Silvia Rossi

CV
h-index6
4papers
57citations
Novelty51%
AI Score33

4 Papers

1.5CVJul 19, 2023Code
AGAR: Attention Graph-RNN for Adaptative Motion Prediction of Point Clouds of Deformable Objects

Pedro Gomes, Silvia Rossi, Laura Toni

This paper focuses on motion prediction for point cloud sequences in the challenging case of deformable 3D objects, such as human body motion. First, we investigate the challenges caused by deformable shapes and complex motions present in this type of representation, with the ultimate goal of understanding the technical limitations of state-of-the-art models. From this understanding, we propose an improved architecture for point cloud prediction of deformable 3D objects. Specifically, to handle deformable shapes, we propose a graph-based approach that learns and exploits the spatial structure of point clouds to extract more representative features. Then we propose a module able to combine the learned features in an adaptative manner according to the point cloud movements. The proposed adaptative module controls the composition of local and global motions for each point, enabling the network to model complex motions in deformable 3D objects more effectively. We tested the proposed method on the following datasets: MNIST moving digits, the Mixamo human bodies motions, JPEG and CWIPC-SXR real-world dynamic bodies. Simulation results demonstrate that our method outperforms the current baseline methods given its improved ability to model complex movements as well as preserve point cloud shape. Furthermore, we demonstrate the generalizability of the proposed framework for dynamic feature learning, by testing the framework for action recognition on the MSRAction3D dataset and achieving results on-par with state-of-the-art methods

3.7HCDec 17, 2021
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications

Silvia Rossi, Irene Viola, Laura Toni et al.

Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chain is tailored to the interaction of the users. Understanding the actual interactivity and behaviour of the users is still an open challenge and a key step to enabling such a user-centric system. Our main goal is to extend the applicability of existing behavioural methodologies for studying user navigation in the case of 6 Degree-of-Freedom (DoF). Specifically, we first compare the navigation in 6-DoF with its 3-DoF counterpart highlighting the main differences and novelties. Then, we define new metrics aimed at better modelling behavioural similarities between users in a 6-DoF system. We validate and test our solutions on real navigation paths of users interacting with dynamic volumetric media in 6-DoF Virtual Reality conditions. Our results show that metrics that consider both user position and viewing direction better perform in detecting user similarity while navigating in a 6-DoF system. Having easy-to-use but robust metrics that underpin multiple tools and answer the question ``how do we detect if two users look at the same content?" open the gate to new solutions for a user-centric system.

7.3CVFeb 15, 2021Code
Spatio-temporal Graph-RNN for Point Cloud Prediction

Pedro Gomes, Silvia Rossi, Laura Toni

In this paper, we propose an end-to-end learning network to predict future frames in a point cloud sequence. As main novelty, an initial layer learns topological information of point clouds as geometric features, to form representative spatio-temporal neighborhoods. This module is followed by multiple Graph-RNN cells. Each cell learns points dynamics (i.e., RNN states) by processing each point jointly with the spatio-temporal neighbouring points. We tested the network performance with a MINST dataset of moving digits, a synthetic human bodies motions and JPEG dynamic bodies datasets. Simulation results demonstrate that our method outperforms baseline ones that neglect geometry features information.

3.3MMNov 13, 2018Code
Spherical clustering of users navigating 360° content

Silvia Rossi, Francesca De Simone, Pascal Frossard et al.

In Virtual Reality (VR) applications, understanding how users explore the omnidirectional content is important to optimize content creation, to develop user-centric services, or even to detect disorders in medical applications. Clustering users based on their common navigation patterns is a first direction to understand users behaviour. However, classical clustering techniques fail in identifying these common paths, since they are usually focused on minimizing a simple distance metric. In this paper, we argue that minimizing the distance metric does not necessarily guarantee to identify users that experience similar navigation path in the VR domain. Therefore, we propose a graph-based method to identify clusters of users who are attending the same portion of the spherical content over time. The proposed solution takes into account the spherical geometry of the content and aims at clustering users based on the actual overlap of displayed content among users. Our method is tested on real VR user navigation patterns. Results show that our solution leads to clusters in which at least 85% of the content displayed by one user is shared among the other users belonging to the same cluster.