Hongsong Wang

CV
h-index10
48papers
762citations
Novelty56%
AI Score61

48 Papers

CVJun 15, 2023
Efficient Token-Guided Image-Text Retrieval with Consistent Multimodal Contrastive Training

Chong Liu, Yuqi Zhang, Hongsong Wang et al. · stanford

Image-text retrieval is a central problem for understanding the semantic relationship between vision and language, and serves as the basis for various visual and language tasks. Most previous works either simply learn coarse-grained representations of the overall image and text, or elaborately establish the correspondence between image regions or pixels and text words. However, the close relations between coarse- and fine-grained representations for each modality are important for image-text retrieval but almost neglected. As a result, such previous works inevitably suffer from low retrieval accuracy or heavy computational cost. In this work, we address image-text retrieval from a novel perspective by combining coarse- and fine-grained representation learning into a unified framework. This framework is consistent with human cognition, as humans simultaneously pay attention to the entire sample and regional elements to understand the semantic content. To this end, a Token-Guided Dual Transformer (TGDT) architecture which consists of two homogeneous branches for image and text modalities, respectively, is proposed for image-text retrieval. The TGDT incorporates both coarse- and fine-grained retrievals into a unified framework and beneficially leverages the advantages of both retrieval approaches. A novel training objective called Consistent Multimodal Contrastive (CMC) loss is proposed accordingly to ensure the intra- and inter-modal semantic consistencies between images and texts in the common embedding space. Equipped with a two-stage inference method based on the mixed global and local cross-modal similarity, the proposed method achieves state-of-the-art retrieval performances with extremely low inference time when compared with representative recent approaches.

72.9CVMay 28
BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression

Yuquan Bi, Baosheng Yu, Yingke Lei et al.

High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.

CVJun 15, 2023
Graph Convolution Based Efficient Re-Ranking for Visual Retrieval

Yuqi Zhang, Qi Qian, Hongsong Wang et al.

Visual retrieval tasks such as image retrieval and person re-identification (Re-ID) aim at effectively and thoroughly searching images with similar content or the same identity. After obtaining retrieved examples, re-ranking is a widely adopted post-processing step to reorder and improve the initial retrieval results by making use of the contextual information from semantically neighboring samples. Prevailing re-ranking approaches update distance metrics and mostly rely on inefficient crosscheck set comparison operations while computing expanded neighbors based distances. In this work, we present an efficient re-ranking method which refines initial retrieval results by updating features. Specifically, we reformulate re-ranking based on Graph Convolution Networks (GCN) and propose a novel Graph Convolution based Re-ranking (GCR) for visual retrieval tasks via feature propagation. To accelerate computation for large-scale retrieval, a decentralized and synchronous feature propagation algorithm which supports parallel or distributed computing is introduced. In particular, the plain GCR is extended for cross-camera retrieval and an improved feature propagation formulation is presented to leverage affinity relationships across different cameras. It is also extended for video-based retrieval, and Graph Convolution based Re-ranking for Video (GCRV) is proposed by mathematically deriving a novel profile vector generation method for the tracklet. Without bells and whistles, the proposed approaches achieve state-of-the-art performances on seven benchmark datasets from three different tasks, i.e., image retrieval, person Re-ID and video-based person Re-ID.

CVSep 22, 2024Code
Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment

Jidong Kuang, Hongsong Wang, Chaolei Han et al.

Zero-shot action recognition, which addresses the issue of scalability and generalization in action recognition and allows the models to adapt to new and unseen actions dynamically, is an important research topic in computer vision communities. The key to zero-shot action recognition lies in aligning visual features with semantic vectors representing action categories. Most existing methods either directly project visual features onto the semantic space of text category or learn a shared embedding space between the two modalities. However, a direct projection cannot accurately align the two modalities, and learning robust and discriminative embedding space between visual and text representations is often difficult. To address these issues, we introduce Dual Visual-Text Alignment (DVTA) for skeleton-based zero-shot action recognition. The DVTA consists of two alignment modules--Direct Alignment (DA) and Augmented Alignment (AA)--along with a designed Semantic Description Enhancement (SDE). The DA module maps the skeleton features to the semantic space through a specially designed visual projector, followed by the SDE, which is based on cross-attention to enhance the connection between skeleton and text, thereby reducing the gap between modalities. The AA module further strengthens the learning of the embedding space by utilizing deep metric learning to learn the similarity between skeleton and text. Our approach achieves state-of-the-art performances on several popular zero-shot skeleton-based action recognition benchmarks. The code is available at: https://github.com/jidongkuang/DVTA.

72.4CVApr 18Code
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition

Jidong Kuang, Hongsong Wang, Jie Gui

Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without uncovering the links between them, namely that motion generation requires semantic comprehension. This work investigates unified action recognition and motion generation by leveraging skeleton coordinates for both motion understanding and generation. We propose Coordinates-based Autoregressive Motion Diffusion (CoAMD), which synthesizes motion in a coarse-to-fine manner. As a core component of CoAMD, we design a Multi-modal Action Recognizer (MAR) that provides gradient-based semantic guidance for motion generation. Furthermore, we establish a rigorous benchmark by evaluating baselines on absolute coordinates. Our model can be applied to four important tasks, including skeleton-based action recognition, text-to-motion generation, text-motion retrieval, and motion editing. Extensive experiments on 13 benchmarks across these tasks demonstrate that our approach achieves state-of-the-art performance, highlighting its effectiveness and versatility for human motion modeling. Code is available at https://github.com/jidongkuang/CoAMD.

56.9CVApr 18Code
Towards Universal Skeleton-Based Action Recognition

Jidong Kuang, Hongsong Wang, Jie Gui

With the development of robotics, skeleton-based action recognition has become increasingly important, as human-robot interaction requires understanding the actions of humans and humanoid robots. Due to different sources of human skeletons and structures of humanoid robots, skeleton data naturally exhibit heterogeneity. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that comprises three key components: unified skeleton representation, motion encoder for skeletons, and multi-grained motion-text alignment. The motion encoder feeds multi-modal skeleton embeddings into a two-stream Transformer-based encoder to learn spatio-temporal action representations, which are then mapped to a semantic space to align with text embeddings. Multi-grained motion-text alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.

CVDec 26, 2025Code
Fast Inference of Visual Autoregressive Model with Adjacency-Adaptive Dynamical Draft Trees

Haodong Lei, Hongsong Wang, Xin Geng et al.

Autoregressive (AR) image models achieve diffusion-level quality but suffer from sequential inference, requiring approximately 2,000 steps for a 576x576 image. Speculative decoding with draft trees accelerates LLMs yet underperforms on visual AR models due to spatially varying token prediction difficulty. We identify a key obstacle in applying speculative decoding to visual AR models: inconsistent acceptance rates across draft trees due to varying prediction difficulties in different image regions. We propose Adjacency-Adaptive Dynamical Draft Trees (ADT-Tree), an adjacency-adaptive dynamic draft tree that dynamically adjusts draft tree depth and width by leveraging adjacent token states and prior acceptance rates. ADT-Tree initializes via horizontal adjacency, then refines depth/width via bisectional adaptation, yielding deeper trees in simple regions and wider trees in complex ones. The empirical evaluations on MS-COCO 2017 and PartiPrompts demonstrate that ADT-Tree achieves speedups of 3.13xand 3.05x, respectively. Moreover, it integrates seamlessly with relaxed sampling methods such as LANTERN, enabling further acceleration. Code is available at https://github.com/Haodong-Lei-Ray/ADT-Tree.

