LGMAAug 20, 2023

Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games

arXiv:2308.10188v12 citationsh-index: 18
Originality Incremental advance
AI Analysis

This addresses slow convergence and instability in multi-agent competitive games, which is an incremental improvement for AI in gaming and simulation domains.

The paper tackles the challenge of training agents in multi-agent competitive games by using imitation learning to predict opponents' behavior, achieving superior performance compared to state-of-the-art multi-agent RL algorithms in environments like SMACv2.

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing methods often struggle with slow convergence and instability. To address this, we harness the potential of imitation learning to comprehend and anticipate opponents' behavior, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent imitation learning model for predicting next moves of the opponents -- our model works with hidden opponents' actions and local observations; (ii) a new multi-agent reinforcement learning algorithm that combines our imitation learning model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2). Experimental results show that our approach achieves superior performance compared to existing state-of-the-art multi-agent RL algorithms.

Foundations

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