Hongcheng Wang

CV
h-index13
7papers
305citations
Novelty54%
AI Score30

7 Papers

25.5LGMar 29, 2023
Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks

Haoqi Yuan, Chi Zhang, Hongcheng Wang et al.

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.

36.0ROJun 7, 2024
InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment

Yuxing Long, Wenzhe Cai, Hongcheng Wang et al.

Enabling robots to navigate following diverse language instructions in unexplored environments is an attractive goal for human-robot interaction. However, this goal is challenging because different navigation tasks require different strategies. The scarcity of instruction navigation data hinders training an instruction navigation model with varied strategies. Therefore, previous methods are all constrained to one specific type of navigation instruction. In this work, we propose InstructNav, a generic instruction navigation system. InstructNav makes the first endeavor to handle various instruction navigation tasks without any navigation training or pre-built maps. To reach this goal, we introduce Dynamic Chain-of-Navigation (DCoN) to unify the planning process for different types of navigation instructions. Furthermore, we propose Multi-sourced Value Maps to model key elements in instruction navigation so that linguistic DCoN planning can be converted into robot actionable trajectories. With InstructNav, we complete the R2R-CE task in a zero-shot way for the first time and outperform many task-training methods. Besides, InstructNav also surpasses the previous SOTA method by 10.48% on the zero-shot Habitat ObjNav and by 86.34% on demand-driven navigation DDN. Real robot experiments on diverse indoor scenes further demonstrate our method's robustness in coping with the environment and instruction variations.

1.5CVMay 13, 2023
Lightweight Delivery Detection on Doorbell Cameras

Pirazh Khorramshahi, Zhe Wu, Tianchen Wang et al.

Despite recent advances in video-based action recognition and robust spatio-temporal modeling, most of the proposed approaches rely on the abundance of computational resources to afford running huge and computation-intensive convolutional or transformer-based neural networks to obtain satisfactory results. This limits the deployment of such models on edge devices with limited power and computing resources. In this work we investigate an important smart home application, video based delivery detection, and present a simple and lightweight pipeline for this task that can run on resource-constrained doorbell cameras. Our method relies on motion cues to generate a set of coarse activity proposals followed by their classification with a mobile-friendly 3DCNN network. To train we design a novel semi-supervised attention module that helps the network to learn robust spatio-temporal features and adopt an evidence-based optimization objective that allows for quantifying the uncertainty of predictions made by the network. Experimental results on our curated delivery dataset shows the significant effectiveness of our pipeline and highlights the benefits of our training phase novelties to achieve free and considerable inference-time performance gains.

14.7CVFeb 29, 2020
VideoSSL: Semi-Supervised Learning for Video Classification

Longlong Jing, Toufiq Parag, Zhe Wu et al.

We propose a semi-supervised learning approach for video classification, VideoSSL, using convolutional neural networks (CNN). Like other computer vision tasks, existing supervised video classification methods demand a large amount of labeled data to attain good performance. However, annotation of a large dataset is expensive and time consuming. To minimize the dependence on a large annotated dataset, our proposed semi-supervised method trains from a small number of labeled examples and exploits two regulatory signals from unlabeled data. The first signal is the pseudo-labels of unlabeled examples computed from the confidences of the CNN being trained. The other is the normalized probabilities, as predicted by an image classifier CNN, that captures the information about appearances of the interesting objects in the video. We show that, under the supervision of these guiding signals from unlabeled examples, a video classification CNN can achieve impressive performances utilizing a small fraction of annotated examples on three publicly available datasets: UCF101, HMDB51 and Kinetics.

14.7CVFeb 27, 2020
ZoomCount: A Zooming Mechanism for Crowd Counting in Static Images

Usman Sajid, Hasan Sajid, Hongcheng Wang et al.

This paper proposes a novel approach for crowd counting in low to high density scenarios in static images. Current approaches cannot handle huge crowd diversity well and thus perform poorly in extreme cases, where the crowd density in different regions of an image is either too low or too high, leading to crowd underestimation or overestimation. The proposed solution is based on the observation that detecting and handling such extreme cases in a specialized way leads to better crowd estimation. Additionally, existing methods find it hard to differentiate between the actual crowd and the cluttered background regions, resulting in further count overestimation. To address these issues, we propose a simple yet effective modular approach, where an input image is first subdivided into fixed-size patches and then fed to a four-way classification module labeling each image patch as low, medium, high-dense or no-crowd. This module also provides a count for each label, which is then analyzed via a specifically devised novel decision module to decide whether the image belongs to any of the two extreme cases (very low or very high density) or a normal case. Images, specified as high- or low-density extreme or a normal case, pass through dedicated zooming or normal patch-making blocks respectively before routing to the regressor in the form of fixed-size patches for crowd estimate. Extensive experimental evaluations demonstrate that the proposed approach outperforms the state-of-the-art methods on four benchmarks under most of the evaluation criteria.

0.9CVApr 4, 2018
Layout-induced Video Representation for Recognizing Agent-in-Place Actions

Ruichi Yu, Hongcheng Wang, Ang Li et al.

We address the recognition of agent-in-place actions, which are associated with agents who perform them and places where they occur, in the context of outdoor home surveillance. We introduce a representation of the geometry and topology of scene layouts so that a network can generalize from the layouts observed in the training set to unseen layouts in the test set. This Layout-Induced Video Representation (LIVR) abstracts away low-level appearance variance and encodes geometric and topological relationships of places in a specific scene layout. LIVR partitions the semantic features of a video clip into different places to force the network to learn place-based feature descriptions; to predict the confidence of each action, LIVR aggregates features from the place associated with an action and its adjacent places on the scene layout. We introduce the Agent-in-Place Action dataset to show that our method allows neural network models to generalize significantly better to unseen scenes.

2.5CVJan 6, 2018
ReMotENet: Efficient Relevant Motion Event Detection for Large-scale Home Surveillance Videos

Ruichi Yu, Hongcheng Wang, Larry S. Davis

This paper addresses the problem of detecting relevant motion caused by objects of interest (e.g., person and vehicles) in large scale home surveillance videos. The traditional method usually consists of two separate steps, i.e., detecting moving objects with background subtraction running on the camera, and filtering out nuisance motion events (e.g., trees, cloud, shadow, rain/snow, flag) with deep learning based object detection and tracking running on cloud. The method is extremely slow and therefore not cost effective, and does not fully leverage the spatial-temporal redundancies with a pre-trained off-the-shelf object detector. To dramatically speedup relevant motion event detection and improve its performance, we propose a novel network for relevant motion event detection, ReMotENet, which is a unified, end-to-end data-driven method using spatial-temporal attention-based 3D ConvNets to jointly model the appearance and motion of objects-of-interest in a video. ReMotENet parses an entire video clip in one forward pass of a neural network to achieve significant speedup. Meanwhile, it exploits the properties of home surveillance videos, e.g., relevant motion is sparse both spatially and temporally, and enhances 3D ConvNets with a spatial-temporal attention model and reference-frame subtraction to encourage the network to focus on the relevant moving objects. Experiments demonstrate that our method can achieve comparable or event better performance than the object detection based method but with three to four orders of magnitude speedup (up to 20k times) on GPU devices. Our network is efficient, compact and light-weight. It can detect relevant motion on a 15s surveillance video clip within 4-8 milliseconds on a GPU and a fraction of second (0.17-0.39) on a CPU with a model size of less than 1MB.