81.0CVMar 11Code
Attribution as Retrieval: Model-Agnostic AI-Generated Image Attribution

Hongsong Wang, Renxi Cheng, Chaolei Han et al.

With the rapid advancement of AIGC technologies, image forensics will encounter unprecedented challenges. Traditional methods are incapable of dealing with increasingly realistic images generated by rapidly evolving image generation techniques. To facilitate the identification of AI-generated images and the attribution of their source models, generative image watermarking and AI-generated image attribution have emerged as key research focuses in recent years. However, existing methods are model-dependent, requiring access to the generative models and lacking generality and scalability to new and unseen generators. To address these limitations, this work presents a new paradigm for AI-generated image attribution by formulating it as an instance retrieval problem instead of a conventional image classification problem. We propose an efficient model-agnostic framework, called Low-bIt-plane-based Deepfake Attribution (LIDA). The input to LIDA is produced by Low-Bit Fingerprint Generation module, while the training involves Unsupervised Pre-Training followed by subsequent Few-Shot Attribution Adaptation. Comprehensive experiments demonstrate that LIDA achieves state-of-the-art performance for both Deepfake detection and image attribution under zero- and few-shot settings. The code is at https://github.com/hongsong-wang/LIDA

CVFeb 20Code
Data-Free Class-Incremental Gesture Recognition with Prototype-Guided Pseudo Feature Replay

Hongsong Wang, Ao Sun, Jie Gui et al.

Gesture recognition is an important research area in the field of computer vision. Most gesture recognition efforts focus on close-set scenarios, thereby limiting the capacity to effectively handle unseen or novel gestures. We aim to address class-incremental gesture recognition, which entails the ability to accommodate new and previously unseen gestures over time. Specifically, we introduce a Prototype-Guided Pseudo Feature Replay (PGPFR) framework for data-free class-incremental gesture recognition. This framework comprises four components: Pseudo Feature Generation with Batch Prototypes (PFGBP), Variational Prototype Replay (VPR) for old classes, Truncated Cross-Entropy (TCE) for new classes, and Continual Classifier Re-Training (CCRT). To tackle the issue of catastrophic forgetting, the PFGBP dynamically generates a diversity of pseudo features in an online manner, leveraging class prototypes of old classes along with batch class prototypes of new classes. Furthermore, the VPR enforces consistency between the classifier's weights and the prototypes of old classes, leveraging class prototypes and covariance matrices to enhance robustness and generalization capabilities. The TCE mitigates the impact of domain differences of the classifier caused by pseudo features. Finally, the CCRT training strategy is designed to prevent overfitting to new classes and ensure the stability of features extracted from old classes. Extensive experiments conducted on two widely used gesture recognition datasets, namely SHREC 2017 3D and EgoGesture 3D, demonstrate that our approach outperforms existing state-of-the-art methods by 11.8\% and 12.8\% in terms of mean global accuracy, respectively. The code is available on https://github.com/sunao-101/PGPFR-3/.

CVAug 26, 2023
Learning Efficient Representations for Image-Based Patent Retrieval

Hongsong Wang, Yuqi Zhang

Patent retrieval has been attracting tremendous interest from researchers in intellectual property and information retrieval communities in the past decades. However, most existing approaches rely on textual and metadata information of the patent, and content-based image-based patent retrieval is rarely investigated. Based on traits of patent drawing images, we present a simple and lightweight model for this task. Without bells and whistles, this approach significantly outperforms other counterparts on a large-scale benchmark and noticeably improves the state-of-the-art by 33.5% with the mean average precision (mAP) score. Further experiments reveal that this model can be elaborately scaled up to achieve a surprisingly high mAP of 93.5%. Our method ranks first in the ECCV 2022 Patent Diagram Image Retrieval Challenge.

LGAug 15, 2024
Addressing Skewed Heterogeneity via Federated Prototype Rectification with Personalization

Shunxin Guo, Hongsong Wang, Shuxia Lin et al.

Federated learning is an efficient framework designed to facilitate collaborative model training across multiple distributed devices while preserving user data privacy. A significant challenge of federated learning is data-level heterogeneity, i.e., skewed or long-tailed distribution of private data. Although various methods have been proposed to address this challenge, most of them assume that the underlying global data is uniformly distributed across all clients. This paper investigates data-level heterogeneity federated learning with a brief review and redefines a more practical and challenging setting called Skewed Heterogeneous Federated Learning (SHFL). Accordingly, we propose a novel Federated Prototype Rectification with Personalization which consists of two parts: Federated Personalization and Federated Prototype Rectification. The former aims to construct balanced decision boundaries between dominant and minority classes based on private data, while the latter exploits both inter-class discrimination and intra-class consistency to rectify empirical prototypes. Experiments on three popular benchmarks show that the proposed approach outperforms current state-of-the-art methods and achieves balanced performance in both personalization and generalization.

63.4SDMay 18
MusicDET: Zero-Shot AI-Generated Music Detection

Chaolei Han, Hongsong Wang, Jie Gui

Detecting AI-generated music is crucial for preserving artistic authenticity and preventing the misuse of generative music technologies. However, existing discriminative detectors typically rely on generated samples during training and often suffer from severe performance degradation when confronted with music produced by unseen generators, which limits their real-world applicability. To address this issue, we formulate a zero-shot setting for AI-generated music detection, where the detector is trained exclusively on real music without access to any generated samples. Under this setting, we propose MusicDET, a generator-agnostic detection framework based on frequency-guided normalizing flows that probabilistically models the distribution of real music features. By evaluating the likelihood of an input sample under the learned real-music distribution, MusicDET enables effective detection of out-of-distribution music signals. Experiments on the FakeMusicCaps and SONICS datasets show that MusicDET consistently outperforms conventional discriminative detectors, particularly when detecting music generated by previously unseen models.

CVDec 12, 2024Code
USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation

Wanjiang Weng, Hongsong Wang, Junbo Wang et al.

Contrastive learning has achieved great success in skeleton-based representation learning recently. However, the prevailing methods are predominantly negative-based, necessitating additional momentum encoder and memory bank to get negative samples, which increases the difficulty of model training. Furthermore, these methods primarily concentrate on learning a global representation for recognition and retrieval tasks, while overlooking the rich and detailed local representations that are crucial for dense prediction tasks. To alleviate these issues, we introduce a Unified Skeleton-based Dense Representation Learning framework based on feature decorrelation, called USDRL, which employs feature decorrelation across temporal, spatial, and instance domains in a multi-grained manner to reduce redundancy among dimensions of the representations to maximize information extraction from features. Additionally, we design a Dense Spatio-Temporal Encoder (DSTE) to capture fine-grained action representations effectively, thereby enhancing the performance of dense prediction tasks. Comprehensive experiments, conducted on the benchmarks NTU-60, NTU-120, PKU-MMD I, and PKU-MMD II, across diverse downstream tasks including action recognition, action retrieval, and action detection, conclusively demonstrate that our approach significantly outperforms the current state-of-the-art (SOTA) approaches. Our code and models are available at https://github.com/wengwanjiang/USDRL.

