Disentangle and Remerge: Interventional Knowledge Distillation for Few-Shot Object Detection from A Conditional Causal PerspectiveJiangmeng Li, Yanan Zhang, Wenwen Qiang et al.
Few-shot learning models learn representations with limited human annotations, and such a learning paradigm demonstrates practicability in various tasks, e.g., image classification, object detection, etc. However, few-shot object detection methods suffer from an intrinsic defect that the limited training data makes the model cannot sufficiently explore semantic information. To tackle this, we introduce knowledge distillation to the few-shot object detection learning paradigm. We further run a motivating experiment, which demonstrates that in the process of knowledge distillation, the empirical error of the teacher model degenerates the prediction performance of the few-shot object detection model as the student. To understand the reasons behind this phenomenon, we revisit the learning paradigm of knowledge distillation on the few-shot object detection task from the causal theoretic standpoint, and accordingly, develop a Structural Causal Model. Following the theoretical guidance, we propose a backdoor adjustment-based knowledge distillation method for the few-shot object detection task, namely Disentangle and Remerge (D&R), to perform conditional causal intervention toward the corresponding Structural Causal Model. Empirically, the experiments on benchmarks demonstrate that D&R can yield significant performance boosts in few-shot object detection. Code is available at https://github.com/ZYN-1101/DandR.git.
5.2CVApr 8, 2024
CodeEnhance: A Codebook-Driven Approach for Low-Light Image EnhancementXu Wu, XianXu Hou, Zhihui Lai et al.
Low-light image enhancement (LLIE) aims to improve low-illumination images. However, existing methods face two challenges: (1) uncertainty in restoration from diverse brightness degradations; (2) loss of texture and color information caused by noise suppression and light enhancement. In this paper, we propose a novel enhancement approach, CodeEnhance, by leveraging quantized priors and image refinement to address these challenges. In particular, we reframe LLIE as learning an image-to-code mapping from low-light images to discrete codebook, which has been learned from high-quality images. To enhance this process, a Semantic Embedding Module (SEM) is introduced to integrate semantic information with low-level features, and a Codebook Shift (CS) mechanism, designed to adapt the pre-learned codebook to better suit the distinct characteristics of our low-light dataset. Additionally, we present an Interactive Feature Transformation (IFT) module to refine texture and color information during image reconstruction, allowing for interactive enhancement based on user preferences. Extensive experiments on both real-world and synthetic benchmarks demonstrate that the incorporation of prior knowledge and controllable information transfer significantly enhances LLIE performance in terms of quality and fidelity. The proposed CodeEnhance exhibits superior robustness to various degradations, including uneven illumination, noise, and color distortion.
5.2CVJan 23, 2024
Exploration and Improvement of Nerf-based 3D Scene Editing TechniquesShun Fang, Ming Cui, Xing Feng et al.
NeRF's high-quality scene synthesis capability was quickly accepted by scholars in the years after it was proposed, and significant progress has been made in 3D scene representation and synthesis. However, the high computational cost limits intuitive and efficient editing of scenes, making NeRF's development in the scene editing field facing many challenges. This paper reviews the preliminary explorations of scholars on NeRF in the scene or object editing field in recent years, mainly changing the shape and texture of scenes or objects in new synthesized scenes; through the combination of residual models such as GaN and Transformer with NeRF, the generalization ability of NeRF scene editing has been further expanded, including realizing real-time new perspective editing feedback, multimodal editing of text synthesized 3D scenes, 4D synthesis performance, and in-depth exploration in light and shadow editing, initially achieving optimization of indirect touch editing and detail representation in complex scenes. Currently, most NeRF editing methods focus on the touch points and materials of indirect points, but when dealing with more complex or larger 3D scenes, it is difficult to balance accuracy, breadth, efficiency, and quality. Overcoming these challenges may become the direction of future NeRF 3D scene editing technology.
41.8IRMay 30, 2023
Event-Centric Query Expansion in Web SearchYanan Zhang, Weijie Cui, Yangfan Zhang et al.
In search engines, query expansion (QE) is a crucial technique to improve search experience. Previous studies often rely on long-term search log mining, which leads to slow updates and is sub-optimal for time-sensitive news searches. In this work, we present Event-Centric Query Expansion (EQE), a novel QE system that addresses these issues by mining the best expansion from a significant amount of potential events rapidly and accurately. This system consists of four stages, i.e., event collection, event reformulation, semantic retrieval and online ranking. Specifically, we first collect and filter news headlines from websites. Then we propose a generation model that incorporates contrastive learning and prompt-tuning techniques to reformulate these headlines to concise candidates. Additionally, we fine-tune a dual-tower semantic model to function as an encoder for event retrieval and explore a two-stage contrastive training approach to enhance the accuracy of event retrieval. Finally, we rank the retrieved events and select the optimal one as QE, which is then used to improve the retrieval of event-related documents. Through offline analysis and online A/B testing, we observe that the EQE system significantly improves many metrics compared to the baseline. The system has been deployed in Tencent QQ Browser Search and served hundreds of millions of users. The dataset and baseline codes are available at https://open-event-hub.github.io/eqe .