Jianwei Yang

CV
h-index25
29papers
8,768citations
Novelty55%
AI Score44

29 Papers

40.2CVSep 18, 2023Code
Multimodal Foundation Models: From Specialists to General-Purpose Assistants

Chunyuan Li, Zhe Gan, Zhengyuan Yang et al. · microsoft-research

This paper presents a comprehensive survey of the taxonomy and evolution of multimodal foundation models that demonstrate vision and vision-language capabilities, focusing on the transition from specialist models to general-purpose assistants. The research landscape encompasses five core topics, categorized into two classes. (i) We start with a survey of well-established research areas: multimodal foundation models pre-trained for specific purposes, including two topics -- methods of learning vision backbones for visual understanding and text-to-image generation. (ii) Then, we present recent advances in exploratory, open research areas: multimodal foundation models that aim to play the role of general-purpose assistants, including three topics -- unified vision models inspired by large language models (LLMs), end-to-end training of multimodal LLMs, and chaining multimodal tools with LLMs. The target audiences of the paper are researchers, graduate students, and professionals in computer vision and vision-language multimodal communities who are eager to learn the basics and recent advances in multimodal foundation models.

21.8CVSep 18, 2023Code
An Empirical Study of Scaling Instruct-Tuned Large Multimodal Models

Yadong Lu, Chunyuan Li, Haotian Liu et al.

Visual instruction tuning has recently shown encouraging progress with open-source large multimodal models (LMM) such as LLaVA and MiniGPT-4. However, most existing studies of open-source LMM are performed using models with 13B parameters or smaller. In this paper we present an empirical study of scaling LLaVA up to 33B and 65B/70B, and share our findings from our explorations in image resolution, data mixing and parameter-efficient training methods such as LoRA/QLoRA. These are evaluated by their impact on the multi-modal and language capabilities when completing real-world tasks in the wild. We find that scaling LMM consistently enhances model performance and improves language capabilities, and performance of LoRA/QLoRA tuning of LMM are comparable to the performance of full-model fine-tuning. Additionally, the study highlights the importance of higher image resolutions and mixing multimodal-language data to improve LMM performance, and visual instruction tuning can sometimes improve LMM's pure language capability. We hope that this study makes state-of-the-art LMM research at a larger scale more accessible, thus helping establish stronger baselines for future research. Code and checkpoints will be made public.

36.6CVNov 9, 2023Code
LLaVA-Plus: Learning to Use Tools for Creating Multimodal Agents

Shilong Liu, Hao Cheng, Haotian Liu et al. · microsoft-research

LLaVA-Plus is a general-purpose multimodal assistant that expands the capabilities of large multimodal models. It maintains a skill repository of pre-trained vision and vision-language models and can activate relevant tools based on users' inputs to fulfill real-world tasks. LLaVA-Plus is trained on multimodal instruction-following data to acquire the ability to use tools, covering visual understanding, generation, external knowledge retrieval, and compositions. Empirical results show that LLaVA-Plus outperforms LLaVA in existing capabilities and exhibits new ones. It is distinct in that the image query is directly grounded and actively engaged throughout the entire human-AI interaction sessions, significantly improving tool use performance and enabling new scenarios.

24.0CVNov 22, 2023Code
Visual In-Context Prompting

Feng Li, Qing Jiang, Hao Zhang et al.

In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities, but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object, falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper, we introduce a universal visual in-context prompting framework for both tasks. In particular, we build on top of an encoder-decoder architecture, and develop a versatile prompt encoder to support a variety of prompts like strokes, boxes, and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect, yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B, our model achieves $57.7$ PQ on COCO and $23.2$ PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv.

21.5CLOct 18, 2023Code
LACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Following

Cheng-Fu Yang, Yen-Chun Chen, Jianwei Yang et al.

