CVAIGRAug 5, 2024

MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization

arXiv:2408.02555v392 citationsh-index: 13
AI Analysis

This work addresses the labor-intensive creation of meshes for 3D artists and industries by improving mesh generation efficiency, though it appears incremental as it builds on existing autoregressive methods.

The paper tackles the problem of inefficient tokenization in autoregressive mesh generation, which limits the complexity of meshes that can be produced, and introduces MeshAnything V2 with Adjacent Mesh Tokenization to reduce token sequence length by about half, effectively doubling the face limit without increasing computational costs.

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of vertices and then generates them vertex by vertex, similar to how a language model generates text. These methods have achieved some success but still struggle to generate complex meshes. One primary reason for this limitation is their inefficient tokenization methods. To address this issue, we introduce MeshAnything V2, an advanced mesh generation model designed to create Artist-Created Meshes that align precisely with specified shapes. A key innovation behind MeshAnything V2 is our novel Adjacent Mesh Tokenization (AMT) method. Unlike traditional approaches that represent each face using three vertices, AMT optimizes this by employing a single vertex wherever feasible, effectively reducing the token sequence length by about half on average. This not only streamlines the tokenization process but also results in more compact and well-structured sequences, enhancing the efficiency of mesh generation. With these improvements, MeshAnything V2 effectively doubles the face limit compared to previous models, delivering superior performance without increasing computational costs. We will make our code and models publicly available. Project Page: https://buaacyw.github.io/meshanything-v2/

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