Dehui Wang

RO
h-index35
8papers
144citations
Novelty50%
AI Score57

8 Papers

SOC-PHNov 11, 2017
Research on two-dimensional traffic flow model based on psychological field theory

Wenhao Li, Yu Nie, Zhongyao Yang et al.

In this paper, the influence of fan-shaped buffer zone on the performance of the toll plaza is researched. A two-dimensional traffic flow model and a comprehensive evaluation model based on mechanical model and psychological field are established. The traffic flow model is simulated by creating coordinate system. We first establish queue theory model to analyze vehicles when entering toll plaza. Then, a two-dimensional steadily car-following model is established based on psychological field for the analysis of vehicles when leaving toll plaza. According to psychological field theory, we analyze the force condition of each vehicle. The force of each vehicle is contributed by the vehicles in its observation area and obstacles. By projecting these vehicles and obstacles via the equipotential line in the psychological field, the influence on the value and direction acceleration of following vehicles is obtained. Consequently, the changes of each vehicle's speed and position are obtained as well. Next, we establish simulation based on the states of vehicles and make the rules of vehicle state-changing. By simulating the system, we obtain the throughput of the toll plaza's input and output. Then we obtained the bearing pressure on the road by the max throughput and the demand of the roads. Using the number of cars in per unit area as the safety factor. Then a comprehensive evaluation model is established based on bearing pressure on the road, cost and safety factor.

91.2CVApr 14
Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models

Dehui Wang, Congsheng Xu, Rong Wei et al.

The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches struggle to infer massive amounts of missing geometry in large unseen areas while maintaining global consistency, often producing locally plausible but globally inconsistent reconstructions. We present Rein3D, a framework that reconstructs full 360-degree indoor environments by coupling explicit 3D Gaussian Splatting (3DGS) with temporally coherent priors from video diffusion models. Our approach follows a "restore-and-refine" paradigm: we employ a radial exploration strategy to render imperfect panoramic videos along trajectories starting from the origin, effectively uncovering occluded regions from a coarse 3DGS initialization. These sequences are restored by a panoramic video-to-video diffusion model and further enhanced via video super-resolution to synthesize high-fidelity geometry and textures. Finally, these refined videos serve as pseudo-ground truths to update the global 3D Gaussian field. To support this task, we construct PanoV2V-15K, a dataset of over 15K paired clean and degraded panoramic videos for diffusion-based scene restoration. Experiments demonstrate that Rein3D produces photorealistic and globally consistent 3D scenes and significantly improves long-range camera exploration compared with existing baselines.

ROSep 11, 2025Code
SimpleVLA-RL: Scaling VLA Training via Reinforcement Learning

Haozhan Li, Yuxin Zuo, Jiale Yu et al. · pku, tsinghua

Vision-Language-Action (VLA) models have recently emerged as a powerful paradigm for robotic manipulation. Despite substantial progress enabled by large-scale pretraining and supervised fine-tuning (SFT), these models face two fundamental challenges: (i) the scarcity and high cost of large-scale human-operated robotic trajectories required for SFT scaling, and (ii) limited generalization to tasks involving distribution shift. Recent breakthroughs in Large Reasoning Models (LRMs) demonstrate that reinforcement learning (RL) can dramatically enhance step-by-step reasoning capabilities, raising a natural question: Can RL similarly improve the long-horizon step-by-step action planning of VLA? In this work, we introduce SimpleVLA-RL, an efficient RL framework tailored for VLA models. Building upon veRL, we introduce VLA-specific trajectory sampling, scalable parallelization, multi-environment rendering, and optimized loss computation. When applied to OpenVLA-OFT, SimpleVLA-RL achieves SoTA performance on LIBERO and even outperforms $π_0$ on RoboTwin 1.0\&2.0 with the exploration-enhancing strategies we introduce. SimpleVLA-RL not only reduces dependence on large-scale data and enables robust generalization, but also remarkably surpasses SFT in real-world tasks. Moreover, we identify a novel phenomenon ``pushcut'' during RL training, wherein the policy discovers previously unseen patterns beyond those seen in the previous training process. Github: https://github.com/PRIME-RL/SimpleVLA-RL

ROJun 12, 2025Code
EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence

Xinjie Wang, Liu Liu, Yu Cao et al.

Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are critical for achieving generalization and scalability in embodied AI. However, most current embodied intelligence tasks still rely heavily on traditional 3D computer graphics assets manually created and annotated, which suffer from high production costs and limited realism. These limitations significantly hinder the scalability of data driven approaches. We present EmbodiedGen, a foundational platform for interactive 3D world generation. It enables the scalable generation of high-quality, controllable and photorealistic 3D assets with accurate physical properties and real-world scale in the Unified Robotics Description Format (URDF) at low cost. These assets can be directly imported into various physics simulation engines for fine-grained physical control, supporting downstream tasks in training and evaluation. EmbodiedGen is an easy-to-use, full-featured toolkit composed of six key modules: Image-to-3D, Text-to-3D, Texture Generation, Articulated Object Generation, Scene Generation and Layout Generation. EmbodiedGen generates diverse and interactive 3D worlds composed of generative 3D assets, leveraging generative AI to address the challenges of generalization and evaluation to the needs of embodied intelligence related research. Code is available at https://horizonrobotics.github.io/robot_lab/embodied_gen/index.html.