End-to-end Transformers have demonstrated an impressive success rate for Embodied Instruction Following when the environment has been seen in training. However, they tend to struggle when deployed in an unseen environment. This lack of generalizability is due to the agent's insensitivity to subtle changes in natural language instructions. To mitigate this issue, we propose explicitly aligning the agent's hidden states with the instructions via contrastive learning. Nevertheless, the semantic gap between high-level language instructions and the agent's low-level action space remains an obstacle. Therefore, we further introduce a novel concept of meta-actions to bridge the gap. Meta-actions are ubiquitous action patterns that can be parsed from the original action sequence. These patterns represent higher-level semantics that are intuitively aligned closer to the instructions. When meta-actions are applied as additional training signals, the agent generalizes better to unseen environments. Compared to a strong multi-modal Transformer baseline, we achieve a significant 4.5% absolute gain in success rate in unseen environments of ALFRED Embodied Instruction Following. Additional analysis shows that the contrastive objective and meta-actions are complementary in achieving the best results, and the resulting agent better aligns its states with corresponding instructions, making it more suitable for real-world embodied agents. The code is available at: https://github.com/joeyy5588/LACMA.

38.7CVAug 1, 2024
OmniParser for Pure Vision Based GUI Agent

Yadong Lu, Jianwei Yang, Yelong Shen et al.

The recent success of large vision language models shows great potential in driving the agent system operating on user interfaces. However, we argue that the power multimodal models like GPT-4V as a general agent on multiple operating systems across different applications is largely underestimated due to the lack of a robust screen parsing technique capable of: 1) reliably identifying interactable icons within the user interface, and 2) understanding the semantics of various elements in a screenshot and accurately associate the intended action with the corresponding region on the screen. To fill these gaps, we introduce \textsc{OmniParser}, a comprehensive method for parsing user interface screenshots into structured elements, which significantly enhances the ability of GPT-4V to generate actions that can be accurately grounded in the corresponding regions of the interface. We first curated an interactable icon detection dataset using popular webpages and an icon description dataset. These datasets were utilized to fine-tune specialized models: a detection model to parse interactable regions on the screen and a caption model to extract the functional semantics of the detected elements. \textsc{OmniParser} significantly improves GPT-4V's performance on ScreenSpot benchmark. And on Mind2Web and AITW benchmark, \textsc{OmniParser} with screenshot only input outperforms the GPT-4V baselines requiring additional information outside of screenshot.

32.7CVDec 5, 2023Code
LLaVA-Grounding: Grounded Visual Chat with Large Multimodal Models

Hao Zhang, Hongyang Li, Feng Li et al.

With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .

21.8CVSep 6, 2021Code
Learning to Generate Scene Graph from Natural Language Supervision

Yiwu Zhong, Jing Shi, Jianwei Yang et al.

Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that learn from image-sentence pairs to extract a graphical representation of localized objects and their relationships within an image, known as scene graph. To bridge the gap between images and texts, we leverage an off-the-shelf object detector to identify and localize object instances, match labels of detected regions to concepts parsed from captions, and thus create "pseudo" labels for learning scene graph. Further, we design a Transformer-based model to predict these "pseudo" labels via a masked token prediction task. Learning from only image-sentence pairs, our model achieves 30% relative gain over a latest method trained with human-annotated unlocalized scene graphs. Our model also shows strong results for weakly and fully supervised scene graph generation. In addition, we explore an open-vocabulary setting for detecting scene graphs, and present the first result for open-set scene graph generation. Our code is available at https://github.com/YiwuZhong/SGG_from_NLS.

11.1CVJul 27, 2021Code
Image Scene Graph Generation (SGG) Benchmark

Xiaotian Han, Jianwei Yang, Houdong Hu et al.

There is a surge of interest in image scene graph generation (object, attribute and relationship detection) due to the need of building fine-grained image understanding models that go beyond object detection. Due to the lack of a good benchmark, the reported results of different scene graph generation models are not directly comparable, impeding the research progress. We have developed a much-needed scene graph generation benchmark based on the maskrcnn-benchmark and several popular models. This paper presents main features of our benchmark and a comprehensive ablation study of scene graph generation models using the Visual Genome and OpenImages Visual relationship detection datasets. Our codebase is made publicly available at https://github.com/microsoft/scene_graph_benchmark.

