Learning Accurate Template Matching with Differentiable Coarse-to-Fine Correspondence RefinementZhirui Gao, Renjiao Yi, Zheng Qin et al.
Template matching is a fundamental task in computer vision and has been studied for decades. It plays an essential role in manufacturing industry for estimating the poses of different parts, facilitating downstream tasks such as robotic grasping. Existing methods fail when the template and source images have different modalities, cluttered backgrounds or weak textures. They also rarely consider geometric transformations via homographies, which commonly exist even for planar industrial parts. To tackle the challenges, we propose an accurate template matching method based on differentiable coarse-to-fine correspondence refinement. We use an edge-aware module to overcome the domain gap between the mask template and the grayscale image, allowing robust matching. An initial warp is estimated using coarse correspondences based on novel structure-aware information provided by transformers. This initial alignment is passed to a refinement network using references and aligned images to obtain sub-pixel level correspondences which are used to give the final geometric transformation. Extensive evaluation shows that our method is significantly better than state-of-the-art methods and baselines, providing good generalization ability and visually plausible results even on unseen real data.
11.3CVAug 29, 2024
Generic Objects as Pose Probes for Few-shot View SynthesisZhirui Gao, Renjiao Yi, Chenyang Zhu et al.
Radiance fields including NeRFs and 3D Gaussians demonstrate great potential in high-fidelity rendering and scene reconstruction, while they require a substantial number of posed images as inputs. COLMAP is frequently employed for preprocessing to estimate poses, while it necessitates a large number of feature matches to operate effectively, and it struggles with scenes characterized by sparse features, large baselines between images, or a limited number of input images. We aim to tackle few-view NeRF reconstruction using only 3 to 6 unposed scene images. Traditional methods often use calibration boards but they are not common in images. We propose a novel idea of utilizing everyday objects, commonly found in both images and real life, as "pose probes". The probe object is automatically segmented by SAM, whose shape is initialized from a cube. We apply a dual-branch volume rendering optimization (object NeRF and scene NeRF) to constrain the pose optimization and jointly refine the geometry. Specifically, object poses of two views are first estimated by PnP matching in an SDF representation, which serves as initial poses. PnP matching, requiring only a few features, is suitable for feature-sparse scenes. Additional views are incrementally incorporated to refine poses from preceding views. In experiments, PoseProbe achieves state-of-the-art performance in both pose estimation and novel view synthesis across multiple datasets. We demonstrate its effectiveness, particularly in few-view and large-baseline scenes where COLMAP struggles. In ablations, using different objects in a scene yields comparable performance. Our project page is available at: \href{https://zhirui-gao.github.io/PoseProbe.github.io/}{this https URL}
Splat Feature SolverButian Xiong, Rong Liu, Kenneth Xu et al.
Feature lifting has emerged as a crucial component in 3D scene understanding, enabling the attachment of rich image feature descriptors (e.g., DINO, CLIP) onto splat-based 3D representations. The core challenge lies in optimally assigning rich general attributes to 3D primitives while addressing the inconsistency issues from multi-view images. We present a unified, kernel- and feature-agnostic formulation of the feature lifting problem as a sparse linear inverse problem, which can be solved efficiently in closed form. Our approach admits a provable upper bound on the global optimal error under convex losses for delivering high quality lifted features. To address inconsistencies and noise in multi-view observations, we introduce two complementary regularization strategies to stabilize the solution and enhance semantic fidelity. Tikhonov Guidance enforces numerical stability through soft diagonal dominance, while Post-Lifting Aggregation filters noisy inputs via feature clustering. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on open-vocabulary 3D segmentation benchmarks, outperforming training-based, grouping-based, and heuristic-forward baselines while producing the lifted features in minutes. Code is available at \href{https://github.com/saliteta/splat-distiller.git}{\textbf{github}}. We also have a \href{https://splat-distiller.pages.dev/}
CSVideoNet: A Real-time End-to-end Learning Framework for High-frame-rate Video Compressive SensingKai Xu, Fengbo Ren
This paper addresses the real-time encoding-decoding problem for high-frame-rate video compressive sensing (CS). Unlike prior works that perform reconstruction using iterative optimization-based approaches, we propose a non-iterative model, named "CSVideoNet". CSVideoNet directly learns the inverse mapping of CS and reconstructs the original input in a single forward propagation. To overcome the limitations of existing CS cameras, we propose a multi-rate CNN and a synthesizing RNN to improve the trade-off between compression ratio (CR) and spatial-temporal resolution of the reconstructed videos. The experiment results demonstrate that CSVideoNet significantly outperforms the state-of-the-art approaches. With no pre/post-processing, we achieve 25dB PSNR recovery quality at 100x CR, with a frame rate of 125 fps on a Titan X GPU. Due to the feedforward and high-data-concurrency natures of CSVideoNet, it can take advantage of GPU acceleration to achieve three orders of magnitude speed-up over conventional iterative-based approaches. We share the source code at https://github.com/PSCLab-ASU/CSVideoNet.