CVFeb 3
ConsistentRFT: Reducing Visual Hallucinations in Flow-based Reinforcement Fine-Tuning

Xiaofeng Tan, Jun Liu, Yuanting Fan et al.

Reinforcement Fine-Tuning (RFT) on flow-based models is crucial for preference alignment. However, they often introduce visual hallucinations like over-optimized details and semantic misalignment. This work preliminarily explores why visual hallucinations arise and how to reduce them. We first investigate RFT methods from a unified perspective, and reveal the core problems stemming from two aspects, exploration and exploitation: (1) limited exploration during stochastic differential equation (SDE) rollouts, leading to an over-emphasis on local details at the expense of global semantics, and (2) trajectory imitation process inherent in policy gradient methods, distorting the model's foundational vector field and its cross-step consistency. Building on this, we propose ConsistentRFT, a general framework to mitigate these hallucinations. Specifically, we design a Dynamic Granularity Rollout (DGR) mechanism to balance exploration between global semantics and local details by dynamically scheduling different noise sources. We then introduce a Consistent Policy Gradient Optimization (CPGO) that preserves the model's consistency by aligning the current policy with a more stable prior. Extensive experiments demonstrate that ConsistentRFT significantly mitigates visual hallucinations, achieving average reductions of 49\% for low-level and 38\% for high-level perceptual hallucinations. Furthermore, ConsistentRFT outperforms other RFT methods on out-of-domain metrics, showing an improvement of 5.1\% (v.s. the baseline's decrease of -0.4\%) over FLUX1.dev. This is \href{https://xiaofeng-tan.github.io/projects/ConsistentRFT}{Project Page}.

CVDec 31, 2024Code
SAM-Aware Graph Prompt Reasoning Network for Cross-Domain Few-Shot Segmentation

Shi-Feng Peng, Guolei Sun, Yong Li et al.

The primary challenge of cross-domain few-shot segmentation (CD-FSS) is the domain disparity between the training and inference phases, which can exist in either the input data or the target classes. Previous models struggle to learn feature representations that generalize to various unknown domains from limited training domain samples. In contrast, the large-scale visual model SAM, pre-trained on tens of millions of images from various domains and classes, possesses excellent generalizability. In this work, we propose a SAM-aware graph prompt reasoning network (GPRN) that fully leverages SAM to guide CD-FSS feature representation learning and improve prediction accuracy. Specifically, we propose a SAM-aware prompt initialization module (SPI) to transform the masks generated by SAM into visual prompts enriched with high-level semantic information. Since SAM tends to divide an object into many sub-regions, this may lead to visual prompts representing the same semantic object having inconsistent or fragmented features. We further propose a graph prompt reasoning (GPR) module that constructs a graph among visual prompts to reason about their interrelationships and enable each visual prompt to aggregate information from similar prompts, thus achieving global semantic consistency. Subsequently, each visual prompt embeds its semantic information into the corresponding mask region to assist in feature representation learning. To refine the segmentation mask during testing, we also design a non-parameter adaptive point selection module (APS) to select representative point prompts from query predictions and feed them back to SAM to refine inaccurate segmentation results. Experiments on four standard CD-FSS datasets demonstrate that our method establishes new state-of-the-art results. Code: https://github.com/CVL-hub/GPRN.

68.2CVApr 10Code
Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction

Yuze Su, Hongsong Wang, Jie Gui et al.

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture body motion, they often fail to accurately model fine details such as hand movements and facial expressions. To address this, we propose Structure-aware Fine-grained Gaussian Splatting (SFGS), a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence. The SFGS use both spatial-only triplane and time-aware hexplane to capture dynamic features across consecutive frames. A structure-aware gaussian module is designed to capture pose-dependent details in a spatially coherent manner and improve pose and texture expression. To better model hand deformations, we also propose a residual refinement module based on fine-grained hand reconstruction. Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations, generating high-fidelity avatars with natural motion and fine details. The code is on Github: https://github.com/Su245811YZ/SFGS

72.4CVMar 26
Bilingual Text-to-Motion Generation: A New Benchmark and Baselines

Wanjiang Weng, Xiaofeng Tan, Xiangbo Shu et al.

Text-to-motion generation holds significant potential for cross-linguistic applications, yet it is hindered by the lack of bilingual datasets and the poor cross-lingual semantic understanding of existing language models. To address these gaps, we introduce BiHumanML3D, the first bilingual text-to-motion benchmark, constructed via LLM-assisted annotation and rigorous manual correction. Furthermore, we propose a simple yet effective baseline, Bilingual Motion Diffusion (BiMD), featuring Cross-Lingual Alignment (CLA). CLA explicitly aligns semantic representations across languages, creating a robust conditional space that enables high-quality motion generation from bilingual inputs, including zero-shot code-switching scenarios. Extensive experiments demonstrate that BiMD with CLA achieves an FID of 0.045 vs. 0.169 and R@3 of 82.8\% vs. 80.8\%, significantly outperforms monolingual diffusion models and translation baselines on BiHumanML3D, underscoring the critical necessity and reliability of our dataset and the effectiveness of our alignment strategy for cross-lingual motion synthesis. The dataset and code are released at \href{https://wengwanjiang.github.io/BilingualT2M-page}{https://wengwanjiang.github.io/BilingualT2M-page}

CVOct 16, 2025Code
LOTA: Bit-Planes Guided AI-Generated Image Detection

Hongsong Wang, Renxi Cheng, Yang Zhang et al.

The rapid advancement of GAN and Diffusion models makes it more difficult to distinguish AI-generated images from real ones. Recent studies often use image-based reconstruction errors as an important feature for determining whether an image is AI-generated. However, these approaches typically incur high computational costs and also fail to capture intrinsic noisy features present in the raw images. To solve these problems, we innovatively refine error extraction by using bit-plane-based image processing, as lower bit planes indeed represent noise patterns in images. We introduce an effective bit-planes guided noisy image generation and exploit various image normalization strategies, including scaling and thresholding. Then, to amplify the noise signal for easier AI-generated image detection, we design a maximum gradient patch selection that applies multi-directional gradients to compute the noise score and selects the region with the highest score. Finally, we propose a lightweight and effective classification head and explore two different structures: noise-based classifier and noise-guided classifier. Extensive experiments on the GenImage benchmark demonstrate the outstanding performance of our method, which achieves an average accuracy of \textbf{98.9\%} (\textbf{11.9}\%~$\uparrow$) and shows excellent cross-generator generalization capability. Particularly, our method achieves an accuracy of over 98.2\% from GAN to Diffusion and over 99.2\% from Diffusion to GAN. Moreover, it performs error extraction at the millisecond level, nearly a hundred times faster than existing methods. The code is at https://github.com/hongsong-wang/LOTA.