32.0CVJun 17, 2021Code
Efficient Self-supervised Vision Transformers for Representation Learning

Chunyuan Li, Jianwei Yang, Pengchuan Zhang et al.

This paper investigates two techniques for developing efficient self-supervised vision transformers (EsViT) for visual representation learning. First, we show through a comprehensive empirical study that multi-stage architectures with sparse self-attentions can significantly reduce modeling complexity but with a cost of losing the ability to capture fine-grained correspondences between image regions. Second, we propose a new pre-training task of region matching which allows the model to capture fine-grained region dependencies and as a result significantly improves the quality of the learned vision representations. Our results show that combining the two techniques, EsViT achieves 81.3% top-1 on the ImageNet linear probe evaluation, outperforming prior arts with around an order magnitude of higher throughput. When transferring to downstream linear classification tasks, EsViT outperforms its supervised counterpart on 17 out of 18 datasets. The code and models are publicly available: https://github.com/microsoft/esvit

35.6CVMar 29, 2021Code
Multi-Scale Vision Longformer: A New Vision Transformer for High-Resolution Image Encoding

Pengchuan Zhang, Xiyang Dai, Jianwei Yang et al.

This paper presents a new Vision Transformer (ViT) architecture Multi-Scale Vision Longformer, which significantly enhances the ViT of \cite{dosovitskiy2020image} for encoding high-resolution images using two techniques. The first is the multi-scale model structure, which provides image encodings at multiple scales with manageable computational cost. The second is the attention mechanism of vision Longformer, which is a variant of Longformer \cite{beltagy2020longformer}, originally developed for natural language processing, and achieves a linear complexity w.r.t. the number of input tokens. A comprehensive empirical study shows that the new ViT significantly outperforms several strong baselines, including the existing ViT models and their ResNet counterparts, and the Pyramid Vision Transformer from a concurrent work \cite{wang2021pyramid}, on a range of vision tasks, including image classification, object detection, and segmentation. The models and source code are released at \url{https://github.com/microsoft/vision-longformer}.

2.3CVNov 18, 2020Code
Neuro-Symbolic Representations for Video Captioning: A Case for Leveraging Inductive Biases for Vision and Language

Hassan Akbari, Hamid Palangi, Jianwei Yang et al.

Neuro-symbolic representations have proved effective in learning structure information in vision and language. In this paper, we propose a new model architecture for learning multi-modal neuro-symbolic representations for video captioning. Our approach uses a dictionary learning-based method of learning relations between videos and their paired text descriptions. We refer to these relations as relative roles and leverage them to make each token role-aware using attention. This results in a more structured and interpretable architecture that incorporates modality-specific inductive biases for the captioning task. Intuitively, the model is able to learn spatial, temporal, and cross-modal relations in a given pair of video and text. The disentanglement achieved by our proposal gives the model more capacity to capture multi-modal structures which result in captions with higher quality for videos. Our experiments on two established video captioning datasets verifies the effectiveness of the proposed approach based on automatic metrics. We further conduct a human evaluation to measure the grounding and relevance of the generated captions and observe consistent improvement for the proposed model. The codes and trained models can be found at https://github.com/hassanhub/R3Transformer

31.7CVMar 27, 2018Code
Neural Baby Talk

Jiasen Lu, Jianwei Yang, Dhruv Batra et al.

