Train Offline, Test Online: A Real Robot Learning BenchmarkGaoyue Zhou, Victoria Dean, Mohan Kumar Srirama et al.
Three challenges limit the progress of robot learning research: robots are expensive (few labs can participate), everyone uses different robots (findings do not generalize across labs), and we lack internet-scale robotics data. We take on these challenges via a new benchmark: Train Offline, Test Online (TOTO). TOTO provides remote users with access to shared robotic hardware for evaluating methods on common tasks and an open-source dataset of these tasks for offline training. Its manipulation task suite requires challenging generalization to unseen objects, positions, and lighting. We present initial results on TOTO comparing five pretrained visual representations and four offline policy learning baselines, remotely contributed by five institutions. The real promise of TOTO, however, lies in the future: we release the benchmark for additional submissions from any user, enabling easy, direct comparison to several methods without the need to obtain hardware or collect data.
3.3CENov 12, 2022
Bayesian Learning of Coupled Biogeochemical-Physical ModelsAbhinav Gupta, Pierre F. J. Lermusiaux · mit
Predictive dynamical models for marine ecosystems are used for a variety of needs. Due to sparse measurements and limited understanding of the myriad of ocean processes, there is however significant uncertainty. There is model uncertainty in the parameter values, functional forms with diverse parameterizations, level of complexity needed, and thus in the state fields. We develop a Bayesian model learning methodology that allows interpolation in the space of candidate models and discovery of new models from noisy, sparse, and indirect observations, all while estimating state fields and parameter values, as well as the joint PDFs of all learned quantities. We address the challenges of high-dimensional and multidisciplinary dynamics governed by PDEs by using state augmentation and the computationally efficient GMM-DO filter. Our innovations include stochastic formulation and complexity parameters to unify candidate models into a single general model as well as stochastic expansion parameters within piecewise function approximations to generate dense candidate model spaces. These innovations allow handling many compatible and embedded candidate models, possibly none of which are accurate, and learning elusive unknown functional forms. Our new methodology is generalizable, interpretable, and extrapolates out of the space of models to discover new ones. We perform a series of twin experiments based on flows past a ridge coupled with three-to-five component ecosystem models, including flows with chaotic advection. The probabilities of known, uncertain, and unknown model formulations, and of state fields and parameters, are updated jointly using Bayes' law. Non-Gaussian statistics, ambiguity, and biases are captured. The parameter values and model formulations that best explain the data are identified. When observations are sufficiently informative, model complexity and functions are discovered.
18.2CVApr 7, 2022
Pre-train, Self-train, Distill: A simple recipe for Supersizing 3D ReconstructionKalyan Vasudev Alwala, Abhinav Gupta, Shubham Tulsiani
Our work learns a unified model for single-view 3D reconstruction of objects from hundreds of semantic categories. As a scalable alternative to direct 3D supervision, our work relies on segmented image collections for learning 3D of generic categories. Unlike prior works that use similar supervision but learn independent category-specific models from scratch, our approach of learning a unified model simplifies the training process while also allowing the model to benefit from the common structure across categories. Using image collections from standard recognition datasets, we show that our approach allows learning 3D inference for over 150 object categories. We evaluate using two datasets and qualitatively and quantitatively show that our unified reconstruction approach improves over prior category-specific reconstruction baselines. Our final 3D reconstruction model is also capable of zero-shot inference on images from unseen object categories and we empirically show that increasing the number of training categories improves the reconstruction quality.
17.1ROOct 12, 2022
Real World Offline Reinforcement Learning with Realistic Data SourceGaoyue Zhou, Liyiming Ke, Siddhartha Srinivasa et al.
Offline reinforcement learning (ORL) holds great promise for robot learning due to its ability to learn from arbitrary pre-generated experience. However, current ORL benchmarks are almost entirely in simulation and utilize contrived datasets like replay buffers of online RL agents or sub-optimal trajectories, and thus hold limited relevance for real-world robotics. In this work (Real-ORL), we posit that data collected from safe operations of closely related tasks are more practical data sources for real-world robot learning. Under these settings, we perform an extensive (6500+ trajectories collected over 800+ robot hours and 270+ human labor hour) empirical study evaluating generalization and transfer capabilities of representative ORL methods on four real-world tabletop manipulation tasks. Our study finds that ORL and imitation learning prefer different action spaces, and that ORL algorithms can generalize from leveraging offline heterogeneous data sources and outperform imitation learning. We release our dataset and implementations at URL: https://sites.google.com/view/real-orl
38.7ROJul 19, 2022
Human-to-Robot Imitation in the WildShikhar Bahl, Abhinav Gupta, Deepak Pathak
We approach the problem of learning by watching humans in the wild. While traditional approaches in Imitation and Reinforcement Learning are promising for learning in the real world, they are either sample inefficient or are constrained to lab settings. Meanwhile, there has been a lot of success in processing passive, unstructured human data. We propose tackling this problem via an efficient one-shot robot learning algorithm, centered around learning from a third-person perspective. We call our method WHIRL: In-the-Wild Human Imitating Robot Learning. WHIRL extracts a prior over the intent of the human demonstrator, using it to initialize our agent's policy. We introduce an efficient real-world policy learning scheme that improves using interactions. Our key contributions are a simple sampling-based policy optimization approach, a novel objective function for aligning human and robot videos as well as an exploration method to boost sample efficiency. We show one-shot generalization and success in real-world settings, including 20 different manipulation tasks in the wild. Videos and talk at https://human2robot.github.io
Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-GraspsSudeep Dasari, Abhinav Gupta, Vikash Kumar
Learning diverse dexterous manipulation behaviors with assorted objects remains an open grand challenge. While policy learning methods offer a powerful avenue to attack this problem, they require extensive per-task engineering and algorithmic tuning. This paper seeks to escape these constraints, by developing a Pre-Grasp informed Dexterous Manipulation (PGDM) framework that generates diverse dexterous manipulation behaviors, without any task-specific reasoning or hyper-parameter tuning. At the core of PGDM is a well known robotics construct, pre-grasps (i.e. the hand-pose preparing for object interaction). This simple primitive is enough to induce efficient exploration strategies for acquiring complex dexterous manipulation behaviors. To exhaustively verify these claims, we introduce TCDM, a benchmark of 50 diverse manipulation tasks defined over multiple objects and dexterous manipulators. Tasks for TCDM are defined automatically using exemplar object trajectories from various sources (animators, human behaviors, etc.), without any per-task engineering and/or supervision. Our experiments validate that PGDM's exploration strategy, induced by a surprisingly simple ingredient (single pre-grasp pose), matches the performance of prior methods, which require expensive per-task feature/reward engineering, expert supervision, and hyper-parameter tuning. For animated visualizations, trained policies, and project code, please refer to: https://pregrasps.github.io/
19.6CVMar 23, 2022
The Challenges of Continuous Self-Supervised LearningSenthil Purushwalkam, Pedro Morgado, Abhinav Gupta
Self-supervised learning (SSL) aims to eliminate one of the major bottlenecks in representation learning - the need for human annotations. As a result, SSL holds the promise to learn representations from data in-the-wild, i.e., without the need for finite and static datasets. Instead, true SSL algorithms should be able to exploit the continuous stream of data being generated on the internet or by agents exploring their environments. But do traditional self-supervised learning approaches work in this setup? In this work, we investigate this question by conducting experiments on the continuous self-supervised learning problem. While learning in the wild, we expect to see a continuous (infinite) non-IID data stream that follows a non-stationary distribution of visual concepts. The goal is to learn a representation that can be robust, adaptive yet not forgetful of concepts seen in the past. We show that a direct application of current methods to such continuous setup is 1) inefficient both computationally and in the amount of data required, 2) leads to inferior representations due to temporal correlations (non-IID data) in some sources of streaming data and 3) exhibits signs of catastrophic forgetting when trained on sources with non-stationary data distributions. We propose the use of replay buffers as an approach to alleviate the issues of inefficiency and temporal correlations. We further propose a novel method to enhance the replay buffer by maintaining the least redundant samples. Minimum redundancy (MinRed) buffers allow us to learn effective representations even in the most challenging streaming scenarios composed of sequential visual data obtained from a single embodied agent, and alleviates the problem of catastrophic forgetting when learning from data with non-stationary semantic distributions.