94.2CVMay 12
When Policy Entropy Constraint Fails: Preserving Diversity in Flow-based RLHF via Perceptual Entropy

Xiaofeng Tan, Jun Liu, Bin-Bin Gao et al.

RLHF is widely used to align flow-matching text-to-image models with human preferences, but often leads to severe diversity collapse after fine-tuning. In RL, diversity is often assumed to correlate with policy entropy, motivating entropy regularization. However, we show this intuition breaks in flow models: policy entropy remains constant, even while perceptual diversity collapses. We explain this mismatch both theoretically and empirically: the constant entropy arises from the fixed, pre-defined noise schedule, while the diversity collapse is driven by the mode-seeking nature of policy gradients. As a result, policy entropy fails to prevent the model from converging to a narrow high-reward region in the perceptual space. To this end, we introduce perceptual entropy that captures diversity in a perceptual space and maintains the property of standard entropy. Building upon this insight, we propose two entropy-regularized strategies, Perceptual Entropy Constraint and Perceptual Constraints on Generation Space, to preserve perceptual diversity and improve the quality. Experiments across two base models, neural and rule-based rewards, and three perceptual spaces demonstrate consistent gains in the quality-diversity trade-off; PEC achieves the best overall score of 0.734 (vs. baseline's 0.366); a complementary setting of PEC further reaches a diversity average of 0.989 (vs. baseline's 0.047). Our project page (https://xiaofeng-tan.github.io/projects/PEC) is publicly available.

CVJul 13, 2024
Region-aware Image-based Human Action Retrieval with Transformers

Hongsong Wang, Jianhua Zhao, Jie Gui

Human action understanding is a fundamental and challenging task in computer vision. Although there exists tremendous research on this area, most works focus on action recognition, while action retrieval has received less attention. In this paper, we focus on the neglected but important task of image-based action retrieval which aims to find images that depict the same action as a query image. We establish benchmarks for this task and set up important baseline methods for fair comparison. We present an end-to-end model that learns rich action representations from three aspects: the anchored person, contextual regions, and the global image. A novel fusion transformer module is designed to model the relationships among different features and effectively fuse them into an action representation. Experiments on the Stanford-40 and PASCAL VOC 2012 Action datasets show that the proposed method significantly outperforms previous approaches for image-based action retrieval.

67.6CVMay 11
OZ-TAL: Online Zero-Shot Temporal Action Localization

Chaolei Han, Hongsong Wang, Xin Gong et al.

Online Temporal Action Localization (On-TAL) aims to detect the occurrence time and category of actions in untrimmed streaming videos immediately upon their completion. Recent advancements in this field focus on developing more sophisticated frameworks, shifting from Online Action Detection (OAD)-based aggregation paradigm to instance-level understanding. However, existing approaches are typically trained on specific domains and often exhibit limited generalization capabilities when applied to arbitrary videos, particularly in the presence of previously unseen actions. In this paper, we introduce a new task called Online Zero-shot Temporal Action Localization (OZ-TAL), which aims to detect previously unseen actions in an online fashion. Furthermore, we propose a training-free framework that leverages off-the-shelf Vision-Language Models (VLMs) while introducing additional mechanisms to enhance visual representations and mitigate their inherent biases. We establish new benchmarks and representative baselines for OZ-TAL on THUMOS14 and ActivityNet-1.3, and extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches under both offline and online zero-shot settings.

34.0CVApr 7
Not All Agents Matter: From Global Attention Dilution to Risk-Prioritized Game Planning

Kang Ding, Hongsong Wang, Jie Gui et al.

End-to-end autonomous driving resides not in the integration of perception and planning, but rather in the dynamic multi-agent game within a unified representation space. Most existing end-to-end models treat all agents equally, hindering the decoupling of real collision threats from complex backgrounds. To address this issue, We introduce the concept of Risk-Prioritized Game Planning, and propose GameAD, a novel framework that models end-to-end autonomous driving as a risk-aware game problem. The GameAD integrates Risk-Aware Topology Anchoring, Strategic Payload Adapter, Minimax Risk-Aware Sparse Attention, and Risk Consistent Equilibrium Stabilization to enable game theoretic decision making with risk prioritized interactions. We also present the Planning Risk Exposure metric, which quantifies the cumulative risk intensity of planned trajectories over a long horizon for safe autonomous driving. Extensive experiments on the nuScenes and Bench2Drive datasets show that our approach significantly outperforms state-of-the-art methods, especially in terms of trajectory safety.

CVSep 30, 2025Code
Dragging with Geometry: From Pixels to Geometry-Guided Image Editing

Xinyu Pu, Hongsong Wang, Jie Gui et al.

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a result, they often produce imprecise and inconsistent edits, particularly in geometry-intensive scenarios such as rotations and perspective transformations. To address these limitations, we propose a novel geometry-guided drag-based image editing method - GeoDrag, which addresses three key challenges: 1) incorporating 3D geometric cues into pixel-level editing, 2) mitigating discontinuities caused by geometry-only guidance, and 3) resolving conflicts arising from multi-point dragging. Built upon a unified displacement field that jointly encodes 3D geometry and 2D spatial priors, GeoDrag enables coherent, high-fidelity, and structure-consistent editing in a single forward pass. In addition, a conflict-free partitioning strategy is introduced to isolate editing regions, effectively preventing interference and ensuring consistency. Extensive experiments across various editing scenarios validate the effectiveness of our method, showing superior precision, structural consistency, and reliable multi-point editability. The code will be available on https://github.com/xinyu-pu/GeoDrag .

CVJun 12, 2024Code
Controllable Dance Generation with Style-Guided Motion Diffusion

Hongsong Wang, Ying Zhu, Xin Geng et al.

Dance plays an important role as an artistic form and expression in human culture, yet automatically generating dance sequences is a significant yet challenging endeavor. Existing approaches often neglect the critical aspect of controllability in dance generation. Additionally, they inadequately model the nuanced impact of music styles, resulting in dances that lack alignment with the expressive characteristics inherent in the conditioned music. To address this gap, we propose Style-Guided Motion Diffusion (SGMD), which integrates the Transformer-based architecture with a Style Modulation module. By incorporating music features with user-provided style prompts, the SGMD ensures that the generated dances not only match the musical content but also reflect the desired stylistic characteristics. To enable flexible control over the generated dances, we introduce a spatial-temporal masking mechanism. As controllable dance generation has not been fully studied, we construct corresponding experimental setups and benchmarks for tasks such as trajectory-based dance generation, dance in-betweening, and dance inpainting. Extensive experiments demonstrate that our approach can generate realistic and stylistically consistent dances, while also empowering users to create dances tailored to diverse artistic and practical needs. Code is available on Github: https://github.com/mucunzhuzhu/DGSDP

CVJun 15, 2019Code
PVRED: A Position-Velocity Recurrent Encoder-Decoder for Human Motion Prediction

Hongsong Wang, Jian Dong, Bin Cheng et al.

