Michael Chang

LG
h-index22
5papers
309citations
Novelty51%
AI Score29

5 Papers

24.3LGJul 2, 2022
Object Representations as Fixed Points: Training Iterative Refinement Algorithms with Implicit Differentiation

Michael Chang, Thomas L. Griffiths, Sergey Levine

Iterative refinement -- start with a random guess, then iteratively improve the guess -- is a useful paradigm for representation learning because it offers a way to break symmetries among equally plausible explanations for the data. This property enables the application of such methods to infer representations of sets of entities, such as objects in physical scenes, structurally resembling clustering algorithms in latent space. However, most prior works differentiate through the unrolled refinement process, which can make optimization challenging. We observe that such methods can be made differentiable by means of the implicit function theorem, and develop an implicit differentiation approach that improves the stability and tractability of training by decoupling the forward and backward passes. This connection enables us to apply advances in optimizing implicit layers to not only improve the optimization of the slot attention module in SLATE, a state-of-the-art method for learning entity representations, but do so with constant space and time complexity in backpropagation and only one additional line of code.

11.5LGMar 20, 2023
Neural Constraint Satisfaction: Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangement

Michael Chang, Alyssa L. Dayan, Franziska Meier et al.

Object rearrangement is a challenge for embodied agents because solving these tasks requires generalizing across a combinatorially large set of configurations of entities and their locations. Worse, the representations of these entities are unknown and must be inferred from sensory percepts. We present a hierarchical abstraction approach to uncover these underlying entities and achieve combinatorial generalization from unstructured visual inputs. By constructing a factorized transition graph over clusters of entity representations inferred from pixels, we show how to learn a correspondence between intervening on states of entities in the agent's model and acting on objects in the environment. We use this correspondence to develop a method for control that generalizes to different numbers and configurations of objects, which outperforms current offline deep RL methods when evaluated on simulated rearrangement tasks.

1.4CVOct 23, 2022
DMODE: Differential Monocular Object Distance Estimation Module without Class Specific Information

Pedram Agand, Michael Chang, Mo Chen

Utilizing a single camera for measuring object distances is a cost-effective alternative to stereo-vision and LiDAR. Although monocular distance estimation has been explored in the literature, most existing techniques rely on object class knowledge to achieve high performance. Without this contextual data, monocular distance estimation becomes more challenging, lacking reference points and object-specific cues. However, these cues can be misleading for objects with wide-range variation or adversarial situations, which is a challenging aspect of object-agnostic distance estimation. In this paper, we propose DMODE, a class-agnostic method for monocular distance estimation that does not require object class knowledge. DMODE estimates an object's distance by fusing its fluctuation in size over time with the camera's motion, making it adaptable to various object detectors and unknown objects, thus addressing these challenges. We evaluate our model on the KITTI MOTS dataset using ground-truth bounding box annotations and outputs from TrackRCNN and EagerMOT. The object's location is determined using the change in bounding box sizes and camera position without measuring the object's detection source or class attributes. Our approach demonstrates superior performance in multi-class object distance detection scenarios compared to conventional methods.

5.0CVMay 26, 2023
Im-Promptu: In-Context Composition from Image Prompts

Bhishma Dedhia, Michael Chang, Jake C. Snell et al.

Large language models are few-shot learners that can solve diverse tasks from a handful of demonstrations. This implicit understanding of tasks suggests that the attention mechanisms over word tokens may play a role in analogical reasoning. In this work, we investigate whether analogical reasoning can enable in-context composition over composable elements of visual stimuli. First, we introduce a suite of three benchmarks to test the generalization properties of a visual in-context learner. We formalize the notion of an analogy-based in-context learner and use it to design a meta-learning framework called Im-Promptu. Whereas the requisite token granularity for language is well established, the appropriate compositional granularity for enabling in-context generalization in visual stimuli is usually unspecified. To this end, we use Im-Promptu to train multiple agents with different levels of compositionality, including vector representations, patch representations, and object slots. Our experiments reveal tradeoffs between extrapolation abilities and the degree of compositionality, with non-compositional representations extending learned composition rules to unseen domains but performing poorly on combinatorial tasks. Patch-based representations require patches to contain entire objects for robust extrapolation. At the same time, object-centric tokenizers coupled with a cross-attention module generate consistent and high-fidelity solutions, with these inductive biases being particularly crucial for compositional generalization. Lastly, we demonstrate a use case of Im-Promptu as an intuitive programming interface for image generation.

28.7LGMay 23, 2019Code
MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies

Xue Bin Peng, Michael Chang, Grace Zhang et al.

Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling complex high-dimensional morphologies, such as humanoid bodies, tasks often require coordination of multiple skills simultaneously. Learning discrete primitives for every combination of skills quickly becomes prohibitive. Composable primitives that can be recombined to create a large variety of behaviors can be more suitable for modeling this combinatorial explosion. In this work, we propose multiplicative compositional policies (MCP), a method for learning reusable motor skills that can be composed to produce a range of complex behaviors. Our method factorizes an agent's skills into a collection of primitives, where multiple primitives can be activated simultaneously via multiplicative composition. This flexibility allows the primitives to be transferred and recombined to elicit new behaviors as necessary for novel tasks. We demonstrate that MCP is able to extract composable skills for highly complex simulated characters from pre-training tasks, such as motion imitation, and then reuse these skills to solve challenging continuous control tasks, such as dribbling a soccer ball to a goal, and picking up an object and transporting it to a target location.