GNOT: A General Neural Operator Transformer for Operator LearningZhongkai Hao, Zhengyi Wang, Hang Su et al. · tsinghua
Learning partial differential equations' (PDEs) solution operators is an essential problem in machine learning. However, there are several challenges for learning operators in practical applications like the irregular mesh, multiple input functions, and complexity of the PDEs' solution. To address these challenges, we propose a general neural operator transformer (GNOT), a scalable and effective transformer-based framework for learning operators. By designing a novel heterogeneous normalized attention layer, our model is highly flexible to handle multiple input functions and irregular meshes. Besides, we introduce a geometric gating mechanism which could be viewed as a soft domain decomposition to solve the multi-scale problems. The large model capacity of the transformer architecture grants our model the possibility to scale to large datasets and practical problems. We conduct extensive experiments on multiple challenging datasets from different domains and achieve a remarkable improvement compared with alternative methods. Our code and data are publicly available at \url{https://github.com/thu-ml/GNOT}.
PREIM3D: 3D Consistent Precise Image Attribute Editing from a Single ImageJianhui Li, Jianmin Li, Haoji Zhang et al.
We study the 3D-aware image attribute editing problem in this paper, which has wide applications in practice. Recent methods solved the problem by training a shared encoder to map images into a 3D generator's latent space or by per-image latent code optimization and then edited images in the latent space. Despite their promising results near the input view, they still suffer from the 3D inconsistency of produced images at large camera poses and imprecise image attribute editing, like affecting unspecified attributes during editing. For more efficient image inversion, we train a shared encoder for all images. To alleviate 3D inconsistency at large camera poses, we propose two novel methods, an alternating training scheme and a multi-view identity loss, to maintain 3D consistency and subject identity. As for imprecise image editing, we attribute the problem to the gap between the latent space of real images and that of generated images. We compare the latent space and inversion manifold of GAN models and demonstrate that editing in the inversion manifold can achieve better results in both quantitative and qualitative evaluations. Extensive experiments show that our method produces more 3D consistent images and achieves more precise image editing than previous work. Source code and pretrained models can be found on our project page: https://mybabyyh.github.io/Preim3D/
Real-world Adversarial Defense against Patch Attacks based on Diffusion ModelXingxing Wei, Caixin Kang, Yinpeng Dong et al.
Adversarial patches present significant challenges to the robustness of deep learning models, making the development of effective defenses become critical for real-world applications. This paper introduces DIFFender, a novel DIFfusion-based DeFender framework that leverages the power of a text-guided diffusion model to counter adversarial patch attacks. At the core of our approach is the discovery of the Adversarial Anomaly Perception (AAP) phenomenon, which enables the diffusion model to accurately detect and locate adversarial patches by analyzing distributional anomalies. DIFFender seamlessly integrates the tasks of patch localization and restoration within a unified diffusion model framework, enhancing defense efficacy through their close interaction. Additionally, DIFFender employs an efficient few-shot prompt-tuning algorithm, facilitating the adaptation of the pre-trained diffusion model to defense tasks without the need for extensive retraining. Our comprehensive evaluation, covering image classification and face recognition tasks, as well as real-world scenarios, demonstrates DIFFender's robust performance against adversarial attacks. The framework's versatility and generalizability across various settings, classifiers, and attack methodologies mark a significant advancement in adversarial patch defense strategies. Except for the popular visible domain, we have identified another advantage of DIFFender: its capability to easily expand into the infrared domain. Consequently, we demonstrate the good flexibility of DIFFender, which can defend against both infrared and visible adversarial patch attacks alternatively using a universal defense framework.
MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh TokenizationYiwen Chen, Yikai Wang, Yihao Luo et al.
Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of vertices and then generates them vertex by vertex, similar to how a language model generates text. These methods have achieved some success but still struggle to generate complex meshes. One primary reason for this limitation is their inefficient tokenization methods. To address this issue, we introduce MeshAnything V2, an advanced mesh generation model designed to create Artist-Created Meshes that align precisely with specified shapes. A key innovation behind MeshAnything V2 is our novel Adjacent Mesh Tokenization (AMT) method. Unlike traditional approaches that represent each face using three vertices, AMT optimizes this by employing a single vertex wherever feasible, effectively reducing the token sequence length by about half on average. This not only streamlines the tokenization process but also results in more compact and well-structured sequences, enhancing the efficiency of mesh generation. With these improvements, MeshAnything V2 effectively doubles the face limit compared to previous models, delivering superior performance without increasing computational costs. We will make our code and models publicly available. Project Page: https://buaacyw.github.io/meshanything-v2/
Score Regularized Policy Optimization through Diffusion BehaviorHuayu Chen, Cheng Lu, Zhengyi Wang et al.
Recent developments in offline reinforcement learning have uncovered the immense potential of diffusion modeling, which excels at representing heterogeneous behavior policies. However, sampling from diffusion policies is considerably slow because it necessitates tens to hundreds of iterative inference steps for one action. To address this issue, we propose to extract an efficient deterministic inference policy from critic models and pretrained diffusion behavior models, leveraging the latter to directly regularize the policy gradient with the behavior distribution's score function during optimization. Our method enjoys powerful generative capabilities of diffusion modeling while completely circumventing the computationally intensive and time-consuming diffusion sampling scheme, both during training and evaluation. Extensive results on D4RL tasks show that our method boosts action sampling speed by more than 25 times compared with various leading diffusion-based methods in locomotion tasks, while still maintaining state-of-the-art performance.
V3D: Video Diffusion Models are Effective 3D GeneratorsZilong Chen, Yikai Wang, Feng Wang et al.
Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to limited model capacity or 3D data. Motivated by recent advancements in video diffusion models, we introduce V3D, which leverages the world simulation capacity of pre-trained video diffusion models to facilitate 3D generation. To fully unleash the potential of video diffusion to perceive the 3D world, we further introduce geometrical consistency prior and extend the video diffusion model to a multi-view consistent 3D generator. Benefiting from this, the state-of-the-art video diffusion model could be fine-tuned to generate 360degree orbit frames surrounding an object given a single image. With our tailored reconstruction pipelines, we can generate high-quality meshes or 3D Gaussians within 3 minutes. Furthermore, our method can be extended to scene-level novel view synthesis, achieving precise control over the camera path with sparse input views. Extensive experiments demonstrate the superior performance of the proposed approach, especially in terms of generation quality and multi-view consistency. Our code is available at https://github.com/heheyas/V3D
MicroDreamer: Efficient 3D Generation in $\sim$20 Seconds by Score-based Iterative ReconstructionLuxi Chen, Zhengyi Wang, Zihan Zhou et al.
Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample and the limitation of optimization confined to latent space. This paper introduces score-based iterative reconstruction (SIR), an efficient and general algorithm mimicking a differentiable 3D reconstruction process to reduce the NFEs and enable optimization in pixel space. Given a single set of images sampled from a multi-view score-based diffusion model, SIR repeatedly optimizes 3D parameters, unlike the single-step optimization in SDS. With other improvements in training, we present an efficient approach called MicroDreamer that generally applies to various 3D representations and 3D generation tasks. In particular, MicroDreamer is 5-20 times faster than SDS in generating neural radiance field while retaining a comparable performance and takes about 20 seconds to create meshes from 3D Gaussian splatting on a single A100 GPU, halving the time of the fastest optimization-based baseline DreamGaussian with significantly superior performance compared to the measurement standard deviation. Our code is available at https://github.com/ML-GSAI/MicroDreamer.
40.7CVMar 8, 2024
CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction ModelZhengyi Wang, Yikai Wang, Yifei Chen et al.