Human motion prediction, which aims to predict future human poses given past poses, has recently seen increased interest. Many recent approaches are based on Recurrent Neural Networks (RNN) which model human poses with exponential maps. These approaches neglect the pose velocity as well as temporal relation of different poses, and tend to converge to the mean pose or fail to generate natural-looking poses. We therefore propose a novel Position-Velocity Recurrent Encoder-Decoder (PVRED) for human motion prediction, which makes full use of pose velocities and temporal positional information. A temporal position embedding method is presented and a Position-Velocity RNN (PVRNN) is proposed. We also emphasize the benefits of quaternion parameterization of poses and design a novel trainable Quaternion Transformation (QT) layer, which is combined with a robust loss function during training. We provide quantitative results for both short-term prediction in the future 0.5 seconds and long-term prediction in the future 0.5 to 1 seconds. Experiments on several benchmarks show that our approach considerably outperforms the state-of-the-art methods. In addition, qualitative visualizations in the future 4 seconds show that our approach could predict future human-like and meaningful poses in very long time horizons. Code is publicly available on GitHub: \textcolor{red}{https://github.com/hongsong-wang/PVRNN}.

70.7CVMar 28
MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation

Xiaofeng Tan, Wanjiang Weng, Hongsong Wang et al.

Text-to-motion generation has advanced with diffusion- and flow-based generative models, yet supervised pretraining remains insufficient to align models with high-level objectives such as semantic consistency, realism, and human preference. Existing post-training methods have key limitations: they (1) target a specific motion representation, such as joints, (2) optimize a particular aspect, such as text-motion alignment, and may compromise other factors; and (3) incur substantial computational overhead, data dependence, and coarse-grained optimization. We present a reinforcement fine-tuning framework that comprises a heterogeneous-representation, multi-dimensional reward model, MotionReward, and an efficient, fine-grained fine-tuning method, EasyTune. To obtain a unified semantics representation, MotionReward maps heterogeneous motions into a shared semantic space anchored by text, enabling multidimensional reward learning; Self-refinement Preference Learning further enhances semantics without additional annotations. For efficient and effective fine-tuning, we identify the recursive gradient dependence across denoising steps as the key bottleneck, and propose EasyTune, which optimizes step-wise rather than over the full trajectory, yielding dense, fine-grained, and memory-efficient updates. Extensive experiments validate the effectiveness of our framework, achieving FID 0.132 at 22.10 GB peak memory for MLD model and saving up to 15.22 GB over DRaFT. It reduces FID by 22.9% on joint-based ACMDM, and achieves a 12.6% R-Precision gain and 23.3% FID improvement on rotation-based HY Motion. Our project page with code is publicly available.

CVDec 24, 2025
Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition

Hongsong Wang, Heng Fei, Bingxuan Dai et al.

Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most existing methods rely on simple late fusion to enhance performance, which results in substantial computational overhead. Although early fusion with a shared backbone for all modalities is efficient, it struggles to achieve excellent performance. To address the dilemma of balancing efficiency and effectiveness, we introduce a self-supervised multimodal skeleton-based action representation learning framework, named Decomposition and Composition. The Decomposition strategy meticulously decomposes the fused multimodal features into distinct unimodal features, subsequently aligning them with their respective ground truth unimodal counterparts. On the other hand, the Composition strategy integrates multiple unimodal features, leveraging them as self-supervised guidance to enhance the learning of multimodal representations. Extensive experiments on the NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets demonstrate that the proposed method strikes an excellent balance between computational cost and model performance.

CVMar 6
Point-Supervised Skeleton-Based Human Action Segmentation

Hongsong Wang, Yiqin Shen, Pengbo Yan et al.

Skeleton-based temporal action segmentation is a fundamental yet challenging task, playing a crucial role in enabling intelligent systems to perceive and respond to human activities. While fully-supervised methods achieve satisfactory performance, they require costly frame-level annotations and are sensitive to ambiguous action boundaries. To address these issues, we introduce a point-supervised framework for skeleton-based action segmentation, where only a single frame per action segment is labeled. We leverage multimodal skeleton data, including joint, bone, and motion information, encoded via a pretrained unified model to extract rich feature representations. To generate reliable pseudo-labels, we propose a novel prototype similarity method and integrate it with two existing methods: energy function and constrained K-Medoids clustering. Multimodal pseudo-label integration is proposed to enhance the reliability of the pseudo-label and guide the model training. We establish new benchmarks on PKU-MMD (X-Sub and X-View), MCFS-22, and MCFS-130, and implement baselines for point-supervised skeleton-based human action segmentation. Extensive experiments show that our method achieves competitive performance, even surpassing some fully-supervised methods while significantly reducing annotation effort.

LGDec 15, 2023
Dynamic Heterogeneous Federated Learning with Multi-Level Prototypes

Shunxin Guo, Hongsong Wang, Xin Geng

Federated learning shows promise as a privacy-preserving collaborative learning technique. Existing heterogeneous federated learning mainly focuses on skewing the label distribution across clients. However, most approaches suffer from catastrophic forgetting and concept drift, mainly when the global distribution of all classes is extremely unbalanced and the data distribution of the client dynamically evolves over time. In this paper, we study the new task, i.e., Dynamic Heterogeneous Federated Learning (DHFL), which addresses the practical scenario where heterogeneous data distributions exist among different clients and dynamic tasks within the client. Accordingly, we propose a novel federated learning framework named Federated Multi-Level Prototypes (FedMLP) and design federated multi-level regularizations. To mitigate concept drift, we construct prototypes and semantic prototypes to provide fruitful generalization knowledge and ensure the continuity of prototype spaces. To maintain the model stability and consistency of convergence, three regularizations are introduced as training losses, i.e., prototype-based regularization, semantic prototype-based regularization, and federated inter-task regularization. Extensive experiments show that the proposed method achieves state-of-the-art performance in various settings.

CVDec 23, 2024
Dual Conditioned Motion Diffusion for Pose-Based Video Anomaly Detection

Hongsong Wang, Andi Xu, Pinle Ding et al.

Video Anomaly Detection (VAD) is essential for computer vision research. Existing VAD methods utilize either reconstruction-based or prediction-based frameworks. The former excels at detecting irregular patterns or structures, whereas the latter is capable of spotting abnormal deviations or trends. We address pose-based video anomaly detection and introduce a novel framework called Dual Conditioned Motion Diffusion (DCMD), which enjoys the advantages of both approaches. The DCMD integrates conditioned motion and conditioned embedding to comprehensively utilize the pose characteristics and latent semantics of observed movements, respectively. In the reverse diffusion process, a motion transformer is proposed to capture potential correlations from multi-layered characteristics within the spectrum space of human motion. To enhance the discriminability between normal and abnormal instances, we design a novel United Association Discrepancy (UAD) regularization that primarily relies on a Gaussian kernel-based time association and a self-attention-based global association. Finally, a mask completion strategy is introduced during the inference stage of the reverse diffusion process to enhance the utilization of conditioned motion for the prediction branch of anomaly detection. Extensive experiments on four datasets demonstrate that our method dramatically outperforms state-of-the-art methods and exhibits superior generalization performance.

CVDec 6, 2024
SoPo: Text-to-Motion Generation Using Semi-Online Preference Optimization

Xiaofeng Tan, Hongsong Wang, Xin Geng et al.