8.4CVNov 6, 2023
Exploitation-Guided Exploration for Semantic Embodied NavigationJustin Wasserman, Girish Chowdhary, Abhinav Gupta et al.
In the recent progress in embodied navigation and sim-to-robot transfer, modular policies have emerged as a de facto framework. However, there is more to compositionality beyond the decomposition of the learning load into modular components. In this work, we investigate a principled way to syntactically combine these components. Particularly, we propose Exploitation-Guided Exploration (XGX) where separate modules for exploration and exploitation come together in a novel and intuitive manner. We configure the exploitation module to take over in the deterministic final steps of navigation i.e. when the goal becomes visible. Crucially, an exploitation module teacher-forces the exploration module and continues driving an overridden policy optimization. XGX, with effective decomposition and novel guidance, improves the state-of-the-art performance on the challenging object navigation task from 70% to 73%. Along with better accuracy, through targeted analysis, we show that XGX is also more efficient at goal-conditioned exploration. Finally, we show sim-to-real transfer to robot hardware and XGX performs over two-fold better than the best baseline from simulation benchmarking. Project page: xgxvisnav.github.io
1.5CVApr 3, 2023
Model Explainability in Physiological and Healthcare-based Neural NetworksRohit Sharma, Abhinav Gupta, Arnav Gupta et al.
The estimation and monitoring of SpO2 are crucial for assessing lung function and treating chronic pulmonary diseases. The COVID-19 pandemic has highlighted the importance of early detection of changes in SpO2, particularly in asymptomatic patients with clinical deterioration. However, conventional SpO2 measurement methods rely on contact-based sensing, presenting the risk of cross-contamination and complications in patients with impaired limb perfusion. Additionally, pulse oximeters may not be available in marginalized communities and undeveloped countries. To address these limitations and provide a more comfortable and unobtrusive way to monitor SpO2, recent studies have investigated SpO2 measurement using videos. However, measuring SpO2 using cameras in a contactless way, particularly from smartphones, is challenging due to weaker physiological signals and lower optical selectivity of smartphone camera sensors. The system includes three main steps: 1) extraction of the region of interest (ROI), which includes the palm and back of the hand, from the smartphone-captured videos; 2) spatial averaging of the ROI to produce R, G, and B time series; and 3) feeding the time series into an optophysiology-inspired CNN for SpO2 estimation. Our proposed method can provide a more efficient and accurate way to monitor SpO2 using videos captured from consumer-grade smartphones, which can be especially useful in telehealth and health screening settings.
Towards Latent Masked Image Modeling for Self-Supervised Visual Representation LearningYibing Wei, Abhinav Gupta, Pedro Morgado
Masked Image Modeling (MIM) has emerged as a promising method for deriving visual representations from unlabeled image data by predicting missing pixels from masked portions of images. It excels in region-aware learning and provides strong initializations for various tasks, but struggles to capture high-level semantics without further supervised fine-tuning, likely due to the low-level nature of its pixel reconstruction objective. A promising yet unrealized framework is learning representations through masked reconstruction in latent space, combining the locality of MIM with the high-level targets. However, this approach poses significant training challenges as the reconstruction targets are learned in conjunction with the model, potentially leading to trivial or suboptimal solutions.Our study is among the first to thoroughly analyze and address the challenges of such framework, which we refer to as Latent MIM. Through a series of carefully designed experiments and extensive analysis, we identify the source of these challenges, including representation collapsing for joint online/target optimization, learning objectives, the high region correlation in latent space and decoding conditioning. By sequentially addressing these issues, we demonstrate that Latent MIM can indeed learn high-level representations while retaining the benefits of MIM models.
Interesting Object, Curious Agent: Learning Task-Agnostic ExplorationSimone Parisi, Victoria Dean, Deepak Pathak et al.
Common approaches for task-agnostic exploration learn tabula-rasa --the agent assumes isolated environments and no prior knowledge or experience. However, in the real world, agents learn in many environments and always come with prior experiences as they explore new ones. Exploration is a lifelong process. In this paper, we propose a paradigm change in the formulation and evaluation of task-agnostic exploration. In this setup, the agent first learns to explore across many environments without any extrinsic goal in a task-agnostic manner. Later on, the agent effectively transfers the learned exploration policy to better explore new environments when solving tasks. In this context, we evaluate several baseline exploration strategies and present a simple yet effective approach to learning task-agnostic exploration policies. Our key idea is that there are two components of exploration: (1) an agent-centric component encouraging exploration of unseen parts of the environment based on an agent's belief; (2) an environment-centric component encouraging exploration of inherently interesting objects. We show that our formulation is effective and provides the most consistent exploration across several training-testing environment pairs. We also introduce benchmarks and metrics for evaluating task-agnostic exploration strategies. The source code is available at https://github.com/sparisi/cbet/.
CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning AgentsSam Powers, Eliot Xing, Eric Kolve et al.
Progress in continual reinforcement learning has been limited due to several barriers to entry: missing code, high compute requirements, and a lack of suitable benchmarks. In this work, we present CORA, a platform for Continual Reinforcement Learning Agents that provides benchmarks, baselines, and metrics in a single code package. The benchmarks we provide are designed to evaluate different aspects of the continual RL challenge, such as catastrophic forgetting, plasticity, ability to generalize, and sample-efficient learning. Three of the benchmarks utilize video game environments (Atari, Procgen, NetHack). The fourth benchmark, CHORES, consists of four different task sequences in a visually realistic home simulator, drawn from a diverse set of task and scene parameters. To compare continual RL methods on these benchmarks, we prepare three metrics in CORA: Continual Evaluation, Isolated Forgetting, and Zero-Shot Forward Transfer. Finally, CORA includes a set of performant, open-source baselines of existing algorithms for researchers to use and expand on. We release CORA and hope that the continual RL community can benefit from our contributions, to accelerate the development of new continual RL algorithms.
Scaling and Benchmarking Self-Supervised Visual Representation LearningPriya Goyal, Dhruv Mahajan, Abhinav Gupta et al.
Self-supervised learning aims to learn representations from the data itself without explicit manual supervision. Existing efforts ignore a crucial aspect of self-supervised learning - the ability to scale to large amount of data because self-supervision requires no manual labels. In this work, we revisit this principle and scale two popular self-supervised approaches to 100 million images. We show that by scaling on various axes (including data size and problem 'hardness'), one can largely match or even exceed the performance of supervised pre-training on a variety of tasks such as object detection, surface normal estimation (3D) and visual navigation using reinforcement learning. Scaling these methods also provides many interesting insights into the limitations of current self-supervised techniques and evaluations. We conclude that current self-supervised methods are not 'hard' enough to take full advantage of large scale data and do not seem to learn effective high level semantic representations. We also introduce an extensive benchmark across 9 different datasets and tasks. We believe that such a benchmark along with comparable evaluation settings is necessary to make meaningful progress. Code is at: https://github.com/facebookresearch/fair_self_supervision_benchmark.
Non-local Neural NetworksXiaolong Wang, Ross Girshick, Abhinav Gupta et al.
Both convolutional and recurrent operations are building blocks that process one local neighborhood at a time. In this paper, we present non-local operations as a generic family of building blocks for capturing long-range dependencies. Inspired by the classical non-local means method in computer vision, our non-local operation computes the response at a position as a weighted sum of the features at all positions. This building block can be plugged into many computer vision architectures. On the task of video classification, even without any bells and whistles, our non-local models can compete or outperform current competition winners on both Kinetics and Charades datasets. In static image recognition, our non-local models improve object detection/segmentation and pose estimation on the COCO suite of tasks. Code is available at https://github.com/facebookresearch/video-nonlocal-net .
22.7CVApr 18, 2024
G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp SynthesisYufei Ye, Abhinav Gupta, Kris Kitani et al.
We propose G-HOP, a denoising diffusion based generative prior for hand-object interactions that allows modeling both the 3D object and a human hand, conditioned on the object category. To learn a 3D spatial diffusion model that can capture this joint distribution, we represent the human hand via a skeletal distance field to obtain a representation aligned with the (latent) signed distance field for the object. We show that this hand-object prior can then serve as generic guidance to facilitate other tasks like reconstruction from interaction clip and human grasp synthesis. We believe that our model, trained by aggregating seven diverse real-world interaction datasets spanning across 155 categories, represents a first approach that allows jointly generating both hand and object. Our empirical evaluations demonstrate the benefit of this joint prior in video-based reconstruction and human grasp synthesis, outperforming current task-specific baselines. Project website: https://judyye.github.io/ghop-www
5.0ROJun 4, 2023
Evaluating Continual Learning on a Home RobotSam Powers, Abhinav Gupta, Chris Paxton
Robots in home environments need to be able to learn new skills continuously as data becomes available, becoming ever more capable over time while using as little real-world data as possible. However, traditional robot learning approaches typically assume large amounts of iid data, which is inconsistent with this goal. In contrast, continual learning methods like CLEAR and SANE allow autonomous agents to learn off of a stream of non-iid samples; they, however, have not previously been demonstrated on real robotics platforms. In this work, we show how continual learning methods can be adapted for use on a real, low-cost home robot, and in particular look at the case where we have extremely small numbers of examples, in a task-id-free setting. Specifically, we propose SANER, a method for continuously learning a library of skills, and ABIP (Attention-Based Interaction Policies) as the backbone to support it. We learn four sequential kitchen tasks on a low-cost home robot, using only a handful of demonstrations per task.
6.8CVMay 1, 2023
ArK: Augmented Reality with Knowledge Interactive Emergent AbilityQiuyuan Huang, Jae Sung Park, Abhinav Gupta et al.
Despite the growing adoption of mixed reality and interactive AI agents, it remains challenging for these systems to generate high quality 2D/3D scenes in unseen environments. The common practice requires deploying an AI agent to collect large amounts of data for model training for every new task. This process is costly, or even impossible, for many domains. In this study, we develop an infinite agent that learns to transfer knowledge memory from general foundation models (e.g. GPT4, DALLE) to novel domains or scenarios for scene understanding and generation in the physical or virtual world. The heart of our approach is an emerging mechanism, dubbed Augmented Reality with Knowledge Inference Interaction (ArK), which leverages knowledge-memory to generate scenes in unseen physical world and virtual reality environments. The knowledge interactive emergent ability (Figure 1) is demonstrated as the observation learns i) micro-action of cross-modality: in multi-modality models to collect a large amount of relevant knowledge memory data for each interaction task (e.g., unseen scene understanding) from the physical reality; and ii) macro-behavior of reality-agnostic: in mix-reality environments to improve interactions that tailor to different characterized roles, target variables, collaborative information, and so on. We validate the effectiveness of ArK on the scene generation and editing tasks. We show that our ArK approach, combined with large foundation models, significantly improves the quality of generated 2D/3D scenes, compared to baselines, demonstrating the potential benefit of incorporating ArK in generative AI for applications such as metaverse and gaming simulation.