19.8CVDec 27, 2024
DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene ReconstructionKai Xu, Tze Ho Elden Tse, Jizong Peng et al.
We propose a novel framework for scene decomposition and static background reconstruction from everyday videos. By integrating the trained motion masks and modeling the static scene as Gaussian splats with dynamics-aware optimization, our method achieves more accurate background reconstruction results than previous works. Our proposed method is termed DAS3R, an abbreviation for Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction. Compared to existing methods, DAS3R is more robust in complex motion scenarios, capable of handling videos where dynamic objects occupy a significant portion of the scene, and does not require camera pose inputs or point cloud data from SLAM-based methods. We compared DAS3R against recent distractor-free approaches on the DAVIS and Sintel datasets; DAS3R demonstrates enhanced performance and robustness with a margin of more than 2 dB in PSNR. The project's webpage can be accessed via \url{https://kai422.github.io/DAS3R/}
28.9CVMar 11, 2025
ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian SplattingJunfu Guo, Yu Xin, Gaoyi Liu et al.
We tackle the challenge of concurrent reconstruction at the part level with the RGB appearance and estimation of motion parameters for building digital twins of articulated objects using the 3D Gaussian Splatting (3D-GS) method. With two distinct sets of multi-view imagery, each depicting an object in separate static articulation configurations, we reconstruct the articulated object in 3D Gaussian representations with both appearance and geometry information at the same time. Our approach decoupled multiple highly interdependent parameters through a multi-step optimization process, thereby achieving a stable optimization procedure and high-quality outcomes. We introduce ArticulatedGS, a self-supervised, comprehensive framework that autonomously learns to model shapes and appearances at the part level and synchronizes the optimization of motion parameters, all without reliance on 3D supervision, motion cues, or semantic labels. Our experimental results demonstrate that, among comparable methodologies, our approach has achieved optimal outcomes in terms of part segmentation accuracy, motion estimation accuracy, and visual quality.
8.7CVMay 2, 2024
Part-aware Shape Generation with Latent 3D Diffusion of Neural Voxel FieldsYuhang Huang, SHilong Zou, Xinwang Liu et al.
This paper presents a novel latent 3D diffusion model for the generation of neural voxel fields, aiming to achieve accurate part-aware structures. Compared to existing methods, there are two key designs to ensure high-quality and accurate part-aware generation. On one hand, we introduce a latent 3D diffusion process for neural voxel fields, enabling generation at significantly higher resolutions that can accurately capture rich textural and geometric details. On the other hand, a part-aware shape decoder is introduced to integrate the part codes into the neural voxel fields, guiding the accurate part decomposition and producing high-quality rendering results. Through extensive experimentation and comparisons with state-of-the-art methods, we evaluate our approach across four different classes of data. The results demonstrate the superior generative capabilities of our proposed method in part-aware shape generation, outperforming existing state-of-the-art methods.
3.6CVApr 12, 2025
A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point CloudsJizong Peng, Tze Ho Elden Tse, Kai Xu et al.
3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM) algorithms; however, SfM is time-consuming and restricts the application of 3DGS in real-world scenarios and large-scale scene reconstruction. We introduce a constrained optimization method for simultaneous camera pose estimation and 3D reconstruction that does not require SfM support. Core to our approach is decomposing a camera pose into a sequence of camera-to-(device-)center and (device-)center-to-world optimizations. To facilitate, we propose two optimization constraints conditioned to the sensitivity of each parameter group and restricts each parameter's search space. In addition, as we learn the scene geometry directly from the noisy point clouds, we propose geometric constraints to improve the reconstruction quality. Experiments demonstrate that the proposed method significantly outperforms the existing (multi-modal) 3DGS baseline and methods supplemented by COLMAP on both our collected dataset and two public benchmarks.
12.5AIJun 28, 2024
DISCO: Efficient Diffusion Solver for Large-Scale Combinatorial Optimization ProblemsHang Zhao, Kexiong Yu, Yuhang Huang et al.
Combinatorial Optimization (CO) problems are fundamentally important in numerous real-world applications across diverse industries, characterized by entailing enormous solution space and demanding time-sensitive response. Despite recent advancements in neural solvers, their limited expressiveness struggles to capture the multi-modal nature of CO landscapes. While some research has shifted towards diffusion models, these models still sample solutions indiscriminately from the entire NP-complete solution space with time-consuming denoising processes, which limit their practicality for large problem scales. We propose DISCO, an efficient DIffusion Solver for large-scale Combinatorial Optimization problems that excels in both solution quality and inference speed. DISCO's efficacy is twofold: First, it enhances solution quality by constraining the sampling space to a more meaningful domain guided by solution residues, while preserving the multi-modal properties of the output distributions. Second, it accelerates the denoising process through an analytically solvable approach, enabling solution sampling with minimal reverse-time steps and significantly reducing inference time. DISCO delivers strong performance on large-scale Traveling Salesman Problems and challenging Maximal Independent Set benchmarks, with inference time up to 5.28 times faster than other diffusion alternatives. By incorporating a divide-and-conquer strategy, DISCO can well generalize to solve unseen-scale problem instances, even surpassing models specifically trained for those scales.
