CVJan 14, 2025

LayerAnimate: Layer-level Control for Animation

arXiv:2501.08295v310 citationsh-index: 18Has Code
Originality Highly original
AI Analysis

This addresses the problem of limited creative control for professional animators and amateur enthusiasts, representing a novel method for a known bottleneck rather than an incremental improvement.

The paper tackles the lack of fine-grained layer-level control in animation generation by introducing LayerAnimate, a video diffusion framework with layer-aware architecture, which outperforms current methods in animation quality, control precision, and usability.

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a distinct data domain different from real-world videos, lacking fine-grained control at the layer level. To bridge this gap, we introduce LayerAnimate, a novel video diffusion framework with layer-aware architecture that empowers the manipulation of layers through layer-level controls. The development of a layer-aware framework faces a significant data scarcity challenge due to the commercial sensitivity of professional animation assets. To address the limitation, we propose a data curation pipeline featuring Automated Element Segmentation and Motion-based Hierarchical Merging. Through quantitative and qualitative comparisons, and user study, we demonstrate that LayerAnimate outperforms current methods in terms of animation quality, control precision, and usability, making it an effective tool for both professional animators and amateur enthusiasts. This framework opens up new possibilities for layer-level animation applications and creative flexibility. Our code is available at https://layeranimate.github.io.

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