10.6LGOct 27, 2021
Dynamic population-based meta-learning for multi-agent communication with natural languageAbhinav Gupta, Marc Lanctot, Angeliki Lazaridou
In this work, our goal is to train agents that can coordinate with seen, unseen as well as human partners in a multi-agent communication environment involving natural language. Previous work using a single set of agents has shown great progress in generalizing to known partners, however it struggles when coordinating with unfamiliar agents. To mitigate that, recent work explored the use of population-based approaches, where multiple agents interact with each other with the goal of learning more generic protocols. These methods, while able to result in good coordination between unseen partners, still only achieve so in cases of simple languages, thus failing to adapt to human partners using natural language. We attribute this to the use of static populations and instead propose a dynamic population-based meta-learning approach that builds such a population in an iterative manner. We perform a holistic evaluation of our method on two different referential games, and show that our agents outperform all prior work when communicating with seen partners and humans. Furthermore, we analyze the natural language generation skills of our agents, where we find that our agents also outperform strong baselines. Finally, we test the robustness of our agents when communicating with out-of-population agents and carefully test the importance of each component of our method through ablation studies.
23.5CVOct 18, 2021
No RL, No Simulation: Learning to Navigate without NavigatingMeera Hahn, Devendra Chaplot, Shubham Tulsiani et al.
Most prior methods for learning navigation policies require access to simulation environments, as they need online policy interaction and rely on ground-truth maps for rewards. However, building simulators is expensive (requires manual effort for each and every scene) and creates challenges in transferring learned policies to robotic platforms in the real-world, due to the sim-to-real domain gap. In this paper, we pose a simple question: Do we really need active interaction, ground-truth maps or even reinforcement-learning (RL) in order to solve the image-goal navigation task? We propose a self-supervised approach to learn to navigate from only passive videos of roaming. Our approach, No RL, No Simulator (NRNS), is simple and scalable, yet highly effective. NRNS outperforms RL-based formulations by a significant margin. We present NRNS as a strong baseline for any future image-based navigation tasks that use RL or Simulation.
Learning Multi-Objective Curricula for Robotic Policy LearningJikun Kang, Miao Liu, Abhinav Gupta et al.
Various automatic curriculum learning (ACL) methods have been proposed to improve the sample efficiency and final performance of deep reinforcement learning (DRL). They are designed to control how a DRL agent collects data, which is inspired by how humans gradually adapt their learning processes to their capabilities. For example, ACL can be used for subgoal generation, reward shaping, environment generation, or initial state generation. However, prior work only considers curriculum learning following one of the aforementioned predefined paradigms. It is unclear which of these paradigms are complementary, and how the combination of them can be learned from interactions with the environment. Therefore, in this paper, we propose a unified automatic curriculum learning framework to create multi-objective but coherent curricula that are generated by a set of parametric curriculum modules. Each curriculum module is instantiated as a neural network and is responsible for generating a particular curriculum. In order to coordinate those potentially conflicting modules in unified parameter space, we propose a multi-task hyper-net learning framework that uses a single hyper-net to parameterize all those curriculum modules. In addition to existing hand-designed curricula paradigms, we further design a flexible memory mechanism to learn an abstract curriculum, which may otherwise be difficult to design manually. We evaluate our method on a series of robotic manipulation tasks and demonstrate its superiority over other state-of-the-art ACL methods in terms of sample efficiency and final performance.
14.4CVSep 2, 2021
The Functional Correspondence ProblemZihang Lai, Senthil Purushwalkam, Abhinav Gupta
The ability to find correspondences in visual data is the essence of most computer vision tasks. But what are the right correspondences? The task of visual correspondence is well defined for two different images of same object instance. In case of two images of objects belonging to same category, visual correspondence is reasonably well-defined in most cases. But what about correspondence between two objects of completely different category -- e.g., a shoe and a bottle? Does there exist any correspondence? Inspired by humans' ability to: (a) generalize beyond semantic categories and; (b) infer functional affordances, we introduce the problem of functional correspondences in this paper. Given images of two objects, we ask a simple question: what is the set of correspondences between these two images for a given task? For example, what are the correspondences between a bottle and shoe for the task of pounding or the task of pouring. We introduce a new dataset: FunKPoint that has ground truth correspondences for 10 tasks and 20 object categories. We also introduce a modular task-driven representation for attacking this problem and demonstrate that our learned representation is effective for this task. But most importantly, because our supervision signal is not bound by semantics, we show that our learned representation can generalize better on few-shot classification problem. We hope this paper will inspire our community to think beyond semantics and focus more on cross-category generalization and learning representations for robotics tasks.
18.1CVAug 25, 2021
Wanderlust: Online Continual Object Detection in the Real WorldJianren Wang, Xin Wang, Yue Shang-Guan et al.
Online continual learning from data streams in dynamic environments is a critical direction in the computer vision field. However, realistic benchmarks and fundamental studies in this line are still missing. To bridge the gap, we present a new online continual object detection benchmark with an egocentric video dataset, Objects Around Krishna (OAK). OAK adopts the KrishnaCAM videos, an ego-centric video stream collected over nine months by a graduate student. OAK provides exhaustive bounding box annotations of 80 video snippets (~17.5 hours) for 105 object categories in outdoor scenes. The emergence of new object categories in our benchmark follows a pattern similar to what a single person might see in their day-to-day life. The dataset also captures the natural distribution shifts as the person travels to different places. These egocentric long-running videos provide a realistic playground for continual learning algorithms, especially in online embodied settings. We also introduce new evaluation metrics to evaluate the model performance and catastrophic forgetting and provide baseline studies for online continual object detection. We believe this benchmark will pose new exciting challenges for learning from non-stationary data in continual learning. The OAK dataset and the associated benchmark are released at https://oakdata.github.io/.
Shelf-Supervised Mesh Prediction in the WildYufei Ye, Shubham Tulsiani, Abhinav Gupta
We aim to infer 3D shape and pose of object from a single image and propose a learning-based approach that can train from unstructured image collections, supervised by only segmentation outputs from off-the-shelf recognition systems (i.e. 'shelf-supervised'). We first infer a volumetric representation in a canonical frame, along with the camera pose. We enforce the representation geometrically consistent with both appearance and masks, and also that the synthesized novel views are indistinguishable from image collections. The coarse volumetric prediction is then converted to a mesh-based representation, which is further refined in the predicted camera frame. These two steps allow both shape-pose factorization from image collections and per-instance reconstruction in finer details. We examine the method on both synthetic and real-world datasets and demonstrate its scalability on 50 categories in the wild, an order of magnitude more classes than existing works.
