5.7RONov 3, 2025
GenDexHand: Generative Simulation for Dexterous HandsFeng Chen, Zhuxiu Xu, Tianzhe Chu et al.
Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which demands more specialized environment design. Meanwhile, dexterous manipulation tasks are inherently more difficult due to their higher degrees of freedom. Massively generating feasible and trainable dexterous hand tasks remains an open challenge. To this end, we present GenDexHand, a generative simulation pipeline that autonomously produces diverse robotic tasks and environments for dexterous manipulation. GenDexHand introduces a closed-loop refinement process that adjusts object placements and scales based on vision-language model (VLM) feedback, substantially improving the average quality of generated environments. Each task is further decomposed into sub-tasks to enable sequential reinforcement learning, reducing training time and increasing success rates. Our work provides a viable path toward scalable training of diverse dexterous hand behaviors in embodied intelligence by offering a simulation-based solution to synthetic data generation. Our website: https://winniechen2002.github.io/GenDexHand/.
3.7CVJun 9, 2024
InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information ShapingYunchao Zhang, Guandao Yang, Leonidas Guibas et al.
3D Gaussians, as a low-level scene representation, typically involve thousands to millions of Gaussians. This makes it difficult to control the scene in ways that reflect the underlying dynamic structure, where the number of independent entities is typically much smaller. In particular, it can be challenging to animate and move objects in the scene, which requires coordination among many Gaussians. To address this issue, we develop a mutual information shaping technique that enforces movement resonance between correlated Gaussians in a motion network. Such correlations can be learned from putative 2D object masks in different views. By approximating the mutual information with the Jacobians of the motions, our method ensures consistent movements of the Gaussians composing different objects under various perturbations. In particular, we develop an efficient contrastive training pipeline with lightweight optimization to shape the motion network, avoiding the need for re-shaping throughout the motion sequence. Notably, our training only touches a small fraction of all Gaussians in the scene yet attains the desired compositional behavior according to the underlying dynamic structure. The proposed technique is evaluated on challenging scenes and demonstrates significant performance improvement in promoting consistent movements and 3D object segmentation while inducing low computation and memory requirements.