We introduce a novel framework for image captioning that can produce natural language explicitly grounded in entities that object detectors find in the image. Our approach reconciles classical slot filling approaches (that are generally better grounded in images) with modern neural captioning approaches (that are generally more natural sounding and accurate). Our approach first generates a sentence `template' with slot locations explicitly tied to specific image regions. These slots are then filled in by visual concepts identified in the regions by object detectors. The entire architecture (sentence template generation and slot filling with object detectors) is end-to-end differentiable. We verify the effectiveness of our proposed model on different image captioning tasks. On standard image captioning and novel object captioning, our model reaches state-of-the-art on both COCO and Flickr30k datasets. We also demonstrate that our model has unique advantages when the train and test distributions of scene compositions -- and hence language priors of associated captions -- are different. Code has been made available at: https://github.com/jiasenlu/NeuralBabyTalk

20.6CVJun 5, 2017Code
Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model

Jiasen Lu, Anitha Kannan, Jianwei Yang et al.

We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce 'safe' and generic responses ("I don't know", "I can't tell"). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it cannot be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D -- via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution -- specifically, an RNN augmented with a sequence of GS samplers, coupled with the straight-through gradient estimator to enable end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2.67% on recall@10). The source code can be downloaded from https://github.com/jiasenlu/visDial.pytorch.

42.9RODec 13, 2024
TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies

Ruijie Zheng, Yongyuan Liang, Shuaiyi Huang et al.

Although large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models' spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency.

33.7CLJun 3, 2025
GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

Qianhui Wu, Kanzhi Cheng, Rui Yang et al. · microsoft-research

One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.

23.3CVMay 8, 2025
SITE: towards Spatial Intelligence Thorough Evaluation

Wenqi Wang, Reuben Tan, Pengyue Zhu et al.

Spatial intelligence (SI) represents a cognitive ability encompassing the visualization, manipulation, and reasoning about spatial relationships, underpinning disciplines from neuroscience to robotics. We introduce SITE, a benchmark dataset towards SI Thorough Evaluation in a standardized format of multi-choice visual question-answering, designed to assess large vision-language models' spatial intelligence across diverse visual modalities (single-image, multi-image, and video) and SI factors (figural to environmental scales, spatial visualization and orientation, intrinsic and extrinsic, static and dynamic). Our approach to curating the benchmark combines a bottom-up survey about 31 existing datasets and a top-down strategy drawing upon three classification systems in cognitive science, which prompt us to design two novel types of tasks about view-taking and dynamic scenes. Extensive experiments reveal that leading models fall behind human experts especially in spatial orientation, a fundamental SI factor. Moreover, we demonstrate a positive correlation between a model's spatial reasoning proficiency and its performance on an embodied AI task.

48.2CVNov 22, 2021
Florence: A New Foundation Model for Computer Vision

Lu Yuan, Dongdong Chen, Yi-Ling Chen et al.

Automated visual understanding of our diverse and open world demands computer vision models to generalize well with minimal customization for specific tasks, similar to human vision. Computer vision foundation models, which are trained on diverse, large-scale dataset and can be adapted to a wide range of downstream tasks, are critical for this mission to solve real-world computer vision applications. While existing vision foundation models such as CLIP, ALIGN, and Wu Dao 2.0 focus mainly on mapping images and textual representations to a cross-modal shared representation, we introduce a new computer vision foundation model, Florence, to expand the representations from coarse (scene) to fine (object), from static (images) to dynamic (videos), and from RGB to multiple modalities (caption, depth). By incorporating universal visual-language representations from Web-scale image-text data, our Florence model can be easily adapted for various computer vision tasks, such as classification, retrieval, object detection, VQA, image caption, video retrieval and action recognition. Moreover, Florence demonstrates outstanding performance in many types of transfer learning: fully sampled fine-tuning, linear probing, few-shot transfer and zero-shot transfer for novel images and objects. All of these properties are critical for our vision foundation model to serve general purpose vision tasks. Florence achieves new state-of-the-art results in majority of 44 representative benchmarks, e.g., ImageNet-1K zero-shot classification with top-1 accuracy of 83.74 and the top-5 accuracy of 97.18, 62.4 mAP on COCO fine tuning, 80.36 on VQA, and 87.8 on Kinetics-600.