17.9CVDec 31, 2020
Audio-Visual Floorplan ReconstructionSenthil Purushwalkam, Sebastian Vicenc Amengual Gari, Vamsi Krishna Ithapu et al.
Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to fully map it. We explore how both audio and visual sensing together can provide rapid floorplan reconstruction from limited viewpoints. Audio not only helps sense geometry outside the camera's field of view, but it also reveals the existence of distant freespace (e.g., a dog barking in another room) and suggests the presence of rooms not visible to the camera (e.g., a dishwasher humming in what must be the kitchen to the left). We introduce AV-Map, a novel multi-modal encoder-decoder framework that reasons jointly about audio and vision to reconstruct a floorplan from a short input video sequence. We train our model to predict both the interior structure of the environment and the associated rooms' semantic labels. Our results on 85 large real-world environments show the impact: with just a few glimpses spanning 26% of an area, we can estimate the whole area with 66% accuracy -- substantially better than the state of the art approach for extrapolating visual maps.
23.8LGNov 11, 2020
Transformers for One-Shot Visual ImitationSudeep Dasari, Abhinav Gupta
Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate that into concrete motor control. Is it possible to give a robot this same capability? Prior research in robot imitation learning has created agents which can acquire diverse skills from expert human operators. However, expanding these techniques to work with a single positive example during test time is still an open challenge. Apart from control, the difficulty stems from mismatches between the demonstrator and robot domains. For example, objects may be placed in different locations (e.g. kitchen layouts are different in every house). Additionally, the demonstration may come from an agent with different morphology and physical appearance (e.g. human), so one-to-one action correspondences are not available. This paper investigates techniques which allow robots to partially bridge these domain gaps, using their past experience. A neural network is trained to mimic ground truth robot actions given context video from another agent, and must generalize to unseen task instances when prompted with new videos during test time. We hypothesize that our policy representations must be both context driven and dynamics aware in order to perform these tasks. These assumptions are baked into the neural network using the Transformers attention mechanism and a self-supervised inverse dynamics loss. Finally, we experimentally determine that our method accomplishes a $\sim 2$x improvement in terms of task success rate over prior baselines in a suite of one-shot manipulation tasks.
Ask Your Humans: Using Human Instructions to Improve Generalization in Reinforcement LearningValerie Chen, Abhinav Gupta, Kenneth Marino
Complex, multi-task problems have proven to be difficult to solve efficiently in a sparse-reward reinforcement learning setting. In order to be sample efficient, multi-task learning requires reuse and sharing of low-level policies. To facilitate the automatic decomposition of hierarchical tasks, we propose the use of step-by-step human demonstrations in the form of natural language instructions and action trajectories. We introduce a dataset of such demonstrations in a crafting-based grid world. Our model consists of a high-level language generator and low-level policy, conditioned on language. We find that human demonstrations help solve the most complex tasks. We also find that incorporating natural language allows the model to generalize to unseen tasks in a zero-shot setting and to learn quickly from a few demonstrations. Generalization is not only reflected in the actions of the agent, but also in the generated natural language instructions in unseen tasks. Our approach also gives our trained agent interpretable behaviors because it is able to generate a sequence of high-level descriptions of its actions.
34.9CVJul 28, 2020
Demystifying Contrastive Self-Supervised Learning: Invariances, Augmentations and Dataset BiasesSenthil Purushwalkam, Abhinav Gupta
Self-supervised representation learning approaches have recently surpassed their supervised learning counterparts on downstream tasks like object detection and image classification. Somewhat mysteriously the recent gains in performance come from training instance classification models, treating each image and it's augmented versions as samples of a single class. In this work, we first present quantitative experiments to demystify these gains. We demonstrate that approaches like MOCO and PIRL learn occlusion-invariant representations. However, they fail to capture viewpoint and category instance invariance which are crucial components for object recognition. Second, we demonstrate that these approaches obtain further gains from access to a clean object-centric training dataset like Imagenet. Finally, we propose an approach to leverage unstructured videos to learn representations that possess higher viewpoint invariance. Our results show that the learned representations outperform MOCOv2 trained on the same data in terms of invariances encoded and the performance on downstream image classification and semantic segmentation tasks.
11.6CVJul 9, 2020
Aligning Videos in Space and TimeSenthil Purushwalkam, Tian Ye, Saurabh Gupta et al.
In this paper, we focus on the task of extracting visual correspondences across videos. Given a query video clip from an action class, we aim to align it with training videos in space and time. Obtaining training data for such a fine-grained alignment task is challenging and often ambiguous. Hence, we propose a novel alignment procedure that learns such correspondence in space and time via cross video cycle-consistency. During training, given a pair of videos, we compute cycles that connect patches in a given frame in the first video by matching through frames in the second video. Cycles that connect overlapping patches together are encouraged to score higher than cycles that connect non-overlapping patches. Our experiments on the Penn Action and Pouring datasets demonstrate that the proposed method can successfully learn to correspond semantically similar patches across videos, and learns representations that are sensitive to object and action states.
Object Goal Navigation using Goal-Oriented Semantic ExplorationDevendra Singh Chaplot, Dhiraj Gandhi, Abhinav Gupta et al.
This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at exploration and long-term planning. We propose a modular system called, `Goal-Oriented Semantic Exploration' which builds an episodic semantic map and uses it to explore the environment efficiently based on the goal object category. Empirical results in visually realistic simulation environments show that the proposed model outperforms a wide range of baselines including end-to-end learning-based methods as well as modular map-based methods and led to the winning entry of the CVPR-2020 Habitat ObjectNav Challenge. Ablation analysis indicates that the proposed model learns semantic priors of the relative arrangement of objects in a scene, and uses them to explore efficiently. Domain-agnostic module design allow us to transfer our model to a mobile robot platform and achieve similar performance for object goal navigation in the real-world.
24.1LGJun 29, 2020
Learning Robot Skills with Temporal Variational InferenceTanmay Shankar, Abhinav Gupta
In this paper, we address the discovery of robotic options from demonstrations in an unsupervised manner. Specifically, we present a framework to jointly learn low-level control policies and higher-level policies of how to use them from demonstrations of a robot performing various tasks. By representing options as continuous latent variables, we frame the problem of learning these options as latent variable inference. We then present a temporal formulation of variational inference based on a temporal factorization of trajectory likelihoods,that allows us to infer options in an unsupervised manner. We demonstrate the ability of our framework to learn such options across three robotic demonstration datasets.
