ROAINov 3, 2025

GenDexHand: Generative Simulation for Dexterous Hands

arXiv:2511.01791v11 citationsh-index: 6
Originality Incremental advance
AI Analysis

This addresses the problem of scalable training for dexterous hand behaviors in embodied intelligence, offering a simulation-based solution to synthetic data generation, though it is incremental as it builds on existing generative methods.

The paper tackles the data scarcity bottleneck for dexterous manipulation by introducing GenDexHand, a generative simulation pipeline that autonomously produces diverse robotic tasks and environments, improving average environment quality and enabling sequential reinforcement learning to reduce training time and increase success rates.

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which demands more specialized environment design. Meanwhile, dexterous manipulation tasks are inherently more difficult due to their higher degrees of freedom. Massively generating feasible and trainable dexterous hand tasks remains an open challenge. To this end, we present GenDexHand, a generative simulation pipeline that autonomously produces diverse robotic tasks and environments for dexterous manipulation. GenDexHand introduces a closed-loop refinement process that adjusts object placements and scales based on vision-language model (VLM) feedback, substantially improving the average quality of generated environments. Each task is further decomposed into sub-tasks to enable sequential reinforcement learning, reducing training time and increasing success rates. Our work provides a viable path toward scalable training of diverse dexterous hand behaviors in embodied intelligence by offering a simulation-based solution to synthetic data generation. Our website: https://winniechen2002.github.io/GenDexHand/.

Foundations

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