25.9CVAug 23, 2021
TACo: Token-aware Cascade Contrastive Learning for Video-Text Alignment

Jianwei Yang, Yonatan Bisk, Jianfeng Gao

Contrastive learning has been widely used to train transformer-based vision-language models for video-text alignment and multi-modal representation learning. This paper presents a new algorithm called Token-Aware Cascade contrastive learning (TACo) that improves contrastive learning using two novel techniques. The first is the token-aware contrastive loss which is computed by taking into account the syntactic classes of words. This is motivated by the observation that for a video-text pair, the content words in the text, such as nouns and verbs, are more likely to be aligned with the visual contents in the video than the function words. Second, a cascade sampling method is applied to generate a small set of hard negative examples for efficient loss estimation for multi-modal fusion layers. To validate the effectiveness of TACo, in our experiments we finetune pretrained models for a set of downstream tasks including text-video retrieval (YouCook2, MSR-VTT and ActivityNet), video action step localization (CrossTask), video action segmentation (COIN). The results show that our models attain consistent improvements across different experimental settings over previous methods, setting new state-of-the-art on three public text-video retrieval benchmarks of YouCook2, MSR-VTT and ActivityNet.

38.1CVJul 1, 2021Code
Focal Self-attention for Local-Global Interactions in Vision Transformers

Jianwei Yang, Chunyuan Li, Pengchuan Zhang et al.

Recently, Vision Transformer and its variants have shown great promise on various computer vision tasks. The ability of capturing short- and long-range visual dependencies through self-attention is arguably the main source for the success. But it also brings challenges due to quadratic computational overhead, especially for the high-resolution vision tasks (e.g., object detection). In this paper, we present focal self-attention, a new mechanism that incorporates both fine-grained local and coarse-grained global interactions. Using this new mechanism, each token attends the closest surrounding tokens at fine granularity but the tokens far away at coarse granularity, and thus can capture both short- and long-range visual dependencies efficiently and effectively. With focal self-attention, we propose a new variant of Vision Transformer models, called Focal Transformer, which achieves superior performance over the state-of-the-art vision Transformers on a range of public image classification and object detection benchmarks. In particular, our Focal Transformer models with a moderate size of 51.1M and a larger size of 89.8M achieve 83.5 and 83.8 Top-1 accuracy, respectively, on ImageNet classification at 224x224 resolution. Using Focal Transformers as the backbones, we obtain consistent and substantial improvements over the current state-of-the-art Swin Transformers for 6 different object detection methods trained with standard 1x and 3x schedules. Our largest Focal Transformer yields 58.7/58.9 box mAPs and 50.9/51.3 mask mAPs on COCO mini-val/test-dev, and 55.4 mIoU on ADE20K for semantic segmentation, creating new SoTA on three of the most challenging computer vision tasks.

48.7CVJan 2, 2021Code
VinVL: Revisiting Visual Representations in Vision-Language Models

Pengchuan Zhang, Xiujun Li, Xiaowei Hu et al.

This paper presents a detailed study of improving visual representations for vision language (VL) tasks and develops an improved object detection model to provide object-centric representations of images. Compared to the most widely used \emph{bottom-up and top-down} model \cite{anderson2018bottom}, the new model is bigger, better-designed for VL tasks, and pre-trained on much larger training corpora that combine multiple public annotated object detection datasets. Therefore, it can generate representations of a richer collection of visual objects and concepts. While previous VL research focuses mainly on improving the vision-language fusion model and leaves the object detection model improvement untouched, we show that visual features matter significantly in VL models. In our experiments we feed the visual features generated by the new object detection model into a Transformer-based VL fusion model \oscar \cite{li2020oscar}, and utilize an improved approach \short\ to pre-train the VL model and fine-tune it on a wide range of downstream VL tasks. Our results show that the new visual features significantly improve the performance across all VL tasks, creating new state-of-the-art results on seven public benchmarks. We will release the new object detection model to public.