2.3AIJun 29, 2020
Empirically Verifying Hypotheses Using Reinforcement LearningKenneth Marino, Rob Fergus, Arthur Szlam et al.
This paper formulates hypothesis verification as an RL problem. Specifically, we aim to build an agent that, given a hypothesis about the dynamics of the world, can take actions to generate observations which can help predict whether the hypothesis is true or false. Existing RL algorithms fail to solve this task, even for simple environments. In order to train the agents, we exploit the underlying structure of many hypotheses, factorizing them as {pre-condition, action sequence, post-condition} triplets. By leveraging this structure we show that RL agents are able to succeed at the task. Furthermore, subsequent fine-tuning of the policies allows the agent to correctly verify hypotheses not amenable to the above factorization.
20.6CVJun 16, 2020
Semantic Curiosity for Active Visual LearningDevendra Singh Chaplot, Helen Jiang, Saurabh Gupta et al.
In this paper, we study the task of embodied interactive learning for object detection. Given a set of environments (and some labeling budget), our goal is to learn an object detector by having an agent select what data to obtain labels for. How should an exploration policy decide which trajectory should be labeled? One possibility is to use a trained object detector's failure cases as an external reward. However, this will require labeling millions of frames required for training RL policies, which is infeasible. Instead, we explore a self-supervised approach for training our exploration policy by introducing a notion of semantic curiosity. Our semantic curiosity policy is based on a simple observation -- the detection outputs should be consistent. Therefore, our semantic curiosity rewards trajectories with inconsistent labeling behavior and encourages the exploration policy to explore such areas. The exploration policy trained via semantic curiosity generalizes to novel scenes and helps train an object detector that outperforms baselines trained with other possible alternatives such as random exploration, prediction-error curiosity, and coverage-maximizing exploration.
4.2CVMar 12, 2020
Beyond the Camera: Neural Networks in World CoordinatesGunnar A. Sigurdsson, Abhinav Gupta, Cordelia Schmid et al.
Eye movement and strategic placement of the visual field onto the retina, gives animals increased resolution of the scene and suppresses distracting information. This fundamental system has been missing from video understanding with deep networks, typically limited to 224 by 224 pixel content locked to the camera frame. We propose a simple idea, WorldFeatures, where each feature at every layer has a spatial transformation, and the feature map is only transformed as needed. We show that a network built with these WorldFeatures, can be used to model eye movements, such as saccades, fixation, and smooth pursuit, even in a batch setting on pre-recorded video. That is, the network can for example use all 224 by 224 pixels to look at a small detail one moment, and the whole scene the next. We show that typical building blocks, such as convolutions and pooling, can be adapted to support WorldFeatures using available tools. Experiments are presented on the Charades, Olympic Sports, and Caltech-UCSD Birds-200-2011 datasets, exploring action recognition, fine-grained recognition, and video stabilization.
10.6LGFeb 12, 2020
Intrinsic Motivation for Encouraging Synergistic BehaviorRohan Chitnis, Shubham Tulsiani, Saurabh Gupta et al.
We study the role of intrinsic motivation as an exploration bias for reinforcement learning in sparse-reward synergistic tasks, which are tasks where multiple agents must work together to achieve a goal they could not individually. Our key idea is that a good guiding principle for intrinsic motivation in synergistic tasks is to take actions which affect the world in ways that would not be achieved if the agents were acting on their own. Thus, we propose to incentivize agents to take (joint) actions whose effects cannot be predicted via a composition of the predicted effect for each individual agent. We study two instantiations of this idea, one based on the true states encountered, and another based on a dynamics model trained concurrently with the policy. While the former is simpler, the latter has the benefit of being analytically differentiable with respect to the action taken. We validate our approach in robotic bimanual manipulation and multi-agent locomotion tasks with sparse rewards; we find that our approach yields more efficient learning than both 1) training with only the sparse reward and 2) using the typical surprise-based formulation of intrinsic motivation, which does not bias toward synergistic behavior. Videos are available on the project webpage: https://sites.google.com/view/iclr2020-synergistic.
1.4CLFeb 4, 2020
Structural Inductive Biases in Emergent CommunicationAgnieszka Słowik, Abhinav Gupta, William L. Hamilton et al.
In order to communicate, humans flatten a complex representation of ideas and their attributes into a single word or a sentence. We investigate the impact of representation learning in artificial agents by developing graph referential games. We empirically show that agents parametrized by graph neural networks develop a more compositional language compared to bag-of-words and sequence models, which allows them to systematically generalize to new combinations of familiar features.
On the interaction between supervision and self-play in emergent communicationRyan Lowe, Abhinav Gupta, Jakob Foerster et al.
A promising approach for teaching artificial agents to use natural language involves using human-in-the-loop training. However, recent work suggests that current machine learning methods are too data inefficient to be trained in this way from scratch. In this paper, we investigate the relationship between two categories of learning signals with the ultimate goal of improving sample efficiency: imitating human language data via supervised learning, and maximizing reward in a simulated multi-agent environment via self-play (as done in emergent communication), and introduce the term supervised self-play (S2P) for algorithms using both of these signals. We find that first training agents via supervised learning on human data followed by self-play outperforms the converse, suggesting that it is not beneficial to emerge languages from scratch. We then empirically investigate various S2P schedules that begin with supervised learning in two environments: a Lewis signaling game with symbolic inputs, and an image-based referential game with natural language descriptions. Lastly, we introduce population based approaches to S2P, which further improves the performance over single-agent methods.
4.2LGJan 24, 2020
Towards Graph Representation Learning in Emergent CommunicationAgnieszka Słowik, Abhinav Gupta, William L. Hamilton et al.
Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their attributes into a single word or a sentence. In this paper we use graph convolutional networks to support the evolution of language and cooperation in multi-agent systems. Motivated by an image-based referential game, we propose a graph referential game with varying degrees of complexity, and we provide strong baseline models that exhibit desirable properties in terms of language emergence and cooperation. We show that the emerged communication protocol is robust, that the agents uncover the true factors of variation in the game, and that they learn to generalize beyond the samples encountered during training.
27.6CVDec 6, 2019
ClusterFit: Improving Generalization of Visual RepresentationsXueting Yan, Ishan Misra, Abhinav Gupta et al.