Text-to-motion generation is essential for advancing the creative industry but often presents challenges in producing consistent, realistic motions. To address this, we focus on fine-tuning text-to-motion models to consistently favor high-quality, human-preferred motions, a critical yet largely unexplored problem. In this work, we theoretically investigate the DPO under both online and offline settings, and reveal their respective limitation: overfitting in offline DPO, and biased sampling in online DPO. Building on our theoretical insights, we introduce Semi-online Preference Optimization (SoPo), a DPO-based method for training text-to-motion models using "semi-online" data pair, consisting of unpreferred motion from online distribution and preferred motion in offline datasets. This method leverages both online and offline DPO, allowing each to compensate for the other's limitations. Extensive experiments demonstrate that SoPo outperforms other preference alignment methods, with an MM-Dist of 3.25% (vs e.g. 0.76% of MoDiPO) on the MLD model, 2.91% (vs e.g. 0.66% of MoDiPO) on MDM model, respectively. Additionally, the MLD model fine-tuned by our SoPo surpasses the SoTA model in terms of R-precision and MM Dist. Visualization results also show the efficacy of our SoPo in preference alignment. Project page: https://xiaofeng-tan.github.io/projects/SoPo/ .

CVFeb 20
Temporal Consistency-Aware Text-to-Motion Generation

Hongsong Wang, Wenjing Yan, Qiuxia Lai et al.

Text-to-Motion (T2M) generation aims to synthesize realistic human motion sequences from natural language descriptions. While two-stage frameworks leveraging discrete motion representations have advanced T2M research, they often neglect cross-sequence temporal consistency, i.e., the shared temporal structures present across different instances of the same action. This leads to semantic misalignments and physically implausible motions. To address this limitation, we propose TCA-T2M, a framework for temporal consistency-aware T2M generation. Our approach introduces a temporal consistency-aware spatial VQ-VAE (TCaS-VQ-VAE) for cross-sequence temporal alignment, coupled with a masked motion transformer for text-conditioned motion generation. Additionally, a kinematic constraint block mitigates discretization artifacts to ensure physical plausibility. Experiments on HumanML3D and KIT-ML benchmarks demonstrate that TCA-T2M achieves state-of-the-art performance, highlighting the importance of temporal consistency in robust and coherent T2M generation.

CVJun 11, 2025
DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision

Xiandong Zou, Ruihao Xia, Hongsong Wang et al.

While text-to-3D generation has attracted growing interest, existing methods often struggle to produce 3D assets that align well with human preferences. Current preference alignment techniques for 3D content typically rely on hardly-collected preference-paired multi-view 2D images to train 2D reward models, when then guide 3D generation -- leading to geometric artifacts due to their inherent 2D bias. To address these limitations, we construct 3D-MeshPref, the first large-scale unpaired 3D preference dataset, featuring diverse 3D meshes annotated by a large language model and refined by human evaluators. We then develop RewardCS, the first reward model trained directly on unpaired 3D-MeshPref data using a novel Cauchy-Schwarz divergence objective, enabling effective learning of human-aligned 3D geometric preferences without requiring paired comparisons. Building on this, we propose DreamCS, a unified framework that integrates RewardCS into text-to-3D pipelines -- enhancing both implicit and explicit 3D generation with human preference feedback. Extensive experiments show DreamCS outperforms prior methods, producing 3D assets that are both geometrically faithful and human-preferred. Code and models will be released publicly.

CVJun 4, 2025
Heterogeneous Skeleton-Based Action Representation Learning

Hongsong Wang, Xiaoyan Ma, Jidong Kuang et al.

Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The previous works, however, overlook the heterogeneity of human skeletons and solely construct models tailored for homogeneous skeletons. This work addresses the challenge of heterogeneous skeleton-based action representation learning, specifically focusing on processing skeleton data that varies in joint dimensions and topological structures. The proposed framework comprises two primary components: heterogeneous skeleton processing and unified representation learning. The former first converts two-dimensional skeleton data into three-dimensional skeleton via an auxiliary network, and then constructs a prompted unified skeleton using skeleton-specific prompts. We also design an additional modality named semantic motion encoding to harness the semantic information within skeletons. The latter module learns a unified action representation using a shared backbone network that processes different heterogeneous skeletons. Extensive experiments on the NTU-60, NTU-120, and PKU-MMD II datasets demonstrate the effectiveness of our method in various tasks of action understanding. Our approach can be applied to action recognition in robots with different humanoid structures.

CVDec 4, 2024
Frequency-Guided Diffusion Model with Perturbation Training for Skeleton-Based Video Anomaly Detection

Xiaofeng Tan, Hongsong Wang, Xin Geng et al.

Video anomaly detection (VAD) is a vital yet complex open-set task in computer vision, commonly tackled through reconstruction-based methods. However, these methods struggle with two key limitations: (1) insufficient robustness in open-set scenarios, where unseen normal motions are frequently misclassified as anomalies, and (2) an overemphasis on, but restricted capacity for, local motion reconstruction, which are inherently difficult to capture accurately due to their diversity. To overcome these challenges, we introduce a novel frequency-guided diffusion model with perturbation training. First, we enhance robustness by training a generator to produce perturbed samples, which are similar to normal samples and target the weakness of the reconstruction model. This training paradigm expands the reconstruction domain of the model, improving its generalization to unseen normal motions. Second, to address the overemphasis on motion details, we employ the 2D Discrete Cosine Transform (DCT) to separate high-frequency (local) and low-frequency (global) motion components. By guiding the diffusion model with observed high-frequency information, we prioritize the reconstruction of low-frequency components, enabling more accurate and robust anomaly detection. Extensive experiments on five widely used VAD datasets demonstrate that our approach surpasses state-of-the-art methods, underscoring its effectiveness in open-set scenarios and diverse motion contexts. Our project website is https://xiaofeng-tan.github.io/projects/FG-Diff/index.html.

52.6CVApr 9
Coordinate-Based Dual-Constrained Autoregressive Motion Generation

Kang Ding, Hongsong Wang, Jie Gui et al.

Text-to-motion generation has attracted increasing attention in the research community recently, with potential applications in animation, virtual reality, robotics, and human-computer interaction. Diffusion and autoregressive models are two popular and parallel research directions for text-to-motion generation. However, diffusion models often suffer from error amplification during noise prediction, while autoregressive models exhibit mode collapse due to motion discretization. To address these limitations, we propose a flexible, high-fidelity, and semantically faithful text-to-motion framework, named Coordinate-based Dual-constrained Autoregressive Motion Generation (CDAMD). With motion coordinates as input, CDAMD follows the autoregressive paradigm and leverages diffusion-inspired multi-layer perceptrons to enhance the fidelity of predicted motions. Furthermore, a Dual-Constrained Causal Mask is introduced to guide autoregressive generation, where motion tokens act as priors and are concatenated with textual encodings. Since there is limited work on coordinate-based motion synthesis, we establish new benchmarks for both text-to-motion generation and motion editing. Experimental results demonstrate that our approach achieves state-of-the-art performance in terms of both fidelity and semantic consistency on these benchmarks.

