available.
SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports VideosXin Chen, Anqi Pang, Wei Yang et al.
Markerless motion capture and understanding of professional non-daily human movements is an important yet unsolved task, which suffers from complex motion patterns and severe self-occlusion, especially for the monocular setting. In this paper, we propose SportsCap -- the first approach for simultaneously capturing 3D human motions and understanding fine-grained actions from monocular challenging sports video input. Our approach utilizes the semantic and temporally structured sub-motion prior in the embedding space for motion capture and understanding in a data-driven multi-task manner. To enable robust capture under complex motion patterns, we propose an effective motion embedding module to recover both the implicit motion embedding and explicit 3D motion details via a corresponding mapping function as well as a sub-motion classifier. Based on such hybrid motion information, we introduce a multi-stream spatial-temporal Graph Convolutional Network(ST-GCN) to predict the fine-grained semantic action attributes, and adopt a semantic attribute mapping block to assemble various correlated action attributes into a high-level action label for the overall detailed understanding of the whole sequence, so as to enable various applications like action assessment or motion scoring. Comprehensive experiments on both public and our proposed datasets show that with a challenging monocular sports video input, our novel approach not only significantly improves the accuracy of 3D human motion capture, but also recovers accurate fine-grained semantic action attributes.
8.7CVApr 6, 2021
MirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric ImagingZiyu Wang, Liao Wang, Fuqiang Zhao et al.
Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capture settings, and the one-shot solution to get rid of the tedious multi-view synchronization and calibration remains extremely challenging. In this paper, we propose MirrorNeRF - a one-shot neural portrait free-viewpoint rendering approach using a catadioptric imaging system with multiple sphere mirrors and a single high-resolution digital camera, which is the first to combine neural radiance field with catadioptric imaging so as to enable one-shot photo-realistic human portrait reconstruction and rendering, in a low-cost and casual capture setting. More specifically, we propose a light-weight catadioptric system design with a sphere mirror array to enable diverse ray sampling in the continuous 3D space as well as an effective online calibration for the camera and the mirror array. Our catadioptric imaging system can be easily deployed with a low budget and the casual capture ability for convenient daily usages. We introduce a novel neural warping radiance field representation to learn a continuous displacement field that implicitly compensates for the misalignment due to our flexible system setting. We further propose a density regularization scheme to leverage the inherent geometry information from the catadioptric data in a self-supervision manner, which not only improves the training efficiency but also provides more effective density supervision for higher rendering quality. Extensive experiments demonstrate the effectiveness and robustness of our scheme to achieve one-shot photo-realistic and high-quality appearance free-viewpoint rendering for human portrait scenes.
Convolutional Neural Opacity Radiance FieldsHaimin Luo, Anpei Chen, Qixuan Zhang et al.
Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brightness, color. In this paper, we propose a novel scheme to generate opacity radiance fields with a convolutional neural renderer for fuzzy objects, which is the first to combine both explicit opacity supervision and convolutional mechanism into the neural radiance field framework so as to enable high-quality appearance and global consistent alpha mattes generation in arbitrary novel views. More specifically, we propose an efficient sampling strategy along with both the camera rays and image plane, which enables efficient radiance field sampling and learning in a patch-wise manner, as well as a novel volumetric feature integration scheme that generates per-patch hybrid feature embeddings to reconstruct the view-consistent fine-detailed appearance and opacity output. We further adopt a patch-wise adversarial training scheme to preserve both high-frequency appearance and opacity details in a self-supervised framework. We also introduce an effective multi-view image capture system to capture high-quality color and alpha maps for challenging fuzzy objects. Extensive experiments on existing and our new challenging fuzzy object dataset demonstrate that our method achieves photo-realistic, globally consistent, and fined detailed appearance and opacity free-viewpoint rendering for various fuzzy objects.
Neural Video Portrait Relighting in Real-time via Consistency ModelingLongwen Zhang, Qixuan Zhang, Minye Wu et al.
