CVApr 15, 2019

Bounce and Learn: Modeling Scene Dynamics with Real-World Bounces

arXiv:1904.06827v121 citations
Originality Incremental advance
AI Analysis

This work addresses scene understanding for robotics and simulation by enabling bounce prediction from visual inputs, though it is incremental as it builds on existing physics-based and learning methods.

The paper tackles the problem of modeling surface properties for bounce prediction in everyday scenes by introducing an end-to-end model that predicts post-bounce trajectories and infers physical properties like restitution and collision normals from single images and 3D trajectories. The model outperforms baselines, including Newtonian physics fitting, on a newly collected dataset of 5K RGB-D videos.

We introduce an approach to model surface properties governing bounces in everyday scenes. Our model learns end-to-end, starting from sensor inputs, to predict post-bounce trajectories and infer two underlying physical properties that govern bouncing - restitution and effective collision normals. Our model, Bounce and Learn, comprises two modules -- a Physics Inference Module (PIM) and a Visual Inference Module (VIM). VIM learns to infer physical parameters for locations in a scene given a single still image, while PIM learns to model physical interactions for the prediction task given physical parameters and observed pre-collision 3D trajectories. To achieve our results, we introduce the Bounce Dataset comprising 5K RGB-D videos of bouncing trajectories of a foam ball to probe surfaces of varying shapes and materials in everyday scenes including homes and offices. Our proposed model learns from our collected dataset of real-world bounces and is bootstrapped with additional information from simple physics simulations. We show on our newly collected dataset that our model out-performs baselines, including trajectory fitting with Newtonian physics, in predicting post-bounce trajectories and inferring physical properties of a scene.

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