Zhaoxiang Zhang

CV
h-index8
14papers
352citations
Novelty43%
AI Score37

14 Papers

34.2IVJun 20, 2023Code
BMAD: Benchmarks for Medical Anomaly Detection

Jinan Bao, Hanshi Sun, Hanqiu Deng et al.

Anomaly detection (AD) is a fundamental research problem in machine learning and computer vision, with practical applications in industrial inspection, video surveillance, and medical diagnosis. In medical imaging, AD is especially vital for detecting and diagnosing anomalies that may indicate rare diseases or conditions. However, there is a lack of a universal and fair benchmark for evaluating AD methods on medical images, which hinders the development of more generalized and robust AD methods in this specific domain. To bridge this gap, we introduce a comprehensive evaluation benchmark for assessing anomaly detection methods on medical images. This benchmark encompasses six reorganized datasets from five medical domains (i.e. brain MRI, liver CT, retinal OCT, chest X-ray, and digital histopathology) and three key evaluation metrics, and includes a total of fourteen state-of-the-art AD algorithms. This standardized and well-curated medical benchmark with the well-structured codebase enables comprehensive comparisons among recently proposed anomaly detection methods. It will facilitate the community to conduct a fair comparison and advance the field of AD on medical imaging. More information on BMAD is available in our GitHub repository: https://github.com/DorisBao/BMAD

18.2CVJul 16, 2024Code
Monocular Occupancy Prediction for Scalable Indoor Scenes

Hongxiao Yu, Yuqi Wang, Yuntao Chen et al.

Camera-based 3D occupancy prediction has recently garnered increasing attention in outdoor driving scenes. However, research in indoor scenes remains relatively unexplored. The core differences in indoor scenes lie in the complexity of scene scale and the variance in object size. In this paper, we propose a novel method, named ISO, for predicting indoor scene occupancy using monocular images. ISO harnesses the advantages of a pretrained depth model to achieve accurate depth predictions. Furthermore, we introduce the Dual Feature Line of Sight Projection (D-FLoSP) module within ISO, which enhances the learning of 3D voxel features. To foster further research in this domain, we introduce Occ-ScanNet, a large-scale occupancy benchmark for indoor scenes. With a dataset size 40 times larger than the NYUv2 dataset, it facilitates future scalable research in indoor scene analysis. Experimental results on both NYUv2 and Occ-ScanNet demonstrate that our method achieves state-of-the-art performance. The dataset and code are made publicly at https://github.com/hongxiaoy/ISO.git.

6.8CVAug 30, 2023Code
Bootstrap Fine-Grained Vision-Language Alignment for Unified Zero-Shot Anomaly Localization

Hanqiu Deng, Zhaoxiang Zhang, Jinan Bao et al.

Contrastive Language-Image Pre-training (CLIP) models have shown promising performance on zero-shot visual recognition tasks by learning visual representations under natural language supervision. Recent studies attempt the use of CLIP to tackle zero-shot anomaly detection by matching images with normal and abnormal state prompts. However, since CLIP focuses on building correspondence between paired text prompts and global image-level representations, the lack of fine-grained patch-level vision to text alignment limits its capability on precise visual anomaly localization. In this work, we propose AnoCLIP for zero-shot anomaly localization. In the visual encoder, we introduce a training-free value-wise attention mechanism to extract intrinsic local tokens of CLIP for patch-level local description. From the perspective of text supervision, we particularly design a unified domain-aware contrastive state prompting template for fine-grained vision-language matching. On top of the proposed AnoCLIP, we further introduce a test-time adaptation (TTA) mechanism to refine visual anomaly localization results, where we optimize a lightweight adapter in the visual encoder using AnoCLIP's pseudo-labels and noise-corrupted tokens. With both AnoCLIP and TTA, we significantly exploit the potential of CLIP for zero-shot anomaly localization and demonstrate the effectiveness of AnoCLIP on various datasets.