Video portraits relighting is critical in user-facing human photography, especially for immersive VR/AR experience. Recent advances still fail to recover consistent relit result under dynamic illuminations from monocular RGB stream, suffering from the lack of video consistency supervision. In this paper, we propose a neural approach for real-time, high-quality and coherent video portrait relighting, which jointly models the semantic, temporal and lighting consistency using a new dynamic OLAT dataset. We propose a hybrid structure and lighting disentanglement in an encoder-decoder architecture, which combines a multi-task and adversarial training strategy for semantic-aware consistency modeling. We adopt a temporal modeling scheme via flow-based supervision to encode the conjugated temporal consistency in a cross manner. We also propose a lighting sampling strategy to model the illumination consistency and mutation for natural portrait light manipulation in real-world. Extensive experiments demonstrate the effectiveness of our approach for consistent video portrait light-editing and relighting, even using mobile computing.
GNeRF: GAN-based Neural Radiance Field without Posed CameraQuan Meng, Anpei Chen, Haimin Luo et al.
We introduce GNeRF, a framework to marry Generative Adversarial Networks (GAN) with Neural Radiance Field (NeRF) reconstruction for the complex scenarios with unknown and even randomly initialized camera poses. Recent NeRF-based advances have gained popularity for remarkable realistic novel view synthesis. However, most of them heavily rely on accurate camera poses estimation, while few recent methods can only optimize the unknown camera poses in roughly forward-facing scenes with relatively short camera trajectories and require rough camera poses initialization. Differently, our GNeRF only utilizes randomly initialized poses for complex outside-in scenarios. We propose a novel two-phases end-to-end framework. The first phase takes the use of GANs into the new realm for optimizing coarse camera poses and radiance fields jointly, while the second phase refines them with additional photometric loss. We overcome local minima using a hybrid and iterative optimization scheme. Extensive experiments on a variety of synthetic and natural scenes demonstrate the effectiveness of GNeRF. More impressively, our approach outperforms the baselines favorably in those scenes with repeated patterns or even low textures that are regarded as extremely challenging before.
MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoAnpei Chen, Zexiang Xu, Fuqiang Zhao et al.
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. We train our network on real objects in the DTU dataset, and test it on three different datasets to evaluate its effectiveness and generalizability. Our approach can generalize across scenes (even indoor scenes, completely different from our training scenes of objects) and generate realistic view synthesis results using only three input images, significantly outperforming concurrent works on generalizable radiance field reconstruction. Moreover, if dense images are captured, our estimated radiance field representation can be easily fine-tuned; this leads to fast per-scene reconstruction with higher rendering quality and substantially less optimization time than NeRF.
Non-line-of-Sight Imaging via Neural Transient FieldsSiyuan Shen, Zi Wang, Ping Liu et al.
We present a neural modeling framework for Non-Line-of-Sight (NLOS) imaging. Previous solutions have sought to explicitly recover the 3D geometry (e.g., as point clouds) or voxel density (e.g., within a pre-defined volume) of the hidden scene. In contrast, inspired by the recent Neural Radiance Field (NeRF) approach, we use a multi-layer perceptron (MLP) to represent the neural transient field or NeTF. However, NeTF measures the transient over spherical wavefronts rather than the radiance along lines. We therefore formulate a spherical volume NeTF reconstruction pipeline, applicable to both confocal and non-confocal setups. Compared with NeRF, NeTF samples a much sparser set of viewpoints (scanning spots) and the sampling is highly uneven. We thus introduce a Monte Carlo technique to improve the robustness in the reconstruction. Comprehensive experiments on synthetic and real datasets demonstrate NeTF provides higher quality reconstruction and preserves fine details largely missing in the state-of-the-art.
SofGAN: A Portrait Image Generator with Dynamic StylingAnpei Chen, Ruiyang Liu, Ling Xie et al.
Recently, Generative Adversarial Networks (GANs)} have been widely used for portrait image generation. However, in the latent space learned by GANs, different attributes, such as pose, shape, and texture style, are generally entangled, making the explicit control of specific attributes difficult. To address this issue, we propose a SofGAN image generator to decouple the latent space of portraits into two subspaces: a geometry space and a texture space. The latent codes sampled from the two subspaces are fed to two network branches separately, one to generate the 3D geometry of portraits with canonical pose, and the other to generate textures. The aligned 3D geometries also come with semantic part segmentation, encoded as a semantic occupancy field (SOF). The SOF allows the rendering of consistent 2D semantic segmentation maps at arbitrary views, which are then fused with the generated texture maps and stylized to a portrait photo using our semantic instance-wise (SIW) module. Through extensive experiments, we show that our system can generate high quality portrait images with independently controllable geometry and texture attributes. The method also generalizes well in various applications such as appearance-consistent facial animation and dynamic styling.