98.3MAApr 9
MemCoT: Test-Time Scaling through Memory-Driven Chain-of-Thought

Haodong Lei, Junming Liu, Yirong Chen et al.

Large Language Models (LLMs) still suffer from severe hallucinations and catastrophic forgetting during causal reasoning over massive, fragmented long contexts. Existing memory mechanisms typically treat retrieval as a static, single-step passive matching process, leading to severe semantic dilution and contextual fragmentation. To overcome these fundamental bottlenecks, we propose MemCoT, a test-time memory scaling framework that redefines the reasoning process by transforming long-context reasoning into an iterative, stateful information search. MemCoT introduces a multi-view long-term memory perception module that enables Zoom-In evidence localization and Zoom-Out contextual expansion, allowing the model to first identify where relevant evidence resides and then reconstruct the surrounding causal structure necessary for reasoning. In addition, MemCoT employs a task-conditioned dual short-term memory system composed of semantic state memory and episodic trajectory memory. This short-term memory records historical search decisions and dynamically guides query decomposition and pruning across iterations. Empirical evaluations demonstrate that MemCoT establishes a state-of-the-art performance. Empowered by MemCoT, several open- and closed-source models achieve SOTA performance on the LoCoMo benchmark and LongMemEval-S benchmark.

CVAug 18, 2025
Foundation Model for Skeleton-Based Human Action Understanding

Hongsong Wang, Wanjiang Weng, Junbo Wang et al.

Human action understanding serves as a foundational pillar in the field of intelligent motion perception. Skeletons serve as a modality- and device-agnostic representation for human modeling, and skeleton-based action understanding has potential applications in humanoid robot control and interaction. \RED{However, existing works often lack the scalability and generalization required to handle diverse action understanding tasks. There is no skeleton foundation model that can be adapted to a wide range of action understanding tasks}. This paper presents a Unified Skeleton-based Dense Representation Learning (USDRL) framework, which serves as a foundational model for skeleton-based human action understanding. USDRL consists of a Transformer-based Dense Spatio-Temporal Encoder (DSTE), Multi-Grained Feature Decorrelation (MG-FD), and Multi-Perspective Consistency Training (MPCT). The DSTE module adopts two parallel streams to learn temporal dynamic and spatial structure features. The MG-FD module collaboratively performs feature decorrelation across temporal, spatial, and instance domains to reduce dimensional redundancy and enhance information extraction. The MPCT module employs both multi-view and multi-modal self-supervised consistency training. The former enhances the learning of high-level semantics and mitigates the impact of low-level discrepancies, while the latter effectively facilitates the learning of informative multimodal features. We perform extensive experiments on 25 benchmarks across across 9 skeleton-based action understanding tasks, covering coarse prediction, dense prediction, and transferred prediction. Our approach significantly outperforms the current state-of-the-art methods. We hope that this work would broaden the scope of research in skeleton-based action understanding and encourage more attention to dense prediction tasks.

LGJan 10, 2025
STHFL: Spatio-Temporal Heterogeneous Federated Learning

Shunxin Guo, Hongsong Wang, Shuxia Lin et al.

Federated learning is a new framework that protects data privacy and allows multiple devices to cooperate in training machine learning models. Previous studies have proposed multiple approaches to eliminate the challenges posed by non-iid data and inter-domain heterogeneity issues. However, they ignore the \textbf{spatio-temporal} heterogeneity formed by different data distributions of increasing task data in the intra-domain. Moreover, the global data is generally a long-tailed distribution rather than assuming the global data is balanced in practical applications. To tackle the \textbf{spatio-temporal} dilemma, we propose a novel setting named \textbf{Spatio-Temporal Heterogeneity} Federated Learning (STHFL). Specially, the Global-Local Dynamic Prototype (GLDP) framework is designed for STHFL. In GLDP, the model in each client contains personalized layers which can dynamically adapt to different data distributions. For long-tailed data distribution, global prototypes are served as complementary knowledge for the training on classes with few samples in clients without leaking privacy. As tasks increase in clients, the knowledge of local prototypes generated in previous tasks guides for training in the current task to solve catastrophic forgetting. Meanwhile, the global-local prototypes are updated through the moving average method after training local prototypes in clients. Finally, we evaluate the effectiveness of GLDP, which achieves remarkable results compared to state-of-the-art methods in STHFL scenarios.

CVNov 24, 2025
ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment

Wanjiang Weng, Xiaofeng Tan, Junbo Wang et al.

Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and realistic motion. However, there exists a misalignment between text and motion distributions in diffusion models, which leads to semantically inconsistent or low-quality motions. To address this limitation, we propose Reward-guided sampling Alignment (ReAlign), comprising a step-aware reward model to assess alignment quality during the denoising sampling and a reward-guided strategy that directs the diffusion process toward an optimally aligned distribution. This reward model integrates step-aware tokens and combines a text-aligned module for semantic consistency and a motion-aligned module for realism, refining noisy motions at each timestep to balance probability density and alignment. Extensive experiments of both motion generation and retrieval tasks demonstrate that our approach significantly improves text-motion alignment and motion quality compared to existing state-of-the-art methods.

CVAug 29, 2025
Efficient Diffusion-Based 3D Human Pose Estimation with Hierarchical Temporal Pruning

Yuquan Bi, Hongsong Wang, Xinli Shi et al.

Diffusion models have demonstrated strong capabilities in generating high-fidelity 3D human poses, yet their iterative nature and multi-hypothesis requirements incur substantial computational cost. In this paper, we propose an Efficient Diffusion-Based 3D Human Pose Estimation framework with a Hierarchical Temporal Pruning (HTP) strategy, which dynamically prunes redundant pose tokens across both frame and semantic levels while preserving critical motion dynamics. HTP operates in a staged, top-down manner: (1) Temporal Correlation-Enhanced Pruning (TCEP) identifies essential frames by analyzing inter-frame motion correlations through adaptive temporal graph construction; (2) Sparse-Focused Temporal MHSA (SFT MHSA) leverages the resulting frame-level sparsity to reduce attention computation, focusing on motion-relevant tokens; and (3) Mask-Guided Pose Token Pruner (MGPTP) performs fine-grained semantic pruning via clustering, retaining only the most informative pose tokens. Experiments on Human3.6M and MPI-INF-3DHP show that HTP reduces training MACs by 38.5\%, inference MACs by 56.8\%, and improves inference speed by an average of 81.1\% compared to prior diffusion-based methods, while achieving state-of-the-art performance.

CVAug 12, 2025
HQ-OV3D: A High Box Quality Open-World 3D Detection Framework based on Diffision Model

Qi Liu, Yabei Li, Hongsong Wang et al.