16.4CVJan 14, 2025Code
LayerAnimate: Layer-level Control for Animation

Yuxue Yang, Lue Fan, Zuzeng Lin et al.

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a distinct data domain different from real-world videos, lacking fine-grained control at the layer level. To bridge this gap, we introduce LayerAnimate, a novel video diffusion framework with layer-aware architecture that empowers the manipulation of layers through layer-level controls. The development of a layer-aware framework faces a significant data scarcity challenge due to the commercial sensitivity of professional animation assets. To address the limitation, we propose a data curation pipeline featuring Automated Element Segmentation and Motion-based Hierarchical Merging. Through quantitative and qualitative comparisons, and user study, we demonstrate that LayerAnimate outperforms current methods in terms of animation quality, control precision, and usability, making it an effective tool for both professional animators and amateur enthusiasts. This framework opens up new possibilities for layer-level animation applications and creative flexibility. Our code is available at https://layeranimate.github.io.

6.2CVFeb 12, 2025Code
Learning Human Skill Generators at Key-Step Levels

Yilu Wu, Chenhui Zhu, Shuai Wang et al.

We are committed to learning human skill generators at key-step levels. The generation of skills is a challenging endeavor, but its successful implementation could greatly facilitate human skill learning and provide more experience for embodied intelligence. Although current video generation models can synthesis simple and atomic human operations, they struggle with human skills due to their complex procedure process. Human skills involve multi-step, long-duration actions and complex scene transitions, so the existing naive auto-regressive methods for synthesizing long videos cannot generate human skills. To address this, we propose a novel task, the Key-step Skill Generation (KS-Gen), aimed at reducing the complexity of generating human skill videos. Given the initial state and a skill description, the task is to generate video clips of key steps to complete the skill, rather than a full-length video. To support this task, we introduce a carefully curated dataset and define multiple evaluation metrics to assess performance. Considering the complexity of KS-Gen, we propose a new framework for this task. First, a multimodal large language model (MLLM) generates descriptions for key steps using retrieval argument. Subsequently, we use a Key-step Image Generator (KIG) to address the discontinuity between key steps in skill videos. Finally, a video generation model uses these descriptions and key-step images to generate video clips of the key steps with high temporal consistency. We offer a detailed analysis of the results, hoping to provide more insights on human skill generation. All models and data are available at https://github.com/MCG-NJU/KS-Gen.

2.0CVNov 27, 2024Code
SimCMF: A Simple Cross-modal Fine-tuning Strategy from Vision Foundation Models to Any Imaging Modality

Chenyang Lei, Liyi Chen, Jun Cen et al.

Foundation models like ChatGPT and Sora that are trained on a huge scale of data have made a revolutionary social impact. However, it is extremely challenging for sensors in many different fields to collect similar scales of natural images to train strong foundation models. To this end, this work presents a simple and effective framework, SimCMF, to study an important problem: cross-modal fine-tuning from vision foundation models trained on natural RGB images to other imaging modalities of different physical properties (e.g., polarization). In SimCMF, we conduct a thorough analysis of different basic components from the most naive design and ultimately propose a novel cross-modal alignment module to address the modality misalignment problem. We apply SimCMF to a representative vision foundation model Segment Anything Model (SAM) to support any evaluated new imaging modality. Given the absence of relevant benchmarks, we construct a benchmark for performance evaluation. Our experiments confirm the intriguing potential of transferring vision foundation models in enhancing other sensors' performance. SimCMF can improve the segmentation performance (mIoU) from 22.15% to 53.88% on average for evaluated modalities and consistently outperforms other baselines. The code is available at https://github.com/mt-cly/SimCMF

2.0CVSep 12, 2024Code
SimMAT: Exploring Transferability from Vision Foundation Models to Any Image Modality

Chenyang Lei, Liyi Chen, Jun Cen et al.