Pre-training convolutional neural networks with weakly-supervised and self-supervised strategies is becoming increasingly popular for several computer vision tasks. However, due to the lack of strong discriminative signals, these learned representations may overfit to the pre-training objective (e.g., hashtag prediction) and not generalize well to downstream tasks. In this work, we present a simple strategy - ClusterFit (CF) to improve the robustness of the visual representations learned during pre-training. Given a dataset, we (a) cluster its features extracted from a pre-trained network using k-means and (b) re-train a new network from scratch on this dataset using cluster assignments as pseudo-labels. We empirically show that clustering helps reduce the pre-training task-specific information from the extracted features thereby minimizing overfitting to the same. Our approach is extensible to different pre-training frameworks -- weak- and self-supervised, modalities -- images and videos, and pre-training tasks -- object and action classification. Through extensive transfer learning experiments on 11 different target datasets of varied vocabularies and granularities, we show that ClusterFit significantly improves the representation quality compared to the state-of-the-art large-scale (millions / billions) weakly-supervised image and video models and self-supervised image models.
Capacity, Bandwidth, and Compositionality in Emergent Language LearningCinjon Resnick, Abhinav Gupta, Jakob Foerster et al.
Many recent works have discussed the propensity, or lack thereof, for emergent languages to exhibit properties of natural languages. A favorite in the literature is learning compositionality. We note that most of those works have focused on communicative bandwidth as being of primary importance. While important, it is not the only contributing factor. In this paper, we investigate the learning biases that affect the efficacy and compositionality of emergent languages. Our foremost contribution is to explore how capacity of a neural network impacts its ability to learn a compositional language. We additionally introduce a set of evaluation metrics with which we analyze the learned languages. Our hypothesis is that there should be a specific range of model capacity and channel bandwidth that induces compositional structure in the resulting language and consequently encourages systematic generalization. While we empirically see evidence for the bottom of this range, we curiously do not find evidence for the top part of the range and believe that this is an open question for the community.
Object-centric Forward Modeling for Model Predictive ControlYufei Ye, Dhiraj Gandhi, Abhinav Gupta et al.
We present an approach to learn an object-centric forward model, and show that this allows us to plan for sequences of actions to achieve distant desired goals. We propose to model a scene as a collection of objects, each with an explicit spatial location and implicit visual feature, and learn to model the effects of actions using random interaction data. Our model allows capturing the robot-object and object-object interactions, and leads to more sample-efficient and accurate predictions. We show that this learned model can be leveraged to search for action sequences that lead to desired goal configurations, and that in conjunction with a learned correction module, this allows for robust closed loop execution. We present experiments both in simulation and the real world, and show that our approach improves over alternate implicit or pixel-space forward models. Please see our project page (https://judyye.github.io/ocmpc/) for result videos.
24.2ROSep 30, 2019
Efficient Bimanual Manipulation Using Learned Task SchemasRohan Chitnis, Shubham Tulsiani, Saurabh Gupta et al.
We address the problem of effectively composing skills to solve sparse-reward tasks in the real world. Given a set of parameterized skills (such as exerting a force or doing a top grasp at a location), our goal is to learn policies that invoke these skills to efficiently solve such tasks. Our insight is that for many tasks, the learning process can be decomposed into learning a state-independent task schema (a sequence of skills to execute) and a policy to choose the parameterizations of the skills in a state-dependent manner. For such tasks, we show that explicitly modeling the schema's state-independence can yield significant improvements in sample efficiency for model-free reinforcement learning algorithms. Furthermore, these schemas can be transferred to solve related tasks, by simply re-learning the parameterizations with which the skills are invoked. We find that doing so enables learning to solve sparse-reward tasks on real-world robotic systems very efficiently. We validate our approach experimentally over a suite of robotic bimanual manipulation tasks, both in simulation and on real hardware. See videos at http://tinyurl.com/chitnis-schema.
Dynamics-aware EmbeddingsWilliam Whitney, Rajat Agarwal, Kyunghyun Cho et al.
In this paper we consider self-supervised representation learning to improve sample efficiency in reinforcement learning (RL). We propose a forward prediction objective for simultaneously learning embeddings of states and action sequences. These embeddings capture the structure of the environment's dynamics, enabling efficient policy learning. We demonstrate that our action embeddings alone improve the sample efficiency and peak performance of model-free RL on control from low-dimensional states. By combining state and action embeddings, we achieve efficient learning of high-quality policies on goal-conditioned continuous control from pixel observations in only 1-2 million environment steps.
Environment Probing Interaction PoliciesWenxuan Zhou, Lerrel Pinto, Abhinav Gupta
A key challenge in reinforcement learning (RL) is environment generalization: a policy trained to solve a task in one environment often fails to solve the same task in a slightly different test environment. A common approach to improve inter-environment transfer is to learn policies that are invariant to the distribution of testing environments. However, we argue that instead of being invariant, the policy should identify the specific nuances of an environment and exploit them to achieve better performance. In this work, we propose the 'Environment-Probing' Interaction (EPI) policy, a policy that probes a new environment to extract an implicit understanding of that environment's behavior. Once this environment-specific information is obtained, it is used as an additional input to a task-specific policy that can now perform environment-conditioned actions to solve a task. To learn these EPI-policies, we present a reward function based on transition predictability. Specifically, a higher reward is given if the trajectory generated by the EPI-policy can be used to better predict transitions. We experimentally show that EPI-conditioned task-specific policies significantly outperform commonly used policy generalization methods on novel testing environments.
Self-Supervised Exploration via DisagreementDeepak Pathak, Dhiraj Gandhi, Abhinav Gupta
Efficient exploration is a long-standing problem in sensorimotor learning. Major advances have been demonstrated in noise-free, non-stochastic domains such as video games and simulation. However, most of these formulations either get stuck in environments with stochastic dynamics or are too inefficient to be scalable to real robotics setups. In this paper, we propose a formulation for exploration inspired by the work in active learning literature. Specifically, we train an ensemble of dynamics models and incentivize the agent to explore such that the disagreement of those ensembles is maximized. This allows the agent to learn skills by exploring in a self-supervised manner without any external reward. Notably, we further leverage the disagreement objective to optimize the agent's policy in a differentiable manner, without using reinforcement learning, which results in a sample-efficient exploration. We demonstrate the efficacy of this formulation across a variety of benchmark environments including stochastic-Atari, Mujoco and Unity. Finally, we implement our differentiable exploration on a real robot which learns to interact with objects completely from scratch. Project videos and code are at https://pathak22.github.io/exploration-by-disagreement/
28.0CVMay 15, 2019
Task-Driven Modular Networks for Zero-Shot Compositional LearningSenthil Purushwalkam, Maximilian Nickel, Abhinav Gupta et al.
