CVJan 8, 2025Code
Back Home: A Computer Vision Solution to Seashell Identification for Ecological RestorationAlexander Valverde, Luis Solano, André Montoya
Illegal souvenir collection strips an estimated five tonnes of seashells from Costa Rica's beaches each year. Yet, once these specimens are seized, their coastal origin -- Pacific or Caribbean -- cannot be verified easily due to the lack of information, preventing their return when confiscated by local authorities. To solve this issue, we introduce BackHome19K, the first large-scale image corpus (19,058 photographs, 516 species) annotated with coast-level labels, and propose a lightweight pipeline that infers provenance in real time on a mobile-grade CPU. A trained anomaly filter pre-screens uploads, increasing robustness to user-generated noise. On a held-out test set, the classifier attains 86.3% balanced accuracy, while the filter rejects 93% of 180 out-of-domain objects with zero false negatives. Deployed as a web application, the system has already processed 70,000 shells for wildlife officers in under three seconds per image, enabling confiscated specimens to be safely repatriated to their native ecosystems. The dataset is available at https://huggingface.co/datasets/FIFCO/BackHome19K
CVOct 16, 2025
GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric FilteringAlexander Valverde, Brian Xu, Yuyin Zhou et al.
Scene reconstruction has emerged as a central challenge in computer vision, with approaches such as Neural Radiance Fields (NeRF) and Gaussian Splatting achieving remarkable progress. While Gaussian Splatting demonstrates strong performance on large-scale datasets, it often struggles to capture fine details or maintain realism in regions with sparse coverage, largely due to the inherent limitations of sparse 3D training data. In this work, we propose GauSSmart, a hybrid method that effectively bridges 2D foundational models and 3D Gaussian Splatting reconstruction. Our approach integrates established 2D computer vision techniques, including convex filtering and semantic feature supervision from foundational models such as DINO, to enhance Gaussian-based scene reconstruction. By leveraging 2D segmentation priors and high-dimensional feature embeddings, our method guides the densification and refinement of Gaussian splats, improving coverage in underrepresented areas and preserving intricate structural details. We validate our approach across three datasets, where GauSSmart consistently outperforms existing Gaussian Splatting in the majority of evaluated scenes. Our results demonstrate the significant potential of hybrid 2D-3D approaches, highlighting how the thoughtful combination of 2D foundational models with 3D reconstruction pipelines can overcome the limitations inherent in either approach alone.
GRDec 11, 2024
MeshCone: Second-Order Cone Programming for Geometrically-Constrained Mesh EnhancementAlexander Valverde
Modern geometric generation methods rely heavily on deep learning methods that, while powerful, often lack interpretability and require extensive training data. This work introduces MeshCone, a convex optimization framework for mesh enhancement from partially deformed meshes that requires no training data. We formulate the problem as a second-order cone program where vertex positions are optimized to align with target geometry while enforcing smoothness through convex edge-length regularization. Our convex relaxation enables deterministic, interpretable solutions with proven convergence properties via the Splitting Conic Solver (SCS). We demonstrate robust performance across 56 diverse object categories from ShapeNet and ThreeDScans, achieving superior refinement quality compared to classical baselines while maintaining sub-second inference times. This work establishes a principled baseline demonstrating what convex optimization alone can achieve, providing mathematical guarantees and interpretability that complement data-driven approaches.