Generative Modelling of Stochastic Actions with Arbitrary Constraints in Reinforcement LearningChangyu Chen, Ramesha Karunasena, Thanh Hong Nguyen et al.
Many problems in Reinforcement Learning (RL) seek an optimal policy with large discrete multidimensional yet unordered action spaces; these include problems in randomized allocation of resources such as placements of multiple security resources and emergency response units, etc. A challenge in this setting is that the underlying action space is categorical (discrete and unordered) and large, for which existing RL methods do not perform well. Moreover, these problems require validity of the realized action (allocation); this validity constraint is often difficult to express compactly in a closed mathematical form. The allocation nature of the problem also prefers stochastic optimal policies, if one exists. In this work, we address these challenges by (1) applying a (state) conditional normalizing flow to compactly represent the stochastic policy -- the compactness arises due to the network only producing one sampled action and the corresponding log probability of the action, which is then used by an actor-critic method; and (2) employing an invalid action rejection method (via a valid action oracle) to update the base policy. The action rejection is enabled by a modified policy gradient that we derive. Finally, we conduct extensive experiments to show the scalability of our approach compared to prior methods and the ability to enforce arbitrary state-conditional constraints on the support of the distribution of actions in any state.
5.3LGAug 20, 2023
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive GamesThe Viet Bui, Tien Mai, Thanh Hong Nguyen
Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing methods often struggle with slow convergence and instability. To address this, we harness the potential of imitation learning to comprehend and anticipate opponents' behavior, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent imitation learning model for predicting next moves of the opponents -- our model works with hidden opponents' actions and local observations; (ii) a new multi-agent reinforcement learning algorithm that combines our imitation learning model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2). Experimental results show that our approach achieves superior performance compared to existing state-of-the-art multi-agent RL algorithms.
3.8LGOct 10, 2023
Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation LearningThe Viet Bui, Tien Mai, Thanh Hong Nguyen
This paper concerns imitation learning (IL) (i.e, the problem of learning to mimic expert behaviors from demonstrations) in cooperative multi-agent systems. The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL has proven to be done efficiently through an inverse soft-Q learning process given expert demonstrations. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning. In this work, we introduce a novel multi-agent IL algorithm designed to address these challenges. Our approach enables the centralized learning by leveraging mixing networks to aggregate decentralized Q functions. A main advantage of this approach is that the weights of the mixing networks can be trained using information derived from global states. We further establish conditions for the mixing networks under which the multi-agent objective function exhibits convexity within the Q function space. We present extensive experiments conducted on some challenging competitive and cooperative multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2), which demonstrates the effectiveness of our proposed algorithm compared to existing state-of-the-art multi-agent IL algorithms.
9.9LGSep 15, 2021
CounterNet: End-to-End Training of Prediction Aware Counterfactual ExplanationsHangzhi Guo, Thanh Hong Nguyen, Amulya Yadav
This work presents CounterNet, a novel end-to-end learning framework which integrates Machine Learning (ML) model training and the generation of corresponding counterfactual (CF) explanations into a single end-to-end pipeline. Counterfactual explanations offer a contrastive case, i.e., they attempt to find the smallest modification to the feature values of an instance that changes the prediction of the ML model on that instance to a predefined output. Prior techniques for generating CF explanations suffer from two major limitations: (i) all of them are post-hoc methods designed for use with proprietary ML models -- as a result, their procedure for generating CF explanations is uninformed by the training of the ML model, which leads to misalignment between model predictions and explanations; and (ii) most of them rely on solving separate time-intensive optimization problems to find CF explanations for each input data point (which negatively impacts their runtime). This work makes a novel departure from the prevalent post-hoc paradigm (of generating CF explanations) by presenting CounterNet, an end-to-end learning framework which integrates predictive model training and the generation of counterfactual (CF) explanations into a single pipeline. Unlike post-hoc methods, CounterNet enables the optimization of the CF explanation generation only once together with the predictive model. We adopt a block-wise coordinate descent procedure which helps in effectively training CounterNet's network. Our extensive experiments on multiple real-world datasets show that CounterNet generates high-quality predictions, and consistently achieves 100% CF validity and low proximity scores (thereby achieving a well-balanced cost-invalidity trade-off) for any new input instance, and runs 3X faster than existing state-of-the-art baselines.