LGAIMar 29, 2023

Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks

arXiv:2303.16563v235 citationsh-index: 11
AI Analysis

This addresses the problem of sample inefficiency in reinforcement learning for complex, open-world tasks, though it is incremental as it builds on existing skill-based and planning approaches.

The paper tackles the inefficiency of learning long-horizon tasks in open-world environments without human demonstrations by converting multi-task learning into skill acquisition and planning, achieving a method that accomplishes 40 diverse Minecraft tasks and outperforms baselines by a large margin.

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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