9.1CVDec 21, 2020
Object-Centric Diagnosis of Visual Reasoning

Jianwei Yang, Jiayuan Mao, Jiajun Wu et al.

When answering questions about an image, it not only needs knowing what -- understanding the fine-grained contents (e.g., objects, relationships) in the image, but also telling why -- reasoning over grounding visual cues to derive the answer for a question. Over the last few years, we have seen significant progress on visual question answering. Though impressive as the accuracy grows, it still lags behind to get knowing whether these models are undertaking grounding visual reasoning or just leveraging spurious correlations in the training data. Recently, a number of works have attempted to answer this question from perspectives such as grounding and robustness. However, most of them are either focusing on the language side or coarsely studying the pixel-level attention maps. In this paper, by leveraging the step-wise object grounding annotations provided in the GQA dataset, we first present a systematical object-centric diagnosis of visual reasoning on grounding and robustness, particularly on the vision side. According to the extensive comparisons across different models, we find that even models with high accuracy are not good at grounding objects precisely, nor robust to visual content perturbations. In contrast, symbolic and modular models have a relatively better grounding and robustness, though at the cost of accuracy. To reconcile these different aspects, we further develop a diagnostic model, namely Graph Reasoning Machine. Our model replaces purely symbolic visual representation with probabilistic scene graph and then applies teacher-forcing training for the visual reasoning module. The designed model improves the performance on all three metrics over the vanilla neural-symbolic model while inheriting the transparency. Further ablation studies suggest that this improvement is mainly due to more accurate image understanding and proper intermediate reasoning supervisions.

5.8CVMay 22, 2020
Novel Human-Object Interaction Detection via Adversarial Domain Generalization

Yuhang Song, Wenbo Li, Lei Zhang et al.

We study in this paper the problem of novel human-object interaction (HOI) detection, aiming at improving the generalization ability of the model to unseen scenarios. The challenge mainly stems from the large compositional space of objects and predicates, which leads to the lack of sufficient training data for all the object-predicate combinations. As a result, most existing HOI methods heavily rely on object priors and can hardly generalize to unseen combinations. To tackle this problem, we propose a unified framework of adversarial domain generalization to learn object-invariant features for predicate prediction. To measure the performance improvement, we create a new split of the HICO-DET dataset, where the HOIs in the test set are all unseen triplet categories in the training set. Our experiments show that the proposed framework significantly increases the performance by up to 50% on the new split of HICO-DET dataset and up to 125% on the UnRel dataset for auxiliary evaluation in detecting novel HOIs.

11.4CVApr 9, 2019
Embodied Visual Recognition

Jianwei Yang, Zhile Ren, Mingze Xu et al.

Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment, and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Visual Recognition (EVR): An agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this, we develop a new model called Embodied Mask R-CNN, for agents to learn to move strategically to improve their visual recognition abilities. We conduct experiments using the House3D environment. Experimental results show that: 1) agents with embodiment (movement) achieve better visual recognition performance than passive ones; 2) in order to improve visual recognition abilities, agents can learn strategical moving paths that are different from shortest paths.

20.5ROOct 1, 2018
Visual Curiosity: Learning to Ask Questions to Learn Visual Recognition

Jianwei Yang, Jiasen Lu, Stefan Lee et al.

In an open-world setting, it is inevitable that an intelligent agent (e.g., a robot) will encounter visual objects, attributes or relationships it does not recognize. In this work, we develop an agent empowered with visual curiosity, i.e. the ability to ask questions to an Oracle (e.g., human) about the contents in images (e.g., What is the object on the left side of the red cube?) and build visual recognition model based on the answers received (e.g., Cylinder). In order to do this, the agent must (1) understand what it recognizes and what it does not, (2) formulate a valid, unambiguous and informative language query (a question) to ask the Oracle, (3) derive the parameters of visual classifiers from the Oracle response and (4) leverage the updated visual classifiers to ask more clarified questions. Specifically, we propose a novel framework and formulate the learning of visual curiosity as a reinforcement learning problem. In this framework, all components of our agent, visual recognition module (to see), question generation policy (to ask), answer digestion module (to understand) and graph memory module (to memorize), are learned entirely end-to-end to maximize the reward derived from the scene graph obtained by the agent as a consequence of the dialog with the Oracle. Importantly, the question generation policy is disentangled from the visual recognition system and specifics of the environment. Consequently, we demonstrate a sort of double generalization. Our question generation policy generalizes to new environments and a new pair of eyes, i.e., new visual system. Trained on a synthetic dataset, our results show that our agent learns new visual concepts significantly faster than several heuristic baselines, even when tested on synthetic environments with novel objects, as well as in a realistic environment.