Traditional closed-set 3D detection frameworks fail to meet the demands of open-world applications like autonomous driving. Existing open-vocabulary 3D detection methods typically adopt a two-stage pipeline consisting of pseudo-label generation followed by semantic alignment. While vision-language models (VLMs) recently have dramatically improved the semantic accuracy of pseudo-labels, their geometric quality, particularly bounding box precision, remains commonly neglected. To address this issue, we propose a High Box Quality Open-Vocabulary 3D Detection (HQ-OV3D) framework, dedicated to generate and refine high-quality pseudo-labels for open-vocabulary classes. The framework comprises two key components: an Intra-Modality Cross-Validated (IMCV) Proposal Generator that utilizes cross-modality geometric consistency to generate high-quality initial 3D proposals, and an Annotated-Class Assisted (ACA) Denoiser that progressively refines 3D proposals by leveraging geometric priors from annotated categories through a DDIM-based denoising mechanism. Compared to the state-of-the-art method, training with pseudo-labels generated by our approach achieves a 7.37% improvement in mAP on novel classes, demonstrating the superior quality of the pseudo-labels produced by our framework. HQ-OV3D can serve not only as a strong standalone open-vocabulary 3D detector but also as a plug-in high-quality pseudo-label generator for existing open-vocabulary detection or annotation pipelines.

CVMay 8, 2025
ReAlign: Bilingual Text-to-Motion Generation via Step-Aware Reward-Guided Alignment

Wanjiang Weng, Xiaofeng Tan, Hongsong Wang et al.

Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critical challenges: the absence of bilingual motion-language datasets and the misalignment between text and motion distributions in diffusion models, leading to semantically inconsistent or low-quality motions. To address these challenges, we propose BiHumanML3D, a novel bilingual human motion dataset, which establishes a crucial benchmark for bilingual text-to-motion generation models. Furthermore, we propose a Bilingual Motion Diffusion model (BiMD), which leverages cross-lingual aligned representations to capture semantics, thereby achieving a unified bilingual model. Building upon this, we propose Reward-guided sampling Alignment (ReAlign) method, comprising a step-aware reward model to assess alignment quality during sampling and a reward-guided strategy that directs the diffusion process toward an optimally aligned distribution. This reward model integrates step-aware tokens and combines a text-aligned module for semantic consistency and a motion-aligned module for realism, refining noisy motions at each timestep to balance probability density and alignment. Experiments demonstrate that our approach significantly improves text-motion alignment and motion quality compared to existing state-of-the-art methods. Project page: https://wengwanjiang.github.io/ReAlign-page/.

CVJan 23, 2025
Training-Free Zero-Shot Temporal Action Detection with Vision-Language Models

Chaolei Han, Hongsong Wang, Jidong Kuang et al.

Existing zero-shot temporal action detection (ZSTAD) methods predominantly use fully supervised or unsupervised strategies to recognize unseen activities. However, these training-based methods are prone to domain shifts and require high computational costs, which hinder their practical applicability in real-world scenarios. In this paper, unlike previous works, we propose a training-Free Zero-shot temporal Action Detection (FreeZAD) method, leveraging existing vision-language (ViL) models to directly classify and localize unseen activities within untrimmed videos without any additional fine-tuning or adaptation. We mitigate the need for explicit temporal modeling and reliance on pseudo-label quality by designing the LOGarithmic decay weighted Outer-Inner-Contrastive Score (LogOIC) and frequency-based Actionness Calibration. Furthermore, we introduce a test-time adaptation (TTA) strategy using Prototype-Centric Sampling (PCS) to expand FreeZAD, enabling ViL models to adapt more effectively for ZSTAD. Extensive experiments on the THUMOS14 and ActivityNet-1.3 datasets demonstrate that our training-free method outperforms state-of-the-art unsupervised methods while requiring only 1/13 of the runtime. When equipped with TTA, the enhanced method further narrows the gap with fully supervised methods.

CVJun 12, 2024
Robust 3D Face Alignment with Multi-Path Neural Architecture Search

Zhichao Jiang, Hongsong Wang, Xi Teng et al.

3D face alignment is a very challenging and fundamental problem in computer vision. Existing deep learning-based methods manually design different networks to regress either parameters of a 3D face model or 3D positions of face vertices. However, designing such networks relies on expert knowledge, and these methods often struggle to produce consistent results across various face poses. To address this limitation, we employ Neural Architecture Search (NAS) to automatically discover the optimal architecture for 3D face alignment. We propose a novel Multi-path One-shot Neural Architecture Search (MONAS) framework that leverages multi-scale features and contextual information to enhance face alignment across various poses. The MONAS comprises two key algorithms: Multi-path Networks Unbiased Sampling Based Training and Simulated Annealing based Multi-path One-shot Search. Experimental results on three popular benchmarks demonstrate the superior performance of the MONAS for both sparse alignment and dense alignment.

CVJun 10, 2021
AFAN: Augmented Feature Alignment Network for Cross-Domain Object Detection

Hongsong Wang, Shengcai Liao, Ling Shao

Unsupervised domain adaptation for object detection is a challenging problem with many real-world applications. Unfortunately, it has received much less attention than supervised object detection. Models that try to address this task tend to suffer from a shortage of annotated training samples. Moreover, existing methods of feature alignments are not sufficient to learn domain-invariant representations. To address these limitations, we propose a novel augmented feature alignment network (AFAN) which integrates intermediate domain image generation and domain-adversarial training into a unified framework. An intermediate domain image generator is proposed to enhance feature alignments by domain-adversarial training with automatically generated soft domain labels. The synthetic intermediate domain images progressively bridge the domain divergence and augment the annotated source domain training data. A feature pyramid alignment is designed and the corresponding feature discriminator is used to align multi-scale convolutional features of different semantic levels. Last but not least, we introduce a region feature alignment and an instance discriminator to learn domain-invariant features for object proposals. Our approach significantly outperforms the state-of-the-art methods on standard benchmarks for both similar and dissimilar domain adaptations. Further extensive experiments verify the effectiveness of each component and demonstrate that the proposed network can learn domain-invariant representations.

CVJun 15, 2019
Delving into 3D Action Anticipation from Streaming Videos

Hongsong Wang, Jiashi Feng

Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos with the target of understanding best practices for solving this problem. We first introduce several complementary evaluation metrics and present a basic model based on frame-wise action classification. To achieve better performance, we then investigate two important factors, i.e., the length of the training clip and clip sampling method. We also explore multi-task learning strategies by incorporating auxiliary information from two aspects: the full action representation and the class-agnostic action label. Our comprehensive experiments uncover the best practices for 3D action anticipation, and accordingly we propose a novel method with a multi-task loss. The proposed method considerably outperforms the recent methods and exhibits the state-of-the-art performance on standard benchmarks.

CVApr 9, 2017
Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks

Hongsong Wang, Liang Wang

Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the complexity of motion patterns. Recent methods that use Recurrent Neural Networks (RNN) to handle raw skeletons only focus on the contextual dependency in the temporal domain and neglect the spatial configurations of articulated skeletons. In this paper, we propose a novel two-stream RNN architecture to model both temporal dynamics and spatial configurations for skeleton based action recognition. We explore two different structures for the temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed according to human body kinematics. We also propose two effective methods to model the spatial structure by converting the spatial graph into a sequence of joints. To improve generalization of our model, we further exploit 3D transformation based data augmentation techniques including rotation and scaling transformation to transform the 3D coordinates of skeletons during training. Experiments on 3D action recognition benchmark datasets show that our method brings a considerable improvement for a variety of actions, i.e., generic actions, interaction activities and gestures.