10.0LGJul 8
HPG-Diff: Hierarchical physics-guided diffusion with differentiable connectivity constraints for topology optimizationJinbo Yang, Mingyue Yuan, Boyuan Zhang et al.
Deep generative models offer a promising paradigm for topology optimization, enabling rapid design exploration. However, these approaches lack intrinsic physics guidance, often leading to poor generalizability across unseen boundary conditions and the formation of floating material artifacts. To address these limitations, we propose Hierarchical Physics-Guided Diffusion (HPG-Diff), a novel diffusion framework that enforces physics consistency through two synergistic mechanisms. First, we introduce a hierarchical physics-guided strategy that aligns different precomputed physics features with the denoising process, guiding material distribution toward optimal load paths to enhance generalizability. Second, we propose a floating material suppression loss as a differentiable connectivity constraint inspired by thermal conduction to improve topological connectivity. By simulating a virtual heat propagation process from load positions, this mechanism explicitly penalizes floating material during training. Quantitative evaluations demonstrate that HPG-Diff achieves average compliance errors of 0.87% (in-distribution) and 5.29% (out-of-distribution), while reducing floating material ratios to 2.90% and 2.44%, respectively. Furthermore, case studies on a 3:1 rectangular domain, including cantilever and bridge benchmarks, provide preliminary evidence that lightweight LoRA fine-tuning with a small dataset can support the adaptation of HPG-Diff to rectangular non-square domains.
3.3DCSep 9, 2024
NeurLZ: An Online Neural Learning-Based Method to Enhance Scientific Lossy CompressionWenqi Jia, Zhewen Hu, Youyuan Liu et al.
Large-scale scientific simulations generate massive datasets, posing challenges for storage and I/O. Traditional lossy compression struggles to advance more in balancing compression ratio, data quality, and adaptability to diverse scientific data features. While deep learning-based solutions have been explored, their common practice of relying on large models and offline training limits adaptability to dynamic data characteristics and computational efficiency. To address these challenges, we propose NeurLZ, a neural method designed to enhance lossy compression by integrating online learning, cross-field learning, and robust error regulation. Key innovations of NeurLZ include: (1) compression-time online neural learning with lightweight skipping DNN models, adapting to residual errors without costly offline pertaining, (2) the error-mitigating capability, recovering fine details from compression errors overlooked by conventional compressors, (3) $1\times$ and $2\times$ error-regulation modes, ensuring strict adherence to $1\times$ user-input error bounds strictly or relaxed 2$\times$ bounds for better overall quality, and (4) cross-field learning leveraging inter-field correlations in scientific data to improve conventional methods. Comprehensive evaluations on representative HPC datasets, e.g., Nyx, Miranda, Hurricane, against state-of-the-art compressors show NeurLZ's effectiveness. During the first five learning epochs, NeurLZ achieves an 89% bit rate reduction, with further optimization yielding up to around 94% reduction at equivalent distortion, significantly outperforming existing methods, demonstrating NeurLZ's superior performance in enhancing scientific lossy compression as a scalable and efficient solution.
1.2GRMar 7, 2023
NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance RenderingHaimin Luo, Siyuan Zhang, Fuqiang Zhao et al.
We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GPU, even the best-engineered Instant-NGP or i-NGP cannot reach real-time performance when rendering at a high resolution, and often requires huge local computing resources. In this paper, we resort to cloud rendering and present NEPHELE, a neural platform for highly realistic cloud radiance rendering. In stark contrast with existing NR approaches, our NEPHELE allows for more powerful rendering capabilities by combining multiple remote GPUs and facilitates collaboration by allowing multiple people to view the same NeRF scene simultaneously. We introduce i-NOLF to employ opacity light fields for ultra-fast neural radiance rendering in a one-query-per-ray manner. We further resemble the Lumigraph with geometry proxies for fast ray querying and subsequently employ a small MLP to model the local opacity lumishperes for high-quality rendering. We also adopt Perfect Spatial Hashing in i-NOLF to enhance cache coherence. As a result, our i-NOLF achieves an order of magnitude performance gain in terms of efficiency than i-NGP, especially for the multi-user multi-viewpoint setting under cloud rendering scenarios. We further tailor a task scheduler accompanied by our i-NOLF representation and demonstrate the advance of our methodological design through a comprehensive cloud platform, consisting of a series of cooperated modules, i.e., render farms, task assigner, frame composer, and detailed streaming strategies. Using such a cloud platform compatible with neural rendering, we further showcase the capabilities of our cloud radiance rendering through a series of applications, ranging from cloud VR/AR rendering.
8.8CVFeb 12, 2022
NeuVV: Neural Volumetric Videos with Immersive Rendering and EditingJiakai Zhang, Liao Wang, Xinhang Liu et al.
Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering, active or passive, still require extensive cleanup work to fix the meshes or point clouds. In this paper, we present a neural volumography technique called neural volumetric video or NeuVV to support immersive, interactive, and spatial-temporal rendering of volumetric video contents with photo-realism and in real-time. The core of NeuVV is to efficiently encode a dynamic neural radiance field (NeRF) into renderable and editable primitives. We introduce two types of factorization schemes: a hyper-spherical harmonics (HH) decomposition for modeling smooth color variations over space and time and a learnable basis representation for modeling abrupt density and color changes caused by motion. NeuVV factorization can be integrated into a Video Octree (VOctree) analogous to PlenOctree to significantly accelerate training while reducing memory overhead. Real-time NeuVV rendering further enables a class of immersive content editing tools. Specifically, NeuVV treats each VOctree as a primitive and implements volume-based depth ordering and alpha blending to realize spatial-temporal compositions for content re-purposing. For example, we demonstrate positioning varied manifestations of the same performance at different 3D locations with different timing, adjusting color/texture of the performer's clothing, casting spotlight shadows and synthesizing distance falloff lighting, etc, all at an interactive speed. We further develop a hybrid neural-rasterization rendering framework to support consumer-level VR headsets so that the aforementioned volumetric video viewing and editing, for the first time, can be conducted immersively in virtual 3D space.