Foundation models like ChatGPT and Sora that are trained on a huge scale of data have made a revolutionary social impact. However, it is extremely challenging for sensors in many different fields to collect similar scales of natural images to train strong foundation models. To this end, this work presents a simple and effective framework SimMAT to study an open problem: the transferability from vision foundation models trained on natural RGB images to other image modalities of different physical properties (e.g., polarization). SimMAT consists of a modality-agnostic transfer layer (MAT) and a pretrained foundation model. We apply SimMAT to a representative vision foundation model Segment Anything Model (SAM) to support any evaluated new image modality. Given the absence of relevant benchmarks, we construct a new benchmark to evaluate the transfer learning performance. Our experiments confirm the intriguing potential of transferring vision foundation models in enhancing other sensors' performance. Specifically, SimMAT can improve the segmentation performance (mIoU) from 22.15% to 53.88% on average for evaluated modalities and consistently outperforms other baselines. We hope that SimMAT can raise awareness of cross-modal transfer learning and benefit various fields for better results with vision foundation models.

24.8LGMar 4, 2024
Open-world machine learning: A review and new outlooks

Fei Zhu, Shijie Ma, Zhen Cheng et al.

Machine learning has achieved remarkable success in many applications. However, existing studies are largely based on the closed-world assumption, which assumes that the environment is stationary, and the model is fixed once deployed. In many real-world applications, this fundamental and rather naive assumption may not hold because an open environment is complex, dynamic, and full of unknowns. In such cases, rejecting unknowns, discovering novelties, and then continually learning them, could enable models to be safe and evolve continually as biological systems do. This article presents a holistic view of open-world machine learning by investigating unknown rejection, novelty discovery, and continual learning in a unified paradigm. The challenges, principles, and limitations of current methodologies are discussed in detail. Furthermore, widely used benchmarks, metrics, and performances are summarized. Finally, we discuss several potential directions for further progress in the field. By providing a comprehensive introduction to the emerging open-world machine learning paradigm, this article aims to help researchers build more powerful AI systems in their respective fields, and to promote the development of artificial general intelligence.

25.7CVOct 23, 2024
FreeVS: Generative View Synthesis on Free Driving Trajectory

Qitai Wang, Lue Fan, Yuqi Wang et al.

Existing reconstruction-based novel view synthesis methods for driving scenes focus on synthesizing camera views along the recorded trajectory of the ego vehicle. Their image rendering performance will severely degrade on viewpoints falling out of the recorded trajectory, where camera rays are untrained. We propose FreeVS, a novel fully generative approach that can synthesize camera views on free new trajectories in real driving scenes. To control the generation results to be 3D consistent with the real scenes and accurate in viewpoint pose, we propose the pseudo-image representation of view priors to control the generation process. Viewpoint transformation simulation is applied on pseudo-images to simulate camera movement in each direction. Once trained, FreeVS can be applied to any validation sequences without reconstruction process and synthesis views on novel trajectories. Moreover, we propose two new challenging benchmarks tailored to driving scenes, which are novel camera synthesis and novel trajectory synthesis, emphasizing the freedom of viewpoints. Given that no ground truth images are available on novel trajectories, we also propose to evaluate the consistency of images synthesized on novel trajectories with 3D perception models. Experiments on the Waymo Open Dataset show that FreeVS has a strong image synthesis performance on both the recorded trajectories and novel trajectories. Project Page: https://freevs24.github.io/

19.0CVJan 31, 2024Code
SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

Xu Hu, Yuxi Wang, Lue Fan et al.

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.

20.9CVDec 4, 2024
FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes

Lue Fan, Hao Zhang, Qitai Wang et al.