AutoSweep: Recovering 3D Editable Objectsfrom a Single PhotographXin Chen, Yuwei Li, Xi Luo et al.
This paper presents a fully automatic framework for extracting editable 3D objects directly from a single photograph. Unlike previous methods which recover either depth maps, point clouds, or mesh surfaces, we aim to recover 3D objects with semantic parts and can be directly edited. We base our work on the assumption that most human-made objects are constituted by parts and these parts can be well represented by generalized primitives. Our work makes an attempt towards recovering two types of primitive-shaped objects, namely, generalized cuboids and generalized cylinders. To this end, we build a novel instance-aware segmentation network for accurate part separation. Our GeoNet outputs a set of smooth part-level masks labeled as profiles and bodies. Then in a key stage, we simultaneously identify profile-body relations and recover 3D parts by sweeping the recognized profile along their body contour and jointly optimize the geometry to align with the recovered masks. Qualitative and quantitative experiments show that our algorithm can recover high quality 3D models and outperforms existing methods in both instance segmentation and 3D reconstruction. The dataset and code of AutoSweep are available at https://chenxin.tech/AutoSweep.html.
Spatial-Angular Interaction for Light Field Image Super-ResolutionYingqian Wang, Longguang Wang, Jungang Yang et al.
Light field (LF) cameras record both intensity and directions of light rays, and capture scenes from a number of viewpoints. Both information within each perspective (i.e., spatial information) and among different perspectives (i.e., angular information) is beneficial to image super-resolution (SR). In this paper, we propose a spatial-angular interactive network (namely, LF-InterNet) for LF image SR. Specifically, spatial and angular features are first separately extracted from input LFs, and then repetitively interacted to progressively incorporate spatial and angular information. Finally, the interacted features are fused to superresolve each sub-aperture image. Experimental results demonstrate the superiority of LF-InterNet over the state-of-the-art methods, i.e., our method can achieve high PSNR and SSIM scores with low computational cost, and recover faithful details in the reconstructed images.
A Neural Rendering Framework for Free-Viewpoint RelightingZhang Chen, Anpei Chen, Guli Zhang et al.
We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited capabilities on relighting. RNR instead models image formation in terms of environment lighting, object intrinsic attributes, and light transport function (LTF), each corresponding to a learnable component. In particular, the incorporation of a physically based rendering process not only enables relighting but also improves the quality of view synthesis. Comprehensive experiments on synthetic and real data show that RNR provides a practical and effective solution for conducting free-viewpoint relighting.
Deep Coarse-to-fine Dense Light Field Reconstruction with Flexible Sampling and Geometry-aware FusionJing Jin, Junhui Hou, Jie Chen et al.
A densely-sampled light field (LF) is highly desirable in various applications, such as 3-D reconstruction, post-capture refocusing and virtual reality. However, it is costly to acquire such data. Although many computational methods have been proposed to reconstruct a densely-sampled LF from a sparsely-sampled one, they still suffer from either low reconstruction quality, low computational efficiency, or the restriction on the regularity of the sampling pattern. To this end, we propose a novel learning-based method, which accepts sparsely-sampled LFs with irregular structures, and produces densely-sampled LFs with arbitrary angular resolution accurately and efficiently. We also propose a simple yet effective method for optimizing the sampling pattern. Our proposed method, an end-to-end trainable network, reconstructs a densely-sampled LF in a coarse-to-fine manner. Specifically, the coarse sub-aperture image (SAI) synthesis module first explores the scene geometry from an unstructured sparsely-sampled LF and leverages it to independently synthesize novel SAIs, in which a confidence-based blending strategy is proposed to fuse the information from different input SAIs, giving an intermediate densely-sampled LF. Then, the efficient LF refinement module learns the angular relationship within the intermediate result to recover the LF parallax structure. Comprehensive experimental evaluations demonstrate the superiority of our method on both real-world and synthetic LF images when compared with state-of-the-art methods. In addition, we illustrate the benefits and advantages of the proposed approach when applied in various LF-based applications, including image-based rendering and depth estimation enhancement.