19.2ROAug 31, 2021
Learning Practically Feasible Policies for Online 3D Bin PackingHang Zhao, Chenyang Zhu, Xin Xu et al.
We tackle the Online 3D Bin Packing Problem, a challenging yet practically useful variant of the classical Bin Packing Problem. In this problem, the items are delivered to the agent without informing the full sequence information. Agent must directly pack these items into the target bin stably without changing their arrival order, and no further adjustment is permitted. Online 3D-BPP can be naturally formulated as Markov Decision Process (MDP). We adopt deep reinforcement learning, in particular, the on-policy actor-critic framework, to solve this MDP with constrained action space. To learn a practically feasible packing policy, we propose three critical designs. First, we propose an online analysis of packing stability based on a novel stacking tree. It attains a high analysis accuracy while reducing the computational complexity from $O(N^2)$ to $O(N \log N)$, making it especially suited for RL training. Second, we propose a decoupled packing policy learning for different dimensions of placement which enables high-resolution spatial discretization and hence high packing precision. Third, we introduce a reward function that dictates the robot to place items in a far-to-near order and therefore simplifies the collision avoidance in movement planning of the robotic arm. Furthermore, we provide a comprehensive discussion on several key implemental issues. The extensive evaluation demonstrates that our learned policy outperforms the state-of-the-art methods significantly and is practically usable for real-world applications.
27.4CVJan 25, 2020
Learning Canonical Shape Space for Category-Level 6D Object Pose and Size EstimationDengsheng Chen, Jun Li, Zheng Wang et al.
We present a novel approach to category-level 6D object pose and size estimation. To tackle intra-class shape variations, we learn canonical shape space (CASS), a unified representation for a large variety of instances of a certain object category. In particular, CASS is modeled as the latent space of a deep generative model of canonical 3D shapes with normalized pose. We train a variational auto-encoder (VAE) for generating 3D point clouds in the canonical space from an RGBD image. The VAE is trained in a cross-category fashion, exploiting the publicly available large 3D shape repositories. Since the 3D point cloud is generated in normalized pose (with actual size), the encoder of the VAE learns view-factorized RGBD embedding. It maps an RGBD image in arbitrary view into a pose-independent 3D shape representation. Object pose is then estimated via contrasting it with a pose-dependent feature of the input RGBD extracted with a separate deep neural networks. We integrate the learning of CASS and pose and size estimation into an end-to-end trainable network, achieving the state-of-the-art performance.
11.0CVMar 9, 2019
Hierarchy Denoising Recursive Autoencoders for 3D Scene Layout PredictionYifei Shi, Angel Xuan Chang, Zhelun Wu et al.
Indoor scenes exhibit rich hierarchical structure in 3D object layouts. Many tasks in 3D scene understanding can benefit from reasoning jointly about the hierarchical context of a scene, and the identities of objects. We present a variational denoising recursive autoencoder (VDRAE) that generates and iteratively refines a hierarchical representation of 3D object layouts, interleaving bottom-up encoding for context aggregation and top-down decoding for propagation. We train our VDRAE on large-scale 3D scene datasets to predict both instance-level segmentations and a 3D object detections from an over-segmentation of an input point cloud. We show that our VDRAE improves object detection performance on real-world 3D point cloud datasets compared to baselines from prior work.
2.7LGDec 15, 2016
A Data-Driven Compressive Sensing Framework Tailored For Energy-Efficient Wearable SensingKai Xu, Yixing Li, Fengbo Ren
Compressive sensing (CS) is a promising technology for realizing energy-efficient wireless sensors for long-term health monitoring. However, conventional model-driven CS frameworks suffer from limited compression ratio and reconstruction quality when dealing with physiological signals due to inaccurate models and the overlook of individual variability. In this paper, we propose a data-driven CS framework that can learn signal characteristics and personalized features from any individual recording of physiologic signals to enhance CS performance with a minimized number of measurements. Such improvements are accomplished by a co-training approach that optimizes the sensing matrix and the dictionary towards improved restricted isometry property and signal sparsity, respectively. Experimental results upon ECG signals show that the proposed method, at a compression ratio of 10x, successfully reduces the isometry constant of the trained sensing matrices by 86% against random matrices and improves the overall reconstructed signal-to-noise ratio by 15dB over conventional model-driven approaches.