41.4CVAug 1, 2018
Graph R-CNN for Scene Graph Generation

Jianwei Yang, Jiasen Lu, Stefan Lee et al.

We propose a novel scene graph generation model called Graph R-CNN, that is both effective and efficient at detecting objects and their relations in images. Our model contains a Relation Proposal Network (RePN) that efficiently deals with the quadratic number of potential relations between objects in an image. We also propose an attentional Graph Convolutional Network (aGCN) that effectively captures contextual information between objects and relations. Finally, we introduce a new evaluation metric that is more holistic and realistic than existing metrics. We report state-of-the-art performance on scene graph generation as evaluated using both existing and our proposed metrics.

22.2CVMar 5, 2017Code
LR-GAN: Layered Recursive Generative Adversarial Networks for Image Generation

Jianwei Yang, Anitha Kannan, Dhruv Batra et al.

We present LR-GAN: an adversarial image generation model which takes scene structure and context into account. Unlike previous generative adversarial networks (GANs), the proposed GAN learns to generate image background and foregrounds separately and recursively, and stitch the foregrounds on the background in a contextually relevant manner to produce a complete natural image. For each foreground, the model learns to generate its appearance, shape and pose. The whole model is unsupervised, and is trained in an end-to-end manner with gradient descent methods. The experiments demonstrate that LR-GAN can generate more natural images with objects that are more human recognizable than DCGAN.

43.4CVMay 31, 2016Code
Hierarchical Question-Image Co-Attention for Visual Question Answering

Jiasen Lu, Jianwei Yang, Dhruv Batra et al.

A number of recent works have proposed attention models for Visual Question Answering (VQA) that generate spatial maps highlighting image regions relevant to answering the question. In this paper, we argue that in addition to modeling "where to look" or visual attention, it is equally important to model "what words to listen to" or question attention. We present a novel co-attention model for VQA that jointly reasons about image and question attention. In addition, our model reasons about the question (and consequently the image via the co-attention mechanism) in a hierarchical fashion via a novel 1-dimensional convolution neural networks (CNN). Our model improves the state-of-the-art on the VQA dataset from 60.3% to 60.5%, and from 61.6% to 63.3% on the COCO-QA dataset. By using ResNet, the performance is further improved to 62.1% for VQA and 65.4% for COCO-QA.

37.7CVApr 13, 2016Code
Joint Unsupervised Learning of Deep Representations and Image Clusters

Jianwei Yang, Devi Parikh, Dhruv Batra

In this paper, we propose a recurrent framework for Joint Unsupervised LEarning (JULE) of deep representations and image clusters. In our framework, successive operations in a clustering algorithm are expressed as steps in a recurrent process, stacked on top of representations output by a Convolutional Neural Network (CNN). During training, image clusters and representations are updated jointly: image clustering is conducted in the forward pass, while representation learning in the backward pass. Our key idea behind this framework is that good representations are beneficial to image clustering and clustering results provide supervisory signals to representation learning. By integrating two processes into a single model with a unified weighted triplet loss and optimizing it end-to-end, we can obtain not only more powerful representations, but also more precise image clusters. Extensive experiments show that our method outperforms the state-of-the-art on image clustering across a variety of image datasets. Moreover, the learned representations generalize well when transferred to other tasks.