0.9CVApr 15, 2019
PIV-Based 3D Fluid Flow Reconstruction Using Light Field CameraZhong Li, Jinwei Ye, Yu Ji et al.
Particle Imaging Velocimetry (PIV) estimates the flow of fluid by analyzing the motion of injected particles. The problem is challenging as the particles lie at different depths but have similar appearance and tracking a large number of particles is particularly difficult. In this paper, we present a PIV solution that uses densely sampled light field to reconstruct and track 3D particles. We exploit the refocusing capability and focal symmetry constraint of the light field for reliable particle depth estimation. We further propose a new motion-constrained optical flow estimation scheme by enforcing local motion rigidity and the Navier-Stoke constraint. Comprehensive experiments on synthetic and real experiments show that using a single light field camera, our technique can recover dense and accurate 3D fluid flows in small to medium volumes.
0.9CVApr 9, 2019
Non-Lambertian Surface Shape and Reflectance Reconstruction Using Concentric Multi-Spectral Light FieldMingyuan Zhou, Yu Ji, Yuqi Ding et al.
Recovering the shape and reflectance of non-Lambertian surfaces remains a challenging problem in computer vision since the view-dependent appearance invalidates traditional photo-consistency constraint. In this paper, we introduce a novel concentric multi-spectral light field (CMSLF) design that is able to recover the shape and reflectance of surfaces with arbitrary material in one shot. Our CMSLF system consists of an array of cameras arranged on concentric circles where each ring captures a specific spectrum. Coupled with a multi-spectral ring light, we are able to sample viewpoint and lighting variations in a single shot via spectral multiplexing. We further show that such concentric camera/light setting results in a unique pattern of specular changes across views that enables robust depth estimation. We formulate a physical-based reflectance model on CMSLF to estimate depth and multi-spectral reflectance map without imposing any surface prior. Extensive synthetic and real experiments show that our method outperforms state-of-the-art light field-based techniques, especially in non-Lambertian scenes.
3.4CVApr 4, 2019
3D Face Reconstruction Using Color Photometric Stereo with Uncalibrated Near Point LightsZhang Chen, Yu Ji, Mingyuan Zhou et al.
We present a new color photometric stereo (CPS) method that recovers high quality, detailed 3D face geometry in a single shot. Our system uses three uncalibrated near point lights of different colors and a single camera. For robust self-calibration of the light sources, we use 3D morphable model (3DMM) and semantic segmentation of facial parts. We address the spectral ambiguity problem by incorporating albedo consensus, albedo similarity, and proxy prior into a unified framework. We avoid the need for spatial constancy of albedo; instead, we use a new measure for albedo similarity that is based on the albedo norm profile. Experiments show that our new approach produces state-of-the-art results from single image with high-fidelity geometry that includes details such as wrinkles.
0.9CVApr 4, 2019
Generic Multiview Visual TrackingMinye Wu, Haibin Ling, Ning Bi et al.
Recent progresses in visual tracking have greatly improved the tracking performance. However, challenges such as occlusion and view change remain obstacles in real world deployment. A natural solution to these challenges is to use multiple cameras with multiview inputs, though existing systems are mostly limited to specific targets (e.g. human), static cameras, and/or camera calibration. To break through these limitations, we propose a generic multiview tracking (GMT) framework that allows camera movement, while requiring neither specific object model nor camera calibration. A key innovation in our framework is a cross-camera trajectory prediction network (TPN), which implicitly and dynamically encodes camera geometric relations, and hence addresses missing target issues such as occlusion. Moreover, during tracking, we assemble information across different cameras to dynamically update a novel collaborative correlation filter (CCF), which is shared among cameras to achieve robustness against view change. The two components are integrated into a correlation filter tracking framework, where the features are trained offline using existing single view tracking datasets. For evaluation, we first contribute a new generic multiview tracking dataset (GMTD) with careful annotations, and then run experiments on GMTD and the PETS2009 datasets. On both datasets, the proposed GMT algorithm shows clear advantages over state-of-the-art ones.