HCMMDec 17, 2021

Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications

arXiv:2112.09402v2
Originality Incremental advance
AI Analysis

This work addresses the challenge of user-centric system design in VR/AR by providing incremental improvements to behavioral analysis methods for 6-DoF navigation.

The paper tackled the problem of understanding user behavior in 6-DoF immersive systems by extending existing 3-DoF metrics to better model behavioral similarities, showing that metrics considering both position and viewing direction perform better in detecting user similarity.

Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chain is tailored to the interaction of the users. Understanding the actual interactivity and behaviour of the users is still an open challenge and a key step to enabling such a user-centric system. Our main goal is to extend the applicability of existing behavioural methodologies for studying user navigation in the case of 6 Degree-of-Freedom (DoF). Specifically, we first compare the navigation in 6-DoF with its 3-DoF counterpart highlighting the main differences and novelties. Then, we define new metrics aimed at better modelling behavioural similarities between users in a 6-DoF system. We validate and test our solutions on real navigation paths of users interacting with dynamic volumetric media in 6-DoF Virtual Reality conditions. Our results show that metrics that consider both user position and viewing direction better perform in detecting user similarity while navigating in a 6-DoF system. Having easy-to-use but robust metrics that underpin multiple tools and answer the question ``how do we detect if two users look at the same content?" open the gate to new solutions for a user-centric system.

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