We propose FreeSim, a camera simulation method for autonomous driving. FreeSim emphasizes high-quality rendering from viewpoints beyond the recorded ego trajectories. In such viewpoints, previous methods have unacceptable degradation because the training data of these viewpoints is unavailable. To address such data scarcity, we first propose a generative enhancement model with a matched data construction strategy. The resulting model can generate high-quality images in a viewpoint slightly deviated from the recorded trajectories, conditioned on the degraded rendering of this viewpoint. We then propose a progressive reconstruction strategy, which progressively adds generated images of unrecorded views into the reconstruction process, starting from slightly off-trajectory viewpoints and moving progressively farther away. With this progressive generation-reconstruction pipeline, FreeSim supports high-quality off-trajectory view synthesis under large deviations of more than 3 meters.

10.2CVFeb 14, 2025
Generating on Generated: An Approach Towards Self-Evolving Diffusion Models

Xulu Zhang, Xiaoyong Wei, Jinlin Wu et al.

Recursive Self-Improvement (RSI) enables intelligence systems to autonomously refine their capabilities. This paper explores the application of RSI in text-to-image diffusion models, addressing the challenge of training collapse caused by synthetic data. We identify two key factors contributing to this collapse: the lack of perceptual alignment and the accumulation of generative hallucinations. To mitigate these issues, we propose three strategies: (1) a prompt construction and filtering pipeline designed to facilitate the generation of perceptual aligned data, (2) a preference sampling method to identify human-preferred samples and filter out generative hallucinations, and (3) a distribution-based weighting scheme to penalize selected samples with hallucinatory errors. Our extensive experiments validate the effectiveness of these approaches.

2.0CVNov 25, 2024
Revisiting Marr in Face: The Building of 2D--2.5D--3D Representations in Deep Neural Networks

Xiangyu Zhu, Chang Yu, Jiankuo Zhao et al.

David Marr's seminal theory of vision proposes that the human visual system operates through a sequence of three stages, known as the 2D sketch, the 2.5D sketch, and the 3D model. In recent years, Deep Neural Networks (DNN) have been widely thought to have reached a level comparable to human vision. However, the mechanisms by which DNNs accomplish this and whether they adhere to Marr's 2D--2.5D--3D construction theory remain unexplored. In this paper, we delve into the perception task to explore these questions and find evidence supporting Marr's theory. We introduce a graphics probe, a sub-network crafted to reconstruct the original image from the network's intermediate layers. The key to the graphics probe is its flexible architecture that supports image in both 2D and 3D formats, as well as in a transitional state between them. By injecting graphics probes into neural networks, and analyzing their behavior in reconstructing images, we find that DNNs initially encode images as 2D representations in low-level layers, and finally construct 3D representations in high-level layers. Intriguingly, in mid-level layers, DNNs exhibit a hybrid state, building a geometric representation that s sur normals within a narrow depth range, akin to the appearance of a low-relief sculpture. This stage resembles the 2.5D representations, providing a view of how DNNs evolve from 2D to 3D in the perception process. The graphics probe therefore serves as a tool for peering into the mechanisms of DNN, providing empirical support for Marr's theory.

21.2CVMay 9, 2024
A Survey on Personalized Content Synthesis with Diffusion Models

Xulu Zhang, Xiaoyong Wei, Wentao Hu et al.

Recent advancements in diffusion models have significantly impacted content creation, leading to the emergence of Personalized Content Synthesis (PCS). By utilizing a small set of user-provided examples featuring the same subject, PCS aims to tailor this subject to specific user-defined prompts. Over the past two years, more than 150 methods have been introduced in this area. However, existing surveys primarily focus on text-to-image generation, with few providing up-to-date summaries on PCS. This paper provides a comprehensive survey of PCS, introducing the general frameworks of PCS research, which can be categorized into test-time fine-tuning (TTF) and pre-trained adaptation (PTA) approaches. We analyze the strengths, limitations, and key techniques of these methodologies. Additionally, we explore specialized tasks within the field, such as object, face, and style personalization, while highlighting their unique challenges and innovations. Despite the promising progress, we also discuss ongoing challenges, including overfitting and the trade-off between subject fidelity and text alignment. Through this detailed overview and analysis, we propose future directions to further the development of PCS.