Feed-forward 3D generative models like the Large Reconstruction Model (LRM) have demonstrated exceptional generation speed. However, the transformer-based methods do not leverage the geometric priors of the triplane component in their architecture, often leading to sub-optimal quality given the limited size of 3D data and slow training. In this work, we present the Convolutional Reconstruction Model (CRM), a high-fidelity feed-forward single image-to-3D generative model. Recognizing the limitations posed by sparse 3D data, we highlight the necessity of integrating geometric priors into network design. CRM builds on the key observation that the visualization of triplane exhibits spatial correspondence of six orthographic images. First, it generates six orthographic view images from a single input image, then feeds these images into a convolutional U-Net, leveraging its strong pixel-level alignment capabilities and significant bandwidth to create a high-resolution triplane. CRM further employs Flexicubes as geometric representation, facilitating direct end-to-end optimization on textured meshes. Overall, our model delivers a high-fidelity textured mesh from an image in just 10 seconds, without any test-time optimization.
Robust Classification via a Single Diffusion ModelHuanran Chen, Yinpeng Dong, Zhengyi Wang et al.
Diffusion models have been applied to improve adversarial robustness of image classifiers by purifying the adversarial noises or generating realistic data for adversarial training. However, diffusion-based purification can be evaded by stronger adaptive attacks while adversarial training does not perform well under unseen threats, exhibiting inevitable limitations of these methods. To better harness the expressive power of diffusion models, this paper proposes Robust Diffusion Classifier (RDC), a generative classifier that is constructed from a pre-trained diffusion model to be adversarially robust. RDC first maximizes the data likelihood of a given input and then predicts the class probabilities of the optimized input using the conditional likelihood estimated by the diffusion model through Bayes' theorem. To further reduce the computational cost, we propose a new diffusion backbone called multi-head diffusion and develop efficient sampling strategies. As RDC does not require training on particular adversarial attacks, we demonstrate that it is more generalizable to defend against multiple unseen threats. In particular, RDC achieves $75.67\%$ robust accuracy against various $\ell_\infty$ norm-bounded adaptive attacks with $ε_\infty=8/255$ on CIFAR-10, surpassing the previous state-of-the-art adversarial training models by $+4.77\%$. The results highlight the potential of generative classifiers by employing pre-trained diffusion models for adversarial robustness compared with the commonly studied discriminative classifiers. Code is available at \url{https://github.com/huanranchen/DiffusionClassifier}.
23.8CVOct 16, 2025
NANO3D: A Training-Free Approach for Efficient 3D Editing Without MasksJunliang Ye, Shenghao Xie, Ruowen Zhao et al.
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D
3.7CVJun 2, 2024
Freeplane: Unlocking Free Lunch in Triplane-Based Sparse-View Reconstruction ModelsWenqiang Sun, Zhengyi Wang, Shuo Chen et al.
Creating 3D assets from single-view images is a complex task that demands a deep understanding of the world. Recently, feed-forward 3D generative models have made significant progress by training large reconstruction models on extensive 3D datasets, with triplanes being the preferred 3D geometry representation. However, effectively utilizing the geometric priors of triplanes, while minimizing artifacts caused by generated inconsistent multi-view images, remains a challenge. In this work, we present \textbf{Fre}quency modulat\textbf{e}d tri\textbf{plane} (\textbf{Freeplane}), a simple yet effective method to improve the generation quality of feed-forward models without additional training. We first analyze the role of triplanes in feed-forward methods and find that the inconsistent multi-view images introduce high-frequency artifacts on triplanes, leading to low-quality 3D meshes. Based on this observation, we propose strategically filtering triplane features and combining triplanes before and after filtering to produce high-quality textured meshes. These techniques incur no additional cost and can be seamlessly integrated into pre-trained feed-forward models to enhance their robustness against the inconsistency of generated multi-view images. Both qualitative and quantitative results demonstrate that our method improves the performance of feed-forward models by simply modulating triplanes. All you need is to modulate the triplanes during inference.