CVFeb 21, 2025Code
CondiQuant: Condition Number Based Low-Bit Quantization for Image Super-Resolution

Kai Liu, Dehui Wang, Zhiteng Li et al.

Low-bit model quantization for image super-resolution (SR) is a longstanding task that is renowned for its surprising compression and acceleration ability. However, accuracy degradation is inevitable when compressing the full-precision (FP) model to ultra-low bit widths (2~4 bits). Experimentally, we observe that the degradation of quantization is mainly attributed to the quantization of activation instead of model weights. In numerical analysis, the condition number of weights could measure how much the output value can change for a small change in the input argument, inherently reflecting the quantization error. Therefore, we propose CondiQuant, a condition number based low-bit post-training quantization for image super-resolution. Specifically, we formulate the quantization error as the condition number of weight metrics. By decoupling the representation ability and the quantization sensitivity, we design an efficient proximal gradient descent algorithm to iteratively minimize the condition number and maintain the output still. With comprehensive experiments, we demonstrate that CondiQuant outperforms existing state-of-the-art post-training quantization methods in accuracy without computation overhead and gains the theoretically optimal compression ratio in model parameters. Our code and model are released at https://github.com/Kai-Liu001/CondiQuant.

ROJun 29, 2025
Benchmarking Generalizable Bimanual Manipulation: RoboTwin Dual-Arm Collaboration Challenge at CVPR 2025 MEIS Workshop

Tianxing Chen, Kaixuan Wang, Zhaohui Yang et al.

Embodied Artificial Intelligence (Embodied AI) is an emerging frontier in robotics, driven by the need for autonomous systems that can perceive, reason, and act in complex physical environments. While single-arm systems have shown strong task performance, collaborative dual-arm systems are essential for handling more intricate tasks involving rigid, deformable, and tactile-sensitive objects. To advance this goal, we launched the RoboTwin Dual-Arm Collaboration Challenge at the 2nd MEIS Workshop, CVPR 2025. Built on the RoboTwin Simulation platform (1.0 and 2.0) and the AgileX COBOT-Magic Robot platform, the competition consisted of three stages: Simulation Round 1, Simulation Round 2, and a final Real-World Round. Participants totally tackled 17 dual-arm manipulation tasks, covering rigid, deformable, and tactile-based scenarios. The challenge attracted 64 global teams and over 400 participants, producing top-performing solutions like SEM and AnchorDP3 and generating valuable insights into generalizable bimanual policy learning. This report outlines the competition setup, task design, evaluation methodology, key findings and future direction, aiming to support future research on robust and generalizable bimanual manipulation policies. The Challenge Webpage is available at https://robotwin-benchmark.github.io/cvpr-2025-challenge/.

ROOct 16, 2025
Expertise need not monopolize: Action-Specialized Mixture of Experts for Vision-Language-Action Learning

Weijie Shen, Yitian Liu, Yuhao Wu et al.

Vision-Language-Action (VLA) models are experiencing rapid development and demonstrating promising capabilities in robotic manipulation tasks. However, scaling up VLA models presents several critical challenges: (1) Training new VLA models from scratch demands substantial computational resources and extensive datasets. Given the current scarcity of robot data, it becomes particularly valuable to fully leverage well-pretrained VLA model weights during the scaling process. (2) Real-time control requires carefully balancing model capacity with computational efficiency. To address these challenges, We propose AdaMoE, a Mixture-of-Experts (MoE) architecture that inherits pretrained weights from dense VLA models, and scales up the action expert by substituting the feedforward layers into sparsely activated MoE layers. AdaMoE employs a decoupling technique that decouples expert selection from expert weighting through an independent scale adapter working alongside the traditional router. This enables experts to be selected based on task relevance while contributing with independently controlled weights, allowing collaborative expert utilization rather than winner-takes-all dynamics. Our approach demonstrates that expertise need not monopolize. Instead, through collaborative expert utilization, we can achieve superior performance while maintaining computational efficiency. AdaMoE consistently outperforms the baseline model across key benchmarks, delivering performance gains of 1.8% on LIBERO and 9.3% on RoboTwin. Most importantly, a substantial 21.5% improvement in real-world experiments validates its practical effectiveness for robotic manipulation tasks.

CVOct 13, 2025
Vlaser: Vision-Language-Action Model with Synergistic Embodied Reasoning

Ganlin Yang, Tianyi Zhang, Haoran Hao et al.

While significant research has focused on developing embodied reasoning capabilities using Vision-Language Models (VLMs) or integrating advanced VLMs into Vision-Language-Action (VLA) models for end-to-end robot control, few studies directly address the critical gap between upstream VLM-based reasoning and downstream VLA policy learning. In this work, we take an initial step toward bridging embodied reasoning with VLA policy learning by introducing Vlaser - a Vision-Language-Action Model with synergistic embodied reasoning capability, which is a foundational vision-language model designed to integrate high-level reasoning with low-level control for embodied agents. Built upon the high-quality Vlaser-6M dataset, Vlaser achieves state-of-the-art performance across a range of embodied reasoning benchmarks - including spatial reasoning, embodied grounding, embodied QA, and task planning. Furthermore, we systematically examine how different VLM initializations affect supervised VLA fine-tuning, offering novel insights into mitigating the domain shift between internet-scale pre-training data and embodied-specific policy learning data. Based on these insights, our approach achieves state-of-the-art results on the WidowX benchmark and competitive performance on the Google Robot benchmark.