One of the hallmarks of human intelligence is the ability to compose learned knowledge into novel concepts which can be recognized without a single training example. In contrast, current state-of-the-art methods require hundreds of training examples for each possible category to build reliable and accurate classifiers. To alleviate this striking difference in efficiency, we propose a task-driven modular architecture for compositional reasoning and sample efficient learning. Our architecture consists of a set of neural network modules, which are small fully connected layers operating in semantic concept space. These modules are configured through a gating function conditioned on the task to produce features representing the compatibility between the input image and the concept under consideration. This enables us to express tasks as a combination of sub-tasks and to generalize to unseen categories by reweighting a set of small modules. Furthermore, the network can be trained efficiently as it is fully differentiable and its modules operate on small sub-spaces. We focus our study on the problem of compositional zero-shot classification of object-attribute categories. We show in our experiments that current evaluation metrics are flawed as they only consider unseen object-attribute pairs. When extending the evaluation to the generalized setting which accounts also for pairs seen during training, we discover that naive baseline methods perform similarly or better than current approaches. However, our modular network is able to outperform all existing approaches on two widely-used benchmark datasets.
9.4CVApr 15, 2019
Bounce and Learn: Modeling Scene Dynamics with Real-World BouncesSenthil Purushwalkam, Abhinav Gupta, Danny M. Kaufman et al.
We introduce an approach to model surface properties governing bounces in everyday scenes. Our model learns end-to-end, starting from sensor inputs, to predict post-bounce trajectories and infer two underlying physical properties that govern bouncing - restitution and effective collision normals. Our model, Bounce and Learn, comprises two modules -- a Physics Inference Module (PIM) and a Visual Inference Module (VIM). VIM learns to infer physical parameters for locations in a scene given a single still image, while PIM learns to model physical interactions for the prediction task given physical parameters and observed pre-collision 3D trajectories. To achieve our results, we introduce the Bounce Dataset comprising 5K RGB-D videos of bouncing trajectories of a foam ball to probe surfaces of varying shapes and materials in everyday scenes including homes and offices. Our proposed model learns from our collected dataset of real-world bounces and is bootstrapped with additional information from simple physics simulations. We show on our newly collected dataset that our model out-performs baselines, including trajectory fitting with Newtonian physics, in predicting post-bounce trajectories and inferring physical properties of a scene.
Learning Exploration Policies for NavigationTao Chen, Saurabh Gupta, Abhinav Gupta
Numerous past works have tackled the problem of task-driven navigation. But, how to effectively explore a new environment to enable a variety of down-stream tasks has received much less attention. In this work, we study how agents can autonomously explore realistic and complex 3D environments without the context of task-rewards. We propose a learning-based approach and investigate different policy architectures, reward functions, and training paradigms. We find that the use of policies with spatial memory that are bootstrapped with imitation learning and finally finetuned with coverage rewards derived purely from on-board sensors can be effective at exploring novel environments. We show that our learned exploration policies can explore better than classical approaches based on geometry alone and generic learning-based exploration techniques. Finally, we also show how such task-agnostic exploration can be used for down-stream tasks. Code and Videos are available at: https://sites.google.com/view/exploration-for-nav.
Hardware Conditioned Policies for Multi-Robot Transfer LearningTao Chen, Adithyavairavan Murali, Abhinav Gupta
Deep reinforcement learning could be used to learn dexterous robotic policies but it is challenging to transfer them to new robots with vastly different hardware properties. It is also prohibitively expensive to learn a new policy from scratch for each robot hardware due to the high sample complexity of modern state-of-the-art algorithms. We propose a novel approach called \textit{Hardware Conditioned Policies} where we train a universal policy conditioned on a vector representation of robot hardware. We considered robots in simulation with varied dynamics, kinematic structure, kinematic lengths and degrees-of-freedom. First, we use the kinematic structure directly as the hardware encoding and show great zero-shot transfer to completely novel robots not seen during training. For robots with lower zero-shot success rate, we also demonstrate that fine-tuning the policy network is significantly more sample-efficient than training a model from scratch. In tasks where knowing the agent dynamics is important for success, we learn an embedding for robot hardware and show that policies conditioned on the encoding of hardware tend to generalize and transfer well. The code and videos are available on the project webpage: https://sites.google.com/view/robot-transfer-hcp.
31.3CVOct 15, 2018
Visual Semantic Navigation using Scene PriorsWei Yang, Xiaolong Wang, Ali Farhadi et al.
How do humans navigate to target objects in novel scenes? Do we use the semantic/functional priors we have built over years to efficiently search and navigate? For example, to search for mugs, we search cabinets near the coffee machine and for fruits we try the fridge. In this work, we focus on incorporating semantic priors in the task of semantic navigation. We propose to use Graph Convolutional Networks for incorporating the prior knowledge into a deep reinforcement learning framework. The agent uses the features from the knowledge graph to predict the actions. For evaluation, we use the AI2-THOR framework. Our experiments show how semantic knowledge improves performance significantly. More importantly, we show improvement in generalization to unseen scenes and/or objects. The supplementary video can be accessed at the following link: https://youtu.be/otKjuO805dE .
20.4CVAug 29, 2018
Interpretable Intuitive Physics ModelTian Ye, Xiaolong Wang, James Davidson et al.
Humans have a remarkable ability to use physical commonsense and predict the effect of collisions. But do they understand the underlying factors? Can they predict if the underlying factors have changed? Interestingly, in most cases humans can predict the effects of similar collisions with different conditions such as changes in mass, friction, etc. It is postulated this is primarily because we learn to model physics with meaningful latent variables. This does not imply we can estimate the precise values of these meaningful variables (estimate exact values of mass or friction). Inspired by this observation, we propose an interpretable intuitive physics model where specific dimensions in the bottleneck layers correspond to different physical properties. In order to demonstrate that our system models these underlying physical properties, we train our model on collisions of different shapes (cube, cone, cylinder, spheres etc.) and test on collisions of unseen combinations of shapes. Furthermore, we demonstrate our model generalizes well even when similar scenes are simulated with different underlying properties.